Super Smash Bros. Ultimate

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It has been requested that this article be rewritten and expanded to include more information. Reason: have a more detailed introduction, as well as character descriptions

"SSBU" redirects here. For this game's Wii U predecessor, see Super Smash Bros. for Wii U.

Template:Infobox Super Smash Bros. Ultimate[1] is a game in the Super Smash Bros. series for the Nintendo Switch. The game was announced through a teaser trailer in the March 2018 Nintendo Direct[2], and was released on December 7, 2018. The game features 103 base stages and 74 base playable characters (with six more characters and five more stages as downloadable content), making it the largest Super Smash Bros. game in terms of content in the series.

Super Smash Bros. Ultimate was made available for pre-order and pre-loading from the Nintendo eShop beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's memory.

Gameplay

Super Smash Bros. Ultimate retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."[1] Additionally, characters can use any ground attack out of a run (e.g. standard attacks, tilt attacks, smash attacks), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".

Three techniques are also introduced in Super Smash Bros. Ultimate: the Directional Air Dodge, Short-Hop Attack, and a new version of the Perfect Shield. The Directional Air Dodge, a technique carried over from Super Smash Bros. Melee, allows the player to dodge while moving at the direction they tilt leftstick, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's Floating Jump attacks and the Super Leaf item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.

During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters Sudden Death, unlike in previous games where Bob-ombs begin to drop after a period of time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.

As with Super Smash Bros. for Wii U, Super Smash Bros. Ultimate also supports Nintendo GameCube controllers.

Super Smash Bros. Ultimate is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games) or they were not intended to have official Chinese versions for the original games. [3] The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass Quest").

Smash

Template:Quote2 Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two, and no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.[4]

8-Player Smash also returns from Super Smash Bros. for Wii U, and can now be played on any stage from the start.

A new rule option added to Super Smash Bros. Ultimate is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to Little Mac's Power Meter. Once it is full, the player can then use a Final Smash. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from Smash Balls, and like them, only one can be used at a time.

Squad Strike

Squad Strike mode in Super Smash Bros. Ultimate
Squad Strike

Squad Strike (Japanese: 団体戦 Dantaisen, Team Competition) is an elimination-style battle mode added to Super Smash Bros. Ultimate. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.

Tourney

Tourney returns from Super Smash Bros. Brawl, allowing up to 32 participants to compete. After selecting the number of total participants, number of CPU players and tourney type, the game automatically generates a tournament bracket. This mode is also compatible with amiibo fighters.

Special Smash

In a new Special Smash mode, Smashdown (Japanese: 全員バトル Zen'in Batoru, All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode which supports 8-Player Smash.

Classic

Classic mode returns from previous installments, returning to its original format last seen in Super Smash Bros. Brawl, in which the player fights multiple opponents in a linear series of matches to reach the end. This time, each fighter has a set series of opponents to face. Unlike Classic Mode's previous incarnations, the player is always given one stock, never being able to adjust the stock number before initiating the mode. When the player is KO'd, using a continue no longer causes the current match they are in to restart; instead, the match begins right where it left off, but the player starts with 0%. At the end of each path, the fighter has a specific boss they are required to fight.

Adventure

Title card for the World of Light mode for Super Smash Bros. Ultimate; Galeem is visible to the right.
Title card for World of Light

The Adventure mode in this game is called World of Light.[3] It has a board game-like map, and elements and maps based off of various games have been shown; Warp Pipes and ! Switches are noticeable. Unlike the Subspace Emissary, which is very plot-heavy, World of Light is used to demostrate the functionalities of spirits and spirit battles, and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than the Subspace Emissary, though most of them are silent, akin to Subspace Emissary's cutscenes; the lone exception being the introductory scene.

During the events of the Adventure mode, a monster called Galeem defeats all of the fighters except Kirby, imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by spirits, which are the other victims of Galeem's attack. Once Kirby has freed the fighters and spirits in the Light Realm and defeated Galeem, a new monster named Dharkon appears, opening a path to the Dark Realm, forcing Galeem to retreat. When Kirby frees the remaining fighters and spirits in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.

Three endings exist in the Adventure Mode: two bad endings with Galeem or Dharkon respectively, and a true ending with both bosses. The first ending is achieved by defeating too many dark puppet fighters, thus forcing the player to fight Galeem; when Galeem is defeated, Dharkon destroys Galeem and his army, encroaching the universe in darkness. The second ending is achieved by defeating too many light puppet fighters, thus forcing the player to fight Dharkon; when Dharkon is defeated, Galeem unleashes another wave of light, essentially engulfing the universe in light again. The third ending is achieved by defeating an equal number of light and dark puppet fighters, making the player fight both Galeem and Dharkon simultaneously; when the player wins, the universe is restored to its original state, while all spirits fly back to their original worlds.

Training

Training mode lets players practice and experiment with characters' moves, items and the CPU as well as manipulate gameplay elements (such as game speed and damage), also returning from previous installments. The mode now features an exclusive numbered, grid-like stage, which allows the player to measure distances such as jump height and projectile range. In addition, it is now possible to toggle whether or not to show the trajectory at which the CPU would be launched from an attack at 50% damage in the form of a green curve, alongside the trajectory if they would be launched at 0% damage (a red curve) and 100% damage (a blue curve).[4] Unlike Super Smash Bros. for Nintendo 3DS / Wii U, this mode is also compatible with amiibo fighters.

Playable characters

Template:Quote2 In addition to introducing new characters, Super Smash Bros. Ultimate features every previously playable character in the series. Counting Pokémon Trainer and his/her Pokémon as a single fighter and the three Mii Fighter types separately, a total of 74 fighters, including 7 Echo Fighters (certain characters, mainly newcomers, whose movesets are heavily derived from those of other characters, and are represented by an epsilon symbol "ε"), are playable in the Super Smash Bros. Ultimate base game.[3] It has also been confirmed that 6 fighters will be released after launch as DLC.[3] The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the Super Smash Bros. series; in the case of the unlockable characters from Super Smash Bros. Melee, their order is based on the number of Vs. matches required to unlock them in that game. The starting roster consists of the eight starting fighters from the original Super Smash Bros., as well as the ability to create a Mii to include them as starter characters; the rest of the roster needs to be unlocked.[3]

Veterans

Newcomers

Super Smash Bros. Ultimate features eleven base newcomers (five being Echo Fighters) and six downloadable characters.[1][4] Five out of the six DLC characters can be purchased via the Fighters Pass or individually upon release. Piranha Plant, who was made available for free to players who redeemed Gold Points from the game and was made available for purchase on a later date, is not included in the Fighters Pass. Characters marked with an asterisk (*) are downloadable content.

Bosses

Stages

Unlike in previous installments, stages are selected before characters in Super Smash Bros. Ultimate. All stages can not only be played in their Final Destination form (known as Omega (Ω) form) as in Super Smash Bros. for Nintendo 3DS / Wii U, but also in a new Battlefield form, which adds three floating, pass-through platforms.[1] Like the original Final Destination and Battlefield, in both forms for all stages, the stage is set on a large platform floating over an abyss, as opposed to a large pillar with walls leading down to the bottom as is the case with several Omega stages in the previous installments. The player is also given the option to turn off stage hazards.

A new feature added to Super Smash Bros. Ultimate is Stage Morph, which causes the stage on which players are currently fighting to transform into another stage in the middle of the match. The player can choose two stages for this function, and can also set the frequency at which they transform between each other.[4]

There are 103 stages in the base game, all of which are available from the start.[4] There are also five additional stages planned to be released as DLC.[3] The following list is sorted by the original Super Smash Bros. games in which they first appear. Stages marked with an asterisk (*) are downloadable content.

New

Super Smash Bros.

Super Smash Bros. Melee

Super Smash Bros. Brawl

Super Smash Bros. for Nintendo 3DS / Wii U

Nintendo 3DS version

Wii U version

Items

New

Returning

Assist Trophies

New

Returning

Poké Ball Pokémon

New

Returning

Update history

Note that the most recently released software update must be downloaded in order to access Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage. Release dates are in Pacific Standard Time.

1.1.0

Release date: December 7, 2018

  • Offline Gameplay
    • Added a Hard difficulty to Adventure mode.
    • Incorporated team colors when fighting false characters in the final battle.
  • Online Gameplay
    • Online now includes Quickplay, Battle Arenas, Spectate, and Background Matchmaking.
    • Global Smash Power will now be displayed.
    • Note that the above requires a Nintendo Switch Online membership.
  • Game Data Adjustments
    • The ability to receive spirit event data has been added.
    • The ability to receive presents has been added.
  • DLC
    • The Fighters Pass special bonuses, based on the character Rex from Xenoblade Chronicles 2, have been added. Said bonus items are listed below:
      • Rex Wig (Mii Fighter headgear, usable by all Mii Fighter types)
      • Rex Outfit (Mii Swordfighter outfit)
  • Miscellaneous
    • Game balance adjustments
    • Various gameplay fixes

1.2.0

Release date: December 13, 2018

  • Offline Gameplay
    • Adjusted difficulty of approaching challengers.
  • Online Gameplay
    • When matchmaking in Quickplay, the Format setting of one's Preferred Rules will be more highly prioritized. This may cause matchmaking to take more time, and there's still no guarantee that players find a match that has their exact Preferred Rules.
    • Increased the stability of the synchronous connection within Battle Arenas.

NOTE: Online features require a Nintendo Switch Online membership.

  • Misc.
    • Game balance adjustments.
    • The fighters that had specific adjustments are listed below.
        • Donkey Kong, Link, Kirby, Luigi, Ice Climbers, Young Link, Olimar, Toon Link, Villager, Greninja, Pac-Man, Duck Hunt, and Isabelle
    • Bug fixes
      • The player can no longer Z-drop items out of hitstun, weakening characters who were previously able to escape true combos by dropping their items.
      • Fixed a glitch causing the 0.85× damage multiplier for short hopped aerial attacks to still be active during a full hop if the player performed a short hop and landed without attacking out of it.

1.2.1

Release date: December 21, 2018

  • Misc.
    • Game balance adjustments.
    • Various gameplay fixes.

2.0.0

Release date: January 30, 2019

  • Offline Gameplay
    • Spirit Board can now be played with up to four players offline
    • The following spirits can now appear in the shop:
      • Partner Pikachu
      • Partner Eevee
      • Dice Block
      • River Survival
      • Golden Dash Mushroom
  • Online Mode
    • GSP calculation method has been adjusted
  • General
    • Piranha Plant added as a playable fighter, a fighter spirit, and two smash tags. This content is DLC.
    • Pressing both jump buttons now inputs a short hop.
    • Fixed an issue where the KO score included one's teammate KO when Team Attack is on.
    • Characters now respawn in the center of omega-form stages instead of to the left.
    • Bug fixes
      • Patched out the infinite Assist Trophy glitch.
      • Fixed a glitch where if Olimar had any Attack-increasing Spirits equipped, the Attack multiplier would be applied twice for any of his attacks. involving Pikmin, causing extremely large damage outputs.
      • The song "Bein' Friend" was renamed to "Bein' Friends".
    • Game-balance adjustments.
  • Misc.
    • The fighters that had specific adjustments are listed below:
      • Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi, Kirby, Pikachu, Luigi, Ness, Jigglypuff, Peach, Daisy, Bowser, Ice Climbers, Sheik, Pichu, Ganondorf, Mewtwo, Roy, Chrom, Mr. Game & Watch, Pit, Zero Suit Samus, Wario, Snake, Ike, Pokémon Trainer (Charizard), Diddy Kong, Lucas, Sonic, King Dedede, Lucario, R.O.B., Toon Link, Mega Man, Rosalina & Luma, Little Mac, Greninja, Palutena, Pac-Man, Robin, Shulk, Duck Hunt, Ryu, Ken, Cloud, Corrin, Bayonetta, Inkling, Ridley, King K. Rool, Isabelle, Incineroar, Mii Brawler, and Mii Gunner[46]
    • Reversed the function of hide models when the camera get too close to the fighters in camera mode.
    • Various gameplay fixes.

2.0.1

Release date: February 22, 2019

  • General
    • Bug fixes
      • A bug where the King K. Rool Adventure Challenge would not be noted as "completed", even if the player has completed said challenge, has been fixed.
  • Misc.
    • Various gameplay fixes.

2.0.2

Release date: April 2, 2019

  • Offline Gameplay
    • Added compatibility with the Young Link, Daisy, and Ken amiibo from the Super Smash Bros. line.

3.0.0

Release date: April 17, 2019

  • Offline Gameplay
    • Stage Builder added.
    • DLC Spirit Board added. The spirits on this spirit board are only available to those who have downloaded applicable DLC, and these spirits never leave the board. The following spirits, based on characters from Persona 5, are available on the DLC Spirit Board for those who have downloaded Challenger Pack 1:
      • Phantom Thieves of Hearts
      • Igor
      • Caroline & Justine
      • Morgana
      • Ryuji Sakamoto
      • Ann Takamaki
      • Yusuke Kitagawa
      • Makoto Niijima
      • Futaba Sakura
      • Haru Okumura
      • Goro Akechi
    • If Challenger Pack 1 has been downloaded, the Joker (Student) Fighter Spirit can appear in the Vault Shop.
    • Replays that have been converted into videos can now be edited.
  • Online Gameplay
    • Stages, Mii Fighters, replays, and videos can now be uploaded online and downloaded.
    • Synchronization with Smash World (a service available through the Nintendo Switch Online mobile app) is now possible.
    • Players with similar Global Smash Power are matched more often in Quickplay.
  • General
    • Joker added as a playable fighter, two fighter spirits (Joker (Phantom Thief) and Joker (Student)), and two smash tags. Challenger Pack 1 is required to access this content.
    • Mementos added as a stage, with music from the Persona series (Challenger Pack 1 required).
    • Chrom's victory theme changed to a partial remix of the Fire Emblem: Awakening music "Id (Purpose)", which also serves as the victory theme for Lucina and Robin.
    • DLC items for Mii Fighters are available:
      • Persona 3 Protagonist Wig
      • Persona 3 Protagonist Outfit (exclusive to Swordfighters)
      • Persona 4 Protagonist Wig
      • Persona 4 Protagonist Outfit (exclusive to Swordfighters)
      • Teddie Hat
      • Morgana Hat
      • Tails Hat
      • Tails Outfit (exclusive to Gunners)
      • Knuckles Hat
      • Knuckles Outfit (exclusive to Brawlers)
  • Miscellaneous
    • Game balance adjustments.

3.0.1

Release date: April 25, 2019

  • General
    • Bug fixes
      • Fixed a bug that caused the game to freeze when Joker's Final Smash is used in Classic Mode.

amiibo

Template:Quote2 All previously released amiibo that relate to the playable characters are usable in Super Smash Bros. Ultimate.[1] In addition to this, more amiibo of fighters in Super Smash Bros. Ultimate are set to be released in the Super Smash Bros. line. Like in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, amiibo can act as Figure Players (FP) in battle, and amiibo data from the aforementioned games can be transferred to Super Smash Bros. Ultimate.[1] Spirits can also be used on Figure Players.[3] The following fighters not playable in Super Smash Bros. for Nintendo 3DS / Wii U have Super Smash Bros. amiibo based on them released or set to be released:

Released

December 7, 2018

February 15, 2019

April 12, 2019

Upcoming

July 26, 2019

TBC 2019

TBC

In addition to the fighter amiibo, some other amiibo can summon spirits, such as the Tom Nook amiibo being able to summon a Tom Nook spirit.

Release

The Super Smash Bros. Ultimate variant of the Switch's Pro Controller.
The Super Smash Bros. Ultimate Pro Controller
The Super Smash Bros. Ultimate Nintendo Switch bundle
The North American packaging for the console bundle

A Super Smash Bros. Ultimate-themed Nintendo Switch Pro Controller will be available at launch, which can be purchased individually or as part of a bundle that also includes the game and a black steel case with the flaming Super Smash Bros. emblem seen in the game's March 2018 teaser.[54][55] A silver 1.5" coin will also be included in the bundle as a bonus item when purchased at Best Buy.[56]

A bundle containing a specially designed Nintendo Switch console and a download code for the game was released on November 2, 2018, though the download code couldn't be used until the game's release on December 7, 2018. The console features a design of the original eight Super Smash Bros. series characters on the front of the dock, as well as the Super Smash Bros. symbol printed across the Joy-Con. A Super Smash Bros. Ultimate-edition Nintendo GameCube Controller and the GameCube Controller Adapter previously released for Super Smash Bros. for Wii U also released on the same day.[5]

Reception

Critical

Super Smash Bros. Ultimate has received widespread critical acclaim.

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Alex Olney,
Nintendo Life
10/10 So how does it all stack up? Vocal concerns about past games have been actively addressed, every single fighter from the series is present (even Pichu), the customisability is overwhelmingly vast and it’s all topped off with super-solid single-player modes to boot. We’re not sure how you could make a more robust or pleasing Smash game. Super Smash Bros. Ultimate truly is the ultimate instalment in the series, and it makes you wonder where Sakurai can possibly take this franchise next.
Nintendo Switch Chris Carter,
Destructoid
9.5/10 For the first time in a long time, I'm overwhelmed. There's so much to do either by yourself or with a group, not accounting for the fact that I needed to bring every single character into the lab (training) and try out each stage, which I did for this review. I didn't even mention the music player (which kids in Japan will love) that pops 800 tracks off like a boom box. The score is its own achievement with famous collaborators in tow and beautiful remixes aplenty. I spent an hour making Mii fighters for chrissake. I've used phrases that evoke the monumental achievement that is Super Smash Bros. Ultimate a few times in this review and I can assure you it's not hyperbolic. Despite that a lot of the old content isn't as hard-hitting the second, third, fourth, or even fifth time around, the fact that it's all here, and in a manageable file size, is more than enough. After this (and Geno/Waluigi DLC) Sakurai can rest easy.
Nintendo Switch Tom Marks,
IGN
9.4/10 Super Smash Bros. Ultimate lives up to its name, offering the most comprehensive game in the series to date. It has an absurd amount to play, fight, and unlock – though that can be to its detriment at times. While the World of Light adventure mode isn’t reason alone to get Smash Bros., it’s still a consistently amusing and shockingly large campaign, and a worthy compliment to Ultimate’s incredible multiplayer core. The Smash Bros. series has always maintained a wonderful balance of chaotic beat-em-up fun and tense fighting game action, and Super Smash Bros. Ultimate refines and improves on both sides of itself without abandoning either one.
Nintendo Switch Edmond Tran,
GameSpot
9/10 An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.
Aggregators
Compiler Template:Nowrap
Metacritic 93
GameRankings 92.17%

Sales

As of January 31, 2019, Super Smash Bros. Ultimate has sold 12.08 million units worldwide, making it the third best-selling first-party game on the Nintendo Switch.[57]

Pre-release and unused content

Stages

Character select screen and alternate costumes

  • Ridley has two alternate costumes based off of Meta Ridley, but they were not present in the demo, instead featuring black and white recolored Ridleys as placeholders.
  • In the demo, Villager's seventh and eighth alternate palette swaps had light skin like in the previous game, while in the final game, they have dark skin. Similarly, the Pokémon Trainer's seventh palette swap had light skin, but was changed to dark skin in the final game.
  • In the E3 demo, Sonic's fourth alternate costume used a pale blue shade of fur rather than white fur like in the previous game. This has since been fixed.
  • In the E3 demo of the game, Mario, Pikachu, Villager, and Link's portraits used their in-game models as opposed to the renders made for them in the game. This has since been fixed.
    • However, Link's hat in the Tunic of the Wild costume was pointed toward the top right, while in his official render, it goes behind his head and is pointed to the left.
  • In the demo, the Ice Climbers on the character select screen always showed Popo in the front. The final game would show Nana in the front for the 5th-8th alternate costumes.
  • Wario's buttons on his overalls in the E3 video were gold, as opposed to their usual white. However, in his default overalls artwork, they are white.
  • A pre-release image of Luigi in his Waluigi inspired costume has the "L" colored green. In the final game, it is colored purple, just like in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

Victory themes

  • Mario's victory theme used the full theme as with the previous games in the demo. In the final game, it is slightly abridged in the end.
  • Fire Emblem victory themes used the same tempo as the previous games in the demo. In the final game, it is sped up.
  • The Legend of Zelda characters, Pokémon characters and the Ice Climbers used their respective victory theme originating from Super Smash Bros. Brawl. In the final game, they each receive new victory themes which are shorter versions of the originals (the Legend of Zelda characters' uses a new arrangement altogether).[58][59]
  • Ness used his standard victory theme from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, while in the final game, he and Lucas receive a new one based off of the final two of the Eight Melodies from EarthBound.[60]
  • In the demo, Corrin used the normal Fire Emblem victory theme with Marth and Ike, while in the final game, they have a unique victory theme, based off of "Lost in Thoughts All Alone" from Fire Emblem Fates.[61]
  • Ridley's victory theme sounds different in the demo compared to the final game.[62]

Gameplay

  • In Rosalina's character showcase video, her Final Smash Power Star took on the appearance of a Power Star just like in the previous game. However, in the actual game, the Final Smash now uses a Grand Star.[63]
  • In Pikachu's character showcase video, Mr. Game & Watch could be seen in normal form when using his forward smash based off of Fire Attack. In the final game, he takes on the appearance of the characters from Fire Attack just like many of his other moves.
    • This had the unintended side effect of attracting criticism for its portrayal of a Native American stereotype (itself sourced from the original version of Fire Attack). Nintendo of America responded to the criticism by removing the feather via an update patch, similar to a previous change in its re-release in Game & Watch Gallery 4.
  • During Olimar's character showcase video, his Final Smash End of Day did not show visible Bulborbs even though the chomping sound effects and visuals could be heard and seen. This was fixed in the final game.[64]
  • In the E3 demo, Ike did not speak during his victory poses.
  • In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his old dashing animation from the previous game.
  • During Luigi's character showcase trailer, Dr. Mario's Super Sheet uses Mario's Cape animation, rather than the new animation specific to Dr. Mario.
  • When King K. Rool used his Final Smash Blast-O-Matic in the early builds of the game, the target(s) would take damage before the laser actually hit Donkey Kong Island. This was later fixed.
  • King K. Rool's Super Smash Blog entry on the official website refers to his down special move as "Stomach Attack." This would be changed to Gut Check in the final game.
  • In the E3 trailer, King Dedede's eyes are wide open when he crouches. In the final game, they are partially closed.

Other

  • On the Super Smash Bros. Ultimate Direct on August 8, 2018, the description of the Smash mode was "Battle with up to 8 players in regular battle!" In the final version of the game, it instead says, "Battle up to eight fighters." The image for Smash mode was also different, with Mario, Link, Samus and Bowser. The final version has Kirby, Bowser, Mario and Pit.

Gallery

Quotes

Main article: List of Super Smash Bros. Ultimate quotes

Staff

Main article: List of Super Smash Bros. Ultimate staff

References to other games

Glitches

Main article: List of Super Smash Bros. Ultimate glitches

Gallery

For this subject's image gallery, see Gallery:Super Smash Bros. Ultimate.

Names in other languages

Language Name Meaning Notes
Japanese 大乱闘スマッシュブラザーズ Special[?]
Dairantō Sumasshu Burazāzu Supesharu
Great Melee Smash Brothers Special
Chinese 任天堂明星大亂鬥 特別版 (Traditional)
任天堂明星大乱斗 特别版 (Simplified)
[?]

Rèntiāntáng Míngxīng Dàluàndòu Tèbiébǎn
Nintendo Stars Great Melee: Special Edition
Korean 슈퍼 스매시브라더스 얼티밋[?]
Syupeo Seumaesi Beuradeoseu Eoltimit
Super Smash Brothers Ultimate

Trivia

Super Smash Bros. Ultimate German cover
The German game cover
  • On the German cover for the game, Yoshi was omitted from the boxart in order to fit the USK rating in the bottom left corner, while Pikachu, who was placed lower than Yoshi, was moved up due to its greater popularity.[92]
  • Super Smash Bros. Ultimate is the eighth Mario-related game to receive a PEGI 12+ rating in Europe, being preceded by the five prior Super Smash Bros. installments and the Virtual Console releases of Super Mario 64 DS and New Super Mario Bros.
  • Decimals have always been used for damage calculations since Super Smash Bros. Melee, but the damage percentages were always displayed as an integer on-screen. Super Smash Bros. Ultimate is the first time that decimal notations are shown in-game.
  • This game marks the 100th performance credit of Charles Martinet as the voice of Mario, a landmark for which he received a Guinness World Record for the most video game voice-over performances of a single character.
  • Luigi dies in Simon and Richter's announcement trailer after having his soul taken by Death. In response, BBC News made an article on Luigi's death.

References

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External links

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