Red-Hot Run: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→Names in other languages: Added Russian translation.) |
mNo edit summary |
||
Line 12: | Line 12: | ||
==Layout== | ==Layout== | ||
The characters must speed through several areas containing spiked rollers and [[Donut Lift|Donut Lifts]] atop somewhat narrow platforms. | The characters must speed through several areas containing spiked rollers and [[Donut Lift|Donut Lifts]] atop somewhat narrow platforms. [[Clear Pipe]]s are used to travel to other sections of the level. | ||
==[[Green Star]]s== | ==[[Green Star]]s== | ||
*'''Green Star 1:''' At the end of the first section, the | *'''Green Star 1:''' At the end of the first section, the first Green Star is located on the right path. | ||
*'''Green Star 2:''' At the beginning of the second section, the player must go through a [[Green Ring]] and collect the [[Green Coin]]s that appear. | *'''Green Star 2:''' At the beginning of the second section, the player must go through a [[Green Ring]] and collect the eight [[Green Coin]]s that appear to collect the second Green Star. | ||
*'''Green Star 3:''' Near the end of the second section, the player must take the middle path and jump through the spiked rollers. | *'''Green Star 3:''' Near the end of the second section, the player must take the middle path and jump through the spiked rollers to reach the third Green Star. | ||
==[[Stamp (Super Mario 3D World)|Stamp]]== | ==[[Stamp (Super Mario 3D World)|Stamp]]== | ||
[[File:SM3DW-SuperLeafStamp.png|right]] | [[File:SM3DW-SuperLeafStamp.png|right]] | ||
Shortly after the second | Shortly after the second Green Star, the player must take the path on the left past the spiked rollers, and jump over a gap. | ||
==Enemies== | ==Enemies== | ||
Line 53: | Line 53: | ||
{{SM3DW}} | {{SM3DW}} | ||
{{SM3DW Levels}} | {{SM3DW Levels}} | ||
[[Category:Volcanic Areas]] | |||
[[Category:Super Mario 3D World Levels]] | [[Category:Super Mario 3D World Levels]] | ||
[[de:Hitzige Hetze]] | [[de:Hitzige Hetze]] |
Revision as of 11:32, November 21, 2018
Template:Levelbox Red-Hot Run or World Castle-3 is the third level of World Castle in Super Mario 3D World. It is unlocked by completing Fort Fire Bros., and its own completion unlocks Boiling Blue Bully Belt. It is a 100-second level, like Pretty Plaza Panic and Backstreet Bustle, but considerably longer, thus incorporating the use of Dash Panels.
Layout
The characters must speed through several areas containing spiked rollers and Donut Lifts atop somewhat narrow platforms. Clear Pipes are used to travel to other sections of the level.
Green Stars
- Green Star 1: At the end of the first section, the first Green Star is located on the right path.
- Green Star 2: At the beginning of the second section, the player must go through a Green Ring and collect the eight Green Coins that appear to collect the second Green Star.
- Green Star 3: Near the end of the second section, the player must take the middle path and jump through the spiked rollers to reach the third Green Star.
Stamp
Shortly after the second Green Star, the player must take the path on the left past the spiked rollers, and jump over a gap.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 灼熱ジャンクション[?] Shakunetsu jankushon |
Red Hot Junction | |
Dutch | Sprintpaneelpad[?] | Sprint panel path | |
French | Confluents très brûlants[?] | Very hot confluences | |
German | Hitzige Hetze[?] | Heated chevy | |
Italian | Carboni ardenti[?] | Literally "burning charcoals". "To stand on the burning charcoals" also means "to be in a state of elevated anxiety" in Italian | |
Portuguese | Corrida ao rubro[?] | Red hot race (ao rubro is also a expression about a pinnacle) | |
Russian | Горячие гонки[?] Goryachiye gonki |
Hot races | |
Spanish | Bifurcaciones al rojo vivo[?] | Red hot forks |
Trivia
- The Dash Panels in this level increase and decrease in pitch along with the music.
- This level has fifty-six Dash Panels.