Super Mario 3D World playable characters' statistics
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- This article is about the characters' statistics in the original Wii U version. For the statistics in the Nintendo Switch port, see Super Mario 3D World + Bowser's Fury playable characters' statistics.
The following are the statistics of the playable characters of Super Mario 3D World in the format used by the game.[1] The terms in italics are directly derived from the game's data.
When the value of the statistics is not defined, it is set to the default value. Currently the default values of each statistics are not known.
Statistics of the characters[edit]
Effects[edit]
Currently, the statistics with known effect are:
- BrakeFrame: the frame at which braking starts when no directional input is given.
- BrakeFrameOnIce: the frame at which braking on ice starts when no directional input is given.
- DashBrakeFrame: the frame at which braking starts after a Dash when no directional input is given.
- DashMaxSpeed: the maximum speed while dashing.
- Gravity: a character's falling speed.
- InvincibleDashSpeed: the maximum speed while dashing during the effect of a Super Star.
- LongJumpFastSpeed: the maximum speed during a Long Jump.
- NormalMaxSpeed: the maximum speed while walking.
- SuperDashSpeed: the maximum speed during a Super Dash.
- SuperDashStartAnimFrame: the frame at which the animation related to the charging of a Super Dash is shown.
- SuperDashTimer: the number of frames needed to fully charge and start a Super Dash.
- SuperDashTimerBoomerang: the number of frames needed to fully charge and start a Super Dash when transformed by a Boomerang Flower.
- SuperDashTimerFire: the number of frames needed to fully charge and start a Super Dash when transformed by a Fire Flower.
- SuperDashTimerMini: the number of frames needed to fully charge and start a Super Dash when reduced to Small form.
- SuperDashTimerRaccoonDog: the number of frames needed to fully charge and start a Super Dash when transformed by a Super Leaf.
- SuperDashTimerRaccoonDogWhite: the number of frames needed to fully charge and start a Super Dash when transformed by an Invincibility Leaf.