Shifting Sand Land
Summary
File information for Shifting Sand Land | |
Info | |
Description | Mario in Shifting Sand Land. |
Source | Super Mario 64 |
Edited | Cropped from the Nintendo 64's native 320x237 resolution version of this screenshot to remove a black border |
Help:Image • Image use policy |
Licensing
This is a screenshot of a copyrighted computer or video game, and the copyright for it is most likely held by the company that published the game. It is believed that the use of a limited number of web-resolution screenshots for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted on the screenshot in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File:YoshiShiftingSandLandDS.png
Shifting Sand Land is a desert-based portrait world appearing in Template:Super Mario 64 and its re-make, Template:Super Mario 64 DS. It is the eighth course in both games. It can be found in the basement of the castle, although the entrance to it is disguised as a wall instead of a portrait. This level is called the Shifting Sand Land due to the fact that much of its ground terrain appears to be a type of quicksand. This course is the first one to have its entrance disguised as a wall; it is followed by Template:Snowman's Land.
Four Pillars stick out of the ground at different points in the level. Two of these pillars can be reached via sand, while the other two are surrounded by quicksand and have to be reached with the Template:Wing Cap or Template:Koopa Shell.
The most prominent feature of the level is the great pyramid in the center. Three Template:Power Stars are found inside the pyramid. One of these is in the possession of Template:Eyerok, an ancient spirit which lives inside the pyramid. Eyerok serves as the boss of the level.
Other notable locations include a small oasis (consisting of a palm tree, a small pool of water, and one Template:Red Coin) located in the corner of the stage. A stone gazebo can be found near the beginning of the level, under which are two
and on top of which is a Template:Red ! Block (Template:? Block in the DS version), Koopa Shell in Yellow ! Block, and Template:Star Marker. There is also a maze path which rests on top of quicksand and is traveled on by rolling Template:Tox Boxes. This maze is one of a few ways to traverse from the east to the west side of the level. Other ways include a Template:Wing Cap, a Template:Cannon hidden in the maze of the Tox Boxes, and the Template:Crazed Crate at the beginning of the level.
The level also features the first appearance of Template:Klepto the vulture, (in the Template:Nintendo 64 version this was Klepto's only appearance, although the
version had him in multiple levels).
Levels
The level titles and numbers correspond to Super Mario 64 unless otherwise noted.
Star 1: In the Talons of the Big Bird
File:Bigbird65.jpg This level is the same in both Super Mario 64 and its remake, Super Mario 64 DS. While exploring the area, Mario will come to see a large vulture, Template:Klepto, holding a Template:Power Star in its claws. To snatch the Star from its claws, Mario can climb a pillar and wait the buzzard flying over him to do a Template:Jump and take away the Star. Other way to obtain the star consists of taking the Template:Wing Cap to reach Klepto when it's flying high. Once the buzzard is hit, the Star will float over to the left side of the pyramid's main entrance.
Star 2: Shining Atop the Pyramid
Summary
File information for Shifting Sand Land | |
Info | |
Description | Shifting Sand Land Star 2 |
Source | Super Mario 64 |
Edited | Cropped from the Nintendo 64's native 320x237 resolution version of this screenshot to remove a black border |
Help:Image • Image use policy |
Licensing
This is a screenshot of a copyrighted computer or video game, and the copyright for it is most likely held by the company that published the game. It is believed that the use of a limited number of web-resolution screenshots for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted on the screenshot in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
This level is the same in both Super Mario 64 and its remake. The next star requires Mario to get on to the pyramid. This can be achieved by either using a Wing Cap, or using the Ramp on the far side of the course. Mario must walk on the platforms around the Pyramid to get up to the platform at the top of the Pyramid. The Star is located in a small alcove.
Star 3: Inside the Ancient Pyramid
File:Pyramidmario65.jpg This level is the same in both Super Mario 64 and its remake. Template:Mario enters to the pyramid through the main entrance. To get to the entrance, Mario needs to cross the quicksand and go around the course to the pyramid. Then go up the small ramp. He can also fly over the cage-fence by the pyramid to get in.
Once inside, Mario has to go up in the pyramid to reach the Power Star. Mario can go around the perimeter of the inside, or fall into quicksand. On his way there is a platform surrounded by the quicksand. Mario must jump from there and to the next platform, or get stuck. Afterwords, he will have to go up the stairs and move on right, crossing enemies and even walking across a Template:Grindel. Then he will come up to a bar that must be climbed up to reach the next floor. Once up, Mario should continue on and climb across the cage-bars nearby, leading to large stairs. Then Mario will meet a large, rolling enemy which he can jump over or hide in a space in the wall to avoid. Once passed, Mario will go up the moving platforms and go across the narrow walkway, then go up a bar and climb it. Mario will then see another Grindel, whom he will have to go under, and then go up the ramp. The star will be there and Mario can finally grab it.
Star 4: Stand Tall On the Four Pillars
Summary
File information for Shifting Sand Land | |
Info | |
Description | Shifting Sand Land Star 4 |
Source | Super Mario 64 |
Edited | Cropped from the Nintendo 64's native 320x237 resolution version of this screenshot to remove a black border |
Help:Image • Image use policy |
Licensing
This is a screenshot of a copyrighted computer or video game, and the copyright for it is most likely held by the company that published the game. It is believed that the use of a limited number of web-resolution screenshots for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted on the screenshot in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
This level is the same in both Super Mario 64 and its remake. In this mission, Template:Mario must stand over the four pillars surrounding the pyramid. To do so, the plumber needs to be Template:Wing Mario or use the Template:Koopa Shell to reach at least two of the pillars over a pool of quicksand. The other two pillars can be reached by just running onto them. After Mario has stood atop all the pillars, the top of the pyramid will collapse, revealing another entrance which Mario then enters. This entrance will lead the plumber to the chamber where the fourth Power Star awaits.
However, the star cannot be gained yet because Mario has to fight against Template:Eyerok, the monster of the pyramid. In battle, Eyerok will attempt to push Mario off the platform into a Template:Bottomless Pit, or even try crushing him with its rock hands. Mario must hit Eyerok's eyes three times each to destroy him and gain the power star.
In the DS version, Luigi can make a "shortcut" by going into the normal entrance of the pyramid and then backflip to the orange block to fight the hands.
Star 5: Free Flying For 8 Red Coins (N64)
Summary
File information for Shifting Sand Land | |
Info | |
Description | Shifting Sand Land Star 5 |
Source | Super Mario 64 |
Edited | Cropped from the Nintendo 64's native 320x237 resolution version of this screenshot to remove a black border |
Help:Image • Image use policy |
Licensing
This is a screenshot of a copyrighted computer or video game, and the copyright for it is most likely held by the company that published the game. It is believed that the use of a limited number of web-resolution screenshots for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted on the screenshot in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
For this mission, Template:Mario must pick up the eight Template:Red Coins scattered through the level. All the coins are in the desert, excluding in the pyramid. The first red coin appears located near where the plumber sets out his exploration in the desert. The Coin is located in a corner of the area, which Mario should take care to be not sunk by quicksand. The second Red Coin is found inside a Template:Brick Block. Mario has to hit such block to get the Coin. The third Red Coin is located in the pit of the Template:Tox Boxes, while the fourth coin appears in a water pond past to the pit. The other four Red Coins are all in the sky. Mario needs to become Template:Wing Mario to take the rest of the coins located around the pyramid. Once Mario had picked all the Red Coins in the level, the Star will appear on the spot over the roof of the architecture where the second red coin was found.
This level is the same in both Super Mario 64 and its remake; however, in Super Mario 64 DS, only Mario can be used as he is the only playable character who can fly. It was moved to Star 7 instead of being Star 5.
Star 5 (DS): Tox Box Switch Star
File:Tox Box Switch Star.JPG In this Super Mario 64 DS-exclusive mission, Template:Wario is required to break a hard Template:Brick Block located near to the Template:Cannon in the trap of Template:Tox Boxes, where he reveals a Template:Star Switch beneath the block. As Wario has the lowest speed stat among
Yoshi | ||
---|---|---|
Characters | Mario • Yoshi • Luigi | |
Enemies | Puzzle pieces | Bloober • Boo Buddy • Little Goomba • Piranha Plant |
Other | Bob-omb • Cheep Cheep | |
Yoshi types | Little Yoshi • Yoshi • Winged Yoshi • Star Yoshi | |
Items | Apple • Cherry • Coin • Fire Flower • Grape • Key • Melon • P Switch • Pineapple • Peach • Red Shell • Strawberry • Super Mushroom • Super Star • Yoshi's egg | |
Miscellaneous | Gallery |
, Template:Luigi and Template:Mario, the red-capped plumber is the best option to reach the Template:Power Star. Once pressed the switch, the Star appears in the Template:Star Sphere located right after the pit of the Tox Boxes and the water pond. In order to reach the Star, Mario can hit a red Template:? Block to obtain a Template:Feather and become Template:Wing Mario, then using the cannon near to the switch to fly directly to the spot where the Power Star lies before it disappears.
In the DS remake, this level replaces Free Flying for 8 Red Coin as Star 5.
Star 6: Pyramid Puzzle
File:Runmariorun.jpg This mission takes place inside the pyramid. Template:Mario must go up in the pyramid to find five spots marked by a Template:Coin. Two of these spots are platforms near to a sand duct, below the third Power Star was found. Following the sand path, other three spots are located in a duct where the sand moves to the sand pit of the first floor. If Mario manages to take the coins of each spot, the Star appears at the end of the sand duct. In Super Mario 64 DS, Template:Silver Stars mark these spots and the Template:Star Sphere appear at the sand duct end; other than that, the mission is exactly the same as it is in the original.
Pyramid
Inside the pyramid are numerous levels and enemies. There are enemies both unique to this course and ones found in other courses. Unique enemies include Template:Grindels and Template:Spindels. Common ones are Template:Amps and Goombas. Using conventional methods, it can be quite difficult to reach the power star at the highest reaches of the pyramid, considering that if one falls, they must start all over again. Occupying a large portion of the center of the pyramid is a large body of shifting sand. In the center of this body of sand is a structure with a passage leading to Eyerok's platform.
Names in Other Languages
[[Foreignname |Jap=あっちっち さばく |JapR=Acchicchi Sabaku |JapM=Hot Hot Desert |Fra=Sables Trop Mouvants |FraM=Too Quicksands (pun on "too quick sands" and "quicksands"). |Ger=Wobiwaba Wüste |GerM= Wobiwaba Desert |Ita=Zona Sabbiemobili (64) / Deserto Ingoiatutto (DS) |ItaM=Quicksand Zone (64) / All-swallowing Desert (DS)]]
Trivia
Summary
File information for Shifting Sand Land | |
Info | |
Description | Showing stage's early name |
Source | Super Mario 64 DS |
Help:Image • Image use policy |
Licensing
This is a screenshot of a copyrighted computer or video game, and the copyright for it is most likely held by the company that published the game. It is believed that the use of a limited number of web-resolution screenshots for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted on the screenshot in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
- The golf course Template:Shifting Sands, which appeared in Template:Mario Golf: Toadstool Tour may have been based on this level. Also in the Template:Mario Party 6 mini-game "Template:Pokey Punch-Out" this course appears a long with Klepto in the background, (it is likely that this is the Shifting Sand Land due to the Template:Pokeys in the background being drawn as they were in Template:Super Mario 64 instead of the more recent
).
- Beta name on DS (as it seen in debug mode) is "Desert Land".
SM64
A list of all courses and other places from Super Mario 64.
These are places as they exist in the real world. For locations as they exist in the Super Mario franchise and related media, see Category:Locations.
Deserts are areas which receive an extremely low amount of rainfall. This is a list of hot deserts. For cold deserts, polar wastelands, and tundras, see Category:Snowscapes.