Super Mario Galaxy 2

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 16:16, June 10, 2010 by Runeon12 (talk | contribs)
Jump to navigationJump to search

Template:Infobox Super Mario Galaxy 2 is the sequel to Super Mario Galaxy for Wii. It was released in 2010 on May 23 in North America, May 27 in Japan, and will be released in Europe on June 11, and in Australia on July 1. The sequel uses many elements from its predecessor, such as the adventure in the outer space, Launch Stars, the Bee Mushroom and the elements of gravity, but also including new elements such as Yoshi, new power-ups and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD. For North America, help for beginners is found on the official website, as well, in the Nintendo Channel.

Story

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma. The Luma seems to like Mario, and jumps into his hat. At Toad Town, Mario discovers a large, planet-sized Bowser attacking the castle. Bowser explains that he used the power of the Power Stars to become giant, and kidnaps Peach and takes her away.

Mario heads to the castle where he finds two Lumas. Seeing the Baby Luma getting out of Mario's hat gains their trust and they say they can help Mario find the Power Stars. One of the Lumas turns himself into a Launch Star which sends Mario to Sky Station Galaxy. After getting one Power Star, Mario flies to Starship Mario, where he meets Lubba and the other characters.

In his adventure, Mario must collect as many Power Stars as he can, so Starship Mario can proceed through 6 worlds. With this, he can save Princess Peach by defeating Bowser in his castle.

Template:Spoiler After going through several galaxies, and fighting off new enemies and old (such as Whomp King and Bugaboom, fighting Bowser twice and eventually blowing up Bowser Jr.'s machine to send him flying into space) Mario fights Bowser for the third time in his gigantic fortress. After Mario defeats him, he falls into a void below. Just when Mario is about to get the last Grand Star, Bowser returns and eats it, then they fly through a vortex in which Mario must pound meteors toward Bowser as he tries to attack him. Mario defeats him and rescues Princess Peach and the final Grand Star.

After defeating Bowser for the final time, Mario gets the final Grand Star, along with Princess Peach. Upon returning to Starship Mario, a blue comet appears, and transforms, revealing the Comet Observatory. Rosalina then appears, happy to see that the Luma was safe. It's also revealed that Lubba and Rosalina have met each other before.

When the Baby Luma heads back to his home, he takes Mario's hat as a souvenir, which did make Mario feel shocked. Afterward, Rosalina and the Baby Luma return to the Comet Observatory, and the ship flies off.

With the Comet Observatory gone, Lubba mentions to Mario and Peach that it's time for them to return to their own home. The credits begin to roll after this. During the credits, Bowser will appear tiny near Peach's Castle. After this, World S will be revealed.

Rosalina talking to the Lumas.

If the player collects the first 120 stars, an extra scene is shown, revealing Rosalina and her Lumas. She plans on telling the Lumas a story about the Green Stars. And with that, a new feature is unlocked, in which the next time the player plays, all the galaxies will be visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. Additionally, players can now have Rosalina as their file icon.

If the player successfully finds all the green stars (adding up to 240 stars), the Grandmaster Galaxy will be opened. Additionally, if the player gets that galaxy's Comet Medal, and gives Banktoad 9999 Star Bits, a Prankster Comet will appear at the Grandmaster Galaxy.

If the player succeeds with that very last star, Rosalina will congratulate him/her, and will appear at the Starship Mario. The player will also receive a message that will appear on the Wii Message Board.

On a side note, when the game is 100% complete, the save file will display a counter, representing how many times the player lost a life (just like in the predecessor). Template:Endspoiler

Characters

File:1 SMG2.png
Mario and Yoshi, soaring in the sky in an early version of Cloudy Court Galaxy.

Gameplay Elements

Gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and landscapes. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower makes a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Plus, there are returning "Dark Matter" that appears as the medium for Cosmic Clones and is seen as a portal through which Airships emerge from. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only 3 file slots to choose, unlike the 6 files in the preceding game.

Videos and images have shown Mario sliding down a ramp, swimming underwater, picking up and utilizing a drill, hitting switches that freeze or solidify water, hitting switches that briefly decelerate time and discolor the screen, and rolling a giant snowball. In some Purple Coin stages, Mario appears alongside many Cosmic Clones. In the Cloudy Court Galaxy, some planets appear the form of percussion instruments.

One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. If Mario were to discover a Yoshi egg, he would merely crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Berry or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, or a Bulb Yoshi that lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.

Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), a galaxy that is reminiscent to Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the checkpoint flag from New Super Mario Bros. Wii, and a remix of the main theme and slide theme from Super Mario 64. Red and blue platforms from Super Mario Sunshine will also be available, though they change sides when Mario spins in mid-air.

It is noteworthy to mention that Super Mario Galaxy 2 does not feature a hub, like the original's Comet Observatory, for traveling between different galaxies, making it the first 3D Mario game to do so. Instead, Mario will travel through the universe on a planet shaped like his head, Starship Mario. Like a hub area, however, Starship Mario can still be explored, much like the Comet Observatory, although it seems to be somewhat smaller. It has also been noted that the game have 242 Power Stars to collect, 120 Power Stars, 120 Green Stars and the final 2 stars in Grandmaster Galaxy.

Multiplayer from the original Super Mario Galaxy reappears, but instead of being another star cursor, the second player is a Co-Star Luma. The second player in Super Mario Galaxy 2 can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now it can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.

Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. The player may request to the Tip Network, which it is a short demonstration of Mario taking some actions to progress on certain level. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity, the Cosmic Spirit will ask to Mario if he needs some help. Activating this mode, Mario will pass automatically the level to find the Star. The player may stop this mode by pressing the D-pad, though once chosen this mode, the player will finish a level by getting a bronze Star instead of one gold.

In addition to that, unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level.

Enemies

New Enemies

Returning Enemies

Items

Galaxies

Galaxies can be accessed with Starship Mario.

World 1
World 2
World 3
World 4
World 5
World 6
World S

Bosses

Twenty bosses appear in the game. Some of them are fought more than once. The numbers below include Prankster Comet encounters.

  1. Gobblegut x2
  2. Megahammer x2
  3. Peewee Piranha x2
  4. Rollodillo x1
  5. Digga-Leg x2
  6. Bugaboom x1
  7. Sorbetti x1
  8. Giga Lakitu x1
  9. Whomp King x1
  10. Giant Bowser x3
  11. Glamdozer x1
  12. Squizzard x2
  13. Prince Pikante x1
  14. Bowser Jr.'s Boomsday Machine x2
  15. Fire Gobblegut x1
  16. Dino Piranha x2
  17. King Kaliente x2
  18. Major Burrows x2
  19. Bouldergeist x2
  20. Fiery Dino Piranha x2

Development

The game was revealed in 2009's Electronic Entertainment Expo along with New Super Mario Bros. Wii. Although the game was worked very well along development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009. Template:Fact

According to Shigeru Miyamoto, 90% of the features in this game are new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted that "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."[1]

In an interview, Miyamoto stated that he would like to go with as little story as possible for Super Mario Galaxy 2.[2]

Reception

Super Mario Galaxy 2 has received extremely positive reviews. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gametrailes has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave four and half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.

Glitches

Main article: Super Mario Galaxy 2/Glitches

Beta Elements

Main article: Super Mario Galaxy 2/Beta_elements

Images

Template:Morepic

References to Other Games

References

External Links


Template:Mariogames