Really Rolling Hills: Difference between revisions

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'''Really Rolling Hills''', or '''World 2-4''', is the tenth regular level of ''[[Super Mario 3D World]]'' and its Nintendo Switch port ''[[Super Mario 3D World + Bowser's Fury]]'' and the fourth one in [[World 2 (Super Mario 3D World)|World 2]]. It is unlocked via completing [[Puffprod Peaks]] or [[Shadow-Play Alley]], and its own completion unlocks [[Big Galoomba Blockade]]. The main gimmick of this level is the hills that constantly turn in circles.  
'''Really Rolling Hills''', or '''World 2-4''', is the tenth regular level of ''[[Super Mario 3D World]]'' and its Nintendo Switch port, ''[[Super Mario 3D World + Bowser's Fury]]'', and the fourth level of [[World 2 (Super Mario 3D World)|World 2]]. It is unlocked via completing [[Puffprod Peaks]] or [[Shadow-Play Alley]], and its own completion unlocks [[Big Galoomba Blockade]]. The main gimmick of this level is the hills that constantly turn in circles.  


==Layout==
==Layout==

Revision as of 17:28, June 15, 2021

Template:Levelbox Really Rolling Hills, or World 2-4, is the tenth regular level of Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury, and the fourth level of World 2. It is unlocked via completing Puffprod Peaks or Shadow-Play Alley, and its own completion unlocks Big Galoomba Blockade. The main gimmick of this level is the hills that constantly turn in circles.

Layout

The level starts in a grassy plain inhabited by Galoombas and Skipsqueaks, with a nearby ? Block giving the player a power-up. After passing some more enemies, rolling hills, and a Red Ring, the player reaches the Checkpoint Flag. A nearby pipe leads the player to an underground area infested with Galoombas, Spiny Skipsqueaks, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the Goal Pole.

Collectables

Green Stars

Color Panels in Really Rolling Hills of Super Mario 3D World
Green Star 2 location.
  • Green Star 1: Near the very beginning, the player must use the Cat form to climb a cliff between two clear pipes.
  • Green Star 2: During the underground portion of the level, there is a green Warp Pipe that's partially blocked by purple Brick Blocks. The pipe leads to an odd room with Color Panels that, when all activated, will reveal the second Green Star.
  • Green Star 3: Near the ending of the level, the player must fall between the rotating wheels to find the third Green Star.

Stamp

Wii U version
Switch version

Luigi sightings

Imprinted on the largest rolling hill shortly after the Red Ring is a faint 8-bit Luigi. Another Luigi can be seen if the player waits until the in-game timer says 104, in which case a Luigi will exit the first pipe, and go back in at 99 on the timer.

Enemies

Names in other languages

Language Name Meaning Notes
Chinese 轉啊轉啊旋轉平原[?]
Zhuǎn ā Zhuǎn ā Xuánzhuǎn Píngyuán
Spinning Spinning Spinning Plains
Dutch Heuvels aan de rol[?] Rolling hills
German Über die Kullerhügel[?] Over the Rolling Hills
Italian Giardino rotante[?] Rotating garden
Portuguese Jardins rolantes[?] Rolling gardens
Russian Крутящиеся холмы[?]
Krutyashchiyesya holmy
Rolling Hills
Spanish La desconcertante pradera rodante[?] Puzzling Rolling Prairie

Template:SM3DW Levels