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[[File:DixieDiddy2.png|thumb|right|200px|Artwork of Diddy Kong and Dixie Kong performing a Team-up move in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
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'''Teaming-up''' is an [[Donkey Kong Special Moves|ability]] used by [[Diddy Kong]], [[Dixie Kong]], and [[Kiddy Kong]] in the games ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Teaming up is when one [[Kong]] goes on another Kong's shoulders. This slows down the speed of the player when walking, but gives the Kongs the ability to throw each other to find higher ground, and to defeat enemies. However, certain enemies are immune to Team-up throws, which include [[Zinger]]s, [[Buzz (enemy)|Buzzes]], [[Bristles]]', [[Kuff 'n' Klout]], and bosses; attempting to throw a Kong at such foes would cause him/her to get injured.
[[File:DixieDiddy2.png|thumb|200x200px|Artwork of Diddy and Dixie performing Team-up in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
'''Teaming-up''' is an ability performed by the [[Kong]]s in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. It allows one of the Kongs to piggyback on their partner. While the move slows the Kongs' movement, Team-up allows them to reach higher locations, items, [[Bonus Barrel]]s, and to more easily defeat stronger enemies. When a Kong is thrown to another position, including higher areas, the lead Kong automatically follows them there. Some enemies are not affected by Team-up, including [[Zinger]]s, [[Buzz (enemy)|Buzzes]], [[Bristles]], [[Kuff 'n' Klout]], and bosses, all of whom result in the player losing a Kong.


If the player presses the {{button|snes|A}} Button, they can make a monkey pick up the other and then throw him or her by pressing the {{button|snes|Y}} button. Pressing {{button|snes|A}} again will split up the team. In the Game Boy Advance remakes, the {{button|gba|R}} Button does the Team-up move, unlike the original SNES version. This move is never performed at all in ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', due to the Game Boy having only the {{button|gb|A}} (jump) and {{button|gb|B}} (attack) buttons.
By pressing {{button|snes|A}}, the player can have the lead Kong carry their partner, and a second time to separate the Kongs again. They can press {{button|snes|Y}} and either left, right, or up on the {{button|snes|pad}} to throw a Kong either vertically or horizontally. In the [[Game Boy Advance]] games, the {{button|gba|R}} button is used for Team-up, and pressing it again separates the Kongs. The {{button|gba|B}} button is used to throw a Kong.
 
If the tossed Kong hits the ground, it is shown in its hurt status. To reunite with that Kong, the lead Kong must go back to their partner. If the thrown Kong hits a hazard or gets hit by an enemy after landing on the ground, the player loses that Kong.
 
The Team-up move is absent from both ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'' because only one Kong is featured on screen at a time.


==History==
==History==
===''Donkey Kong Country 2: Diddy Kong's Quest''===
===''Donkey Kong Country 2: Diddy Kong's Quest''===
[[File:Team-up DKC2.png|thumb|left|The Kongs use the Team-up move in ''Donkey Kong Country 2''.]]
[[File:Team-up DKC2.png|thumb|left|The Kongs use the Team-up move in ''Donkey Kong Country 2''.]]
In ''Donkey Kong Country 2: Diddy Kong's Quest'', [[Diddy Kong]] and [[Dixie Kong]] are able to use the Team-up move. This can get Diddy and Dixie to higher areas and even reach some Bonus Levels. In the Game Boy Advance, Team-up enables the Kongs to defeat [[Kruncha]]s.
In ''Donkey Kong Country 2: Diddy Kong's Quest'', the Team-up move is performed by [[Diddy Kong]] and [[Dixie Kong]]. This allows them to reach higher areas and to enter some Bonus Levels. If Dixie is on Diddy while he is idle, her animations show her pointing left. Near the start of the first level, [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]], there are [[banana]]s arranged in the shape of the button for performing Team-up, and it instructs the player on how to use the ability.
 
In the Game Boy Advance version, Team-up allows the Kongs to defeat [[Kruncha]]s.


===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
In the game, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', teaming up differs depending on which Kong is on top. If [[Kiddy Kong]] throws Dixie, they can destroy enemies and go to higher floors. If Dixie throws Kiddy upward, they can break some parts of the floor to reveal secrets upon landing back on the ground. Dixie can also throw Kiddy to the left or right to defeat some enemies, although not [[Buzz (enemy)|Buzz]]es. If the young Kong is thrown against the wall, Kiddy will bounce back and ride the other way. Dixie can now jump on him and ride, as if on a barrel. In this state, Kiddy has the momentum of a [[Steel Keg]].
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Team-up differs depending on which Kong is performing it.
 
If Dixie carries [[Kiddy Kong]], her movement is significantly slowed due to Kiddy's weight. Dixie can throw Kiddy onto a cracked part of the ground (usually a boardwalk) to access a hidden area, often a [[Bonus Barrel]]. Dixie cannot throw Kiddy far, and if she throws Kiddy at a wall, he ricochets, and Dixie can jump on him to perform a [[Roll Attack|roll]].
 
When Team-up is used by Kiddy carrying Dixie, the move acts very similar as in ''Donkey Kong Country 2: Diddy's Kong Quest''. Kiddy can carry Dixie more easily due to her lighter weight. With Team-up, Kiddy can throw Dixie as a projectile at other enemies and throw her up onto some otherwise unreachable areas.
 
==Gallery==
<gallery>
Diddy on Dixie Team-up DKC2.png|''Donkey Kong Country 2'' artwork of Dixie carrying Diddy
DixieKiddy.png|''Donkey Kong Country 3'' artwork of Kiddy carrying Dixie
Dixie and Kiddy Kong DKC3.png|''Donkey Kong Country 3'' artwork of Dixie carrying Kiddy
</gallery>
 
==Trivia==
*Although Team-up is not performed in ''[[Donkey Kong Country]]'', there is [[:File:Group Art 2 - Donkey Kong Country.png|official artwork]] of [[Donkey Kong]] carrying Diddy on his shoulders.


{{DKC2}}
{{DKC2}}

Revision as of 13:01, July 26, 2019

Diddy and Dixie do the team up move in Donkey Kong Country 2
Artwork of Diddy and Dixie performing Team-up in Donkey Kong Country 2: Diddy's Kong Quest

Teaming-up is an ability performed by the Kongs in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!. It allows one of the Kongs to piggyback on their partner. While the move slows the Kongs' movement, Team-up allows them to reach higher locations, items, Bonus Barrels, and to more easily defeat stronger enemies. When a Kong is thrown to another position, including higher areas, the lead Kong automatically follows them there. Some enemies are not affected by Team-up, including Zingers, Buzzes, Bristles, Kuff 'n' Klout, and bosses, all of whom result in the player losing a Kong.

By pressing A Button, the player can have the lead Kong carry their partner, and a second time to separate the Kongs again. They can press Y Button and either left, right, or up on the +Control Pad to throw a Kong either vertically or horizontally. In the Game Boy Advance games, the R Button button is used for Team-up, and pressing it again separates the Kongs. The B Button button is used to throw a Kong.

If the tossed Kong hits the ground, it is shown in its hurt status. To reunite with that Kong, the lead Kong must go back to their partner. If the thrown Kong hits a hazard or gets hit by an enemy after landing on the ground, the player loses that Kong.

The Team-up move is absent from both Donkey Kong Land 2 and Donkey Kong Land III because only one Kong is featured on screen at a time.

History

Donkey Kong Country 2: Diddy Kong's Quest

The Kongs use the Team-up move in Donkey Kong Country 2.

In Donkey Kong Country 2: Diddy Kong's Quest, the Team-up move is performed by Diddy Kong and Dixie Kong. This allows them to reach higher areas and to enter some Bonus Levels. If Dixie is on Diddy while he is idle, her animations show her pointing left. Near the start of the first level, Pirate Panic, there are bananas arranged in the shape of the button for performing Team-up, and it instructs the player on how to use the ability.

In the Game Boy Advance version, Team-up allows the Kongs to defeat Krunchas.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Team-up differs depending on which Kong is performing it.

If Dixie carries Kiddy Kong, her movement is significantly slowed due to Kiddy's weight. Dixie can throw Kiddy onto a cracked part of the ground (usually a boardwalk) to access a hidden area, often a Bonus Barrel. Dixie cannot throw Kiddy far, and if she throws Kiddy at a wall, he ricochets, and Dixie can jump on him to perform a roll.

When Team-up is used by Kiddy carrying Dixie, the move acts very similar as in Donkey Kong Country 2: Diddy's Kong Quest. Kiddy can carry Dixie more easily due to her lighter weight. With Team-up, Kiddy can throw Dixie as a projectile at other enemies and throw her up onto some otherwise unreachable areas.

Gallery

Trivia