Red-Hot Run: Difference between revisions
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*The [[Dash Panels]] in this level increase/decrease in pitch along with the music. | *The [[Dash Panels]] in this level increase/decrease in pitch along with the music. | ||
==Names in other languages== | ==Names in other languages== | ||
Spa=Run Candente | {{foreignname | ||
SpaM=Run hot | |Spa=Run Candente | ||
Fra=Red hot lauf | |SpaM=Run hot | ||
FraM=Red hot running | |Fra=Red hot lauf | ||
Jap=レッド·ホット·ラン(Reddo hotto ran) | |FraM=Red hot running | ||
JapM=Red hot orchid | |Jap=レッド·ホット·ラン(Reddo hotto ran) | ||
|JapM=Red hot orchid | |||
}} | |||
{{BoxTop}} | {{BoxTop}} | ||
{{SM3DW}} | {{SM3DW}} |
Revision as of 22:43, January 23, 2014
Template:Levelbox Red-Hot Run is the third level of World Castle. It is unlocked by completing Fort Fire Bros., and its own completion unlocks Boiling Blue Bully Belt. It is a 100-second level, like Pretty Plaza Panic and Backstreet Bustle, but considerably longer, thus incorporating the use of Dash Panels.
Layout
The characters must speed through several areas containing spiked rollers and Donut Lifts atop somewhat narrow platforms. Clear Pipes are used to travel to other sections of the level.
Green Stars
- Green Star 1: At the end of the first section, if the right path is chosen at the beginning.
- Green Star 2: At the beginning of the second section, the player must go through a Green Ring and collect the Green Coins that appear.
- Green Star 3: Near the end of the second section, the player must take the middle path and jump through the spiked rollers.
Stamp
Shortly after the second star, the player must take the path on the left past the spiked rollers, and jump over a gap.
Enemies
Trivia
- The Dash Panels in this level increase/decrease in pitch along with the music.
Names in other languages
Template:Foreignname Template:BoxTop