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(→‎Table of reactions: Changed rightmost column to use checkmarks instead of listing each game)
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{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
!rowspan="2"|Enemy/character/object
!rowspan="2"|Reaction
!colspan="5"|Game(s) where this applies
|-
|-
!Enemy/character/object
!''New Super Mario Bros.''
!Reaction
!''New Super Mario Bros. Wii''
!Game(s) where this applies
!''New Super Mario Bros. 2''
!''New Super Mario Bros. U''
!''New Super Luigi U''
|-
|-
|[[Blockhopper]]
|[[Blockhopper]]
|align=left|Performs a short hop. If Mario or Luigi are nearby or standing on top of it, the Blockhopper will move in the direction of them or in the direction that they are facing.
|align=left|Performs a short hop. If Mario or Luigi are nearby or standing on top of it, the Blockhopper will move in the direction of them or in the direction that they are facing.
|''New Super Mario Bros.''
|[[File:Check_mark.svg|17px]]
|
|
|
|
|-
|-
|[[Blooper]]
|[[Blooper]]
|align=left|Twirls.
|align=left|Twirls.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check_mark.svg|17px]]
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Bob-omb]]
|[[Bob-omb]]
|align=left|Performs a short hop.
|align=left|Performs a short hop.
|''New Super Mario Bros. 2''
|
|
|[[File:Check_mark.svg|17px]]
|
|
|-
|-
|[[Bone Goomba]]
|[[Bone Goomba]]
|align=left|Performs a short hop.
|align=left|Performs a short hop.
|''New Super Mario Bros. 2''
|
|
|[[File:Check_mark.svg|17px]]
|
|
|-
|-
|[[Bramball]]
|[[Bramball]]
|align=left|Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one.
|align=left|Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one.
|''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Buzzy Beetle]]
|[[Buzzy Beetle]]
|rowspan=2 align=left|Performs a short hop.
|rowspan=2 align=left|Performs a short hop.
|''New Super Mario Bros.''<br>''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Big Buzzy Beetle]]
|[[Big Buzzy Beetle]]
|''New Super Mario Bros. U''
|
|
|
|[[File:Check_mark.svg|17px]]
|
|-
|-
|[[Cheep Cheep]]{{footnote|main|a}}
|[[Cheep Cheep]]{{footnote|main|a}}
|rowspan=2 align=left|Twirls.
|rowspan=2 align=left|Twirls.
|''New Super Mario Bros.''<br>''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Big Cheep Cheep]]
|[[Big Cheep Cheep]]
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Deep Cheep]]
|[[Deep Cheep]]
|rowspan=2 align=left|Twirls (only when passive).
|rowspan=2 align=left|Twirls (only when passive).
|rowspan=2|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Luigi U''
|rowspan=2|
|rowspan=2|[[File:Check_mark.svg|17px]]
|rowspan=2|[[File:Check_mark.svg|17px]]
|rowspan=2|
|rowspan=2|[[File:Check_mark.svg|17px]]
|-
|-
|[[Big Deep Cheep]]
|[[Big Deep Cheep]]
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|[[Dry Bones]]
|[[Dry Bones]]
|rowspan=2 align=left|Rotates its head.
|rowspan=2 align=left|Rotates its head.
|rowspan=2|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|rowspan=2|
|rowspan=2|[[File:Check_mark.svg|17px]]
|rowspan=2|[[File:Check_mark.svg|17px]]
|rowspan=2|
|rowspan=2|[[File:Check_mark.svg|17px]]
|-
|-
|[[Big Dry Bones]]
|[[Big Dry Bones]]
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|[[Eep Cheep]]
|[[Eep Cheep]]
|rowspan=2 align=left|Twirls.
|rowspan=2 align=left|Twirls.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Big Eep Cheep]]
|[[Big Eep Cheep]]
|''New Super Luigi U''
|
|
|
|
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Fish Bone]]
|[[Fish Bone]]
|align=left|Twirls.
|align=left|Twirls.
|''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|Flower
|Flower
|align=left|Swells up.
|align=left|Swells up.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check_mark.svg|17px]]
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Goomba]]
|[[Goomba]]
|align=left|Performs a short hop.
|align=left|Performs a short hop.
|''New Super Mario Bros.''<br>''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Jellybeam]]
|[[Jellybeam]]
|align=left|Glows a little brighter.
|align=left|Glows a little brighter.
|''New Super Mario Bros. Wii''
|
|[[File:Check_mark.svg|17px]]
|
|
|
|-
|-
|[[Koopa Paratroopa]]
|[[Koopa Paratroopa]]
|align=left|Does a short dance.
|align=left|Does a short dance.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|rowspan=2|[[Koopa Troopa]]
|rowspan=2|[[Koopa Troopa]]
|align=left|Turns towards the camera.
|align=left|Turns towards the camera.
|''New Super Mario Bros.''
|[[File:Check_mark.svg|17px]]
|
|
|
|
|-
|-
|align=left|Stops and does a short dance.
|align=left|Stops and does a short dance.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|rowspan=2|[[Lakitu's Cloud]]
|rowspan=2|[[Lakitu's Cloud]]
|align=left|Swells up.
|align=left|Swells up.
|''New Super Mario Bros. 2''
|
|
|[[File:Check_mark.svg|17px]]
|
|
|-
|-
|align=left|Mouths to the "bah" vocals.
|align=left|Mouths to the "bah" vocals.
|''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Pokey]]
|[[Pokey]]
|align=left|Turns its segments into orange-like fruit, enabling [[Yoshi]] or a [[Baby Yoshi]] to eat the Pokey in its entirety, with the former laying an [[Yoshi's Egg|egg]] with items inside after doing so.
|align=left|Turns its segments into orange-like fruit, enabling [[Yoshi]] or a [[Baby Yoshi]] to eat the Pokey in its entirety, with the former laying an [[Yoshi's Egg|egg]] with items inside after doing so.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check_mark.svg|17px]]
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|rowspan=2|[[Spiny]]
|rowspan=2|[[Spiny]]
|align=left|Hops and changes direction.
|align=left|Hops and changes direction.
|''New Super Mario Bros.''
|[[File:Check_mark.svg|17px]]
|
|
|
|
|-
|-
|align=left|Performs a short hop.
|align=left|Performs a short hop.
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. 2''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Spiny Cheep Cheep]]
|[[Spiny Cheep Cheep]]
|align=left|Twirls (only when passive).
|align=left|Twirls (only when passive).
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check_mark.svg|17px]]
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
|[[Urchin]]
|[[Urchin]]
|rowspan=2 align=left|Blows bubbles out of its mouth.
|rowspan=2 align=left|Blows bubbles out of its mouth.
|rowspan=2|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|rowspan=2|
|rowspan=2|[[File:Check_mark.svg|17px]]
|rowspan=2|
|rowspan=2|[[File:Check_mark.svg|17px]]
|rowspan=2|[[File:Check_mark.svg|17px]]
|-
|-
|[[Big Urchin]]
|[[Big Urchin]]
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|[[Yoshi]]
|[[Yoshi]]
|align=left|Turns his head towards the camera (only when unmounted).
|align=left|Turns his head towards the camera (only when unmounted).
|''New Super Mario Bros. Wii''<br>''New Super Mario Bros. U''<br>''New Super Luigi U''
|
|[[File:Check_mark.svg|17px]]
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|}
|}



Revision as of 18:36, June 23, 2022

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors.
If an acceptable name is found, then the article should be moved to the new title.

Many musical tracks in the New Super Mario Bros. series incorporate diegetic sound effects that enemies and objects on-screen may briefly react to. These sounds mostly take the form of "bah" vocals.

History

Super Mario 64

The song that plays immediately after entering a painting in Super Mario 64 uses the "bah" sample to play the first six notes of the Ground Theme from Super Mario Bros. However, no entities react to these sounds, so their appearance has no effect on gameplay.

Help:MediaHaving trouble playing?

New Super Mario Bros.

New Super Mario Bros. is the first game to have a function for the "bah" sound. In the main, underground, athletic, desert, beach and lava themes a "bah" sound plays which some enemies and objects will react to in their respective levels. A table summarizing entities' responses across different New Super Mario Bros. games can be found below.

In certain level types, "bah" vocals are superseded by other sounds with the same function: in New Super Mario Bros., the underwater music uses a brief tinkling effect for the same purpose.

Help:MediaHaving trouble playing?

New Super Mario Bros. Wii

While New Super Mario Bros. Wii uses new overworld, underground, and athletic themes, the "bah" sound reappears in these new versions, serving the same purpose. It also appears in the brand-new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music. This game marks the start of enemies in tower levels reacting to the music, as the tower theme uses a percussive sound to the same effect as the "bah".

Icon of an audio speaker. Overworld Theme
File infoMedia:OverworldNSMBW.oga
0:30
Icon of an audio speaker. Underground Theme
File infoMedia:UndergroundNSMBW.oga
0:30
Icon of an audio speaker. Tower Theme
File infoMedia:TowerNSMBW.oga
0:30
Icon of an audio speaker. Underwater Theme
File infoMedia:UnderwaterNSMBW.oga
0:30
Icon of an audio speaker. Athletic Theme
File infoMedia:AthleticNSMBW.oga
0:30
Icon of an audio speaker. Desert Overworld Theme
File infoMedia:DesertNSMBW.oga
0:30
Icon of an audio speaker. Snow Overworld Theme
File infoMedia:New Super Mario Bros Wii Snow Overworld.oga
0:30
Icon of an audio speaker. Beach Overworld Theme
File infoMedia:BeachNSMBW.oga
0:30
Icon of an audio speaker. Jungle Overworld Theme
File infoMedia:JungleNSMBW.oga
0:30
Icon of an audio speaker. Lava Overworld Theme
File infoMedia:LavaOverworldNSMBW.oga
0:30
Icon of an audio speaker. Lava Underground Theme
File infoMedia:LavaUndergroundNSMBW.oga
0:30
Help:MediaHaving trouble playing?

New Super Mario Bros. 2

In New Super Mario Bros. 2, the "bah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from New Super Mario Bros. Wii. The tinkling sound also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "bah" vocals in the music of Ghost House, tower and castle levels.

Accompanying the ground and athletic themes are additional "yah" sounds, which play alongside the melody in the overworld theme and instead of it in the athletic theme. As the melody in these themes is otherwise the same as in their New Super Mario Bros. Wii counterparts, enemies and objects only react to the "bah"'s that were present originally.

Help:MediaHaving trouble playing?

New Super Mario Bros. U

In New Super Mario Bros. U and its port, New Super Mario Bros. U Deluxe, the "bah" sounds reappear in the underground, desert and forest overworld music from New Super Mario Bros. Wii. Additionally, they are present in the new ground, athletic and snow themes. The tinkling sound appears again in the underwater theme. New Super Luigi U, an expansion to this game, simply reuses the music from New Super Mario Bros. U, so the same actions occur when the "bah" sound is played.

Help:MediaHaving trouble playing?

Super Mario Maker series

The Super Mario Maker games reuse the underground, underwater, desert, forest and snow overworld music from New Super Mario Bros. Wii, and the overworld and athletic music from New Super Mario Bros. U. However, enemies in these games do not react to the music, so the "bah" sounds serve no functional purpose.

Table of reactions

The table below lists the reactions of various elements in the New Super Mario Bros. games to these sounds. Many of these reactions are aesthetic, but a few of them can have a small effect on gameplay.

Enemy/character/object Reaction Game(s) where this applies
New Super Mario Bros. New Super Mario Bros. Wii New Super Mario Bros. 2 New Super Mario Bros. U New Super Luigi U
Blockhopper Performs a short hop. If Mario or Luigi are nearby or standing on top of it, the Blockhopper will move in the direction of them or in the direction that they are facing. A green check mark, used to indicate when something is true or applicable.
Blooper Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Bob-omb Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bone Goomba Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bramball Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Buzzy Beetle Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Buzzy Beetle A green check mark, used to indicate when something is true or applicable.
Cheep Cheepa Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Cheep Cheep A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Deep Cheep Twirls (only when passive). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Deep Cheep
Dry Bones Rotates its head. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Dry Bones
Eep Cheep Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Eep Cheep A green check mark, used to indicate when something is true or applicable.
Fish Bone Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Flower Swells up. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Goomba Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Jellybeam Glows a little brighter. A green check mark, used to indicate when something is true or applicable.
Koopa Paratroopa Does a short dance. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Koopa Troopa Turns towards the camera. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Lakitu's Cloud Swells up. A green check mark, used to indicate when something is true or applicable.
Mouths to the "bah" vocals. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Pokey Turns its segments into orange-like fruit, enabling Yoshi or a Baby Yoshi to eat the Pokey in its entirety, with the former laying an egg with items inside after doing so. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Spiny Hops and changes direction. A green check mark, used to indicate when something is true or applicable.
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Spiny Cheep Cheep Twirls (only when passive). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Urchin Blows bubbles out of its mouth. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Urchin
Yoshi Turns his head towards the camera (only when unmounted). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.

Notes

a - Excluding the jumping variety