Chain-Link Charge: Difference between revisions
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*[[Biddybud]]s | *[[Biddybud]]s | ||
*[[Para-Biddybud]]s | *[[Para-Biddybud]]s | ||
==Names in other languages== | |||
{{foreignname | |||
|Jap=チェーンリンクチャージ(Chēnrinkuchāji} | |||
|JapM=Chain link charge | |||
|Fra=Cadeia-Link carga | |||
|FraM=Chain-link load | |||
|Kor=체인 링크 충전(chein lingkeu chungjeon) | |||
|KorM=Chain link charge | |||
}} | |||
{{BoxTop}} | {{BoxTop}} | ||
{{SM3DW}} | {{SM3DW}} |
Revision as of 23:47, January 23, 2014
Template:Levelbox Chain-Link Charge (spelled as Chainlink Charge in Europe and Australia), otherwise World 3-2, is the second level in the World 3 from Super Mario 3D World. It is unlocked via clearing Snowball Park, and its own completion unlocks both Shifty Boo Mansion and Pretty Plaza Panic.
Layout
The main feature of this auto-scrolling level are the chain-link fences, which are either stationary or moving, and work as walls for cat characters to climb or as obstacles to push them off the stage.
The first piece of land explored starts out with two Biddybuds and fences that move forward and backward. It is followed by a series of walls moving up and down and Donut Lifts. At last, there is a Warp Box to the next area.
The second part has the Checkpoint Flag and scrolls upward. There are two lines of fences which slide across the screen, one horizontally and the other, vertically. A short Clear Pipe drives the characters to another horizontally scrolling section, now formed mainly by clouds and Donut Lifts, it also has three Para-Biddybuds and more fences sliding across it. It ends with another Warp Box, that warps them to the final ground, which contains the Goal Pole and a Cat Wheel to rise a platform.
Green Stars
- Green Star 1: Above two Gold Rings in the first area. (See picture)
- Green Star 2: The player must jump across four moving fences at the far right of the first section when they make room for it. The Green Star is placed above a cloud platform.
- Green Star 3: Right after the Clear Pipe, there is a Cat Wheel. A Cat character must spin it to temporarily rise a platform. Then, they must climb it to get the final Green Star.
Stamp
- Just before the entrance of the Clear Pipe, Cat Mario must climb the fence behind it to reach the Stamp.
Enemies
Names in other languages
Template:Foreignname Template:BoxTop