Super Mario Land 2: 6 Golden Coins

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 15:38, August 9, 2011 by Goomboy (talk | contribs) (→‎Gameplay)
Jump to navigationJump to search

It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox Super Mario Land 2: 6 Golden Coins is a platforming game for the Game Boy. It is the sequel to its more popular predecessor, Super Mario Land[1], and also marks the debut of Wario. Like its predecessor, it received a Player's Choice and was produced by the late Gunpei Yokoi rather than the Mario series creator Shigeru Miyamoto who wasn't involved in the development of this game.

Story

File:Wariovsmario.jpg
Rabbit Mario fighting Fire Wario.

The plot (which takes place directly after the first Mario Land game) sees Mario returning to his estate after rescuing Princess Daisy only to find that it has been taken over by an old enemy, Wario, while he was in Sarasaland. The six golden Coins (Mario's keys to the castle) were spread throughout Mario Land, and the game revolves around Mario traveling across his estate to collect the coins, then defeating Wario and regaining his castle.

The game begins with a simple "tutorial" level to help the player learn the controls of the game. After this is completed, the player must travel through seven different "zones" to collect the coins:

  • The Tree Zone: Mario scales a large tree, fighting giant insects along the way. The Boss of this zone is a giant bird called Radonkel
  • The Macro Zone: Mario is shrunk and must journey through a giant house to defeat the giant rat Ricky
  • The Pumpkin Zone: Inside a giant jack o' lantern, Mario must brave graveyards and haunted houses to defeat the witch Sabasa
  • The Mario Zone: Mario has to journey through a giant mechanical statue of himself and face the Three Little Pigheads at the end.
  • The Turtle Zone: After being swallowed by a giant turtle, Mario ventures an aquatic environment, and has to go inside of a Whale to fight a Octopus
  • The Hippo Zone is a small zone of one level that features a Hippo who shoots Bubbles that Mario can use to fly. This zone is the only one that has no boss and doesn't yield a golden coin, but is necessary to get to the Space Zone, which can be accessed by using a Bubble to float to the top exit of this level.
  • The Space Zone: Mario has to don a space suit and explores the Moon and stars. The boss of this zone is Tatanga, the final boss of the original Super Mario Land, indicating that Wario may actually have orchestrated Daisy's kidnapping.

And, finally, Mario must enter his own castle and defeat Wario.

Each zone (besides the Hippo and Castle) features multiple levels.

In addition to the tutorial level, there is also another level that is not part of any "zone", which lies off the path between the Tree Zone and the Hippo Zone. Playing this level is entirely optional and its completion yields no progression towards completing the game.

Gameplay

It has been requested that this article be rewritten.

In many ways, this game was closer to the original Super Mario Bros. than its predecessor. The previous game included a few vehicle levels that put Mario at the wheel of a plane or submarine; these are removed in this game and replaced with the more traditional underwater levels (Mario's movement in the space levels is actually a version of the underwater levels, with similar principles). The game's power-ups are a bit of a variety: the Super Mushroom and the Fire Flower perform their usual ability. There is a special block in this game which can only be destroyed by fireballs. There is also a Carrot which transforms him into Rabbit Mario, giving him the ability to hover, and cross large gaps or maneuver around hazards while falling. The Starman turns Mario invincible, but instead of jumping up and down erratically, it stay still on the ? Block. Defeating one hundred enemies will cause a Starman to fall down to Mario. Collecting coins allows the player to play a roulette-type game where they can earn lives; this is different from other games where collecting one-hundred coins earns a 1-Up. The graphics are also notably more advanced than Super Mario Land, although all colors are still in black and white. Mario is portrayed by an actual sprite instead of block pixels.

The game is one of the first Mario games to have two different difficulty levels. The level can be chosen by picking Mario's size with the Select Button before picking which file to save to.

If Mario loses all of his lives, he will also lose all the golden coins he has collected, and will have to fight their guardians once again.

The game's enemy names have apparently been much better-translated than the first Super Mario Land, as its enemies include Goombas and Koopas, as opposed to the first game's Goombos and Nokobons.

Like Super Mario World, the game's locations can be traveled to and from by an overworld map. This gives rise to a few secrets, including "shortcuts" which allow Mario to traverse the map more quickly and a casino where Mario can gamble his coins to earn more lives.

This is the first Super Mario title in which the worlds do not have to be played linearly without requiring a hidden item or exit, but all worlds must be beaten.

Enemies

Common enemies

Tree Zone

Macro Zone

Pumpkin Zone

Mario Zone

Turtle Zone

Space Zone

Wario's Castle

Bosses

Sequels & Prequels

After the introduction of Wario (who quickly became popular) the Super Mario Land series shifted its attention to him. The next game, Wario Land: Super Mario Land 3, featured Wario as the protagonist, with Mario only making a minor cameo at the very end of the game. The next game in the series was simply titled Wario Land II, thus making Wario Land the final entry in the Super Mario Land series.

Although this game marked the first appearance of Wario, dialogue in the instruction booklet suggested that Wario was an old enemy of Mario who was jealous of his fame and fortune. In the comic book inspired by this game, Mario Vs. Wario, Wario was said to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario swore revenge on him (which led to the events of both Super Mario Land and Super Mario Land 2: Six Golden Coins).

References to Other Games

  • Super Mario Land – A prequel of this game. It is also revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in Space Zone implying a connection between the two.
  • Super Mario World – Many enemies in this game return here. Also the spin jump returns.

References in Later Games

  • Wario World – The castle shown on the title graphic bears a striking resembelance to Mario's castle.

Beta Elements

Main article: Super Mario Land 2: 6 Golden Coins/Beta elements

Glitches

Main article: Super Mario Land 2: 6 Golden Coins/Glitches

Trivia

This trivia section is overly long. Please relocate any relevant information into appropriate sections and articles.

  • With Wario as the antagonist, this is the the third Super Mario title to feature a major villain that is not Bowser, the first being Super Mario Bros. 2's Wart, and the second being Super Mario Land's Tatanga.
  • There is an easy way to avoid losing all the player's golden coins even if the player loses all of their lives. Simply reset or turn off the game before the "Game Over" screen appears, and the player will restart the game right before they enter the level in which the player lost their last life.
  • If the player loses a life in a level they have already completed, it is possible to exit the level by pressing Start Button + Select Button (even when the death animation is playing) without losing any lives.
  • On the File Select screen, if the player is deleting a file, Mario will transform into Bomb Mario.
  • The music for this game was done by Kazumi Totaka. If the player waits on the Game Over screen for 2 minutes and 30 seconds, Totaka's Song will play.
  • This is the first Mario game to feature a stage with an outer space setting.
  • This is the second Super Mario title (with Super Mario Land being the first) to not include Luigi, or make a reference to him.
  • This is the second game to feature a completely different Starman theme, the first being Super Mario Land.
  • This is the only game where Mario's castle makes a direct appearance.
  • This is the first Mario game for the Gameboy to feature a level map, and the third Mario game overall to do this.
  • Despite being a sequel, this is the first game that actually takes place in a location called "Mario Land".

Staff

Main article: Super Mario Land 2: 6 Golden Coins/Staff

References


Template:Mariogames