Paah: Difference between revisions
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[[File:KoopatroopaNSMBU.png|thumb|Artwork of a [[Koopa Troopa]] dancing to a sound effect in ''[[New Super Mario Bros. U]]'']] | [[File:KoopatroopaNSMBU.png|thumb|Artwork of a [[Koopa Troopa]] dancing to a sound effect in ''[[New Super Mario Bros. U]]'']] | ||
Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase. The main sample used is "'''Paah'''" from the Best Service Voice Spectral sample CD. | Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase. The main sample used is "'''Paah'''" from the Best Service Voice Spectral sample CD. There are other sound effects with the same effect and similar placement in the music. | ||
As it could otherwise be assumed that the in-game characters do not {{wp|Diegetic music|hear the background music}}, their reaction to these sound effects may be considered to [[Fourth wall|break the fourth wall]]. | As it could otherwise be assumed that the in-game characters do not {{wp|Diegetic music|hear the background music}}, their reaction to these sound effects may be considered to [[Fourth wall|break the fourth wall]]. |
Revision as of 15:25, June 24, 2022
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors.
If an acceptable name is found, then the article should be moved to the new title.
Many musical tracks in the New Super Mario Bros. series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase. The main sample used is "Paah" from the Best Service Voice Spectral sample CD. There are other sound effects with the same effect and similar placement in the music.
As it could otherwise be assumed that the in-game characters do not hear the background music, their reaction to these sound effects may be considered to break the fourth wall.
History
Super Mario 64 / Super Mario 64 DS
The jingle that plays immediately after entering a painting in Super Mario 64 uses the "Paah" sample to play the first six notes of the Ground Theme from Super Mario Bros. Unlike later uses of the sample, it has no gameplay effect. New Super Mario Bros. may have repurposed the sample due to its presence in the Nintendo DS remake, Super Mario 64 DS.
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New Super Mario Bros.
New Super Mario Bros. is the first game to give the "Paah" sound a gameplay function. It plays in the main, underground, athletic, desert, beach and lava themes, which some enemies and objects will react to in their respective levels. A table summarizing entities' responses across different New Super Mario Bros. games can be found below.
In certain themes, the "Paah" vocals are replaced with other sounds with the same function. The main and athletic themes use the "Paah" sample, while the underground, desert, beach, and lava themes use a similar "Taaaa" sample from the same CD. The underwater theme uses an ascending cartoon xylophone glissando.
Pre-release versions of New Super Mario Bros. used an orchestra hit in place of the final game's vocal samples.
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New Super Mario Bros. Wii
While New Super Mario Bros. Wii uses new overworld, underground, and athletic themes, the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music.
There are two points in the tower theme that act as "bah"'s; each is at the start of a slow trill that plays on bass marimba and strings near the beginning of the loop. In the castle theme, the sound of orchestral cymbals is used in place of "bah"'s.
Because Super Mario Run lacks the "bah" mechanic, music reused from New Super Mario Bros. Wii in that game, such as the desert theme, has had the vocal samples removed. This is untrue of other reuses of these themes.
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New Super Mario Bros. 2
In New Super Mario Bros. 2, the "Paah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from New Super Mario Bros. Wii. The xylophone glissando also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "Paah" vocals in the music of Ghost House, tower and castle levels. The latter two also feature the sound effects that were previously used in their New Super Mario Bros. Wii renditions in place of the "bah" vocals, but stage elements now only respond to the vocals.
The vocals with the "bah" effect are distinct from the new "yah" or "lah" samples accompanying the ground and athletic themes, which play alongside the melody in the overworld theme and instead of it in the athletic theme. As the melody in these themes is otherwise the same as in their New Super Mario Bros. Wii counterparts, enemies and objects only react to the bahs that were present originally.
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New Super Mario Bros. U
In New Super Mario Bros. U and its port, New Super Mario Bros. U Deluxe, the "bah" sounds reappear in the underground, desert and forest overworld music from New Super Mario Bros. Wii. Additionally, they are present in the new ground, athletic and snow themes. The xylophone glissando sound appears again in the underwater theme. New Super Luigi U, an expansion to this game, simply reuses the music from New Super Mario Bros. U, so the same actions occur when the "bah" sound is played.
Super Mario Maker series
The Super Mario Maker games reuse the underground, underwater, desert, forest and snow overworld music from New Super Mario Bros. Wii, and the overworld and athletic music from New Super Mario Bros. U. However, enemies in these games do not react to the music, so the "bah" sounds serve no functional purpose.
Table of reactions
The table below lists the reactions of various elements in the New Super Mario Bros. games to these sounds. Many of these reactions are aesthetic, but some can have a small effect on gameplay, such as enemies making adjustments to their position instead of walking at a constant rate.
Enemy/character/object | Reaction | Game(s) where this applies | ||||
---|---|---|---|---|---|---|
New Super Mario Bros. | New Super Mario Bros. Wii | New Super Mario Bros. 2 | New Super Mario Bros. U | New Super Luigi U | ||
Blockhopper | Performs a short hop. If Mario or Luigi are nearby or standing on top of it, the Blockhopper will move in the direction of them or in the direction that they are facing. | |||||
Blooper | Twirls. | |||||
Blooper Baby | Twirls (only when following a Blooper Nanny). | |||||
Blooper Nanny | Twirls. | |||||
Bob-omb | Performs a short hop. | |||||
Bone Goomba | Performs a short hop. | |||||
Bramball | Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one. | |||||
Bullet Bill | Twirls. | |||||
Buzzy Beetle | Performs a short hop. | |||||
Big Buzzy Beetle | ||||||
Cheep Cheepa | Twirls. | |||||
Big Cheep Cheep | ||||||
Coin Flower | Pulsates. | |||||
Deep Cheep | Twirls (unless chasing). | |||||
Big Deep Cheep | ||||||
Dragoneel | Twirls. | |||||
Dry Bones | Rotates its head. | |||||
Stops and does a short dance. | ||||||
Big Dry Bones | Rotates its head. | |||||
Stops and does a short dance. | ||||||
Eep Cheep | Twirls. | |||||
Big Eep Cheep | ||||||
Fire Flower/Ice Flower/Gold Flower | Performs a short hop. | |||||
Fish Bone | Twirls. | |||||
Goomba | Performs a short hop. | |||||
Hefty Goomba | ||||||
Big Goomba | ||||||
Jellybeam | Glows a little brighter. | |||||
Koopa Paratroopa | Does a short dance. | |||||
Koopa Troopa | Turns towards the camera. | |||||
Stops and does a short dance. When there are two bahs in short succession, it swings its arms to both sides and lifts its foot lower. | ||||||
Big Koopa Troopa | Like with the regular Koopa Troopa, it stops and does a short dance; when there are two bahs in short succession, it swings its arms to both sides and lifts its foot lower. | |||||
Lakitu's Cloud | Swells up. | |||||
Mouths to the "bah" vocals. | ||||||
Pokey | Turns its segments into orange-like fruit, enabling Yoshi or a Baby Yoshi to eat the Pokey in its entirety, with the former laying an egg with items inside after doing so. | |||||
Spiny | Hops and changes direction. | |||||
Performs a short hop. | ||||||
Spiny Cheep Cheep | Twirls (unless chasing). | |||||
Super Mushroom/1-Up Mushroom/Gold Mushroom | Performs a short hop. | |||||
Torpedo Ted | Twirls. | |||||
Urchin | Blows bubbles out of its mouth. | |||||
Big Urchin | ||||||
Waddlewing | Rolls (when on the ground) or flips forward (when flying). | |||||
Yoshi | Turns his head towards the camera (only when unmounted). |
Notes
a - Excluding the jumping variety
References