Mario vs. Donkey Kong (Nintendo Switch)
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Mario vs. Donkey Kong | |||||||||||||||
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North American box art For alternate box art, see the game's gallery. | |||||||||||||||
Developer | Nintendo Software Technology Corporation[1] | ||||||||||||||
Publisher | Nintendo | ||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||
Release date | Template:Release[?] | ||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Japanese Simplified Chinese Traditional Chinese Korean | ||||||||||||||
Genre | Puzzle/Action | ||||||||||||||
Rating(s) |
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Mode(s) | Single-player, local multiplayer | ||||||||||||||
Input | Nintendo Switch:
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Template:Quote2 Mario vs. Donkey Kong is a Nintendo Switch remake of the 2004 Game Boy Advance game of the same name released worldwide on February 16, 2024. First announced during the September 2023 Nintendo Direct,[2] it is the first Mario vs. Donkey Kong game for the Nintendo Switch and the first one in general since Mario vs. Donkey Kong: Tipping Stars, released almost nine years prior. As a remake of the first game, it is also the first time the gameplay style of the Game Boy version of Donkey Kong has been revisited since the original's release. Unlike the original version's pre-rendered visuals and the rest of the Mario vs. Donkey Kong series opting for a plastic, cartoony look with outlines, the remake adopts a standard modern art style, taking many cues from Super Mario 3D World and its appearance as a theme in Super Mario Maker 2 in particular. Additionally, the game debuts a redesigned logo for the Donkey Kong series. Despite Charles Martinet retiring from his role as Mario, several of his voice clips are reused in this game.
A free demo of the game was released on the Nintendo eShop on January 31, 2024.[3]
Differences
Gameplay changes
- Casual Mode has been added, with bubbles acting as additional hit points and an infinite time limit.
- Two new worlds, Merry Mini-Land and Slippery Summit, have been introduced as this version of the game's fourth and sixth worlds respectively,[4] with each incorporating all-new obstacles.[5]
- As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
- Mario Toy Company
- Donkey Kong Jungle
- Fire Mountain
- Merry Mini-Land
- Spooky House
- Slippery Summit
- Mystic Forest (changed from a cyan theme color to peach to distinguish itself from Slippery Summit)
- Twilight City (changed from an indigo theme color to magenta to distinguish itself from Mario Toy Company)
- As such, the order of worlds has been rearranged slightly to accommodate the new worlds, bringing the total number of worlds to eight instead of six:
- Multiplayer is added, with Toad as the second playable character. He is able to pass through one-block tall gaps by performing a handstand and can climb ropes fast without needing to perform a two-handed climb.
- A Time Attack mode has been added.[6]
- The locations of the red and yellow platforms in Level 1-DK have been swapped.
- Four new Expert levels have been added, bringing the total of Expert levels to 16, with the levels being based on Merry Mini-Land and Slippery Summit, as well as their Plus variants.
- The bonus Present minigames have been replaced with various new bonus stages (though the music is retained and rearranged).[7] In these stages, the player must catch a floating key that opens a treasure box before the time runs out, earning five 1-Ups in the process.[8]
- Scoring has been removed.
- Falls are no longer lethal, and only formerly lethal falls now stun Mario and Toad. Additionally, falls that would nonlethally stun Mario in the original no longer do so.
- The right stick can be used to control the camera in large-scaled levels.
- Retrying a level or exiting a level that has not been cleared yet no longer costs the player a life.
- Clearing the first level in a world unlocks every remaining level in it except for the Mini-Mario levels and Donkey Kong boss fights.
- The conveyor belts and Donkey Kong are placed differently in Level 6-DK and Level 6-DK+.
- Additional blue platforms were added to Level 1-DK+.
- There are extra platforms added to Level 3-DK+.
- Hammers reappear after using them.
- Mario and Toad can now jump on Birds.
- Donkey Kong can now angry when he has 1 HP.
- Pressing up on the controller no longer makes Mario or Toad to look up with their heads.
Text changes and localization
- The game has been translated to Chinese (Simplified and Traditional), Dutch, and Korean, three languages that the original was not available in.
- Additionally, the game features Canadian French and Latin American Spanish translations.
- The worlds now are translated in the French, Italian, German and Spanish versions while in the original they were left in English in those versions.
Graphical changes
- The game now uses full 3D models rather than pre-rendered sprites.
- The cutscenes are now fully animated, instead of swapping between different static frames.
- Donkey Kong no longer makes heart eyes when seeing the Mini-Mario; instead, it reflects off of his eyes.
- Additionally, the title screen now has Mario and Donkey Kong with more movements than just their eyes blinking like in the original.
- Tane Pakkun are redesigned into mechanical Fire Piranha Plants.
- The toy Ninjis are now black with red buttons, similar to the regular Ninjis' current design.
- Brickmen are given a pair of movable bricks over their eyes to act as expressive eyebrows.
- Katakata Kaen Heihō are redesigned into blue Snifits.[9]
- Thwomps and Thwimps are redesigned to be mechanical, with a face that slides to change expressions.[9]
- Katakata Yarihō emits Zs when it is sleeping.
- Boos are replaced with their toy counterparts.
- Bob-ombs are redesigned to be slightly more mechanical and toy-like. They are also no longer pink.
- Mario's normal and fire death animations now resemble the ones commonly used in modern mainline Super Mario games, rather than showing him recoil and collapse on the floor, and he is no longer charred when he dies from touching fire.[10]
- In the full game, Mario's fire death animation features a burning sound and a smoke effect, while in the demo, it does not.
- There is an ice variant of Fireball that appears in Slippery Summit. It doesn't behave any differently than the other fireballs in the game.
- Mario is no longer seen using the elevator after Donkey Kong kidnaps the Toads and after he is defeated in the final level before the "Plus" levels.
- The Toads no longer make Donkey Kong fall off the building by stepping on his hand, and both them and Mario look in concern when he falls.
- Instead of sobbing, Donkey Kong is shown sulking after his defeat in the final cutscene, and Mario does not scold him before giving him the Mini-Mario. However, he does sob after being defeated in-game.
Audio changes
- The music has been rearranged like other remakes.
- Fire Mountain and Twilight City had their music completely replaced. The music for all bosses except Donkey Kong Plus and both sets of credits were also replaced.
- The same music plays throughout an entire stage, and is not interrupted by a jingle when the player enters a door.
- One of the channels heard (specifically the audio of an announcer counting in Spanish) on Donkey Kong's television in the intro is changed to a clip of the remake's arrangement of Donkey Kong Plus' music.
- Nate Bihldorff's voice clips of Shy Guy are heard instead of the fast-talking gibberish when Donkey Kong switches channels to a news broadcast.
- The last "Buy them all!" from the TV announcer is slowed down slightly.
- Several archival voice clips of Charles Martinet as Mario and the Mini-Marios are repurposed here, though some of these clips are not present in the original game.
- Contrarily, Donkey Kong now uses voice clips by his current voice actor, Takashi Nagasako, as opposed to Grant Kirkhope's performance in the original game, which features audio repurposed from Donkey Kong 64. He also no longer speaks full sentences as he did in the original game.
- Samantha Kelly, in addition to voicing Toad (who does not appear in the original game) through archival voice clips, also voices most of the other Toads throughout the remake in the same way, instead of Jen Taylor's performance from the original game (one clip of Taylor's is retained in the opening cutscenes, however).
- The following audio cues no longer occur:
- Mario, the Mini-Marios, and the Toads laughing at Donkey Kong before the first final boss battle and Donkey Kong Plus.
- Mario asking, "Hey, Donkey Kong, are you okay?" in the cutscene before the "Plus" levels.
- The Mini-Mario calling Donkey Kong "monkey man" in the final cutscene.
- Mario saying, "Okey dokey! Let's-a go!" when unlocking a door.
- Mario saying, "Mamma mia!" when all the Mini-Marios get destroyed. Also seen in the "Plus" levels when the Mini-Mario gets destroyed.
- Mario saying, "We did it! Good job, little guy." when the Mini-Mario unlocks a door.
Characters
Main characters
Character | Description |
---|---|
Mario[2] |
The titular main protagonist of Mario vs. Donkey Kong. He uses a wide range of moves and abilities as he sets out to rescue the Mini-Marios from Donkey Kong. |
Donkey Kong[2] |
The titular main antagonist of Mario vs. Donkey Kong. After robbing the Mario Toy Company and kidnapping all of the Mini-Mario toys, he faces off against Mario to stop him from retrieving them. |
Toad[2] |
A playable character who can be used in co-op mode alongside Mario. |
Mini-Marios[2] |
Wind-up toys resembling Mario who were kidnapped by Donkey Kong. |
Items and collectibles
Item | Description |
---|---|
1-Up Mushroom[2] |
Green mushrooms that grant the player(s) an extra life. |
Hammer |
Items that can be grabbed by Mario and used to defeat enemies. |
File:KeyMVDK.png Key[2] |
Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half. |
File:MvsDK NS Letter T.pngFile:MvsDK NS Letter O.pngFile:MvsDK NS Letter Y.png Letter Blocks |
Letters that spell out the word "TOY" appearing exclusively in Mini-Mario levels that must be collected to complete the level. They can only be collected by the Mini-Marios. |
File:Nocoverart.png Present |
Wrapped boxes found in red, yellow, and blue varieties. Once all three are collected in a level, they are used in a bonus game where the player can win extra lives. |
Enemies and obstacles
Enemies
Enemy | Description |
---|---|
Birds[9] |
Avian enemies that fly around and can drop eggs on the player(s), which can be avoided by performing a handstand. |
Bob-ombs |
Enemies that light their fuses and explode a few seconds after when Mario is near. They can be carried by Mario and used to defeat other enemies. |
Boos |
Wind-up Boos that chase the player(s) when they are not looking and remain still while they are being watched. |
Brickmen[2] |
A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to handstand to avoid being hit. |
Bucket Man |
Sentient Garbage Can enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer. |
Fireballs |
Enemies that move from side to side on a platform and can burn Mario if he touches them. Blue, seemingly icy variants appear functioning the same. |
Firebirds |
Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s). |
Katakata Kaen Heihō[9] |
Blue Snifits that attack the player(s) with fire from their mask. |
Katakata Spanner Heihō |
Black Shy Guys that throw spanners at the player. |
Katakata Yarihō |
Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge. |
Kōmori |
Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing. |
Lava Bubbles[2] |
Enemies that are found jumping repeatedly out of lava, and burn the player(s) upon touching them. |
Monchees[2] |
Mechanical monkeys with long tails that hang below the platforms they are on. Mario can hang from their tails without getting harmed. However, he still loses an extra life if he touches a Monchee's body. |
Ninjis[2] |
Mechanical enemies wearing black ninja outfits with two red buttons. They jump repeatedly in place, and can be used as platforms to traverse spikes. |
Polterguys |
Wind-up Shy Guy ghost enemies that transform into blocks when the player(s) press a Color Switch. |
File:PurpleRinoMVDK.png RamRams[2] |
Enemies resembling purple rhinoceroses. They attack by charging at and ramming the player(s). RamRams can be picked up and thrown on to Spikes, allowing them to be used as platforms. |
Robokikki |
Robotic enemies with long tails that function identically to Monchee. |
Shy Guys[2] |
Wind-up Shy Guys that walk throughout the levels, and can be jumped on. |
Sir Shovalot |
Knight-like enemies that push the player(s) using their shield. |
Snapjaws[2] |
Crocodile-like enemies that climb ropes. They can only be defeated by falling fruit. |
Tane Pakkun[2] |
Mechanical Piranha Plants that spit fireballs, which damages the player(s) upon contact. |
Thwimps[9] |
Enemies that attempt to crush the player(s) when they get close. |
Thwomps[9] |
Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost. |
Obstacles
Obstacle | Description |
---|---|
Bird Nest[9] |
Objects that Birds can spawn from. |
File:CandleMvsDK.png Candle[9] |
Obstacles that moves up and down and burn the player(s) on contact. They can be defeated with a Hammer. |
File:Nocoverart.png Cannon |
Obstacles that tilt up and down, firing cannonballs. |
File:Nocoverart.png Cannonball |
Obstacles that are fired from cannons. |
File:Nocoverart.png Falling spike |
Spikes that fall from ceilings as Mario gets near them. Falling spikes that get stuck on the ground act as temporary platforms for the player. |
Flower Fan[11][12] |
Floating, fan-like flowers that produce a continuous gust, which can carry Mario and various objects in one direction. Flower Fans of a specific color are activated simultaneously by pressing a corresponding Color Switch. |
File:Nocoverart.png Icicle |
Icy stalactites that function identically to falling spikes. |
Kurasshā[2] |
Grey and yellow stone blocks that rise when the player(s) stand on them. |
Lava Geyser[2] |
Spouts of lava that rise and cause Lifts to float on top of them, allowing the player(s) to reach higher ground. |
File:OilMvsDK.png Oil[9] |
Obstacles that move up and down and burn the player(s) on contact. They can be defeated with a Hammer. |
Spike[2] |
Harmful traps that cause the player(s) to lose a life if touched. |
Spiked Barrel |
Barrels with spiked rims that are thrown as projectiles by Donkey Kong in certain boss battles. |
Wire Trap |
Indestructible balls of electricity that travel along wires and electrocute Mario upon contact. |
Objects
Blocks
Block | Description |
---|---|
Donut Block |
Orange blocks that fall if the player stands on them for too long. |
Dotted-Line Block[2] |
Blocks that become solid once a Color Switch of the same color is activated by the player(s). |
Help Block[2] |
Gray and black variants of ? Blocks that give the player(s) hints and information about the game when hit. |
Sand block[2] |
Blocks that crumble into dust when stood on. |
Warp Box |
Clear boxes that teleport the player to another box with the corresponding color and are activated by Color Switches. |
Platforms
Platform | Description |
---|---|
Lift[2] |
Platforms that are found traveling along tracks, or being lifted by Lava Geysers. |
File:SemisolidPlatformMVDK.png Semisolid Platform[2] |
Platforms of varying styles that have solid surfaces, but can be jumped through from below. |
Other
Object | Description |
---|---|
Barrel[2] |
Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with Spikes. |
Color Switch[2] |
Switches are found in three versions: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use. |
Garbage Can[2] |
Can be carried and thrown by the player(s). They can be used to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass wide gaps with Spikes. |
File:LadderMVDK.png Ladder[2] |
Climbable objects of various lengths and visual styles. Some can be tuned on and off by Color Switches. |
Rope[2] |
Climbable objects that hang from trees or metal rings. Snapjaws can be found moving along some vertical ropes. Horizontal rope variants can also be found, which the player can grab and swing upwards from. |
Spring[2] |
Can be jumped off of to reach high platforms. |
Toy box |
Objects that serve as the goal in Mini-Mario levels and can be opened by collecting all three Letter Blocks in the level. |
Track[2] |
Objects that constantly move platforms along a set path. |
Trampoline |
Functions the same as springs but can also be picked up and thrown. |
Reception
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo Switch | Charles Harte, GameInformer | 8/10 | "Mario vs. Donkey Kong is a simple game, but as is the case with Mario's best titles, there's an elegance to that simplicity. Nintendo has done a stellar job adding features to make it more palatable to a modern audience, but it only comes together because of how well the classic levels hold up. Mario and Donkey Kong have been rivals for over 40 years, and this game admirably carries that legacy forward." |
Nintendo Switch | Steve Watts, GameSpot | 7/10 | "Mario vs. Donkey Kong feels very retro in certain respects. It's designed to be played in short bursts, which can feel anachronistic on a modern handheld hybrid that's perfectly suited for long play sessions. But it's also a throwback in the best ways, recapturing the clever aha moments of puzzle-platforming that made its predecessors so memorable, all while packing distinct visual improvements and quality-of-life tweaks that bring out its charm like never before." |
Nintendo Switch | Eric Van Allen, Destructoid | 7.5/10 | "I could see myself blasting through levels of Mario vs. Donkey Kong while waiting for a flight at the airport, or on the train to work, and that’s the best-case scenario for this package, brimming with bite-sized platforming challenges. It may not contain all the spectacle of others, but there’s enough precise jumping and quick calculations here to satisfy the more hardcore, goal-oriented, score-chasing Mario players around." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 77 |
Promotion
- By pre-ordering the game through Otakara, customers received a tin badge depicting Donkey Kong.[13]
- A bundle containing the game, a 40-piece puzzle, and a set of three stickers is sold on the European My Nintendo Store.[14]
Media
Donkey Kong Plus | File info 0:30 |
References to other media
- Mario Kart Wii: At least one of Mario's voice clips is reused from this game, as are some of Donkey Kong's voice clips.
- Mario vs. Donkey Kong: Mini-Land Mayhem!: The background of Merry Mini-Land is seemingly based on Coaster Hills, an attraction from this game.[15]
- Super Mario 3D Land: Mario's humming in one of the cutscenes is reused from this game.
- Super Mario 3D World: Some of Mario's voice clips are reused from this game. The heads-up display is also somewhat adapted from this game including its font, although the character portraits are rendered 3D models instead of 2D artwork.[2]
- Mario Kart 8: Some of Donkey Kong's voice clips are reused from this game.[2]
- Mario Party: Star Rush: Mario's render for this game is reused for his life icon while Toad's life icon is a recolored variant of other colored Toads' renders.[2]
- Super Mario Maker 2: Builder Toads can be seen working in the Mario Toy Company building's factory.[2]
- Mario Party Superstars: Toad's artwork from this game is repurposed.
Staff
- Main article: List of Mario vs. Donkey Kong (Nintendo Switch) staff
Mario vs. Donkey Kong was developed by the Nintendo Software Technology Corporation, who developed every previous game in the series including the original game. Vivek Melwani, who was previously involved with Super Mario 3D World + Bowser's Fury, took on director duties for the remake. Lawrence Schwedler, after leaving NST to work at the DigiPen Institute of Technology around 2012, returns as the music director for the remake, along with bringing DigiPen's music department to help compose the music.
Gallery
- For this subject's image gallery, see Gallery:Mario vs. Donkey Kong (Nintendo Switch).
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオ Mario buiesu Donkī Kongu |
Mario vs. Donkey Kong | |
Chinese (simplified) | 马力欧vs.咚奇刚[?] Mǎlì'ōu vs. Dōngqí Gāng |
Mario vs. Donkey Kong | |
Chinese (traditional) | 瑪利歐vs.咚奇剛[?] Mǎlì'ōu vs. Dōngqí Gāng |
Mario vs. Donkey Kong | |
Korean | 마리오 vs. 동키콩[?] Mario vs. Dongki Kong |
Mario vs. Donkey Kong |
External links
- Official North American game page
- Official Canadian (French) game page
- Official Latin American game page
- Official Brazilian game page
- Official Japanese game page
- Official Japanese My Nintendo Store page
- Official United Kingdom game page
- Official Belgium (Dutch) game page
- Official Belgium (French) game page
- Official German game page
- Official España game page
- Official French game page
- Official Italian game page
- Official Dutch game page
- Official Austrian game page
- Official Portuguese game page
- Official Swiss (German) game page
- Official Swiss (French) game page
- Official Swiss (Italian) game page
- Official South African game page
- Official Australian game page
References
- ^ Initial post about the Instagram story from an NST contractor Instagram story itself
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah Nintendo of America (September 14, 2023). Nintendo Direct 9.14.2023 - Nintendo Switch. YouTube. Retrieved September 14, 2023.
- ^ https://twitter.com/NintendoAmerica/status/1752859619943194810>
- ^ @NintendoAmerica (January 19, 2024). "Chase Donkey Kong through eight worlds – including two brand-new ones – to recover the Mini-Marios! #MariovsDonkeyKong". X. Retrieved January 20, 2024.
- ^ https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/
- ^ https://nintendoeverything.com/mario-vs-donkey-kong-new-details-revealed-pieces-of-the-puzzle-trailer/
- ^ https://twitter.com/NintendoAmerica/status/1751334271384474083
- ^ https://youtu.be/jVtkoc7mRSA?si=z6Kip2wtIzLaX6v0&t=112
- ^ a b c d e f g h i Nintendo (January 12, 2024). Mario vs. Donkey Kong | Nintendo Switch | Nintendo.
- ^ https://youtu.be/Xnkzn62vZd8?t=279
- ^ Official microsite of Mario vs. Donkey Kong for Nintendo Switch. Section 「ワールド」 ("World"). nintendo.com (Japan). Retrieved February 5, 2024. (Archived January 11, 2024, 01:12:02 UTC via Wayback Machine.) 「カラースイッチで作動する風に乗って移動できるフワフワフラワーや、ボムへいを利用して道を切りひらく。」
- ^ Nintendo of America (February 16, 2024). Mario vs. Donkey Kong — But Wait...There's a Launch Trailer! — Nintendo Switch. YouTube. Retrieved February 16, 2024.
- ^ 【オリジナル特典】マリオvs.ドンキーコング 予約受付中 Otakarasoko.
- ^ Mario vs. Donkey Kong + Puzzle + Set of 3 Stickers. store.nintendo.co.uk. Retrieved January 14, 2024. (Archived January 14, 2024, 22:30:06 UTC via archive.today.)
- ^ Nintendo of America (January 10, 2024). Mario vs. Donkey Kong — Pieces of the Puzzle — Nintendo Switch. YouTube. Retrieved January 10, 2024.