Super Mario Galaxy 2
Super Mario Galaxy 2 is the sequel to Super Mario Galaxy for Wii. It is the fourth game in the 3-D series. It was released in 2010 on May 23 in North America, May 27 in Japan and in Europe on June 11, and was released in Australia on July 1. The sequel uses many elements from its predecessor, such as the adventure in the outer space, Launch Stars, the Bee Mushroom and the elements of gravity, but also including new elements such as Yoshi, new power-ups and the use of a guide within the game for beginner players. All releases of the game except for the American version include a beginner's DVD. For North America, help for beginners is found on the official website, as well, in the Nintendo Channel.
Story
Every one hundred years, shining stardust falls on Mushroom Kingdom. On this particular day, stardust falls on Mushroom Kingdom. Residents of Mushroom Kingdom come out and enjoy the stardust being thrown everywhere.
Princess Peach invites Mario to share some cake while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost Baby Luma. The Luma seems to like Mario, and jumps into his hat. At Toad Town, Mario discovers a large, planet-sized Bowser attacking the castle. Bowser explains that he used the power of the Power Stars to become giant, and kidnaps Peach and takes her away. He kidnaps Peach in hoping for her to witness his creation of his new universe and have some cake from Peach.
Mario heads to the castle where he finds two Lumas. After seeing Baby Luma, they offer to aid Mario in his search for Power Stars. One of the Lumas turns itself into a Launch Star which sends Mario to Sky Station Galaxy. After getting one Power Star, Mario flies to Starship Mario, where he meets Lubba and the other characters.
In his adventure, Mario must collect as many Power Stars as he can, so Starship Mario can proceed through 6 worlds.
After going through several galaxies, and fighting off new enemies and old (such as Whomp King and Bugaboom, fighting Bowser twice and eventually blowing up Bowser Jr.'s machine to send him flying into space) Mario fights Bowser for the third time in his gigantic fortress. After Mario defeats him, he falls into a void below. Just when Mario is about to get the last Grand Star, Bowser returns and eats it, then they fly through a vortex in which Mario must pound meteors toward Bowser as he tries to attack him. Mario defeats him and rescues Princess Peach and the final Grand Star.
After defeating Bowser for the final time, Mario gets the final Grand Star, along with Princess Peach. Upon returning to Starship Mario, a blue comet appears, and transforms, revealing the Comet Observatory. Rosalina then appears, happy to see that the Luma was safe. It's also revealed that Lubba and Rosalina have met each other before.
When the Baby Luma heads back to his home, he takes Mario's hat as a souvenir, which did make Mario feel shocked. Afterward, Rosalina and the Baby Luma return to the Comet Observatory, and the ship flies off.
With the Comet Observatory gone, Lubba mentions to Mario and Peach that it's time for them to return to their own home. The credits begin to roll after this. During the credits, Bowser will appear tiny near Peach's Castle. After this, World S will be revealed.
If the player collects the first 120 stars, an extra scene is shown, revealing Rosalina and her Lumas. She plans on telling the Lumas a story about the Green Stars. And with that, a new feature is unlocked, in which the next time the player plays, all the galaxies will be visited by green Prankster Comets. From there, the player must hunt down all the Green Stars. Additionally, players can now have Rosalina as their file icon.
If the player successfully finds all the green stars (adding up to 240 stars), the Grandmaster Galaxy will be opened. Additionally, if the player gets that galaxy's Comet Medal, and gives Banktoad 9999 Star Bits, a Prankster Comet will appear at the Grandmaster Galaxy.
If the player succeeds with that very last star, Rosalina will congratulate him/her, and will appear back at the Starship Mario. The player will also receive a message that will appear on the Wii Message Board.
On a side note, when the game is 100% complete, the save file will display a counter, representing how many times the player lost a life (just like in the predecessor). Template:Endspoiler
Characters
Gameplay Elements
Gameplay is similar to Super Mario Galaxy, with a focus on platforming based on and around 3-D planets of varying sizes and landscapes. Power-ups, such as the Bee Mushroom, Boo Mushroom, Spring Mushroom, and Fire Flower make a return, along with new ones such as the Rock Mushroom and the Cloud Flower, as well as various enemies and Airships. Launch Stars reappear for interplanetary navigation, along with a Luma and Mario's spin action. Plus, there are returning "Dark Matter" that appears as the medium for Cosmic Clones and is seen as a portal through which Airships emerge from. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features. The game has only 3 file slots to choose, unlike the 6 files in the preceding game.
Videos and images have shown Mario sliding down a ramp, swimming underwater, picking up and utilizing a drill, hitting switches that freeze or solidify water, hitting switches that briefly decelerate time and discolor the screen, and rolling a giant snowball. In some Purple Coin stages, Mario appears alongside many Cosmic Clones. In the Cloudy Court Galaxy, some planets appear the form of percussion instruments.
One of the more notable additions in Super Mario Galaxy 2 is the inclusion of Yoshi. If Mario were to discover a Yoshi egg, he would merely crack it to release and use Yoshi. Yoshi will change colors when eating either a Dash Pepper, Blimp Berry or Bulb Berry; a Dash Yoshi darts at rapid speeds, a Blimp Yoshi inflates and floats upwards, or a Bulb Yoshi that lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers.
Elements from older games are also included in the new game. These elements include a remix of Super Mario Bros.'s overworld theme (which is originally heard in Toy Time Galaxy from the predecessor, Super Mario Galaxy), a galaxy that is reminiscent to Giant Land from Super Mario Bros. 3, a remix of the second overworld theme from Super Mario World, the checkpoint flag from New Super Mario Bros. Wii, and a remix of the main theme and slide theme from Super Mario 64. Red and blue platforms from Super Mario Sunshine will also be available, though they change sides when Mario spins in mid-air.
It is noteworthy to mention that Super Mario Galaxy 2 does not feature a hub, like the original's Comet Observatory, for traveling between different galaxies, making it the first 3D Mario game to do so. Instead, Mario will travel through the universe on a planet shaped like his head, Starship Mario. Like a hub area, however, Starship Mario can still be explored, much like the Comet Observatory, although it seems to be somewhat smaller. It has also been noted that the game have 242 Power Stars to collect, 120 Power Stars, 120 Green Stars and the final 2 stars in Grandmaster Galaxy.
Multiplayer from the original Super Mario Galaxy reappears, but instead of being another star cursor, the second player is a Co-Star Luma. The second player in Super Mario Galaxy 2 can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now it can pick up coins (including Purple Coins) and mushrooms, defeat enemies by spinning, stop the Star Ball (while player 1 is riding on it), activate checkpoints, and flip switches.
Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in New Super Mario Bros. Wii. The player may request to the Tip Network, which it is a short demonstration of Mario taking some actions to progress on certain level. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity, the Cosmic Spirit will ask to Mario if he needs some help. Activating this mode, Mario will pass automatically the level to find the Star. The player may stop this mode by pressing the D-pad, though once chosen this mode, the player will finish a level by getting a bronze Star instead of one gold.
In addition to that, unlike in Super Mario Galaxy, the player can now switch between playing as Mario or playing as Luigi in certain levels. If the player clears Bowser's Galaxy Generator, Luigi can be played as in any level.
Enemies
New Enemies
Returning Enemies
Items
Galaxies
Galaxies can be accessed with Starship Mario.
World 1: The Great Space Journey Begins
- Sky Station Galaxy
- Yoshi Star Galaxy
- Spin-Dig Galaxy
- Fluffy Bluff Galaxy
- Flip-Swap Galaxy
- Rightside Down Galaxy
- Bowser Jr.'s Fiery Flotilla
World 2: Shooting Through the Stars
- Puzzle Plank Galaxy
- Hightail Falls Galaxy
- Boulder Bowl Galaxy
- Cosmic Cove Galaxy
- Wild Glide Galaxy
- Honeybloom Galaxy
- Bowser's Lava Lair
World 3: The Far Reaches of the Universe
- Tall Trunk Galaxy
- Cloudy Court Galaxy
- Haunty Halls Galaxy
- Freezy Flake Galaxy
- Rolling Masterpiece Galaxy
- Beat Block Galaxy
- Bowser Jr.'s Fearsome Fleet
World 4: The Many Mysteries of the Cosmos
- Supermassive Galaxy
- Flipsville Galaxy
- Starshine Beach Galaxy
- Chompworks Galaxy
- Sweet Mystery Galaxy
- Honeyhop Galaxy
- Bowser's Gravity Gauntlet
World 5: Trial of the Galaxies
- Space Storm Galaxy
- Slipsand Galaxy
- Shiverburn Galaxy
- Boo Moon Galaxy
- Upside Dizzy Galaxy
- Fleet Glide Galaxy
- Bowser Jr.'s Boom Bunker
World 6: Bowser in Your Sights
- Melty Monster Galaxy
- Clockwork Ruins Galaxy
- Throwback Galaxy
- Battle Belt Galaxy
- Flash Black Galaxy
- Slimy Spring Galaxy
- Bowser's Galaxy Generator
World S: Here We Go!
- Mario Squared Galaxy
- Rolling Coaster Galaxy
- Twisty Trials Galaxy
- Stone Cyclone Galaxy
- Boss Blitz Galaxy
- Flip-Out Galaxy
- Grandmaster Galaxy
Bosses
Twenty bosses appear in the game. Some of them are fought more than once. The numbers below include Prankster Comet encounters.
- Peewee Piranha ×2
- Giga Lakitu ×1
- Digga-Leg ×2
- Gobblegut ×2
- Bugaboom ×1
- Rollodillo ×1
- Sorbetti ×1
- Megahammer ×2
- Glamdozer ×1
- Squizzard ×2
- Prince Pikante ×1
- Bowser Jr.'s Boomsday Machine ×2
- Whomp King ×1
- Fire Gobblegut ×1
- Giant Bowser ×3
- Dino Piranha ×4
- King Kaliente ×4
- Major Burrows ×3
- Bouldergeist ×2
- Fiery Dino Piranha ×2
Note: There is a Green Star on Major Burrows's arena and Bouldergeist's arena. During this dilemma, the player can choose to ignore the two bosses and go for the Green Star instead.
Development
The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which for example included moving or adding new stars in the levels. The project was early called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game overflowed with new elements and ideas, therefore the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment.[1] The development of the sequel then lasted two and half years.[2]
The game was revealed in 2009's Electronic Entertainment Expo along with New Super Mario Bros. Wii. Although the game was worked very well along development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009.Template:Fact According to Shigeru Miyamoto, 90% of the features in this game are new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, "Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages."[3] On the other hand, Miyamoto stated in an interview that he liked to go with as little story as possible for Super Mario Galaxy 2.[4]
CEO of Nintendo America Reggie Fils-Aime stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor. It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii which was eventually confirmed, though the tool worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game.
Reception
Super Mario Galaxy 2 has received extremely positive reviews. EDGE magazine has given the game a perfect score of 10 out of 10, being the third Mario game so far to receive such rating (the others were Super Mario 64 and Super Mario Galaxy). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gametrailes has given a 9.7 from 10, while Famitsu a 37 out of 40. GamePro gave four and half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an "A" rating.
Quotes
- Main articles: List of Quotes in Super Mario Galaxy 2, Super Mario Galaxy 2/Quotes
Glitches
- Main article: Super Mario Galaxy 2/Glitches
Beta Elements
- Main article: Super Mario Galaxy 2/Beta elements
Images
- Galaxy2 5thlogo.jpg
References to Other Games
- Super Mario Bros.: Supermassive Galaxy's music, which is itself a remix of Toy Time Galaxy's music from the first game, originated from this game's overworld music. Other music from this game returned from Super Mario Galaxy as well.
- Super Mario Bros. 3: Supermassive Galaxy is similar to Giant Land from this game, as the two are of massive size and feature giant versions of common items and enemies.
- Super Mario World: Yoshi, who first appeared in this game, is playable in Super Mario Galaxy 2, and the percussion sounds when riding on Yoshi is re-used again. Additionally, this game's athletic theme returns as Hightail Falls Galaxy's music and the Ghost House theme returns as Haunty Halls Galaxy's music. Also, the sound effect that is heard when a P-Switch's effect is about to run out is used in the bonus areas of Super Mario Galaxy 2.
- Super Mario 64: The music from The Princess's Secret Slide from this game (and its remake) is used for Tall Trunk Galaxy and Rolling Coaster Galaxy. Also, Throwback Galaxy from Super Mario Galaxy 2 is a replica of Whomp's Fortress, and its boss, the Whomp King, is fought there. Both games start with Peach sending a letter to Mario involving cake.
- Super Mario Sunshine: Starshine Beach Galaxy is based on some elements from this game. Twisty Trials Galaxy is a replica of a level in Ricco Harbor. The red and blue flipping platforms return, although they work differently.
- Super Mario Galaxy: Many planets and bosses from this game return, and parts of Dino Piranha's egg are orbiting Peewee Piranha's planet. Most of this game's bosses are fought in Super Mario Galaxy 2, and many elements from this game return. Both games start with the Star Festival, and Super Mario Galaxy 2's introduction is a continuation of the Grand Finale Galaxy.
- New Super Mario Bros. Wii: The Midway Flag returns from this game, and the Cosmic Guide and Tip Network are based on the Super Guide and Hint Movies from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the later having a bigger Bowser. The model for the Koopalings' cake reappears in Super Mario Galaxy 2's credits. Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in Super Mario Galaxy 2, the audience claps just like how they did in this game.
References
- ^ "As soon as the project was over, we started making something that we might call version 1.5. We did things like moving or adding stars to levels that were already available... we realized that there were too many things to fit into a version 1.5. That made us realize we should start from scratch and make Super Mario Galaxy 2." - Miyamoto during Iwata Asks: Super Mario Galaxy 2 interview
- ^ Iwata Asks: Super Mario Galaxy 2 details
- ^ E3: Miyamoto: Galaxy 2 Is As Big As The Original
- ^ Shigeru Miyamoto Interview at Wired.com
External Links
- Official American Website
- Official Japanese Website
- Official Australian Website
- Official European Website
- E3 2009 Trailer
- 2010 Media Summit Trailer 1
- 2010 Media Summit Trailer 2
- March 31 Trailer
- Luigi Trailer
- Wii's channel on Youtube - Super Mario Galaxy 2