Spike's Lost City: Difference between revisions
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The level starts in a ruins area filled with [[Galoomba]]s, [[Spike]]s, and upward slopes. After avoiding some more enemies and traversing a moving platform, the player reaches the [[Checkpoint Flag]], followed by some more moving platforms. A nearby upwards slope with a Spike leads to an area with some moving platforms with spiked bars on them. After one last upwards slope, the player reaches the [[Goal Pole]]. | The level starts in a ruins area filled with [[Galoomba]]s, [[Spike]]s, and upward slopes. After avoiding some more enemies and traversing a moving platform, the player reaches the [[Checkpoint Flag]], followed by some more moving platforms. A nearby upwards slope with a Spike leads to an area with some moving platforms with spiked bars on them. After one last upwards slope, the player reaches the [[Goal Pole]]. | ||
==[[Green Star | ==[[Green Star]]s== | ||
*'''Green Star 1''': After the stamp, there is [[Warp Pipe]] that leads to an area where the player has to activate all the [[Flipswitch Panel]]s to reveal the green star. | *'''Green Star 1''': After the stamp, there is [[Warp Pipe]] that leads to an area where the player has to activate all the [[Flipswitch Panel]]s to reveal the green star. | ||
*'''Green Star 2''': After the checkpoint, they must use the Cat form to climb a large curved wall to find the second green star. | *'''Green Star 2''': After the checkpoint, they must use the Cat form to climb a large curved wall to find the second green star. |
Revision as of 21:53, May 23, 2016
Spike's Lost City, otherwise known as World 4-5, is the fifth course of World 4 in Super Mario 3D World. It is unlocked via completion of Beep Block Skyway or Big Bounce Byway, and its own completion unlocks Lava Rock Lair.
Layout
The level starts in a ruins area filled with Galoombas, Spikes, and upward slopes. After avoiding some more enemies and traversing a moving platform, the player reaches the Checkpoint Flag, followed by some more moving platforms. A nearby upwards slope with a Spike leads to an area with some moving platforms with spiked bars on them. After one last upwards slope, the player reaches the Goal Pole.
Green Stars
- Green Star 1: After the stamp, there is Warp Pipe that leads to an area where the player has to activate all the Flipswitch Panels to reveal the green star.
- Green Star 2: After the checkpoint, they must use the Cat form to climb a large curved wall to find the second green star.
- Green Star 3: After the second green star, the third green star is in plain sight on a tilting platform.
Stamp
- At the very beginning, the player must use the Cat form to climb a wall left of the three Spikes to obtain the stamp. The stamp is a Spike.
Enemies
Trivia
- Chargin' Chucks were supposed to appear in the level, but were removed in the final version.