Checkpoint block: Difference between revisions
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A '''checkpoint block'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Page 7.</ref> is a type of [[block]] that [[Wario]] can hit in ''[[Wario Land: Shake It!]]'' to save his progress up to that point for every [[level]]. Checkpoint blocks almost always appear right before the imprisoned [[Merfle]]. They are very useful to whack, for should Wario either lose all of his [[Heart Point|HP]] or not make it back to the start of the level in the given time, he will pop out of that block if the player chooses to retry the level. Also, if Wario does not collect enough [[coin]]s or treasure to his liking, or should he take damage on the way back with a Merfle, or any other type of mission that needs to be completed, he can restart the level from the start of that block at his will. However, some levels have a mission that will state that the player should not hit the checkpoint block, and they will have to complete the level without hitting it to clear the mission. | A '''checkpoint block'''<ref>Stratton, Steve. ''Wario Land: Shake It!'' PRIMA Official Strategy Guide. Page 7.</ref> is a type of [[block]] that [[Wario]] can hit in ''[[Wario Land: Shake It!]]'' to save his progress up to that point for every [[level]]. Checkpoint blocks almost always appear right before the imprisoned [[Merfle]]. They are very useful to whack, for should Wario either lose all of his [[Heart Point|HP]] or not make it back to the start of the level in the given time, he will pop out of that block if the player chooses to retry the level. Also, if Wario does not collect enough [[coin]]s or treasure to his liking, or should he take damage on the way back with a Merfle, or any other type of mission that needs to be completed, he can restart the level from the start of that block at his will. However, some levels have a mission that will state that the player should not hit the checkpoint block, and they will have to complete the level without hitting it to clear the mission. | ||
{{br}} | {{br}} | ||
==Names in other languages== | |||
{{foreign names | |||
|Ita=Checkpoint<ref>''[[Wario Land: The Shake Dimension]]'' Italian manual, pag. 17</ref> | |||
|ItaM=- | |||
}} | |||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 15:14, August 28, 2022
A checkpoint block[1] is a type of block that Wario can hit in Wario Land: Shake It! to save his progress up to that point for every level. Checkpoint blocks almost always appear right before the imprisoned Merfle. They are very useful to whack, for should Wario either lose all of his HP or not make it back to the start of the level in the given time, he will pop out of that block if the player chooses to retry the level. Also, if Wario does not collect enough coins or treasure to his liking, or should he take damage on the way back with a Merfle, or any other type of mission that needs to be completed, he can restart the level from the start of that block at his will. However, some levels have a mission that will state that the player should not hit the checkpoint block, and they will have to complete the level without hitting it to clear the mission.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Checkpoint[2] | - |
References
- ^ Stratton, Steve. Wario Land: Shake It! PRIMA Official Strategy Guide. Page 7.
- ^ Wario Land: The Shake Dimension Italian manual, pag. 17