Super Mario Odyssey sound test: Difference between revisions
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(Revamped the table to include the music files.) |
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The majority of the game's soundtrack was composed by [[Naoto Kubo]], with additional music by [[Shiho Fujii]] and [[Koji Kondo]]. There are a total of 82 songs in the Music List. | The majority of the game's soundtrack was composed by [[Naoto Kubo]], with additional music by [[Shiho Fujii]] and [[Koji Kondo]]. There are a total of 82 songs in the Music List. | ||
{| style=" | {| style="width: 100%; margin: 0 auto; border-collapse: collapse;" border="0" cellpadding="0" cellspacing="3" | ||
|-style="background: # | |-style="vertical-align:top" | ||
|width=100px style="background: #8746EC;text-align:center;"|[[File:SMO Cap Kingdom Music.png|150px]] <br> '''{{color-link|Cap Kingdom|white}} {{color|Music|white}}''' | |||
|style="vertical-align:top"|{{media table/OGA | |||
|name=OST Bonneton | |||
|pipe=01 - Bonneton | |||
|description=Plays throughout the Cap Kingdom.<br><br><br><br><br><br><br> | |||
|length=00:03:49 | |||
}} | |||
|-style="vertical-align:top" | |||
|rowspan=3 style="background: #37BAB4;text-align:center;"|[[File:SMO Cascade Kingdom Music.png|150px]] <br> '''{{color-link|Cascade Kingdom|white}} {{color|Music|white}}''' | |||
|style="background: #F4F5EF;"|{{media table/OGA | |||
|name=OST Fossil Falls | |||
|pipe=02 - Fossil Falls | |||
|description=Plays throughout the Cascade Kingdom, and in the first section of the [[Darker Side]]. | |||
|length=00:04:01 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Fossil Falls (8-Bit) | |||
|pipe=03 - Fossil Falls (8-Bit) | |||
|description=A [[Nintendo Entertainment System|NES]] chiptune-style arrangement of "Fossil Falls" that plays in the 8-bit sections in the Cascade Kingdom. | |||
|length=00:04:01 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Fossil Falls - Dinosaur | |||
|pipe=04 - Fossil Falls: Dinosaur | |||
|description=Plays while [[capture|capturing]] a [[T-Rex]], or being chased by one. | |||
|length=00:02:15 | |||
}} | |||
|-style="vertical-align:top" | |||
|rowspan=6 style="background: #C82222;text-align:center;"|[[File:SMO Sand Kingdom Music.png|150px]] <br> '''{{color-link|Sand Kingdom|white}} {{color|Music|white}}''' | |||
|{{media table/OGA | |||
|name=OST Tostarena - Ruins | |||
|pipe=05 - Tostarena: Ruins | |||
|description=Plays in Tostarena Ruins in the Sand Kingdom, and in the second section of the Darker Side. | |||
|length=00:03:45 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Tostarena - Ruins (8-Bit) | |||
|pipe=06 - Tostarena: Ruins (8-Bit) | |||
|description=A NES chiptune-style arrangement of "Tostarena: Ruins" that plays in the 8-bit sections in Tostarena Ruins. | |||
|length=00:03:45 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Tostarena - Night | |||
|pipe=07 - Tostarena: Night | |||
|description=Plays in the Sand Kingdom at night during the "[[The Hole in the Desert|Hole in the Desert]]" objective. | |||
|length=00:03:28 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Tostarena - Night (8-Bit) | |||
|pipe=08 - Tostarena: Night (8-Bit) | |||
|description=A NES chiptune-style arrangement of "Tostarena: Night" that plays in the 8-bit sections in the Sand Kingdom at night. | |||
|length=00:03:45 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Tostarena - Town | |||
|pipe=09 - Tostarena: Town | |||
|description=Plays in Tostarena Town after defeating [[Knucklotec]]. | |||
|length=00:03:25 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Tostarena - Jaxi | |||
|pipe=10 - Tostarena: Jaxi | |||
|description=Plays while riding a [[Jaxi]]. | |||
|length=00:00:30 | |||
}} | |||
|-style="vertical-align:top" | |||
|rowspan=3 style="background: #378C37;text-align:center;"|[[File:SMO Wooded Kingdom Music.png|150px]] <br> '''{{color-link|Wooded Kingdom|white}} {{color|Music|white}}''' | |||
|{{media table/OGA | |||
|name=OST Steam Gardens | |||
|pipe=11 - Steam Gardens | |||
|description=Plays in Iron Road in the Wooded Kingdom, and in the third section of the Darker Side. | |||
|length=00:04:21 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Steam Gardens (8-Bit) | |||
|pipe=12 - Steam Gardens (8-Bit) | |||
|description=A NES chiptune-style arrangement of "Steam Gardens" that plays in the 8-bit section in the Wooded Kingdom. | |||
|length=00:03:31 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Steam Gardens - Sherm | |||
|pipe=13 - Steam Gardens: Sherm | |||
|description=A variation of "Steam Gardens" that plays while fighting the cannon during the "[[Path to the Secret Flower Field]]" objective, or while fighting a [[Yoofoe]], in the Wooded Kingdom. | |||
|length=00:04:22 | |||
}} | |||
|-style="vertical-align:top" | |||
|rowspan=4 style="background: #63AABE;text-align:center;"|[[File:SMO Lake Kingdom Music.png|150px]] <br> '''{{color-link|Lake Kingdom|white}} {{color|Music|white}}''' | |||
|style="background: #F4F5EF;"|{{media table/OGA | |||
|name=OST Lake Lamode 1 | |||
|pipe=14 - Lake Lamode 1 | |||
|description=Plays while underwater in the Lake Kingdom. | |||
|length=00:03:04 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Lake Lamode 1 (8-Bit) | |||
|pipe=15 - Lake Lamode 1 (8-Bit) | |||
|description=A NES chiptune-style arrangement of "Lake Lamode 1" that plays in the 8-bit section in the Lake Kingdom. | |||
|length=00:03:04 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Lake Lamode 2 | |||
|pipe=16 - Lake Lamode 2 | |||
|description=A variation of "Lake Lamode 1" that plays while on land in the Lake Kingdom. | |||
|length=00:03:04 | |||
}} | |||
|- | |- | ||
| | |{{media table/OGA | ||
|- | |name=OST Lake Lamode - Underwater Passage | ||
| | |pipe=17 - Lake Lamode: Underwater Passage | ||
|description=Plays in the underwater path leading to the main lake in the Lake Kingdom, as well as in the Underwater Tunnel to the Lighthouse in the [[Seaside Kingdom]]. | |||
|Plays | |length=00:03:42 | ||
}} | |||
|-style="vertical-align:top" | |||
| | |rowspan="3" style="background: #C84064;text-align:center;"|[[File:SMO Lost Kingdom Music.png|150px]] <br> '''{{color-link|Lost Kingdom|white}} {{color|Music|white}}''' | ||
| | |style="background: #F4F5EF;"|{{media table/OGA | ||
| | |name=OST Forgotten Isle 1 | ||
|Plays | |pipe=18 - Forgotten Isle 1 | ||
| | |description=Plays when [[Cappy]] is captured by [[Klepto]] in the Lost Kingdom. | ||
|length=00:02:54 | |||
| | }} | ||
| | |-style="vertical-align:top" | ||
|- | |{{media table/OGA | ||
| | |name=OST Forgotten Isle 2 | ||
|pipe=19 - Forgotten Isle 2 | |||
|description=Plays throughout the Lost Kingdom, and in the fourth section of the Darker Side. | |||
| | |length=00:04:25 | ||
| | }} | ||
|- | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
|name=OST Forgotten Isle 2 (8-Bit) | |||
|pipe=20 - Forgotten Isle 2 (8-Bit) | |||
|description=A NES chiptune-style arrangement of "Forgotten Isle 2" that plays in the 8-bit section in the Lost Kingdom. | |||
|length=00:03:06 | |||
}} | |||
|A NES chiptune-style arrangement of " | |-style="vertical-align:top" | ||
| | |rowspan="8" style="background: #8291A4;text-align:center;"|[[File:SMO Metro Kingdom Music.png|150px]] <br> '''{{color-link|Metro Kingdom|white}} {{color|Music|white}}''' | ||
|{{media table/OGA | |||
| | |name=OST New Donk City - Night 1 | ||
| | |pipe=21 - New Donk City: Night 1 | ||
| | |description=Plays in the Metro Kingdom at night during the first half of the "[[New Donk City's Pest Problem]]" objective. | ||
| | |length=00:02:39 | ||
| | }} | ||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |||
|name=OST New Donk City - Night 2 | |||
|pipe=22 - New Donk City: Night 2 | |||
|description=Plays in the Metro Kingdom at night after capturing a Sherm during the "New Donk City's Pest Problem" objective. | |||
| | |length=00:03:11 | ||
}} | |||
| | |-style="vertical-align:top" | ||
|{{media table/OGA | |||
|name=OST New Donk City - Daytime | |||
|pipe=23 - New Donk City: Daytime | |||
|description=Plays throughout the Metro Kingdom during the day. | |||
|length=00:04:31 | |||
}} | |||
|Plays | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
|name=OST New Donk City - Cafe | |||
| | |pipe=24 - New Donk City: Cafe | ||
|description=A piano arrangement of the ''[[Super Mario World]]'' overworld theme that plays on the boom box near the rooftop pool. | |||
|- | |length=00:03:56 | ||
| | }} | ||
| | |-style="vertical-align:top" | ||
|{{media table/OGA | |||
|- | |name=OST New Donk City (Band Performance) | ||
|pipe=25 - New Donk City (Band Performance) | |||
|- | |description=The song the band plays in the New Donk City Hall Auditorium. It is a big-band arrangement of the Ground Theme from ''[[Super Mario Bros.]]'' | ||
| | |length=00:03:06 | ||
}} | |||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
|- | |{{media table/OGA | ||
| | |name=OST NDC Festival | ||
| | |pipe=26 - NDC Festival | ||
| | |description=A variation of "[[Jump Up, Super Star!]]" that plays during the [[A Traditional Festival!|New Donk City Festival]] and on the main surface of the Darker Side. | ||
|- | |length=00:04:08 | ||
| | }} | ||
| | |-style="vertical-align:top" | ||
|A variation of " | |{{media table/OGA | ||
| | |name=OST NDC Festival (Japanese) | ||
|pipe=27 - NDC Fetival (Japanese) | |||
| | |description="NDC Festival" with Japanese vocals. Certain boom boxes play this version when [[Mario]] hits them with Cappy. | ||
| | |length=00:04:08 | ||
| | }} | ||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|- | |{{media table/OGA | ||
|name=OST NDC Festival (8-Bit) | |||
|pipe=28 - NDC Festival (8-Bit) | |||
|description=A NES chiptune-style arrangement of "NDC Festival", albeit without vocals. The player can request this version to be played over the New Donk City Festival to the [[New Donker]] at the auditorium; doing so would also replace [[Pauline]]'s artwork on the billboards with her original sprite from ''[[Donkey Kong (game)|Donkey Kong]]''. It is unlocked after fulfilling all five of [[Music Toad]]'s requests. | |||
| | |length=00:04:09 | ||
}} | |||
|-style="vertical-align:top" | |||
|rowspan="3" style="background: #F0D200;text-align:center;"|[[File:SMO Seaside Kingdom Music.png|150px]] <br> '''{{color-link|Seaside Kingdom|white}} {{color|Music|white}}''' | |||
| | |{{media table/OGA | ||
|name=OST Bubblaine | |||
| | |pipe=29 - Bubblaine | ||
|description=Plays while on land in the Seaside Kingdom. | |||
| | |length=00:03:48 | ||
}} | |||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
| | |name=OST Bubblaine - Underwater | ||
|Plays in the | |pipe=30 - Bubblaine: Underwater | ||
| | |description=A variation of "Bubblaine" that plays while underwater in the Seaside Kingdom. | ||
| | |length=00:03:48 | ||
| | }} | ||
| | |-style="vertical-align:top" | ||
| | |{{media table/OGA | ||
|name=OST Bubblaine (8-Bit) | |||
| | |pipe=31 - Bubblaine (8-Bit) | ||
| | |description=A NES chiptune-style arrangement of "Bubblaine" that plays in the 8-bit sections in the Seaside Kingdom. | ||
|- | |length=00:03:48 | ||
| | }} | ||
|-style="vertical-align:top" | |||
|A | |rowspan="2" style="background: #68A5D2;text-align:center;"|[[File:SMO Snow Kingdom Music.png|150px]] <br> '''{{color-link|Snow Kingdom|white}} {{color|Music|white}}''' | ||
| | |style="background: #F4F5EF;"|{{media table/OGA | ||
|name=OST Shiveria - Town | |||
| | |pipe=32 - Shiveria: Town | ||
| | |description=Plays in Shiveria Town in the Snow Kingdom.<br><br> | ||
|length=00:03:49 | |||
| | }} | ||
| | |-style="vertical-align:top" | ||
| | |{{media table/OGA | ||
|- | |name=OST Shiveria - Race-Course Entrance | ||
| | |pipe=33 - Shiveria: Race-Course Entrance | ||
| | |description=Plays in the entrances to the [[Bound Bowl Grand Prix]].<br><br><br> | ||
| | |length=00:03:49 | ||
| | }} | ||
|-style="vertical-align:top" | |||
| | |rowspan="3" style="background: #F569BF;text-align:center;"|[[File:SMO Luncheon Kingdom Music.png|150px]] <br> '''{{color-link|Luncheon Kingdom|white}} {{color|Music|white}}''' | ||
| | |style="background: #F4F5EF;"|{{media table/OGA | ||
|name=OST Mount Volbono | |||
|pipe=34 - Mount Volbono | |||
|- | |description=Plays outside of Peronza Plaza in the Luncheon Kingdom, and in the fifth section of the Darker Side.<br> | ||
| | |length=00:03:25 | ||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
| | |name=OST Mount Volbono (8-Bit) | ||
|pipe=35 - Mount Volbono (8-Bit) | |||
| | |description=A NES chiptune-style arrangement of "Mount Volbono" that plays in the 8-bit sections in the Luncheon Kingdom.<br> | ||
| | |length=00:03:25 | ||
| | }} | ||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
|A NES chiptune-style arrangement of " | |{{media table/OGA | ||
| | |name=OST Mount Volbono - Town | ||
| | |pipe=36: Mount Volbono: Town | ||
|- | |description=Plays in Peronza Plaza in the Luncheon Kingdom.<br><br> | ||
| | |length=00:04:13 | ||
}} | |||
|Plays in | |-style="vertical-align:top" | ||
| | |rowspan="3" style="background: #91AF01;text-align:center;"|[[File:SMO Bowser's Kingdom Music.png|150px]] <br> '''{{color-link|Bowser's Kingdom|white}} {{color|Music|white}}''' | ||
|{{media table/OGA | |||
| | |name=OST Bowser's Castle 1 | ||
|pipe=37 - Bowser's Castle 1 | |||
|description=Plays in the courtyards leading up to the Main Courtyard of Bowser's Kingdom, and in the sixth section of the Darker Side. | |||
| | |length=00:03:34 | ||
| | }} | ||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
|Plays | |name=OST Bowser's Castle (8-Bit) | ||
|- | |pipe=38 - Bowser's Castle (8-Bit) | ||
| | |description=A NES chiptune-style arrangement of "Bowser's Castle 1" that plays in the 8-bit section in Bowser's Kingdom. | ||
| | |length=00:03:34 | ||
| | }} | ||
| | |-style="vertical-align:top" | ||
|{{media table/OGA | |||
|name=OST Bowser's Castle 2 | |||
|pipe=39 - Bowser's Castle 2 | |||
|- | |description=Plays in [[Bowser's Castle]].<br><br> | ||
|length=00:04:10 | |||
|- | }} | ||
|-style="vertical-align:top" | |||
|rowspan="9" style="background: #A0BFDC;text-align:center;"|[[File:SMO Moon Kingdom Music.png|150px]] <br> '''{{color-link|Moon Kingdom|white}} {{color|Music|white}}''' | |||
|Plays in | |style="background: #F4F5EF;"|{{media table/OGA | ||
| | |name=OST Honeylune Ridge | ||
|pipe=40 - Honeylune Ridge | |||
| | |description=Plays throughout the Moon Kingdom and [[Dark Side]]. | ||
| | |length=00:03:37 | ||
|- | }} | ||
| | |-style="vertical-align:top" | ||
| | |{{media table/OGA | ||
|name=OST Honeylune Ridge (8-Bit) | |||
| | |pipe=41 - Honeylune Ridge (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Honeylune Ridge" that plays in the 8-bit section in the Moon Kingdom. | |||
| | |length=00:03:37 | ||
|40 | }} | ||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|Plays throughout the Moon Kingdom and [[Dark Side]]. | |{{media table/OGA | ||
| | |name=OST Honeylune Ridge - Caves | ||
|pipe=42 - Honeylune Ridge: Caves | |||
| | |description=Plays in the Underground Moon Caverns in the Moon Kingdom. | ||
|A NES chiptune-style arrangement of "Honeylune Ridge" that plays in the 8-bit section in the Moon Kingdom. | |length=00:04:05 | ||
| | }} | ||
|-style="vertical-align:top" | |||
| | |{{media table/OGA | ||
| | |name=OST Honeylune Ridge - Wedding Hall | ||
|- | |pipe=43 - Honeylune Ridge: Wedding Hall | ||
| | |description=Plays in the Wedding Hall in the Moon Kingdom. | ||
|length=00:03:09 | |||
|Plays in the | }} | ||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |||
| | |name=OST Honeylune Ridge - Collapse | ||
| | |pipe=44 - Honeylune Ridge: Collapse | ||
|- | |description=Plays during the first half of the escape sequence. | ||
| | |length=00:03:34 | ||
}} | |||
| | |-style="vertical-align:top" | ||
| | |{{media table/OGA | ||
|name=OST Honeylune Ridge - Collapse (8-Bit) | |||
| | |pipe=45 - Honeylune Ridge: Collapse (8-Bit) | ||
| | |description=A NES chiptune-style arrangement of "Honeylune Ridge: Collapse" that plays in the 8-bit section during the escape sequence. | ||
| | |length=00:03:34 | ||
| | }} | ||
|Honeylune Ridge | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
|name=OST Honeylune Ridge - Escape | |||
|pipe=46 - [[Honeylune Ridge: Escape]] | |||
|description=A vocal song that plays during the second half of the escape sequence. | |||
|A NES chiptune-style arrangement of "Honeylune Ridge: | |length=00:04:38 | ||
| | }} | ||
| | |-style="vertical-align:top" | ||
|- | |{{media table/OGA | ||
|name=OST Honeylune Ridge - Escape (Japanese) | |||
|pipe=47 - Honeylune Ridge: Escape (Japanese) | |||
|description="Honeylune Ridge: Escape" with Japanese vocals. Certain boom boxes play this version when Mario hits them with Cappy. | |||
| | |length=00:04:38 | ||
| | }} | ||
|- | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
|name=OST Honeylune Ridge - Escape (8-Bit) | |||
|pipe=48 - Honeylune Ridge: Escape (8-Bit) | |||
| | |description=A NES chiptune-style arrangement of "Honeylune Ridge: Escape", albeit without vocals. It is unlocked after fulfilling at least two of Music Toad's requests. | ||
|length=00:04:38 | |||
| | }} | ||
| | |-style="vertical-align:top" | ||
|- | |style="background: #FF6E69;text-align:center;"|[[File:SMO Mushroom Kingdom Music.png|150px]] <br> '''{{color-link-piped|Mushroom Kingdom (Super Mario Odyssey)|white|Mushroom Kingdom}} {{color|Music|white}}''' | ||
| | |{{media table/OGA | ||
|name=OST Peach's Castle | |||
|pipe=49 - Peach's Castle | |||
|description=An arrangement of "Inside the Castle Walls" from ''[[Super Mario 64]]'' that plays inside [[Princess Peach's Castle|Peach's Castle]] in the Mushroom Kingdom.<br><br><br><br><br><br><br><br> | |||
| | |length=00:03:17 | ||
| | }} | ||
| | |-style="vertical-align:top" | ||
| | |rowspan="12" style="background: #78745B;text-align:center;"|[[File:SMO Battle Music.png|150px]] <br> '''{{color|Battle Music|white}}''' | ||
|style="background: #F4F5EF;"|{{media table/OGA | |||
|name=OST Broodals Battle | |||
| | |pipe=50 - Broodals Battle | ||
| | |description=Plays while fighting [[Topper]], [[Hariet]], [[Spewart]] or [[Rango]]. | ||
| | |length=00:03:30 | ||
| | }} | ||
| | |-style="vertical-align:top" | ||
| | |{{media table/OGA | ||
| | |name=OST Madame Broode Battle | ||
| | |pipe=51 - Madame Broode Battle | ||
| | |description=Plays while fighting [[Madame Broode and Chain Chompikins]] in the Cascade Kingdom and Moon Kingdom. | ||
| | |length=00:03:44 | ||
}} | |||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
| | |name=OST Knucklotec Battle | ||
| | |pipe=52 - Knucklotec Battle | ||
| | |description=Plays while fighting [[Knucklotec]] in the Sand Kingdom and Mushroom Kingdom. | ||
|Plays while fighting | |length=00:03:43 | ||
|- | }} | ||
| | |-style="vertical-align:top" | ||
| | |{{media table/OGA | ||
| | |name=OST Torkdrift Battle | ||
|pipe=53 - Torkdrift Battle | |||
|description=Plays while fighting [[Torkdrift]] in the Wooded Kingdom and Mushroom Kingdom. | |||
|length=00:02:53 | |||
|Plays while fighting [[ | }} | ||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |||
|name=OST Mechawiggler Battle | |||
|pipe=54 - Mechawiggler Battle | |||
|- | |description=Plays while fighting [[Mechawiggler]] in the Metro Kingdom and Mushroom Kingdom. | ||
|length=00:03:03 | |||
|- | }} | ||
| | |-style="vertical-align:top" | ||
| | |{{media table/OGA | ||
|name=OST Mollusque-Lanceur Battle | |||
|- | |pipe=55 - Mollusque-Lanceur Battle | ||
| | |description=Plays while fighting [[Mollusque-Lanceur]] in the Seaside Kingdom and Mushroom Kingdom. | ||
| | |length=00:03:19 | ||
}} | |||
|- | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
| | |name=OST Mollusque-Lanceur Battle (8-Bit) | ||
| | |pipe=56 - Mollusque-Lanceur Battle (8-Bit) | ||
| | |description=A NES chiptune-style arrangement of "Mollusque-Lanceur Battle" that plays in the 8-bit sections during the boss fight in the Seaside Kingdom. | ||
| | |length=00:03:19 | ||
| | }} | ||
|Plays | |-style="vertical-align:top" | ||
|- | |{{media table/OGA | ||
| | |name=OST Cookatiel Battle | ||
| | |pipe=57 - Cookatiel Battle | ||
| | |description=Plays while fighting [[Cookatiel]] in the Luncheon Kingdom and Mushroom Kingdom. | ||
| | |length=00:02:47 | ||
}} | |||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
|- | |name=OST Ruined Dragon Battle | ||
|pipe=58 - Ruined Dragon Battle | |||
|description=Plays while fighting the [[Ruined Dragon]] in the [[Ruined Kingdom]] and Mushroom Kingdom. | |||
|length=00:03:57 | |||
| | }} | ||
|-style="vertical-align:top" | |||
| | |{{media table/OGA | ||
|name=OST RoboBrood Battle | |||
| | |pipe=59 - RoboBrood Battle | ||
| | |description=Plays while fighting [[RoboBrood]] in Bowser's Kingdom and the Dark Side. | ||
| | |length=00:00:30 | ||
|Plays in | }} | ||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
| | |{{media table/OGA | ||
| | |name=OST Bowser Battle 1 | ||
|Plays in the | |pipe=60 - Bowser Battle 1 | ||
| | |description=Plays while fighting [[Bowser]] in the [[Cloud Kingdom]]. | ||
|length=00:03:51 | |||
}} | |||
| | |-style="vertical-align:top" | ||
| | |{{media table/OGA | ||
| | |name=OST Bowser Battle 2 | ||
| | |pipe=61 - Bowser Battle 2 | ||
| | |description=Plays during the final battle with Bowser in the Moon Kingdom. | ||
| | |length=00:03:25 | ||
}} | |||
| | |-style="vertical-align:top" | ||
| | |rowspan="14" style="background: #6468D3;text-align:center;"|[[File:SMO Small World Music.png|150px]] <br> '''{{color|Small World Music|white}}''' | ||
|- | |style="background: #F4F5EF;"|{{media table/OGA | ||
| | |name=OST Run, Jump, Throw! 1 | ||
| | |pipe=62 - Run, Jump, Throw! 1 | ||
|Plays | |description=Plays in secret areas. | ||
|- | |length=00:03:30 | ||
| | }} | ||
| | |-style="vertical-align:top" | ||
| | |{{media table/OGA | ||
| | |name=OST Run, Jump, Throw! 2 | ||
|pipe=63 - Run, Jump, Throw! 2 | |||
|- | |description=Plays in secret areas. | ||
| | |length=00:02:52 | ||
| | }} | ||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|- | |{{media table/OGA | ||
| | |name=OST Run, Jump, Throw! 2 (8-Bit) | ||
| | |pipe=64 - Run, Jump, Throw! 2 (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Run, Jump, Throw! 2" that plays in the 8-bit sections of certain secret areas. | |||
|- | |length=00:02:52 | ||
| | }} | ||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
| | |name=OST Subterranean 1 | ||
|pipe=65 - Subterranean 1 | |||
| | |description=Plays in secret areas. It is an arrangement of "Space Athletic" from ''[[Super Mario Galaxy]]'', which in turn is an arrangement of the ''Super Mario Bros.'' underground theme. | ||
| | |length=00:02:56 | ||
|- | }} | ||
| | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |||
|name=OST Subterranean 1 (8-Bit) | |||
|- | |pipe=66 - Subterranean 1 (8-Bit) | ||
| | |description=A NES chiptune-style arrangement of "Subterranean 1" that plays in the 8-bit sections of certain secret areas. | ||
| | |length=00:02:56 | ||
| | }} | ||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Subterranean 2 | |||
|pipe=67 - Subterranean 2 | |||
|description=Plays in the Jaxi Ruins. It is an arrangement of the ''Super Mario Bros.'' underground theme taken from ''[[Captain Toad: Treasure Tracker]]''. | |||
|length=00:02:54 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Caves | |||
|pipe=68 - Caves | |||
|description=Plays in Top-Hat Tower and the secret frog pond in the Cap Kingdom. | |||
|length=00:02:56 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Ice | |||
|pipe=69 - Ice | |||
|description=Plays in the Ice Cave and Underground Temple in the Sand Kingdom, and in the four sub-areas of the Snow Kingdom. | |||
|length=00:03:33 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Another World | |||
|pipe=70 - Another World | |||
|description=Plays in otherworldly-themed secret areas. | |||
|length=00:02:52 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Ruins | |||
|pipe=71 - Ruins | |||
|description=Plays in the Inverted Pyramid, Transparent Maze and Bullet Bill Maze in the Sand Kingdom. | |||
|length=00:03:16 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Ruins (8-Bit) | |||
|pipe=72 - Ruins (8-Bit) | |||
|description=A NES chiptune-style arrangement of "Ruins" that plays in the 8-bit sections of the Inverted Pyramid in the Sand Kingdom. | |||
|length=00:03:16 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Projection Room - Above Ground | |||
|pipe=73 - Projection Room: Above Ground | |||
|description=The original Ground Theme from ''Super Mario Bros.'' that plays in the [[World 1-1 (Super Mario Bros.)|World 1-1]] replica in New Donk City's projection room. | |||
|length=00:03:05 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Projection Room - Underground | |||
|pipe=74 - Projection Room: Underground | |||
|description=The original ''Super Mario Bros.'' underground theme that plays in the bonus room in the World 1-1 replica in New Donk City's projection room. | |||
|length=00:02:16 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Above the Clouds | |||
|pipe=75 - Above the Clouds | |||
|description=Plays in bonus areas. It is an arrangement of the music heard in the [[Switch Palace]]s and [[Bonus Game (Super Mario World)|Bonus Game]] in ''[[Super Mario World]]''. | |||
|length=00:02:45 | |||
}} | |||
|-style="vertical-align:top" | |||
|rowspan="7" style="background: #9BCE31;text-align:center;"|[[File:SMO Extra Music.png|150px]] <br> '''{{color|Extra Music|white}}''' | |||
|style="background: #F4F5EF;"|{{media table/OGA | |||
|name=OST Toad Brigade Member | |||
|pipe=76 - Toad Brigade Member | |||
|description=The [[Toad Brigade]]'s theme from ''Super Mario Galaxy'' that plays when talking to [[Captain Toad]]. | |||
|length=00:02:14 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST To the Next Kingdom | |||
|pipe=77 - To the Next Kingdom | |||
|description=Plays on the world map. | |||
|length=00:01:39 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Shop | |||
|pipe=78 - Shop | |||
|description=Plays in the [[Crazy Cap]] stores. | |||
|length=00:03:21 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Race | |||
|pipe=79 - Race | |||
|description=Plays in racing minigames. | |||
|length=00:02:42 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST RC Car | |||
|pipe=80 - RC Car | |||
|description=Plays in the [[RC Car]] minigame in the Metro Kingdom. It is an arrangement of the [[Mario Circuit]] theme from ''[[Super Mario Kart]]''. | |||
|length=00:02:55 | |||
}} | |||
|-style="vertical-align:top" | |||
|{{media table/OGA | |||
|name=OST Spinning Slots | |||
|pipe=81 - Spinning Slots | |||
|description=Plays in the slots minigame rooms and certain secret areas. It is an arrangement of the [[Spade Panel]] minigame music from ''[[Super Mario Bros. 3]]''. | |||
|length=00:01:04 | |||
}} | |||
|-style="vertical-align:top;background: #F4F5EF;" | |||
|{{media table/OGA | |||
|name=OST Climactic Duel! | |||
|pipe=82 - Climactic Duel! | |||
|description=Plays in the [[Trace-Walking]] minigames. | |||
|length=00:01:25 | |||
}} | |||
|} | |} | ||
Revision as of 15:26, November 22, 2017
Among the lists of Power Moons, capturable enemies and Crazy Cap souvenirs, Super Mario Odyssey also features a "Music List" where players can listen to the game's soundtrack. A song can even be selected to play over the regular background music, except on the world map. The list itself is unlocked only after beating the game, although most of the songs don't become available until the player has heard them at least once in the game. Additionally, in certain kingdoms, Music Toad requests a specific song from Mario to play on his headphones, and fulfilling them unlocks two more songs in the list.
The majority of the game's soundtrack was composed by Naoto Kubo, with additional music by Shiho Fujii and Koji Kondo. There are a total of 82 songs in the Music List.