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{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!rowspan="2"|Enemy/character/object | |||
!rowspan="2"|Reaction | |||
!colspan="5"|Game(s) where this applies | |||
|- | |- | ||
! | !''New Super Mario Bros.'' | ||
! | !''New Super Mario Bros. Wii'' | ||
! | !''New Super Mario Bros. 2'' | ||
!''New Super Mario Bros. U'' | |||
!''New Super Luigi U'' | |||
|- | |- | ||
|[[Blockhopper]] | |[[Blockhopper]] | ||
|align=left|Performs a short hop. If Mario or Luigi are nearby or standing on top of it, the Blockhopper will move in the direction of them or in the direction that they are facing. | |align=left|Performs a short hop. If Mario or Luigi are nearby or standing on top of it, the Blockhopper will move in the direction of them or in the direction that they are facing. | ||
| | |[[File:Check_mark.svg|17px]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[Blooper]] | |[[Blooper]] | ||
|align=left|Twirls. | |align=left|Twirls. | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Bob-omb]] | |[[Bob-omb]] | ||
|align=left|Performs a short hop. | |align=left|Performs a short hop. | ||
| | | | ||
| | |||
|[[File:Check_mark.svg|17px]] | |||
| | |||
| | |||
|- | |- | ||
|[[Bone Goomba]] | |[[Bone Goomba]] | ||
|align=left|Performs a short hop. | |align=left|Performs a short hop. | ||
| | | | ||
| | |||
|[[File:Check_mark.svg|17px]] | |||
| | |||
| | |||
|- | |- | ||
|[[Bramball]] | |[[Bramball]] | ||
|align=left|Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one. | |align=left|Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one. | ||
| | | | ||
| | |||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Buzzy Beetle]] | |[[Buzzy Beetle]] | ||
|rowspan=2 align=left|Performs a short hop. | |rowspan=2 align=left|Performs a short hop. | ||
| | |[[File:Check_mark.svg|17px]] | ||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Big Buzzy Beetle]] | |[[Big Buzzy Beetle]] | ||
| | | | ||
| | |||
| | |||
|[[File:Check_mark.svg|17px]] | |||
| | |||
|- | |- | ||
|[[Cheep Cheep]]{{footnote|main|a}} | |[[Cheep Cheep]]{{footnote|main|a}} | ||
|rowspan=2 align=left|Twirls. | |rowspan=2 align=left|Twirls. | ||
| | |[[File:Check_mark.svg|17px]] | ||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Big Cheep Cheep]] | |[[Big Cheep Cheep]] | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Deep Cheep]] | |[[Deep Cheep]] | ||
|rowspan=2 align=left|Twirls (only when passive). | |rowspan=2 align=left|Twirls (only when passive). | ||
|rowspan=2| | |rowspan=2| | ||
|rowspan=2|[[File:Check_mark.svg|17px]] | |||
|rowspan=2|[[File:Check_mark.svg|17px]] | |||
|rowspan=2| | |||
|rowspan=2|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Big Deep Cheep]] | |[[Big Deep Cheep]] | ||
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|[[Dry Bones]] | |[[Dry Bones]] | ||
|rowspan=2 align=left|Rotates its head. | |rowspan=2 align=left|Rotates its head. | ||
|rowspan=2| | |rowspan=2| | ||
|rowspan=2|[[File:Check_mark.svg|17px]] | |||
|rowspan=2|[[File:Check_mark.svg|17px]] | |||
|rowspan=2| | |||
|rowspan=2|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Big Dry Bones]] | |[[Big Dry Bones]] | ||
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|[[Eep Cheep]] | |[[Eep Cheep]] | ||
|rowspan=2 align=left|Twirls. | |rowspan=2 align=left|Twirls. | ||
| | | | ||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Big Eep Cheep]] | |[[Big Eep Cheep]] | ||
| | | | ||
| | |||
| | |||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Fish Bone]] | |[[Fish Bone]] | ||
|align=left|Twirls. | |align=left|Twirls. | ||
| | | | ||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|Flower | |Flower | ||
|align=left|Swells up. | |align=left|Swells up. | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Goomba]] | |[[Goomba]] | ||
|align=left|Performs a short hop. | |align=left|Performs a short hop. | ||
| | |[[File:Check_mark.svg|17px]] | ||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Jellybeam]] | |[[Jellybeam]] | ||
|align=left|Glows a little brighter. | |align=left|Glows a little brighter. | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
| | |||
| | |||
| | |||
|- | |- | ||
|[[Koopa Paratroopa]] | |[[Koopa Paratroopa]] | ||
|align=left|Does a short dance. | |align=left|Does a short dance. | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|rowspan=2|[[Koopa Troopa]] | |rowspan=2|[[Koopa Troopa]] | ||
|align=left|Turns towards the camera. | |align=left|Turns towards the camera. | ||
| | |[[File:Check_mark.svg|17px]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|align=left|Stops and does a short dance. | |align=left|Stops and does a short dance. | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|rowspan=2|[[Lakitu's Cloud]] | |rowspan=2|[[Lakitu's Cloud]] | ||
|align=left|Swells up. | |align=left|Swells up. | ||
| | | | ||
| | |||
|[[File:Check_mark.svg|17px]] | |||
| | |||
| | |||
|- | |- | ||
|align=left|Mouths to the "bah" vocals. | |align=left|Mouths to the "bah" vocals. | ||
| | | | ||
| | |||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Pokey]] | |[[Pokey]] | ||
|align=left|Turns its segments into orange-like fruit, enabling [[Yoshi]] or a [[Baby Yoshi]] to eat the Pokey in its entirety, with the former laying an [[Yoshi's Egg|egg]] with items inside after doing so. | |align=left|Turns its segments into orange-like fruit, enabling [[Yoshi]] or a [[Baby Yoshi]] to eat the Pokey in its entirety, with the former laying an [[Yoshi's Egg|egg]] with items inside after doing so. | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|rowspan=2|[[Spiny]] | |rowspan=2|[[Spiny]] | ||
|align=left|Hops and changes direction. | |align=left|Hops and changes direction. | ||
| | |[[File:Check_mark.svg|17px]] | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
|align=left|Performs a short hop. | |align=left|Performs a short hop. | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Spiny Cheep Cheep]] | |[[Spiny Cheep Cheep]] | ||
|align=left|Twirls (only when passive). | |align=left|Twirls (only when passive). | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Urchin]] | |[[Urchin]] | ||
|rowspan=2 align=left|Blows bubbles out of its mouth. | |rowspan=2 align=left|Blows bubbles out of its mouth. | ||
|rowspan=2| | |rowspan=2| | ||
|rowspan=2|[[File:Check_mark.svg|17px]] | |||
|rowspan=2| | |||
|rowspan=2|[[File:Check_mark.svg|17px]] | |||
|rowspan=2|[[File:Check_mark.svg|17px]] | |||
|- | |- | ||
|[[Big Urchin]] | |[[Big Urchin]] | ||
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|[[Yoshi]] | |[[Yoshi]] | ||
|align=left|Turns his head towards the camera (only when unmounted). | |align=left|Turns his head towards the camera (only when unmounted). | ||
| | | | ||
|[[File:Check_mark.svg|17px]] | |||
| | |||
|[[File:Check_mark.svg|17px]] | |||
|[[File:Check_mark.svg|17px]] | |||
|} | |} | ||
Revision as of 18:36, June 23, 2022
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors.
If an acceptable name is found, then the article should be moved to the new title.
Many musical tracks in the New Super Mario Bros. series incorporate diegetic sound effects that enemies and objects on-screen may briefly react to. These sounds mostly take the form of "bah" vocals.
History
Super Mario 64
The song that plays immediately after entering a painting in Super Mario 64 uses the "bah" sample to play the first six notes of the Ground Theme from Super Mario Bros. However, no entities react to these sounds, so their appearance has no effect on gameplay.
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New Super Mario Bros.
New Super Mario Bros. is the first game to have a function for the "bah" sound. In the main, underground, athletic, desert, beach and lava themes a "bah" sound plays which some enemies and objects will react to in their respective levels. A table summarizing entities' responses across different New Super Mario Bros. games can be found below.
In certain level types, "bah" vocals are superseded by other sounds with the same function: in New Super Mario Bros., the underwater music uses a brief tinkling effect for the same purpose.
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New Super Mario Bros. Wii
While New Super Mario Bros. Wii uses new overworld, underground, and athletic themes, the "bah" sound reappears in these new versions, serving the same purpose. It also appears in the brand-new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music. This game marks the start of enemies in tower levels reacting to the music, as the tower theme uses a percussive sound to the same effect as the "bah".
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New Super Mario Bros. 2
In New Super Mario Bros. 2, the "bah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from New Super Mario Bros. Wii. The tinkling sound also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "bah" vocals in the music of Ghost House, tower and castle levels.
Accompanying the ground and athletic themes are additional "yah" sounds, which play alongside the melody in the overworld theme and instead of it in the athletic theme. As the melody in these themes is otherwise the same as in their New Super Mario Bros. Wii counterparts, enemies and objects only react to the "bah"'s that were present originally.
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New Super Mario Bros. U
In New Super Mario Bros. U and its port, New Super Mario Bros. U Deluxe, the "bah" sounds reappear in the underground, desert and forest overworld music from New Super Mario Bros. Wii. Additionally, they are present in the new ground, athletic and snow themes. The tinkling sound appears again in the underwater theme. New Super Luigi U, an expansion to this game, simply reuses the music from New Super Mario Bros. U, so the same actions occur when the "bah" sound is played.
Super Mario Maker series
The Super Mario Maker games reuse the underground, underwater, desert, forest and snow overworld music from New Super Mario Bros. Wii, and the overworld and athletic music from New Super Mario Bros. U. However, enemies in these games do not react to the music, so the "bah" sounds serve no functional purpose.
Table of reactions
The table below lists the reactions of various elements in the New Super Mario Bros. games to these sounds. Many of these reactions are aesthetic, but a few of them can have a small effect on gameplay.
Enemy/character/object | Reaction | Game(s) where this applies | ||||
---|---|---|---|---|---|---|
New Super Mario Bros. | New Super Mario Bros. Wii | New Super Mario Bros. 2 | New Super Mario Bros. U | New Super Luigi U | ||
Blockhopper | Performs a short hop. If Mario or Luigi are nearby or standing on top of it, the Blockhopper will move in the direction of them or in the direction that they are facing. | |||||
Blooper | Twirls. | |||||
Bob-omb | Performs a short hop. | |||||
Bone Goomba | Performs a short hop. | |||||
Bramball | Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one. | |||||
Buzzy Beetle | Performs a short hop. | |||||
Big Buzzy Beetle | ||||||
Cheep Cheepa | Twirls. | |||||
Big Cheep Cheep | ||||||
Deep Cheep | Twirls (only when passive). | |||||
Big Deep Cheep | ||||||
Dry Bones | Rotates its head. | |||||
Big Dry Bones | ||||||
Eep Cheep | Twirls. | |||||
Big Eep Cheep | ||||||
Fish Bone | Twirls. | |||||
Flower | Swells up. | |||||
Goomba | Performs a short hop. | |||||
Jellybeam | Glows a little brighter. | |||||
Koopa Paratroopa | Does a short dance. | |||||
Koopa Troopa | Turns towards the camera. | |||||
Stops and does a short dance. | ||||||
Lakitu's Cloud | Swells up. | |||||
Mouths to the "bah" vocals. | ||||||
Pokey | Turns its segments into orange-like fruit, enabling Yoshi or a Baby Yoshi to eat the Pokey in its entirety, with the former laying an egg with items inside after doing so. | |||||
Spiny | Hops and changes direction. | |||||
Performs a short hop. | ||||||
Spiny Cheep Cheep | Twirls (only when passive). | |||||
Urchin | Blows bubbles out of its mouth. | |||||
Big Urchin | ||||||
Yoshi | Turns his head towards the camera (only when unmounted). |
Notes
a - Excluding the jumping variety