Anti-gravity: Difference between revisions
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[[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]] | [[File:Illustration - Mario Kart 8.png|thumb|270px|[[Mario]] driving a [[kart]] in anti-gravity mode]] | ||
[[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near | [[File:MK8NewBooster.png|thumb|left|200px|[[Bowser]] near an [[Antigravity Panel]] in [[Mario Circuit (Mario Kart 8)|Mario Circuit]] from ''Mario Kart 8'']] | ||
'''Anti-gravity''' is a | '''Anti-gravity''' is a mechanic in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their [[tire]]s turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases, and the [[Koopa Clown]] activates a pair of propellers. Additionally, they can receive a [[Spin Boost]] by bumping into other drivers or [[Spin Boost Pillar]]s. Characters and vehicle parts have different top speed and handling stats in anti-gravity mode that are not shown by the game. Most courses featuring anti-gravity have designated sections in which it is activated that start with [[Antigravity Panel]]s, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. [[Wild Woods]] uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode. | ||
Every [[new course]] in the games except [[Excitebike Arena]], [[Animal Crossing]], and [[Super Bell Subway]] features anti-gravity, with [[Mute City]], [[Big Blue]], and [[Sky-High Sundae]] entirely taking place in anti-gravity. Additionally, sixteen [[classic course]]s feature anti-gravity (seven from the ''Mario Kart 8'' base game, five from its DLC, and four from the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]]: | |||
{{br|left}} | {{br|left}} | ||
*{{classic-link|GBA|Mario Circuit}} | *{{classic-link|GBA|Mario Circuit}} | ||
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*{{classic-link|3DS|Piranha Plant Slide}} | *{{classic-link|3DS|Piranha Plant Slide}} | ||
*{{classic-link|N64|Rainbow Road}} | *{{classic-link|N64|Rainbow Road}} | ||
*{{classic-link|Wii|Wario's Gold Mine}} | *{{classic-link|Wii|Wario's Gold Mine}} | ||
*{{classic-link|GCN|Baby Park}} ( | *{{classic-link|GCN|Baby Park}} (which is notably set entirely in anti-gravity) | ||
*{{classic-link|GBA|Cheese Land}} | *{{classic-link|GBA|Cheese Land}} | ||
*{{classic-link|3DS|Neo Bowser City}} | *{{classic-link|3DS|Neo Bowser City}} | ||
*{{classic-link|GBA|Ribbon Road}} | *{{classic-link|GBA|Ribbon Road}} | ||
*{{classic-link|GBA|Boo Lake}} | |||
*{{classic-link|3DS|Rock Rock Mountain}} | |||
*[[Merry Mountain]] | |||
[[ | *{{classic-link|3DS|Rainbow Road}} | ||
Additionally, in ''Mario Kart 8 Deluxe'', the [[Battle Mode|battle]] courses [[Battle Stadium]] and [[Lunar Colony]] feature anti-gravity, with the latter being set entirely in anti-gravity. | |||
==Names in other languages== | ==Names in other languages== | ||
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==Trivia== | ==Trivia== | ||
[[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry Koopa|Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]] | [[File:MK8 Larry Charging Super Mini-Turbo.jpg|thumb|[[Larry Koopa|Larry]] charging a [[Mini-Turbo|Super Mini-Turbo]] on his [[Standard Bike]] while in anti-gravity mode]] | ||
*While [[drift]]ing in anti-gravity mode, the blue glow will match the corresponding level of [[Mini-Turbo]] sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo. | |||
*While | *According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired the portion of [[3DS Rainbow Road|Rainbow Road]] in ''[[Mario Kart 7]]'' set on the [[moon]].<ref>GamersPrey (May 1, 2014). [https://youtu.be/Neb3082iJpg?t=123 <nowiki>Mario Kart 8 - Direct Presentation 30.04.2014 [HD]</nowiki>]. ''YouTube''. Retrieved August 31, 2022.</ref> Fittingly, this part of the course would become an anti-gravity section upon its addition in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], and [[Lunar Colony]] also features anti-gravity on the moon. | ||
*According to ''Mario Kart 8'' producer [[Hideki Konno]], the anti-gravity mechanic was inspired | |||
==References== | ==References== |
Revision as of 17:35, November 23, 2022
Anti-gravity is a mechanic in Mario Kart 8 and Mario Kart 8 Deluxe. When drivers are in anti-gravity mode, they slightly hover above the ground and can drive on walls and upside-down, and their tires turn sideways and glow blue; certain vehicles have blue glows and lights in other places, including the engine in some cases, and the Koopa Clown activates a pair of propellers. Additionally, they can receive a Spin Boost by bumping into other drivers or Spin Boost Pillars. Characters and vehicle parts have different top speed and handling stats in anti-gravity mode that are not shown by the game. Most courses featuring anti-gravity have designated sections in which it is activated that start with Antigravity Panels, though there are some courses set entirely in anti-gravity with all drivers already in anti-gravity mode at the start. Wild Woods uniquely starts in an anti-gravity section with all drivers already in anti-gravity mode but is not entirely set in anti-gravity. The first time a driver enters an anti-gravity section, they will audibly react to this, usually saying something related to the activation of anti-gravity mode.
Every new course in the games except Excitebike Arena, Animal Crossing, and Super Bell Subway features anti-gravity, with Mute City, Big Blue, and Sky-High Sundae entirely taking place in anti-gravity. Additionally, sixteen classic courses feature anti-gravity (seven from the Mario Kart 8 base game, five from its DLC, and four from the Mario Kart 8 Deluxe – Booster Course Pass:
- GBA Mario Circuit
- N64 Toad's Turnpike
- 3DS DK Jungle
- DS Wario Stadium
- GCN Sherbet Land
- 3DS Piranha Plant Slide
- N64 Rainbow Road
- Wii Wario's Gold Mine
- GCN Baby Park (which is notably set entirely in anti-gravity)
- GBA Cheese Land
- 3DS Neo Bowser City
- GBA Ribbon Road
- GBA Boo Lake
- 3DS Rock Rock Mountain
- Merry Mountain
- 3DS Rainbow Road
Additionally, in Mario Kart 8 Deluxe, the battle courses Battle Stadium and Lunar Colony feature anti-gravity, with the latter being set entirely in anti-gravity.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 反重力[?] Hanjūryoku |
Antigravity | |
Chinese | 反重力[?] Fǎnzhònglì |
Anti-gravity | |
Dutch | Antizwaartekracht[?] | Antigravity | |
German | Antigravitation[?] | Antigravity | |
Italian | Antigravità[?] | Antigravity | |
Korean | 반중력[?] Banjungnyeok |
Antigravity | |
Portuguese | Antigravidade[?] | Antigravity | |
Russian | Антигравитация[?] Antigravitatsiya |
Antigravity | |
Spanish | Antigravedad[?] | Antigravity |
Trivia
- While drifting in anti-gravity mode, the blue glow will match the corresponding level of Mini-Turbo sparks present, which means it will become orange for a Super Mini-Turbo and purple for an Ultra Mini-Turbo.
- According to Mario Kart 8 producer Hideki Konno, the anti-gravity mechanic was inspired the portion of Rainbow Road in Mario Kart 7 set on the moon.[1] Fittingly, this part of the course would become an anti-gravity section upon its addition in the Mario Kart 8 Deluxe – Booster Course Pass, and Lunar Colony also features anti-gravity on the moon.
References
- ^ GamersPrey (May 1, 2014). Mario Kart 8 - Direct Presentation 30.04.2014 [HD]. YouTube. Retrieved August 31, 2022.