Wind
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Wind appears in a few games as an obstacle. While wind cannot hurt the player, it can blow them into an enemy or into an abyss.
History
Super Mario series
Super Mario Bros.: The Lost Levels
In Super Mario Bros.: The Lost Levels, Wind[1] appears for the first time as one of the game's new special features. It is represented by floating leaves. While it is dangerous at times, it is needed to clear some gaps in some levels. Some gaps in the game are so big that crossing them requires the player to use a combination of trampolines, wind and bouncing off of one or more enemies. Wind is not present in the Super Mario Bros. Deluxe versions of the levels, requiring changes to some levels.
Super Mario 64/Super Mario 64 DS
In some ice levels of Super Mario 64 and its DS remake, like Cool, Cool Mountain, Snowman's Land, and Chief Chilly Challenge (DS-only), there are gusts of icy wind that can carry the player over a gap or push them off the edge. The wind also appears in Tiny-Huge Island, Rainbow Ride, and Tall, Tall Mountain. In addition, a cloud enemy called Fwoosh appears in Super Mario 64 DS and guards the entrance to the slide on Tall, Tall Mountain and blows wind to attempt to blow the player away. These gusts of wind as well as those of the Snowman's Land snowman can also blow the character's cap away. One wind gust in Chief Chilly Challenge, exclusive to the DS remake, is so strong that only Metal Wario can get past it.
Super Mario Galaxy
Wind[2] appears in Super Mario Galaxy in the Gusty Garden Galaxy. Here, the player must ride Floaty Fluffs to cross large, windy gaps.
New Super Mario Bros. Wii
Wind[3] reappears in New Super Mario Bros. Wii. Like in Super Mario Bros.: The Lost Levels, it is needed to reach certain parts of the level. It only appears in World 2-4 where it can blow coins around the level, and can be noticed through the sand that it carries along the way. Enemies in the level will turn against the wind when it comes, and don't move until it goes away. It can also push the player right, though Mario can crouch to stand still. Foos also blow wind, though it acts more like fog in that it obscures the player's view.
Super Mario Galaxy 2
In Super Mario Galaxy 2, wind is blown by windmills in Honeybloom Galaxy, Cloudy Court Galaxy and Grandmaster Galaxy. The clouds created by Cloud Mario can be carried by the gust, thus reaching far away locations.
Donkey Kong Country 2: Diddy's Kong Quest
In Donkey Kong Country 2: Diddy's Kong Quest, Wind[4] is the theme for two courses: Gusty Glade, where it is used to jump over long holes or hinder the player by blowing them into unwanted directions; and Windy Well, where the wind blows upward and lifts the Kongs to high platforms. In this game, the wind is represented by leaves, much like in The Lost Levels.
Super Smash Bros. series
Super Smash Bros.
In Super Smash Bros., wind appears on the Dream Land stage. Here, a tree named Whispy Woods blows wind at the player in an attempt to blow them off the stage.
Super Smash Bros. Melee
In Super Smash Bros. Melee, wind appears on the Green Greens stage. Here, Whispy Woods blows wind either left or right, attempting to blow the player of the stage, similar to how he did in Dream Land in Super Smash Bros.
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, wind appears on some levels in the Subspace Emissary, such as The Wilds, The Swamp, The Battleship Halberd Exterior and The Glacial Peak. It blows like normal wind to the side, but it also blows upward in the swamp. The stage Pokémon Stadium 2 will sometimes blow wind, causing it to take longer to get down. The PictoChat stage also features drawn wind. Since Green Greens returns from Super Smash Bros. Melee, so does the wind on the stage. The Borboras, enemies in the Subspace Emissary, also blow wind. The boss Ridley can produce wind during the boss fight.
Yoshi franchise
Yoshi Touch & Go
Wind reappears in the Nintendo DS game Yoshi Touch & Go, where it can blow by either blowing into the microphone, or randomly in some areas.
Yoshi's Island DS
In Yoshi's Island DS, Baby Peach can use her parasol to catch wind currents that allow her and Yoshi to reach higher platforms.
Paper Mario series
Super Paper Mario
Wind exists near the end of Chapter 3-3 of Super Paper Mario. The player can ride the red wind to the Warp Pipe at the end to finish the chapter.
Paper Mario: Color Splash
In Paper Mario: Color Splash, when Mario and Huey go to Mustard Café after saving the purple Big Paint Star, they are both blown into a giant hole that the Paint Star repainted by a gust of wind.
Mario Kart 7
Wind appears in Mario Kart 7 on several courses, such as Mario Circuit and Rock Rock Mountain. It is often blown out of pipes and can push the player around. It can also be used for the elevation of a glider. The Screaming Pillars in DK Jungle blow wind that pushes the player back.
References
- ^ Super Mario All-Stars Nintendo Player's Guide, page 48.
- ^ Black, Fletcher. Super Mario Galaxy PRIMA Offical Game Guide, page 166.
- ^ Bueno, Fernando. New Super Mario Bros. Wii PRIMA Offical Game Guide, page 46.
- ^ Shinoda, Paul, Kent Miller. Donkey Kong Country 2: Diddy's Kong Quest Nintendo Player's Guide, page 92.
- Traps and Obstacles
- Donkey Kong Country 2: Diddy's Kong Quest
- Mario & Luigi: Partners in Time
- Mario Kart 7
- New Super Mario Bros. Wii
- Paper Mario: Color Splash
- Super Mario 64
- Super Mario Bros. 3
- Super Mario Galaxy
- Super Mario Galaxy 2
- Super Paper Mario
- Super Smash Bros.
- Super Smash Bros. Melee
- Super Smash Bros. Brawl
- Yoshi Touch & Go
- Yoshi's Island DS