Switch Scramble Circus: Difference between revisions

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===[[Stamp (Super Mario 3D World)|Stamp]]===
===[[Stamp (Super Mario 3D World)|Stamp]]===
[[File:SM3DW-SuperBellStamp.png|right|70px]]
[[File:SM3DW-SuperBellStamp.png|right|70px]]
Atop the platform closest to the [[Goal Pole]] is the course's stamp. If the player activates all the switches in that area, the platform will fall down. The stamp can be collected via [[Spin Jump]].
Atop the platform closest to the [[Goal Pole]] is the course's stamp. If the player activates all the switches in that area, the platform will fall down. The stamp is Super Bell, which can be collected via [[Spin Jump]].
 
==Luigi Sightings==
==Luigi Sightings==
On the first spade-shaped mirror at the beginning of the level, an 8-bit Luigi can be seen running in the reflection.
On the first spade-shaped mirror at the beginning of the level, an 8-bit Luigi can be seen running in the reflection.

Revision as of 02:27, December 8, 2014

Template:Levelbox Switch Scramble Circus, also known as World 1-5, is the fifth standard course of World 1 in Super Mario 3D World. It is a large colorful circus with Flipswitches. It is unlocked by completing Mount Beanpole and its own completion unlocks Bowser's Highway Showdown.

Layout

This course begins in an area filled with Biddybuds and Flipswitches, which need to be activated in order to gain access to the next area. The same must be done in the next area, where Stingbies and moving platforms are now present, along with an Roulette Block. A Checkpoint Flag and an area with Para-Biddybuds follows. A straightforward area with Biddybuds appears soon after that. The player then reaches another Flipswitch area with a Magikoopa present. A Clear Pipe takes the player to the Flagpole.

Collectables

Green Stars

  • Green Star 1: Just before the midpoint, players must Wall Jump off the walls near the Warp Box onto a platform with the first Green Star.
  • Green Star 2: After the Midway Point, players will find a Warp Box guarded by Biddybuds that leads to a room filled with crates. The crate in the left-hand corner needs to be destroyed by a Fire Flower to reveal the second Green Star.
  • Green Star 3: Near the end of the course, right after the second Green Star, players must climb onto a moving platform with Flipswitches, with the final Green Star in the middle.

Stamp

Super Bell Stamp from Super Mario 3D World.

Atop the platform closest to the Goal Pole is the course's stamp. If the player activates all the switches in that area, the platform will fall down. The stamp is Super Bell, which can be collected via Spin Jump.

Luigi Sightings

On the first spade-shaped mirror at the beginning of the level, an 8-bit Luigi can be seen running in the reflection.

Enemies

Names in other languages

Template:Foreignname Template:BoxTop

Template:SM3DW Levels