Pulse Beam

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Revision as of 11:13, February 28, 2019 by LinkTheLefty (talk | contribs) (Let's get some actual other languages in there first since this looks -really- awkward by itself; the reference can be removed if it turns out to be the Japanese name.)
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Pulse Beams[1], also known as Cap Beamers[2] are objects that appear in Super Mario Odyssey. They act similarly to Ring Burners and Ring Beamers in that they will shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with Cappy or enemies, such as Bullet Bills, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some blocks in Mario's path, but will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.

References

  1. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: Prima Collector's Edition Guide, page 25.
  2. ^ Super Mario Odyssey internal filename (CapBeamer)