Dark Block: Difference between revisions
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|Rus=Мракоблок | |Rus=Мракоблок | ||
|RusR=Mrakoblok | |RusR=Mrakoblok | ||
|RusM=From ''Мрак'' (Gloom) and ''Блок'' (Block)}} | |RusM=From ''Мрак'' (Gloom) and ''Блок'' (Block) | ||
|Por=Blocobscuro | |||
|PorM=From ''bloco'' (block) and ''obscuro'' (dark) | |||
}} | |||
==Trivia== | ==Trivia== |
Revision as of 16:15, August 17, 2021
- This article is about the enemy in Mario & Luigi: Dream Team. For the dark-elemental Baddie Blocks in Puzzle & Dragons: Super Mario Bros. Edition, see Baddie Block § Dark Block.
Dream Team enemy | |
---|---|
Dark Block | |
Location(s) | Dream's Deep (Area B) |
Role | Common |
Position | Normal |
Level | 23 |
HP | 133 |
Power | 169 |
Defense | 414 |
Speed | 38 |
Weakness | None |
Experience | 150 (180) |
Coins | 40 (100%) |
Item drop | Ultra Candy (10%) Knockout Hammer (3%) |
No Hitter | 34 |
World | Dream |
A Dark Block is a ? Block-impersonating Block enemy, found in the game Mario & Luigi: Dream Team. They appear only in Dream's Deep, the Pi'illo Castle version. Outside battle, they appear stationary until approached. They then appear to grow a face and move sideways, attempting to fall on the player. In battle, they float above Mario. Jumping into them counts down a timer. If the timer does not reach zero at the end of the attack, the face appears on the Dark Block as it falls on Mario, and may inflict a Dizzy status. Another attack that it uses is floating above Mario, but with spikes and Brick Blocks, from right to left. The player can avoid jumping, but the Dark Block will just strike back at the end of the attack. To avoid this, the player must jump to hit the Dark Block as is passes overhead. Hitting spikes causes damage, and hitting a Brick Block gives the player a Coin. If any attack is countered, the Dark Block's face appears sad, and the Dark Block's defense lowers greatly, and it will not attack. If a Dark Block is defeated, it transforms into an actual ? Block. The ? Block drops a Coin or an Item when hit, then disappears.
They are the only enemy or character in the game to use a 3D model instead of a sprite.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ダークブロック[?] Dākuburokku |
Dark Block | |
German | Zornblock[?] | Wrath Block | |
Italian | Bloccoscuro[?] | From blocco (block) and oscuro (dark) | |
Portuguese | Blocobscuro[?] | From bloco (block) and obscuro (dark) | |
Russian | Мракоблок[?] Mrakoblok |
From Мрак (Gloom) and Блок (Block) | |
Spanish (NOA) | Ablomi[?] | From bloque (block) and abominación (abomination) | |
Spanish (NOE) | Obscubloque[?] | From bloque (block) and obscuro (dark) |
Trivia
- Not counting the Papercraft models from Mario & Luigi: Paper Jam or giant bosses from this game and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Dark Blocks are one of three enemies in the Mario & Luigi series to not use 2D sprites like most characters, and is instead a 3D render, along with Shiny RoboBowser, the final boss of Mario & Luigi: Paper Jam and Cackletta's spirit form, the final boss of Mario & Luigi: Superstar Saga + Bowser's Minions. Outside of battle, the Dark Blocks do use 2D Sprites however.