Adventure Mode: The Subspace Emissary

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"The Subspace Emissary" redirects here. For the titular character, see R.O.B.
World map of The Subspace Emissary in Super Smash Bros. Brawl
The map of the Subspace Emissary

The Subspace Emissary is the adventure mode campaign of Super Smash Bros. Brawl. Rather than being based around organized one-on-one or group fights, it usually functions as a beat 'em up-style game, with occasional more traditional Super Smash Bros. fights. Taking place in the World of Trophies, The Subspace Emissary has a full-length plot and several stages, being more advanced than its equivalent from Super Smash Bros. Melee. It has five difficulty settings: Easy, Medium, Hard, Very Hard, and Intense. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use stickers, each granting a certain effect such as resistance or an increases statistic. When the player loses every stock, they can be asked to continue, although any stickers and trophies of enemies collected are reduced in half. If the player quits, they receive a Game Over, resulting in the loss of half of their stickers, but not of the collected trophies. A method for unlocking each of the unlockable fighters is through The Subspace Emissary, but three of them can be unlocked only after completing the mode and defeating them in a battle.

The Subspace Emissary can be played in single-player or with two players. The camera always follows the first player, so if the other player goes offscreen, they warp to the first player automatically. Even if only the first player is defeated, this still takes them to the continue screen. The Start Button or Plus Button button can warp the second player to the first player, although this does not work during boss battles.

Plot[edit]

Super Smash Bros. Brawl
SmashWiki article: Plot summary of The Subspace Emissary

The story begins with the Subspace Army arriving on the Halberd and interrupting a fight between Mario and Kirby. The Ancient Minister deploys a Subspace Bomb controlled by two R.O.B.s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has both Peach and Zelda each trapped in a cage. Kirby does manage to defeat Petey Piranha, rescuing only one of the princesses, while Wario arrives to steal the other. The Subspace Bomb eventually detonates, consuming the arena into Subspace.

Zelda, Peach, Mario and Kirby standing in the Midair Stadium.
Mario, Kirby, Peach, and Zelda prepare to fight off the Subspace Army.
Peach turned into a trophy by Wario

Meanwhile, in the jungle, Diddy is separated from Donkey Kong by Bowser, though Diddy would soon team up with Fox, who had been struck down into the jungle with his Arwing. The characters are joined by Falco, as well as Captain Falcon and Olimar, all of whom manage to rescue Donkey Kong from the Subspace Army. Fox and Falco leave the group to continue battling the Halberd, now with assistance from the Great Fox.

Elsewhere, King Dedede turns Luigi into a trophy then uses him to distract Wario as King Dedede steals his cargo and its contained trophies. Lucas and the Pokémon Trainer later defeat Wario in retaliation for capturing Ness earlier. After the Pokémon Trainer catches Charizard, he and Lucas meet up with Marth, Meta Knight, and Ike. The fighters watch as the Halberd battles the Great Fox, prompting Meta Knight to scale the cliffs to try and reclaim the Halberd. On the way up, Meta Knight is joined by the Ice Climbers, then later Lucario after battling him on the summit. After the Ice Climbers fall as a result of the Halberd smashing the tethered Great Fox against the mountain, Meta Knight and Lucario take the opportunity to board the ship.

Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.

Mario is later revived by Pit, while Link and Yoshi team up in the forest. When Kirby leaves, Bowser makes an evil clone of the captured princess: If the clone is of Peach, it attacks and is defeated by Link, who is met with retaliation from Mario; if the clone is of Zelda, it is defeated by Mario, who is met with resistance from Link instead. Either way, the conflict between Mario and Link ends when King Dedede arrives with the other princess statue, and both Mario and Link team up against him. The characters follow King Dedede back to his castle, though they are not able to prevent Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes soon team up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike.

The Ancient Minister reflects on his actions.

Meanwhile, Zero Suit Samus infiltrates the Subspace Army's base on the Isle of the Ancients, rescues Pikachu, recovers her Power Suit, and battles Ridley. She and Pikachu head over to the Subspace Bomb depot. Diddy, Donkey Kong, Captain Falcon, and Olimar all arrive too, having ridden an enemy barge to the island. The Ancient Minister confronts the fighters at first, but loses morale after so many R.O.B.s had been sacrificed to detonate Subspace Bombs. The Ancient Minister's robes are burned away by the R.O.B.s, whom Ganondorf has taken control of, revealing the Ancient Minister to be the main R.O.B. As more Subspace Bombs are being activated, the protagonists leave on the Falcon Flyer, being unable to stop them.

Back on the Halberd, Meta Knight and Lucario team up with Snake, free the captured princesses and kick a crew of Mr. Game & Watch clones out of the cockpit. Peach and Sheik (Zelda's disguised form) make their way onto the deck as Fox and Falco attack in their Arwings. Snake, Lucario, and Falco defeat Duon, who had formed from the Mr. Game & Watch clones, freeing the real Mr. Game & Watch. Meta Knight takes the helm of the Halberd and flies it to shore right as the Falcon Flyer lands, uniting all three groups of fighters.

Bowser and Ganondorf attack the heroes before going into Subspace.

From the massive sphere of Subspace that had engulfed the Island of the Ancients, Bowser and Ganondorf emerge with the Subspace Gunship and use it to fire larger Subspace blasts. Though the Halberd is destroyed from the attack, this was a diversion allowing the fighters to enter Subspace using smaller aircraft. The gunship is destroyed when Kirby uses the Dragoon to drive into its cannon. During the two villains' retreat, Bowser is betrayed by Ganondorf, who transforms him into a trophy as he visits Master Hand before realizing Tabuu had been controlling Master Hand all along. Master Hand is defeated by Tabuu, who then transforms every protagonist into a trophy, Ganondorf included. The only exceptions are Ness, Luigi, and Kirby, since each of them had been revived by King Dedede's badges. Throughout Subspace, the three characters rescue every ally and former enemy alike. All of the fighters finally enter The Great Maze and defeat every boss and their shadowy counterparts. When the fighters make it over to Tabuu, Sonic arrives unexpectedly and destroys Tabuu's wings, saving the fighters from transforming back into trophies. The story concludes with the fighters defeating Tabuu and finally restoring the World of Trophies.

Major characters[edit]

Major characters
Character Series Role Level debut
Fighters: Heroes
Zelda and Peach in the Subspace Emissary.
Zelda and Peach
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda and Super Mario
Zelda and Peach are the two princesses who spectate the match between Mario and Kirby, they are later taken hostage by Petey Piranha. Kirby is only able to save one, and the other is trophified by Wario and taken away, later being taken by King Dedede and then Bowser. Kirby and the saved princess travel together, but the latter gets trophified by Bowser. Later, both are found together and restored by Snake. Peach later manages to befriend both Fox and Mr. Game & Watch. Midair Stadium
SubspaceIntro-Mario.png
Mario
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Mario is one of the main fighters in the mode, first appearing battling Kirby. After being launched away by Petey Piranha, he is joined by Pit and later joins up with Link and Yoshi on their mission to rescue the princesses, later joining up with the other fighters. Midair Stadium
SubspaceIntro-Kirby.png
Kirby
The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby
Kirby is the other of the main fighters in the mode, first appearing battling Mario. Later he saves one of the princesses from Petey Piranha and goes off to rescue the other with her. He ends separated from the first in the process, but joins up with Mario and Link's teams. He is one of the ones to be revived by King Dedede's badges due to inhaling one. Midair Stadium
SubspaceIntro-Pit.png
Pit
The Kid Icarus series emblem, from Super Smash Bros. Brawl.
Kid Icarus
Pit is a youthful angel who spectates Mario and Kirby's match from his home in Skyworld. Later, at the blessing of Palutena, he assists Mario in his quest to rescue the princesses and stays as his companion throughout the story. Midair Stadium (cutscene)
Skyworld (playable)
SubspaceIntro-DonkeyKong.png
Donkey Kong
The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong
Donkey Kong is a large gorilla who first appears when his banana hoard is stolen by Bowser's Minions. After getting them back, he is promptly trophified by Bowser. He is only rescued at the ancient ruins much later in the game. The Jungle
SubspaceIntro-DiddyKong.png
Diddy Kong
The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong
Diddy Kong is Donkey Kong's little buddy who helps him get his bananas back. After Donkey Kong is turned into a trophy, Diddy Kong seeks help from Fox and later Falco to save him. The Jungle
SubspaceIntro-Fox.png
Fox
The Star Fox series emblem, from Super Smash Bros. Brawl.
Star Fox
Fox is a vulpine starfighter who gets shot down by the Halberd, then is made to join Diddy Kong after saving him from Rayquaza. He later returns to fight the Halberd and gets into a duel with Sheik, only for the battle to be called off by Peach. The Lake
SubspaceIntro-Lucas.png
Lucas
The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
EarthBound
Lucas is a timid psychic boy who goes on a quest to rescue Ness from Wario, joining up with the Pokémon Trainer. The Ruined Zoo
SubspaceIntro-Ness.png
Ness
The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
EarthBound
Ness is a more seasoned psychic boy who saves Lucas from the Porky Statue, but then gets trophified by Wario and taken by King Dedede. He is revived by one of King Dedede's badges near the end of the game. The Ruined Zoo
SubspaceIntro-PKMNTrainer.png
Pokémon Trainer
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
The Pokémon Trainer is a collector of Pokémon who joins up with Lucas while on his own quest to catch more Pokémon. He starts out with Squirtle, then later obtains Ivysaur and Charizard. The Ruined Zoo (Pokémon Trainer and Squirtle)
Path to the Ruins (Ivysaur and Charizard (both cutscenes))
The Ruins (Ivysaur (playable))
The Ruined Hall (Charizard (playable))
SubspaceIntro-Marth.png
Marth
The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Fire Emblem
Marth is a swordsman who battles against the invading Subspace Army, joining up with Meta Knight and Ike. The Battlefield Fortress
SubspaceIntro-MetaKnight.png
Meta Knight
The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby
Meta Knight is a swordfighter of the same species as Kirby, he joins with Marth and Ike to take back his battleship, Halberd, which has been commandeered by the Subspace Army. The Battlefield Fortress
SubspaceIntro-Ike.png
Ike
The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Fire Emblem
Ike is another swordsman who joins Marth and Meta Knight to battle the Subspace Army. The Battlefield Fortress
Luigi in the Super Smash Bros. Brawl opening cutscene.
Luigi
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Luigi is Mario's more timid brother, first seen being frightened of King Dedede's Waddle Dee minions before King Dedede trophifies him. He is later revived by one of King Dedede's badges. The Battlefield Fortress (cutscene)
Subspace (Part 1) (playable)
SubspaceIntro-Dedede.png
King Dedede
The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby
King Dedede is Kirby's primary rival who appears to be a villain at first, taking the trophies of Luigi, Ness, and the princess Kirby did not save. However, near the end, it is revealed he has created badges that can undo the effects of trophification in order to prevent it from happening to everyone. The Battlefield Fortress (cutscene)
Subspace (Part 1) (playable)
SubspaceIntro-Link.png
Link
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda
Link is a swordsman who is joined by Yoshi before running afoul of the Subspace Army. Later he joins Mario and Pit on their journey to save the princesses. The Forest
Yoshi in the Subspace Emissary
Yoshi
The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Yoshi
Yoshi is a dinosaur who accompanies Link after meeting him in the forest. The Forest
Zero Suit Samus in the Subspace Emissary.
Zero Suit Samus
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Zero Suit Samus is a bounty hunter who is missing her usual armor. She infiltrates the Subspace Army's lab and joins up with Pikachu before she finds her Power Suit. After she does, this version remains selectable by choosing her and pressing the switch form button. The Research Facility (Part I)
SubspaceIntro-Pikachu.png
Pikachu
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
Pikachu is a mouse-like Pokémon with electrical abilities, it is saved by Samus from being used as a battery for the Subspace Army, and then joins her. The Research Facility (Part I)
SubspaceIntro-Falco.png
Falco
The Star Fox series emblem, from Super Smash Bros. Brawl.
Star Fox
Falco is a hotshot pheasant teammate of Fox. He destroys Bowser's Dark Cannon and helps defeat the giant evil Diddy Kong copy Bowser created with it. He then is made to join Diddy Kong in the same manner Fox was, later leaving to fight the Halberd with Fox. The Swamp
Samus in the Subspace Emissary.
Samus
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Samus after recovering her Power Suit from the Subspace Army. She battles her nemesis Ridley and infiltrates the Subspace Bomb factory. The Research Facility (Part II)
SubspaceIntro-Olimar.png
Olimar
The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Pikmin
Olimar is a space freighter and biologist who is accompanied by Pikmin, he attempts to take down the R.O.B.s at the ruins only to be interrupted and joined by Captain Falcon. Outside the Ancient Ruins
SubspaceIntro-CaptainFalcon.png
Captain Falcon
The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
F-Zero
Captain Falcon is a racing superhero who fights the Subspace Army, joining up with Olimar at the ancient ruins after accidentally killing a platoon of his Pikmin. Outside the Ancient Ruins
SubspaceIntro-IceClimbers.png
Ice Climbers
The Ice Climbers' emblem, from Super Smash Bros. Brawl.
Ice Climber
The Ice Climbers are twin mountaineers who take Meta Knight's swift ascent up the mountain to reach the Halberd as a challenge, then join with Marth on the ground. The Glacial Peak
SubspaceIntro-Lucario.png
Lucario
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
Lucario is a mysterious warrior Pokémon who challenges Meta Knight at the top of the mountain, then joins them in retaking the Halberd. The Glacial Peak
SubspaceIntro-SolidSnake.png
Snake
The Metal Gear series emblem, from Super Smash Bros. Brawl.
Metal Gear
Snake is a special forces agent who stowed away on the Halberd, eventually emerging to battle the Subspace Army. He saves the princesses and joins up with Meta Knight to retake the ship. The Forest (cutscene, in box)
Battleship Halberd Interior (playable)
SubspaceIntro-Sheik.png
Sheik
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda
Sheik is a ninja alter-ego of Zelda, she takes Peach to battle the Subspace Army on the Halberd after they are rescued by Snake, then ends up in a short fight with Fox. Midair Stadium (playable via transform ability)
Battleship Halberd Exterior (cutscene/playable via selection)
SubspaceIntro-Sonic.png
Sonic
The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Sonic the Hedgehog
Sonic is a speedy blue hedgehog who appears just in time for the final battle, crippling Tabuu's Off Waves attack to give the heroes a fighting chance. The Great Maze
Fighters: The Subspace Army
SubspaceIntro-Wario.png
Wario
The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Wario
Wario is a recurring antagonist throughout the game. With his Dark Cannon, he trophifies the princess Kirby fails to rescue as well as Ness. After his cargo is stolen by King Dedede, he is quickly defeated by Lucas, only reviving near the end of the game to join with the heroes in Subspace. Midair Stadium (cutscene)
The Great Maze (playable)
SubspaceIntro-Bowser.png
Bowser
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Bowser is a monstrous king who appears as a high-ranking member of the Subspace Army, commanding his own minions. He trophifies Donkey Kong and whichever princess Kirby previously rescued, as well as takes the non-rescued one's trophy from King Dedede after storming his fortress. He is later betrayed and trophified by Ganondorf, but restored with the others at the end. The Jungle (cutscene)
The Great Maze (playable)
SubspaceIntro-Ganondorf.png
Ganondorf
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda
Ganondorf is a treacherous king of evil who holds a high rank in the Subspace Army. He briefs Bowser and the Ancient Minister at different points in the game, later betraying both and seemingly planning on betraying Master Hand as well. However, he is defeated and trophified by Tabuu. He is revived by Link and Zelda. The Lake Shore (cutscene)
The Great Maze (playable)
SubspaceIntro-GameWatch.png
Mr. Game & Watch
The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Game & Watch
Mr. Game & Watch is a primitive being resembling an LCD graphic. He is used by the Subspace Army to produce Shadow Bugs to create their minions. However, he is not malevolent whatsoever. Battleship Halberd Bridge
SubspaceIntro-ROB.png
R.O.B.
The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Robotic Operating Buddy
This R.O.B. is the leader of the R.O.B. series who is forced to work for the Subspace Army as the Ancient Minister. When he finally refuses, Ganondorf takes control of them to make them turn on him. The Subspace Bomb Factory (Part II)
Miscellaneous: The Subspace Army
SubspaceIntro-AncientMinister.png
Ancient Minister
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
The Ancient Minister is a major antagonist throughout the game and the titular Subspace Emissary, responsible for the deployment of the various Subspace Bombs that consume the World of Trophies, as well as the R.O.B. series robots that activate them. It is eventually revealed that he is being forced to work for the Subspace Army against his will, and Ganondorf takes control of the R.O.B. units from him. After he is attacked, it is revealed he is the main R.O.B. himself. Midair Stadium (cutscene)
SubspaceIntro-MasterHand.png
Master Hand
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Master Hand is the seeming leader of the Subspace Army who briefs Ganondorf. He is actually under the control of Tabuu. The strings binding him are broken by the defeated Ganondorf crashing into him, but his own attempt at defeating Tabuu fails. The Cave (cutscene)
SubspaceIntro-Tabuu.png
Tabuu
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Tabuu is the true mastermind of the Subspace Army. Tabuu plans on making the entire world be consumed by the Subspace dimension. He uses his Off Waves attack to turn anyone who opposes him into a trophy instantly. Once he is defeated, all the Subspace that consumed the world collapses on itself, restoring the world to normal. Entrance to Subspace (cutscene)
Fighters: Post-game
SubspaceIntro-Jigglypuff.png
Jigglypuff
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
Jigglypuff is a playful balloon Pokémon who is found rolling around on Pokémon Stadium 2. The Swamp
SubspaceIntro-ToonLink.png
Toon Link
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda
Toon Link is a stylized, pint-sized version of Link who is found sailing on the Pirate Ship. The Forest
SubspaceIntro-Wolf.png
Wolf
The Star Fox series emblem, from Super Smash Bros. Brawl.
Star Fox
Wolf is the ruthless rival of Fox who is found piloting his Wolfen on the Lylat Cruise. The Ruins

Setting[edit]

Location Information
World map of The Subspace Emissary in Super Smash Bros. Brawl
World of Trophies
The World of Trophies (referred to as "This World" on the Smash Bros. DOJO!! website and in trophy descriptions) is the general setting of The Subspace Emissary. The characters that appear in the world are described as being fighters that do very little other than battle. After a fighter is defeated, they revert back to an inanimate trophy, though this can be undone if another fighter touches the trophy's base (or if the trophy has one of King Dedede's badges attached to it). The stages in the world consist of a large stadium, a forest, a large grassy land, a jungle, mountains, a large lake, a deserted zoo, a swamp, a desert (which also includes a large castle), a glacial mountain, some ruins, and a large floating island with a secret base.
Language Name Meaning Notes
Japanese フィギュアたちの世界せかい[?]
Figyua-tachi no Sekai
Figures' World
Isle of Ancients
Island of the Ancients
The Island of the Ancients,[1] also referred to as the Isle of Ancients and Isle of the Ancients,[2] is home to several R.O.B.s, led by a single R.O.B. known as the Master Robot.[2]

When Tabuu first found the Island of the Ancients, he decided to use the robots to help him make Subspace Bombs. Taking the island over, he uses their advanced technology to build weapons for the Subspace Army, such as the Subspace Bombs, the Dark Cannons, and the Subspace Gunship. The Master Robot, not wanting to lose so many R.O.B.s to Tabuu, agrees to join the Subspace Army and reluctantly begins production of the Subspace Bombs, becoming the Ancient Minister out of shame.[2]

After Ganondorf takes control of the robots on the island, he forces them to detonate several Subspace Bombs at once. He does this so as to transport a Subspace Gunship through to the World of Trophies. Later, after the defeat of Tabuu, a shining "X" appears in the sky where the Island of the Ancients was; it did not return to the world as a side effect of the detonation of the many Subspace Bombs at once.[2]

Subspace
Subspace
Subspace is a dark dimension that is highly important to the game's plot. In The Subspace Emissary, the Subspace Army uses Subspace Bombs to draw anyone and anywhere into Subspace. Each time a bomb detonates, a certain part of the World of Trophies is consumed and sucked into a place known as Subspace. The first area ever consumed was the Midair Stadium. Throughout the game, the Subspace Army kept consuming many other parts of the world. Subspace explosions do not kill characters sucked into it (unless they are at ground zero, as happens with the various R.O.B. units) and instead just warp them to a world of darkness.

All the characters in the game eventually enter Subspace, where they follow Bowser and Ganondorf after the destruction of the Subspace Gunship. However, once there, they are attacked and incapacitated by Tabuu. Luigi, King Dedede, and Ness (and later Kirby) are revived by badges created by Dedede and come to the rescue, journeying through Subspace and reviving all the trophies. When the heroes have regrouped, even recruiting the former villains into the team, Tabuu forces all the characters to go through The Great Maze, a fusion of the areas of the Smash Bros. world previously pulled into Subspace. After a long journey, the group reaches Tabuu's chamber. Sonic joins them in the fight. They then defeat Tabuu, causing the consumed locations to be restored to the world.

 

Stages[edit]

Stage Information
Mario fights the Subspace Army on the Midair Stadium in Super Smash Bros. Brawl
1: Midair Stadium
A giant floating arena where Mario and Kirby spar at the start of the game. The plot gets kicked off when the Subspace Army, led by the Ancient Minister and based from the Halberd, invades it. Mario is launched away by Petey Piranha, one of the princesses is turned into a trophy and kidnapped by Wario, and the entire stadium is engulfed by a Subspace Bomb.
Playable characters MarioKirbyZelda/SheikPeach
Characters who join KirbyZelda or Peach
Enemies PrimidBoom PrimidSpaakSword Primid
Bosses Kirby or MarioPetey Piranha
Music Menu (Super Smash Bros. Melee) • Menu 1 • Airship Theme (Super Mario Bros. 3)
Skyworld in the Subspace Emissary
2: Skyworld
The home of Pit, who descends through the clouds to assist Mario and pursue the Halberd. Along the way, the Subspace Army makes trouble for him. At the end of the stage, an Arwing chases the Halberd.
Playable characters MarioPit
Characters who join MarioPit
Enemies PrimidBoom PrimidSpaakCymulGreapGlunderJyk (electric) • Roturret
Music Underworld • Skyworld
Sea of Clouds.png
3: Sea of Clouds
A section of sky where Kirby and the rescued princess travel along the outside of the Halberd, which shoots down the Arwing. They then fall onto the clouds below.
Playable characters KirbyZelda/Sheik or Peach
Enemies PrimidBoom PrimidGlunderSpaakGreapPoppantFeyeshTowtowMite
Music Skyworld
JungleSSBB.png
4: The Jungle
A jungle resembling Kongo Jungle where Donkey Kong and Diddy Kong pursue Bowser's Minions, who have taken the banana hoard. After they get it back, Bowser appears and turns Donkey Kong into a trophy.
Playable characters Diddy KongDonkey Kong
Characters who join Diddy Kong
Enemies GoombaKoopa Troopa (green) • Koopa Paratroopa (red and green) • Hammer BroBullet BillJyk (watery) • Giant Goomba
Music Jungle Level • Airship Theme (Super Mario Bros. 3)
PlainsSSBB.png
5: The Plain
A relatively flat area where Mario and Pit pursue the Ancient Minister.
Playable characters MarioPit
Enemies PrimidBoom PrimidFeyeshSpaakGlunderPoppantBorborasTickenJyk (fiery) • Fire Primid
Music Step: The Plain • Battlefield
LakeSSBB.png
6: The Lake
A wetland where the Arwing crashes. Diddy Kong recruits Fox after being menaced by Rayquaza. They then pursue Bowser, only to be tricked into fighting a duplicate.
Playable characters Diddy KongFox
Characters who join Fox
Enemies GoombaKoopa Troopa (green) • Koopa Paratroopa (red and green) • Hammer BroBorborasGiant GoombaTowtowJyk (watery) • Bullet BillMiteAurorosBucculus
Bosses RayquazaFalse Bowser
Music Space Armada • Victory Road • Bramble Blast • Battle for Storm Hill • King K. Rool / Ship Deck 2 • Airship Theme (Super Mario Bros. 3)
A bird's eye view of The Ruined Zoo.
7: The Ruined Zoo
A former attraction resembling the Choucream Zoo where Lucas is attacked by Porky and saved by Ness. After Ness is turned into a trophy by Wario, Lucas teams up with the Pokémon Trainer.
Playable characters LucasNessPokémon Trainer (Squirtle)
Characters who join LucasPokémon Trainer (Squirtle)
Enemies PrimidBoom PrimidTowtow (harder difficulties) • AurorosGlunderJyk (watery) • TickenFire PrimidBorborasBuckotFloowBytan (small)
Bosses Porky StatuePorky
Music Mother 3 Love Theme • Porky's Theme • Wild Pokémon Battle! (Diamond/Pearl) • Team Galactic Battle!
Some enemies in The Battlefield Fortress stage of Subspace Emissary in Super Smash Bros. Brawl.
8: The Battlefield Fortress
A ruined stronghold near where two morose R.O.B.s activate another Subspace Bomb. Marth battles the invading Subspace Army, joining up with two other sword-wielders, Meta Knight and Ike, the former being the deposed owner of the Halberd. After it is completed, King Dedede turns Luigi into a trophy, then steals the two trophies Wario has obtained.
Playable characters MarthMeta KnightIke
Characters who join MarthMeta KnightIke
Enemies PrimidSword PrimidBorborasJyk (fiery) • SpaakBuckotGreapPoppantFeyeshFire PrimidTowtowArmightRoaderScope PrimidAutolanceNagagog
Music Fire Emblem Theme • Preparing to Advance • Meta Knight's Revenge • Attack • Crimean Army Sortie • Ike's Theme • Luigi's Mansion Theme • King Dedede's Theme
The Forest.PNG
9: The Forest
A woodland resembling the Lost Woods where Link draws the Master Sword and gets joined by Yoshi. Meanwhile, a mysterious box shuffles around in the Halberd's hold.
Playable characters LinkYoshi
Characters who join LinkYoshi
Postgame characters Toon Link
Enemies PrimidBoom PrimidSword PrimidBucculusJyk (fiery) • AurorosTickenFeyeshFire PrimidMitePuppitTrowlonShellpod
Music Title (The Legend of Zelda) • Hidden Mountain & Forest • The Great Sea • Dragon Roost Island
The Research Facility from Super Smash Bros. Brawl.
10: The Research Facility (Part I)
The Subspace Army's lab, Zero Suit Samus infiltrates it looking for her missing Power Suit, rescuing a tormented Pikachu from a generator in the process.
Playable characters Zero Suit SamusPikachu
Characters who join Zero Suit SamusPikachu
Enemies BuckotRoturretJyk (electric) • GlunderBytan (small and large) • R.O.B. SentryR.O.B. BlasterR.O.B. LauncherMetal Primid
Music Opening/Menu (Metroid Prime) • Multiplayer (Metroid Prime 2)
LakeShore.png
11: The Lake Shore
A wetland where the princess Kirby saved is trophified and cloned by the false Bowser. After the false princess is destroyed, a misunderstanding erupts between Mario and Link's groups, which is settled when King Dedede passes and is harassed by Kirby. The two groups and Kirby join up to track King Dedede down. At the end of the stage, Ganondorf, acting from a control room, instructs Bowser to go to Castle Dedede himself.
Playable characters MarioPitLinkYoshiKirby
Characters who leave Zelda/Sheik or Peach
Enemies MiteTickenGreapSpaakBullet BillBucculusJyk (watery) • FeyeshBombedShaydas
Bosses False Zelda or PeachMario and Pit or Link and Yoshi
Music Castle/Boss Fortress (Super Mario World/SMB 3) • Battlefield • Step: The Plain • Step: The Cave
Path2Ruins.PNG
12: The Path to the Ruins
A dilapidated ancient path where the Pokémon Trainer tries to track down Charizard, while Lucas finds Wario and settles his grudge before realizing Ness's trophy is nowhere in sight. Meanwhile, King Dedede puts badges of himself on the three trophies he has, only for his roof to be caved in by Bowser's Minions. Bowser sees the princess trophy under the rubble and takes it with him, with the badge falling off in the process.
Playable characters LucasPokémon Trainer (Squirtle)
Enemies ShellpodPrimidBoom PrimidJyk (electric) • PuppitBorborasFire PrimidArmightNagagogScope PrimidGamgyaGlire
Bosses Wario
Music Gritzy Desert • Underground Theme (Super Mario Land) • Airship Theme (Super Mario Bros. 3)
The Cave Brawl screenshot.png
13: The Cave
An underground tunnel where Mario and co. travel after finding Castle Dedede deserted save for the newly created entrance to the face in its wall. They find Bowser with the princess trophy, and he takes off in his Koopa Clown Car. Kirby investigates the badge that was dropped. A Subspace Bomb is deployed on the castle, pulling in the trophies of King Dedede and the other two. Meanwhile, Ganondorf receives an order from Master Hand, but gives a distrusting glare as he bows, signifying his own treachery.
Playable characters MarioPitLinkYoshiKirby
Enemies GoombaKoopa Troopa (green) • Koopa Paratroopa (red and green) • Hammer BroShellpodGlireBullet BillBucculusGiant Goomba
Music Step: The Cave
The Ruins
14: The Ruins
An ancient temple full of traps where the Pokémon Trainer catches Ivysaur and Charizard, only to reach a dead end deep within.
Playable characters LucasPokémon Trainer (Squirtle, Ivysaur)
Characters who join Pokémon Trainer (Ivysaur, Charizard)
Postgame characters Wolf
Enemies BorborasMiteJyk (fiery) • GlireFloowRoturretFire PrimidMetal PrimidBytan (small and large) • ArmightAutolanceShaydasTowtow
Bosses Charizard
Music Underground Theme (Super Mario Land) • Victory Road • Star Wolf
Wild1 SSBB.png
15: The Wilds (Part I)
A badland where Marth and co. chase the Ancient Minister and a massive tank that turns out to be a robot, Galleom. Galleom ends up falling into a pit when defeated.
Playable characters MarthMeta KnightIke
Enemies PrimidScope PrimidBuckotGamygaTrowlonBytan (small) • RoaderAurorosMiteTowtowBoom PrimidBombedJyk (electrical) • ArmankBig Primid
Bosses Galleom
Music With Mila's Divine Protection (Celica Map 1) • Boss Battle Song 1
RuinedHall.png
16: The Ruined Hall
A chamber where Lucas and Pokémon Trainer arrive before being accosted by the fallen Galleom. After it is defeated a second time, it reveals a Subspace Bomb within its head, which covers the ruins. The heroes all manage to escape, while Wario's trophy is pulled in.
Playable characters LucasPokémon Trainer (Squirtle, Ivysaur, Charizard)
Bosses Galleom
Music Boss Battle Song 1 • Menu 1
Wild2 SSBB.png
17: The Wilds (Part II)
Another section of the badland where Mario and co pursue the Ancient Minister, who has become sullen at the amount of R.O.B. units sacrificed by the Subspace Bomb deployment. At the end of the stage, yet another goes off.
Playable characters MarioPitLinkYoshiKirby
Enemies ShellpodFeyeshBucculusBorborasMiteArmightPuppitTickenPrimidNagagogTrowlonScope PrimidSword PrimidGreapSpaakBytan (small) • Roader
Music Step: The Plain
The Swamp.PNG
18: The Swamp
A wetland where Diddy Kong and Fox continue to pursue Bowser. Diddy Kong is turned into a trophy long enough for Bowser to create a massive evil copy of him, but Falco ends up coming to the rescue. At the end of the stage, they see Donkey Kong's trophy aboard the Smash Skiff heading towards the Island of the Ancients and the Great Fox preparing to battle the Halberd.
Playable characters Diddy KongFoxFalco
Characters who join Falco
Postgame characters Jigglypuff
Enemies GoombaKoopa Troopa (green) • Koopa Paratroopa (red and green) • Hammer BroPuppitBullet BillPoppantFloowJyk (watery) • BorborasFeyeshBoom PrimidGiant Goomba
Bosses False Giant Diddy Kong
Music Bramble Blast • Area 6 • Airship Theme (Super Mario Bros. 3) • Yoshi's Island • Pokémon Center
SSBB Ridley Battle.png
19: The Research Facility (Part II)
A deeper portion of the lab Samus is exploring. She eventually recovers her Power Suit, but is attacked by her old enemy Ridley. After he is defeated, they end up outside and see the entrance to the Subspace Bomb production facility.
Playable characters Zero Suit SamusSamusPikachu
Characters who join Samus
Enemies R.O.B. SentryR.O.B. BlasterPrimidBig PrimidSword PrimidRoaderBuckotR.O.B. LauncherCymulAutolanceRoturretScope PrimidGlice
Bosses Cloned Power SuitsRidley
Music Vs. Parasite Queen • Sector 1 • Theme of Samus Aran, Space Warrior • Main Theme (Metroid) • Vs. Ridley
Outside the Ancient Ruins.png
20: Outside the Ancient Ruins
An area on the Island of the Ancients where Olimar is joined by Captain Falcon. Then, Falco deposits Diddy Kong onto the Smash Skiff where he rescues Donkey Kong, being joined by Olimar and Captain Falcon. Meanwhile, Falco flies off with Fox to challenge the Halberd again.
Playable characters Donkey KongDiddy KongOlimarCaptain Falcon
Characters who join Donkey KongOlimarCaptain Falcon
Characters who leave FoxFalco
Enemies R.O.B. SentryR.O.B. LauncherShellpodR.O.B. BlasterRoaderGamygaAurorosPrimidScope PrimidSword PrimidTrowlonBombedShaydasSpaakMetal Primid
Music Main Theme (Pikmin) • Mute City • Fire Field
GlacialPeak.png
21: The Glacial Peak
An icy mountain where Meta Knight ascends to board and take back the Halberd, with the local Ice Climbers taking this as a race. At the top, he is challenged by Lucario. Afterward, the Great Fox is knocked into the mountainside, making the Ice Climbers fall back to the bottom (where Marth and co. are) while Meta Knight and Lucario board it to reach the Halberd.
Playable characters Meta KnightIce ClimbersLucario
Characters who join Ice ClimbersLucario
Enemies PrimidShellpodBoom PrimidBucculusPoppantTickenFloowSword PrimidMetal PrimidGliceJyk (watery) • ShaydasTowtowSpaak
Bosses Meta Knight or Lucario
Music Ice Climber • Frozen Hillside • Team Galactic Battle!
The Canyon
22: The Canyon
A ravine where Mario and co. face a huge gauntlet of enemies to assist Marth and co., who were being menaced by them.
Playable characters MarioPitLinkYoshiKirby
Enemies PrimidBoom PrimidArmightFeyeshBig PrimidFire PrimidPuppitGlireRoturret
Music Battlefield
BHI SSBB.png
23: Battleship Halberd Interior
Part of the Halberd, where Snake emerges from his box and joins up with Meta Knight and Lucario, and then together they save the princesses. Snake warns them they should remain safely hidden.
Playable characters SnakeMeta KnightLucario
Characters who join Snake
Enemies PrimidScope PrimidJyk (fiery) • Sword PrimidBytan (small) • ArmightMiteCymulFloowGlireFire PrimidShaydasAutolanceBuckotRoaderBombedNagagogMetal PrimidTowtow
Bosses False Zelda and Peach
Music Theme of Tara • Cavern • Encounter • Castle / Boss Fortress (Super Mario World / SMB 3)
BHE SSBB.png
24: Battleship Halberd Exterior
Another section of the Halberd, where Zelda and Peach (the former taking her Sheik guise) travel across, eventually ending up on the deck. Meanwhile, the Great Fox is fleeing from its damages, but Fox remains locked in combat with the Halberd. After he accidentally almost hurts Peach with explosions, Sheik gets into a fight with him on the deck, but Peach calls them off with an offer of tea.
Playable characters PeachSheik/Zelda
Characters who join PeachSheik/ZeldaFox
Enemies MitePrimidScope PrimidPoppantGreapPuppitFeyeshBuckotNagagog (encapsulated) • Roader (encapsulated) • Autolance (encapsulated) • Cymul (encapsulated) • Mizzo (encapsulated) • Fire Primid (encapsulated)
Music Meta Knight's Revenge • Space Battleground
BHB SSBB.png
25: Battleship Halberd Bridge
In the bridge of the Halberd, Meta Knight and co. discover a group of Mr. Game & Watches milling around. After throwing them out the window onto the deck, they merge into a monster called Duon, whom the princesses, Fox, and Meta Knight's partners battle. Upon being defeated, it reverts into a single Mr. Game & Watch, quickly befriending Peach with his innocent nature. Meta Knight, meanwhile, has successfully retaken his ship from the villains.
Playable characters FoxFalcoLucarioPeachSheik/ZeldaSnake
Characters who join FalcoMr. Game & Watch
Bosses Duon
Music Boss Battle Song 1
SubspaceBombFactory.png
26: The Subspace Bomb Factory (Part I)
The production plant for the Subspace Bombs. Samus and Pikachu fight through it, but when they reach the Ancient Minister's chamber, he acts sad and apologetic rather than aggressive.
Playable characters SamusPikachu
Enemies R.O.B. SentryR.O.B. BlasterGlunderShaydasJyk (electric) • R.O.B. LauncherSword PrimidBorborasRoturretBombedBig PrimidArmankNagagog
Music Norfair • Multiplayer (Metroid Prime 2)
SubspaceBombFactory2.png
27: The Subspace Bomb Factory (Part II)
A different section of the plant, Captain Falcon and co. fight through it after entering it from the Smash Skiff. Finding the Ancient Minister as well, they prepare for a fight, but he continues to act morose. Ganondorf uses a remote command to take control of the R.O.B. units and make them attack the Ancient Minister, revealing that under his robes, he is a R.O.B. himself. Ganondorf then makes the R.O.B.s activate all the Subspace Bombs stored in the factory. Realizing stopping the bombs from being deployed is futile, Captain Falcon has all the heroes, as well as the main R.O.B., escape in his Falcon Flyer, but it is ambushed by Meta Ridley. After they escape, the entire island is consumed in an enormous Subspace explosion. After this level, the three remaining groups of heroes (Mario's group on the ground, Captain Falcon's group on the Falcon Flyer, and Meta Knight's group in the Halberd all unite into a single front against the Subspace Army.
Playable characters Donkey KongDiddy KongCaptain FalconOlimarR.O.B.Samus/Zero Suit SamusPikachu
Characters who join R.O.B.
Enemies R.O.B. SentryCymulAutolanceR.O.B. LauncherJyk (electric) • PrimidMetal PrimidBuckotMiteFloowArmightR.O.B. BlasterBytan (small and large) • Fire PrimidAurorosTickenScope PrimidSword PrimidNagagogArmankTowtowPoppant
Bosses Meta Ridley
Music Climb Up! And Get The Last Chance! • Battlefield • Vs. Meta Ridley • Vs. Ridley
EntrancetoSubspace.png
28: Entrance to Subspace
The interior of the Subspace void itself, entered after the villains attempt to pull the Subspace Gunship into the world. While the Subspace Gunship manages to make several more Subspace explosions and destroy the Halberd, it too ends up destroyed. Ganondorf then betrays Bowser and turns him into a trophy, then realizes Master Hand is being controlled by another being, Tabuu. Ganondorf ends up being turned into a trophy as well, Master Hand is rendered incapable of moving, and the heroes are all trophified with a single devastating attack from Tabuu. Tabuu then pulls the bubbles of reality created by the Subspace explosions together into a cluster around himself.
Playable characters All previously used (Except Ness) • Mr. Game & Watch
Characters who leave All
Enemies PrimidBoom PrimidFloowMetal PrimidBorborasSpaakFire PrimidArmankGreapBig Primid
Music Super Smash Bros. Brawl Main Theme • Step: Subspace
LuigiNessBadges.png
29: Subspace (Part I)
With all hope seemingly lost, the badges King Dedede placed on Luigi and Ness magically revive them. Together with King Dedede, they set off to rescue the others, whose trophies have been scattered across subspace. King Dedede also ends up saving Bowser (twice, due to Bowser getting into a fight the first time, and nearly doing so again the second time).
Playable characters LuigiNessKing Dedede
Characters who join Anyone saved from Subspace • LuigiNessBowserKing Dedede
Enemies GliceBombedFeyeshTowtowPoppantTrowlonBig PrimidBytan (small and large) • MiteRoaderPuppitJyk (electric)
Bosses Bowser
Music Step: Subspace • Step: Subspace Ver.2 • Giga Bowser (Melee)
KirbyBadge.png
30: Subspace (Part II)
Kirby, having previously swallowed the badge he found back at Castle Dedede, is revived as well. He then goes across Subspace to rescue the remainder. At the end, Kirby sees Bowser attacking Ganondorf's trophy for his betrayal, while King Dedede is happy to see Kirby and hugs him. Depending on what trophies were saved, Link and Zelda may save Ganondorf as well, to his own chagrin at having to work with his enemies. Additionally Wario may attempt to attack King Dedede before the latter points out the cluster Tabuu disappeared into - followed by the former racing up the staircase on the Wario Bike.
Playable characters Kirby
Characters who join Anyone saved from Subspace • KirbyGanondorf (if Link and Zelda are saved) • Wario (if trophy is saved)
Enemies BombedPrimidScope PrimidFeyeshSword PrimidBucculusFire PrimidSpaakArmightAutolanceShellpodTickenGlireAurorosBytan (small) • RoturretGamyga
Music Step: Subspace Ver.3
The door leading to the final battle in The Subspace Emissary of Super Smash Bros. Brawl.
31: The Great Maze
An enormous labyrinth of sections of previous levels haphazardly connected to each other by doors, brought together by the Subspace Bomb explosions and Tabuu's power. To face Tabuu, rematches must be taken against the game's large bosses, as well as fake versions of the various characters, all scattered in odd places across the maze, marked by shadowy energy emanating from the doors leading to them. The maze is so large and time-consuming that it has Save Points (which also restore life and allow characters and stickers to be reselected) and Warp Points scattered throughout, while a map appears when the level is paused, adding indicators to remaining battles once a full loop around the maze has been made; it is the only stage with these features. Once Tabuu is faced, he attempts his devastating attack again, only to be interrupted and crippled by Sonic, who joins the heroes for the final battle. Once Tabuu is defeated, all the Subspace explosions cave in on themselves and restore the land to its origin. The Island of the Ancients, however, remains destroyed due to the amount of bombs deployed at once on it; a glowing X remains in the sky where it once floated.
Playable characters Any characters rescued from Subspace • LuigiNessBowserKing DededeKirbySonic
Characters who join Sonic
Enemies All except for the R.O.B. enemies and Mizzo
Bosses Petey PiranhaRayquazaPorkyGalleomRidleyDuonMeta RidleyShadow CharactersTabuu
Music Airship Theme (Super Mario Bros. 3) • Save Point • Step: Subspace • Step: The Plain • Luigi's Mansion Theme • Gourmet Race • Jungle Level • Battle For Storm Hill • Victory Road • Porky's Theme • Snowman • Unfounded Revenge/Smashing Song of Praise • Crimean Army Sortie • Meta Knight's Revenge • Against the Dark Knight • Step: The Cave • The Dark World • Gerudo Valley • Opening/Menu (Metroid Prime) • Sector 1 • Gritzy Desert • Underground Theme (Super Mario Land) • Boss Battle Song 1 • Bramble Blast • Vs. Ridley • Frozen Hillside • Ice Climber • Flat Zone (Melee) • Boss Battle Song 2

Subspace Army[edit]

Subspace Army
A small fraction of the Subspace Army

The Subspace Army is a group of formless beings led by Tabuu, though with a lower hierarchy of other rulers such as the Master Hand and Ancient Minister. Their goal is to pull the entire World of Trophies into Subspace and destroy it, something that they had hoped to accomplish by using the powerful and deadly Subspace Bombs. Some Super Mario enemies are part of the organization, and both Bowser and Wario are commanders, along with fellow The Legend of Zelda villain Ganondorf. The army has several weapons and doomsday devices such as the Subspace Gunship, a flying fortress that can trap entire areas in subspace without the use of the Subspace Bomb, and the Dark Cannon, which both Bowser and Wario have used to turn characters into trophies. The creatures in the Subspace Army were created from Shadow Bugs, which originated from Mr. Game & Watch.

Enemies[edit]

Enemy Description First appearance
Primids
Primid
Primid
Soldier creatures formed from Shadow Bugs. They attack by punching. Their facial features are given a different design in gameplay at random each time the mode is entered, though cutscenes always depict them with two small red eyes.
Language Name Meaning Notes
Japanese プリム[?]
Purimu
Prim; likely an abbreviation of English word "primitive"
Chinese 普利姆[?]
Pǔ lì mǔ
Transliteration of the Japanese name
German Primide[?] Primid
Italian Primide[?] Primid
Spanish Prímido[?] Primid
Midair Stadium
Boom Primid
Boom Primid
Boom Primids are equipped with a yellow boomerang, which they attack the player with.
Language Name Meaning Notes
Japanese ブーメランプリム[?]
Būmeran Purimu
Boomerang Prim
German Bumerang-Primide[?] Boomerang Primid
Italian Primerang[?] Portmanteau of Primide ("Primid") and "boomerang"
Spanish Prímido bumerán[?] Boomerang Primid
Midair Stadium
Sword Primid
Sword Primid
A Primid that wields a green Beam Sword-like sword, which they can deflect projectiles with.
Language Name Meaning Notes
Japanese ソードプリム[?]
Sōdo Purimu
Sword Prim
German Schwert-Primide[?] Sword Primid
Italian Primalama[?] Primid-blade
Spanish Prímido espadachín[?] Swordsman Primid
Midair Stadium
Fire Primid
Fire Primid
Fire Primids are red Primids that attack by spitting fire.
Language Name Meaning Notes
Japanese ファイアプリム[?]
Faia Purimu
Fire Prim
German Feuer-Primide[?] Fire Primid
Italian Primidrago[?] Primid-dragon
Spanish Prímido ígneo[?] Igneous Primid
The Plain
Scope Primid
Scope Primid
A Primid with a Super Scope-like rifle that can shoot weak, three-shot attacks and powerful single-shot surge blasts.
Language Name Meaning Notes
Japanese バズーカプリム[?]
Bazūka Purimu
Bazooka Prim
Italian Primizooka[?] Primid-bazooka
The Battlefield Fortress
Metal Primid
Metal Primid
Primids covered in metal as if they are under the effects of a Metal Box. They are heavier and more durable, and flinch only from grabs and throws.
Language Name Meaning Notes
Japanese メタルプリム[?]
Metaru Purimu
Metal Prim
German Metall-Primide[?] Metal Primid
Italian Primacciaio[?] Steel-Primid
Spanish Prímido metálico[?] Metallic Primid
The Research Facility (Part I)
Big Primid.
Big Primid
Large Primids with stronger attacks and more health points.
Language Name Meaning Notes
Japanese ビッグプリム[?]
Biggu Purimu
Big Prim
German Riesen-Primide[?] Giant Primid
Italian Primide gigante[?] Giant primid
Spanish Prímido gigante[?] Giant Primid
The Wilds (Part I)
Bowser's Minions
Goomba
Goomba
Goombas are short, mushroom-shaped creatures that walk slowly but dash when the player is near. The Jungle
Koopa TroopaKoopa Troopa
Koopa
Koopas walk forward, either falling or turning at ledges. When attacked, they retreat into their shells. Red ones are only found after a red Paratroopa loses its wings. The Jungle
Koopa ParatroopaKoopa Paratroopa
Paratroopa
Paratroopas are winged enemies featured in green and red colors. The green type either hops or flies in patterns, while the red type follows players. Hopping on one makes it lose its wings and become a normal Koopa. The Jungle
Hammer Bro. in Super Smash Bros. Brawl.
Hammer Bro
A Hammer Bro throws several hammers to attack, occasionally jumping. The Jungle
Pit encounters three Bullet Bills in Super Smash Bros. Brawl.
Bullet Bill
Black Bullets that travel slowly in a single direction or home in on the fighter when fired. Along with being attacked like other enemies, they can be repelled with moves or items that reflect projectile attacks. The Jungle
GiantGoomba.png
Giant Goomba
Giant Goombas require more stomps or hits to defeat because they are larger than regular Goombas. The Jungle
The R.O.B. Squad
Three R.O.B. Sentries as they appear in Super Smash Bros. Brawl
R.O.B. Sentry
These robots attack with a two-armed punch, and are seen activating Subspace Bombs during game cutscenes.
Language Name Meaning Notes
Japanese ロボットアタッカー[?]
Robotto Atakkā
Robot Attacker
German Wach-R.O.B.[?] wachen ("to keep watch") or wache ("sentry") + R.O.B.
Italian R.O.B. sentinella[?] Sentry R.O.B.
The Research Facility (Part I)
R.O.B. Blaster
R.O.B. Blaster
A R.O.B. Sentry with beam-emitting eye lenses that either remains still or moves around a lot.
Language Name Meaning Notes
Japanese ロボットブラスター[?]
Robotto Burasutā
Robot Blaster
German Laser-R.O.B.[?] Laser + R.O.B.
Italian R.O.B. laser[?] Laser R.O.B.
The Research Facility (Part I)
R.O.B. Launcher
R.O.B. Launcher
A R.O.B. Sentry with a green and brown militaristic-like body color. It has the ability to shoot missiles from its head.
Language Name Meaning Notes
Japanese ロボットランチャー[?]
Robotto Ranchā
Robot Launcher
German Granat-R.O.B.[?] Granate ("Grenade") + R.O.B.
Italian R.O.B. lanciarazzi[?] Rocket launcher R.O.B.
The Research Facility (Part I)
Miscellaneous enemies
SpaakBlack Spaak
Spaak
A living cloud with a battery atop it, from which it shoots lightning. A Spaak turns black when hit and attacks faster with more lethal lightning strikes. Attacking the battery does it more damage.
Language Name Meaning Notes
Japanese スパー[?]
Supā
Spar; from「スパーク」(spāku, spark)
German Funculus[?] From "funken" (spark) and "cumulus" (a type of cloud)
Italian Cumulus[?] -
Midair Stadium
A Cymul.
Cymul
Floating metallic creatures that can reflect projectiles. They have four blades that spin rapidly when the player is close, attacking them until they are launched away.
Language Name Meaning Notes
Japanese サイマル[?]
Saimaru
Cymal; possibly a portmanteau of「磨砕」(masai, "grinding") and「丸い」(marui, "round")
German Mekling[?] Possibly from metall ("metal") or messing ("brass"), and klinge ("blade")
Italian Riflex[?] From riflesso ("reflection")
Skyworld
A Greap as it appears in Super Smash Bros. Brawl
Greap
A powerful, large enemy with two sickles for arms and a red area on its head, which is its weak point. It attacks either with a single swing or by jumping into the air and swinging its arms in a large circle.
Language Name Meaning Notes
Japanese ギラーン[?]
Girān
Gyraan; possibly from the voiced version of "killer"
German Schnätzel[?] From schnetzeln ("to slice")
Italian Greap[?] -
Spanish (NOE) Guadolla[?] From guadaña ("scythe") and olla ("pot")
Skyworld
Pit flies toward two Glunders in Super Smash Bros. Brawl.
Glunder
A wheel-like enemy that rolls along any surface and emits electricity. A relative of Glice and Glire.
Language Name Meaning Notes
Japanese ガルサンダー[?]
Garu Sandā
Gal Thunder
German Glonner[?] "Gl-" + donner ("thunder")
Italian Elettrorot[?] Electro-wheel
Skyworld
Thunder JykA water-based Jyk from Super Smash Bros. BrawlFire Jyk
Jyk
Invincible spiked balls that move in predefined trajectories while emitting either fire, electricity, or water. Jyks are the only enemy that cannot be defeated at all.
Language Name Meaning Notes
Japanese ジャキール[?]
Jakīru
Jackeel, likely from "jack" in reference to their shape
German Spyz[?] From "spice"
Italian Jyx[?] -
Skyworld (electric)
The Jungle (watery)
The Plain (fiery)
A Roturret in Super Smash Bros. Brawl.
Roturret
A mechanized skull with a giant arrow and two guns. It fires at nearby players. When hit, a Roturret spins around, but it quickly returns to face the player.
Language Name Meaning Notes
Japanese デスポッド[?]
Desupoddo
Deathpod
Chinese 死亡轉砲[?]
Sǐwáng zhuǎn pào
Death Cannon
German Wutan[?] From wut ("rage")
Italian Rotofreccia[?] Rotable-arrow
Skyworld
A Poppant as it appears in Super Smash Bros. Brawl
Poppant
A cowardly creature that wears large pants. It runs from the player when approached, leaving a trail of Food and other items, though they also throw damaging rocks. Even more health-restoring items can be rewarded by defeating a Poppant.
Language Name Meaning Notes
Japanese ポッパラム[?]
Popparamu
Popperam
German Scheuschenk[?] From scheu ("shy") and schenken ("to bestow")
Italian Poppont[?] -
Sea of Clouds
A Feyesh
Feyesh
A floating enemy resembling a large goldfish, except with one large eye and five tentacles. Feyesh swims around in the air lazily and uses its tentacles to attack the player.
Language Name Meaning Notes
Japanese パッチ[?]
Patchi
Pacci; an abbreviation of「ぱっちり」(patchiri, "eyes wide open")
German Blicksch[?] From blick ("gaze") and glubsch, a synonym of auge ("eye")
Italian Pescerocchio[?] Portmanteau of pesce rosso (goldfish; lit. "Red fish") and occhio ("eye")
Sea of Clouds
A Towtow in Super Smash Bros. Brawl.
Towtow
Ram-like creatures always found asleep at first, but when attacked, a Towtow becomes enraged and charges at the player.
Language Name Meaning Notes
Japanese タウタウ[?]
Tautau
Tautau; possibly a partial repetition of "Taurus" (Latin word for "bull")
German Agrock[?] Possibly from agressiv ("aggressive") and bock ("ram")
Italian Ronfaringhio[?] Snore-growl
Sea of Clouds
Mite
Mite
Stick figure-like creatures that appear mostly from Generators. They appear in red, green, and yellow colors, none of which differ from one another at all beyond small amounts of elemental damage resistance. Mites are generally weak, but they are powerful when in groups.
Language Name Meaning Notes
Japanese マイト[?]
Maito
Mite
Chinese 微多[?]
Wēi duō
Mite
German Minsels[?] -
Italian Microde[?] Microid
Sea of Clouds
Borboras
Borboras
Blows wind towards the player with its wind instrument-like head.
Language Name Meaning Notes
Japanese ブーバス[?]
Būbasu
Boobas; from「ブーブー」(būbū, an onomatopoeia for trumpet's honking) and possibly "-ous" (English adjective-deriving suffix)
German Borboras[?] -
Italian Alius[?] Latin form of alito ("breath")
The Plain
Ticken
Ticken
A large, armored chicken-like creature that attacks either by flying up into the air and then landing down with force, or ramming the player with its spikes. Defeating a Ticken breaks it open, revealing a chick.
Language Name Meaning Notes
Japanese テキン[?]
Tekin
Teckin; corruption of「チキン」(chikin, "chicken"); may involve「敵」(teki, the on'yomi reading of "enemy")
German Puhn[?] From huhn ("chicken")
Italian Pollobot[?] Chicken-bot
The Plain
Auroros
Auroros
A bird with long, pointed beak that dives downward at players. Auroros becomes stuck if it misses, in which case it can be plucked out of the ground and thrown at other enemies.
Language Name Meaning Notes
Japanese アロアロス[?]
Aroarosu
Aroaros
German Auroros[?] From "aurora"
Italian Auroros[?] -
The Lake
Bucculus.
Bucculus
Hiding in the ground at first, a Bucculus' lips is their only part visible at first. Their spiked lips attach to the player, damaging them and taking away their health. A Bucculus may drop food or a Maxim Tomato when defeated.
Language Name Meaning Notes
Japanese ブチュルス[?]
Buchurusu
Bucyulus; from「ブチュッ」(buchu, onomatopoeia for kissing) and "-ulus" (Latin diminutive/adjective-forming suffix); may be derived from "succubus," a type of parasitic demon.
German Schnuckulus[?] From "schnuckel" (a synonym for "sweetheart") and "-ulus" (Latin diminutive/adjective-forming suffix)
Italian Bocculus[?] From bocca ("mouth") or possibly bocciolo ("bud"), and -ulus (Latin diminutive/adjective-forming suffix)
The Lake
A Buckot in Super Smash Bros. Brawl
Buckot
An enemy consisting of a head, a propeller, two robotic arms, and gloves on its hands. They dump hot pieces of red metal onto the player, but may sometimes drop Food instead.
Language Name Meaning Notes
Japanese ボトロン[?]
Botoron
Botron; portmanteau of「ボトボト」(boto-boto, onomatopoeia for dripping sound) and "-tron" (a suffix used for creating machine names)
German Rotollo[?] Portmanteau of "rotor" and masculine of metall ("metal")
Italian Elingotto[?] Portmanteau of elicottero ("helicopter") and lingotto ("gold bar")
The Ruined Zoo
Floow
Floow
A paranormal creature with small red eyes that is formed out of strips of darkness. They float around, conjuring a highly damaging form of dark energy. Floows can regenerate health lost over time, but they can neither move nor attack while healing.
Language Name Meaning Notes
Japanese フロウス[?]
Furōsu
Flows; from "flows" and possibly「ゴースト」(gōsuto, "ghost")
German Fluuh[?] Maybe from fliegen ("to fly") and buh! ("boo!")
Italian Fantow[?] From fantasma ("phantom")
The Ruined Zoo
Bytan
Bytan
Ball-shaped creatures with a large eye and sharp teeth. They have the ability to produce more of their kind from their eyes. Larger Bytans are sometimes encountered.
Language Name Meaning Notes
Japanese バイタン[?]
Baitan
Bitan
Chinese 倍彈[?]
Bèi dàn
Bytan
German Ballau[?] From ball and auge ("eye")
Italian Globis[?] From globo ("orb")
The Ruined Zoo (normal)
The Research Facility (Part I)
(giant)
Armight
Armight
Armored floating cephalapod-like enemies that appear from the background and attack with the swords held in their long appendages.
Language Name Meaning Notes
Japanese アラモスきょう[?]
Aramosu Kyō
Sir Alamos
German Armritt[?] From "armor" and ritter ("knight")
Italian Centuria[?] "Centuria", in Ancient Rome times, meant "a group of one hundred soldiers"
The Battlefield Fortress
A Roader as it appears in Super Smash Bros. Brawl
Roader
A powerful motorized enemy with only wheel that zooms at very high speeds. They can inflict a lot of knockback damage. If a Roader speeds for a while, it may collapse on the ground. When defeated, they explode with only their wheel recoiling to hit other enemies.
Language Name Meaning Notes
Japanese ローダ[?]
Rōda
Roda; likely from the English word "road" or the Portuguese word roda ("wheel")
German Rerr[?] maybe from the sound a motorcycle makes
Italian Rider[?] -
The Battlefield Fortress
Autolance
Autolance
A tank with a giant lance in front and caterpillar treads to move around on. Their vulnerable spot is the emergency light hidden within them.
Language Name Meaning Notes
Japanese キャタガード[?]
Kyatagādo
Cataguard
German Kettich[?] From kette ("chain")
Italian Autolancia[?] Spear/Lance-car
The Battlefield Fortress
Nagagog
Nagagog
A sumo wrestler-like enemy that jumps at the player and performs a body slam. A Nagagog starts off small and blue at first, but when damaged, Nagagog makes a laughing noise and grows larger, also turning yellow in the process. After some more damage, Nagagog becomes larger and red. Nagagog ironically becomes weaker as it becomes larger. The larger a Nagagog is, the more damage its body slam does.
Language Name Meaning Notes
Japanese ンガゴグ[?]
Ngagogu
Ngagog
German Nagagog[?] -
Italian Sumigog[?] From "Sumo"
The Battlefield Fortress
Puppit
Puppit
A living marionette that moves around in midair while suspended from above. It attacks with its long, sharp claws or by shooting a beam.
Language Name Meaning Notes
Japanese コッコン[?]
Kokkon
Kokkon
German Kranett[?] Possibly from kran ("crane") and "marionette"
Italian Arthionet[?] From marionetta ("marionette")
Spanish (NOE) Zarpo[?] Masculine form of zarpa ("claw")
The Forest
Trowlon
Trowlon
A flying platform-like enemy that tries to put a player on it before flying upward with them, attempting to take them beyond the blast line.
Language Name Meaning Notes
Japanese ファウロン[?]
Fauron
Faulong
German Flander[?] Possibly from flunder ("flounder")
Italian Traspond[?] Possibly from trasporto ("transport")
The Forest
ShellpodShellpod
Shellpod
An enemy that wears a horned beetle-like shell and attacks with its front legs and horns. The shell breaks after enough damage, revealing Shellpod's true form and making it significantly more vulnerable to damage.
Language Name Meaning Notes
Japanese シェリー[?]
Sherī
Shelly
German Pantsorn (ohne Panzer)[?] From panzer ("shell") and "horn" (without shell)
Italian Scarapod[?] From scarabeo ("beetle") with suffix "-pod"
The Forest
Bombed
Bombed
A small red-and-black humanoid creature that throws its explosive bomb head to attack.
Language Name Meaning Notes
Japanese ボンヘッド[?]
Bonheddo
Bombhead;「ボン」is a Japanese onomatopoeia for an explosion
German Bompf[?] From bombe ("bomb") and kopf ("head")
Italian Buumbo[?] Portmanteau of the onomatopoeia "boom" and "Bombo", a common name similar to bomba ("bomb")
The Lake Shore
Shaydas
Shaydas
A two-headed enemy comprised of Shadow Bugs and a vulnerable red spot on its chest. Shaydas has long, sharp blades on its arms and shoulders and uses them to attack.
Language Name Meaning Notes
Japanese ジェイダス[?]
Jeidasu
Jaydus; possibly from the voiced form of "shade" and -ous (an adjective-forming suffix)
German Shaydas[?] -
Italian Ombromus[?] Shadow-mus
The Lake Shore
Gamyga
Gamyga
It is a colorful-art clown head atop four yellow bases, each having a pair of eyes and arms. Gamyga is tall enough to block the path, and it shoots lasers from its eyes to attack. Its bases can be attacked individually to lower the enemy, but destroying the head is the only means to defeat it.
Language Name Meaning Notes
Japanese ギャムギャ[?]
Gyamugya
Ghamgha; a partial repetition of「ギャム」(gyamu), a possible corruption between「ギャマ」(gyama, "color gamut") and「トーテム」(tōtemu, "totem")
German Gamyga[?] -
Italian Gamyga[?] -
The Path to the Ruins
Glire
Glire
A wheel-like enemy that rolls along any surface and emits fire, and a relative of Glice and Glunder.
Language Name Meaning Notes
Japanese ガルファイア[?]
Garu Faia
Gal Fire
German Gleuer[?] "Gl-" + feuer ("fire")
Italian Fuocorot[?] Fire-wheel
The Path to the Ruins
Armank
Armank
Consists of a big green blob inside of a tank-like structure that moves on treads. It attacks with a very powerful arm and can only be damaged in very small amounts at a time. Attacking the claw destroys it temporarily and causes the tank to open, allowing it to be attacked for much greater damage while it is helpless.
Language Name Meaning Notes
Japanese アーマン[?]
Āman
Arman; portmanteau of「アーマー」(āmā, armor) and possibly「タンク」(tanku, "tank"); may involve「アーム」(āmu, "arm")
German Drakogger[?] Possibly from drache ("dragon")
Italian Cyngulus[?] From cingolo ("caterpillar track") and -ulus (Latin diminutive/adjective-forming suffix)
The Wilds (Part I)
Glice
Glice
A wheel-like creature that moves around on any surface and, when approached, emits an aura from which icicles protrude, capable of freezing nearby characters. It is related to Glire and Glunder.
Language Name Meaning Notes
Japanese ガルアイス[?]
Garu Aisu
Gal Ice
German Glost[?] "Gl-" + "frost"
Italian Gelorot[?] Freeze-wheel
The Research Facility (Part II)
The Mizzo enemy
Mizzo
A mysterious swimming creature with a round body sprouting arms and legs that is only ever seen in a capsule near other similarly displayed enemies within the Halberd.
Language Name Meaning Notes
Japanese ミズオ[?]
Mizuo
Mizuo; from「水」(mizu, "water") and「~お」(-o, a male name ending)
German Mizzo[?] -
Italian Mizo[?] -
Battleship Halberd Exterior

Bosses[edit]

Image Series Description Stages
Main bosses
Artwork of Petey Piranha from Super Smash Bros. Brawl
Petey Piranha
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Petey Piranha is an enormous mutant Piranha Plant. He traps Peach and Zelda in a cage each during the Subspace Army's attack on the Midair Stadium. He is fought by Kirby and uses the cages to attack, swinging them like weights. Petey loses health from attacking the cages, which have health bars instead of Petey himself. The first cage to lose all of its health is the princess whom the player manages to rescue. Regardless of which cage is destroyed, Petey burns to the ground in defeat. In the second battle as well as in the Boss Battles mode, the cages are both empty. Midair Stadium
The Great Maze
Rayquaza artwork in Super Smash Bros. Brawl
Rayquaza
The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pokémon
Rayquaza is a legendary Sky High Pokémon who emerges from a lake nearby after Fox's Arwing crashes outside of the jungle. Diddy is captured by Rayquaza, but he is rescued by Fox. In its battle, Rayquaza uses attacks such as Hyper Beam, commonly soars on and off the screen, and charges in and out of the ground. Unlike in its home series, it is treated as more of a feral, territorial beast, and seems to have no direct connection to the Subspace Army aside from appearing in The Great Maze. The Lake
The Great Maze
Porky Statue artwork in Super Smash Bros. Brawl
Porky Statue
The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
EarthBound
The Porky Statue is a walking parody of the Statue of Liberty. It cannot be defeated from attacks, forcing Lucas to run from him. The Porky Statue's blows can KO Lucas immediately. A while later, Lucas is saved by Ness, only to end up encountering Porky in his mech. The Ruined Zoo
Porky art in Super Smash Bros. Brawl
Porky
The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
EarthBound
Porky is Ness's former obnoxious neighbor-turned-decrepit dictator strapped to a mechanical spider-like bed, and is fought once the Porky Statue is destroyed. The robotic legs can damage Lucas or Ness. Porky also uses a highly accurate laser beam and several robots based on himself. The machine flips upside-down and squirms after Porky's life bar has been completely depleted. The Ruined Zoo
The Great Maze
Galleom art in Super Smash Bros. Brawl
Galleom
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Galleom is a large mech of the Subspace Army who is first fought by Marth, Ike, and Meta Knight. After being defeated, Galleom collapses into the ruins, crashing through the floor to confront Lucas and the Pokémon Trainer for a second battle. After being defeated, Galleom activates the Subspace Bomb within its head, attempting to take both Lucas and the Pokémon Trainer with it, but both of them are rescued by Meta Knight on time. The Wilds (Part I)
The Ruined Hall
The Great Maze
Ridley art in Super Smash Bros. Brawl
Ridley
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Ridley is a vicious Space Pirate leader who orphaned Samus. He is an aerial boss fought by Samus and Pikachu. He often flies on and off screen during the battle, similarly to Rayquaza. One of Ridley's attacks is scraping his tail on the ground, while several of his other attacks are similar to Master Hand's. After losing all health, Ridley falls off of the platform. The Research Facility (Part II)
The Great Maze
Duon art in Super Smash Bros. Brawl
Duon
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Duon is a two-headed machine formed by Shadow Bugs, which a group of Mr. Game & Watches become after being thrown out of the control room of the Battleship Halberd. These Shadow Bugs combine to form Duon, whom Fox, Peach, Zelda/Sheik, Lucario, Snake, and Falco battle. Its purple head and arms are topped with cannons with shoulders that shoot missiles, while its blue head and arms are topped with blades with shoulders that shoot bombs. After being defeated, Duon forms back into a single Mr. Game & Watch, who joins the team. Battleship Halberd Bridge
The Great Maze
Meta Ridley art in Super Smash Bros. Brawl
Meta Ridley
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Meta Ridley is the cybernetic form of Ridley, fought by Samus, Pikachu, Captain Falcon, Olimar, R.O.B., Diddy Kong, and Donkey Kong atop the Falcon Flyer during its escape from the Island of the Ancients. Meta Ridley's attacks include fireballs, rushing at the player, and affecting the ship in ways such as forcing it downward and making it rock back and forth. The Subspace Bomb Factory (Part II)
The Great Maze
Screenshot of Tabuu in Super Smash Bros. Brawl
Tabuu
The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Smash Bros.
Tabuu is the final boss, who had been controlling Master Hand and transforming all fighters into trophies. As Tabuu is confronted in Subspace, Sonic arrives to weaken him, and the fighters unite to ultimately defeat Tabuu. The Great Maze
Evil doppelgangers
A screenshot of Bowser standing next to a false Bowser.
False Bowser
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
A fake version of Bowser created by Shadow Bugs. It acts the same as the original. It attacks Diddy Kong and Fox so Bowser can ambush them, then later disincorporates itself into Shadow Bugs to create one of the false princesses. The Lake
A close-up screenshot of False Zelda.A screenshot of False Peach.
False Zelda and Peach
The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The Legend of Zelda and Super Mario
Fake versions of the princesses created by Shadow Bugs. Only one appears in the first battle, being based on whichever princess Kirby previously saved, now trophified by Bowser. This in turn leads to a misunderstanding between the duo of Mario and Pit and the duo of Link and Yoshi. For the second battle, both appear at once due to their trophies being re-caged together, and are fought by Snake. The Lake Shore
Battleship Halberd Interior
A screenshot of Fox McCloud, Falco Lombardi, Diddy Kong, and Giant False Diddy Kong.
False Giant Diddy Kong
The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong
A fake version of Diddy Kong created and increased to huge size by Shadow Bugs. It is fought by Fox, Falco, and the actual Diddy Kong. The Swamp
A screenshot of False Samus.
Cloned Power Suits
The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Metroid
Two purple-colored copies of Samus's Power Suit. They must be defeated by her and Pikachu before Zero Suit Samus regains her own Power Suit. The Research Facility (Part II)
Clones.jpg
Shadow Characters
Varies Slightly larger dark-colored copies of each of the characters seen thus far (discounting alternate forms). Each must be defeated to challenge Tabuu. The Great Maze

Obstacles[edit]

Obstacle Description
Model of a boulder from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "Rock"
Boulder
Giant rocks that fall and roll down hills.
Model of a bramble from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "Stalk"
Bramble
Twisting spiked vines that rapidly twirl upwards from the water to hit the player.
Model of a set of burners in a cave stage from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "gr2_burner_set_01" Model of a burner on the Halberd from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "burnerR"
Burner
Blue flames being shot from walls. Some can be toggled with switches.
Fireball Flames that leap out of lava similar to Lava Bubbles.
A Generator in Super Smash Bros. for Nintendo 3DS
Generator
Generators spawn several enemies to attack the player. It takes a number of hits to defeat a Generator, but it has no corresponding health bar, making it unclear how damaged a Generator is before being eventually destroyed.
Language Name Meaning Notes
Japanese ジェネレーター[?]
Jenerētā
Generator
Lava Pits of molten rock that deals fire-type damage when touched.
Model of an air mine from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtAirMine02"
Air mine
Floating high-tech explosives that create a field of electricity upon blowing up.
Luigi entering smoke in Super Smash Bros. Brawl.
Poison cloud
Toxic purple gas that slowly damages anyone who stands in it.
Model of a spiked platform in a ruins stage from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "SpikeA" Model of a spiked platform in a ruins stage from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "SpikeB"
Spikes
Pointed surfaces that cause damage when touched. They appear attached to floors, walls, ceilings, moving platforms, crushing obstacles, and other surfaces.
Wind High winds can push characters around at different points.

Items[edit]

Note: most items from the main game appear in this mode, with a few special exceptions such as Smash Balls, Poké Balls, and Assist Trophies. The following items are exclusive to this mode.

Obstacle Description
Artwork of a Key from Super Smash Bros. Brawl
Key
Keys must be carried to locked shutters to open them. If a key is dropped, it returns to where it started.
Artwork of a Stock Ball from Super Smash Bros. Brawl.
Stock Ball
Stock balls function as extra lives, giving each character on the team an extra chance; if the last character loses a life, it starts back over with the first character, and everyone else appears back in line behind them on the HUD.
TrophyBase.jpg
Trophy Stand
Special items that allow the fighter to turn a weakened enemy or even boss into a trophy. They are very rare on easy difficulties, becoming much more common as the difficulty increases. "Fighter"-type bosses and enemies that are generally invincible, suck as Jyks and the Porky Statue, are also immune to them, so their trophies are obtained in other ways.

Level objects[edit]

Blocks
Normal Special
Item box
Cubes that give an item if broken with an attack. The special orange ones always contain a rare collectible, like a trophy, sticker, or cd.
Sky, medium Nature, small Nature, medium Nature, big Zoo, big Fortress, big Factory, small Factory, medium Factory, big Factory, big (alternative unscuffed texture) Cave, small Cave, big Ruins, small Ruins, medium Ruins, big Wilds, small Wilds, medium Halberd, medium Subspace, medium Subspace, big
Brick, crate, and box
Simple cube-shaped objects that can be attacked to break through. Sometimes they contain items. Their appearance varies depending on the environment, and they come in three sizes.
Jungle
Stone box
A super-sturdy brick that can only be destroyed by blasting through with a Barrel Cannon.
Nature, medium Nature, big Nature, one-by-three Nature, one-by-four Nature, one-by-six Nature, three-by-one Nature, five-by-one Wilds, one-by-five Wilds, five-by-one Subspace, big
Punch brick
Varyingly sized and shaped blocks that appear along a punch slider's rail. The punch slider is the only way to destroy them.
Nature, small Nature, medium Nature, big Factory, medium Factory, big Cave, big Ruins, big Wilds, big Ice, medium Halberd, medium Subspace, medium Subspace, big
Explosion brick
Special blocks that always appear in large clusters or chains. They are impenetrable to attacks and must instead be destroyed by hitting a trigger brick.
Nature, small Nature, medium Nature, big Factory, medium Factory, big Cave, big Ruins, big Wilds, big Ice, medium Halberd, medium Subspace, medium Subspace, big
Trigger brick
Bomb-marked blocks that, when attacked, destroy nearby explosion bricks and in rare cases, a wall.
Basic, small Basic, big Cave, small Ruins, small Wilds, small Halberd, medium Halberd, big Subspace, medium
Fall brick
Down-arrow marked blocks that descend after being stood upon long enough.
Small Big
Tree block
Steel blocks that only appear in a front-and-back area of The Great Maze based on The Forest, where destroying explosive bricks on one side will destroy these on the other. The larger ones appear as platforms over gaps, while the smaller ones fill in holes in tree trunks.
Doors
Normal Factory Halberd Subspace
Door
Doors can be entered to go between different areas in a stage. Some doors only appear after an enemy ambush has been defeated.
Normal Factory Subspace
Goal door
Shiny golden doors that mark the end of most levels.
Front door Back door
Front and back doors
Doors that take the player between two similar looking areas with slight differences, often affecting one another.
Model of a pin door in a factory stage from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtFactryPinDoor01"[sic]
Pin door
Special doors that require three colored pins to be found and activated before they can be entered.
Model of a door that leads to a save point in The Great Maze from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtDoorSavePoint"
Save point door
Special doors that lead to the save points in The Great Maze.
Model of Tabuu's door from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtLastBossDoor". Please note that the jagged texturing at the top is how it is actually modeled.
Last boss door
An enormous door leading to Tabuu's fight in The Great Maze, requiring all the opponents to be defeated in the maze before it can be entered.
Platforms
Sky Jungle Cave Ruins Factory Factory, spiked
Paddle Platform
Various types of flatbed platform rotating around a large central axis, like a ferris wheel.
Zoo Swamp Subspace
Swing
Platforms that sway back and forth from the end of a support.
Model of an elevator in a factory stage from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtFactoryElevator01" Model of an elevator in a ruins stage from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "Elevetor"[sic] Model of an elevator in the Halberd from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtStdElevator01"
Elevator
Platforms that take the players between floors in narrow shafts. If the player goes between floors without the elevator, it follows on its own.
Model of a leaf platform from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "konoha01"
Leaf
Huge leaves that float in place due to upward wind. They slowly sink when stood upon.
Model of a ring lift from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "ringlift"
Ring lift
Platforms attached to large wheels that travel along rails, often crossing over at least one other ring lift's rail.
Model of a pair of seesaws from The Subspace Emissary in Super Smash Bros. Brawl. The internal names for them are "Seesaw4" (right) and "Seesaw5" (left)
Seesaw
Large platforms that tilt back and forth in time with each other.
Miscellaneous objects
Normal Big
Arrow
Point in the direction that will need to the next objective. Large purple ones appear in The Great Maze and point to Tabuu's lobby once it has been discovered.
Normal Subspace
Catapult
Sled-like objects that launch the fighter forward if touched.
Swamp, moving
Ladder
Objects of varying length that can be climbed. Some move back-and-forth through the air.
Automatic fire Controlled fire
Barrel Cannon
Metallic barrels that shoot the player out when entered. The ones with round areas around the arrows are instead fired on command, and may move or rotate.
Small Big
Switch
Pink buttons that cause events to happen when pressed with an attack. They can appear on any surface.
Normal, small Normal, big Subspace, small
Punch slider
Round objects that quickly travel along rails when attacked, which can damage enemies, activate other punch sliders, and destroy blocks; they are the only way to destroy punch bricks.
Horizontal
Punch move rail
The paths that mark where a punch slider will travel. They come in many shapes.
Normal Subspace
Spring
Bouncing devices that let the fighter jump extra high.
Model of a Mine Cart from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtTruck01"
Mine Cart
Vehicles that rapidly move along tracks, bulldozing through enemies.
Model of an exclamation mark from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtExclamation"
Exclamation mark
Blinking warnings that mark when the player should leave a Mine Cart before they fall from the tracks with it.
Factory Maze
Teleporter
Energy fields that warp the fighter between two locations.
Blue Green Red
Pin
Multicolored switches that appear in groups of three, all of which must be activated to unlock the pin door.
Model of a save point that can return the player to the map in The Great Maze from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtSavePoint01" Model of a save point that cannot return the player to the map in The Great Maze from The Subspace Emissary in Super Smash Bros. Brawl. The internal name for it is "AdvGdtSavePointOnly01"
Save point
Objects unique to The Great Maze. There are two types, both of which allow the player to save their game and swap out fighters are stickers. The purple ones also allow the player to leave the maze and return to the map, while the yellow ones do not.
Model of the dark group of trophies blocking Tabuu's door from The Subspace Emissary in Super Smash Bros. Brawl. The internal names for them are "bossChara0for the bosses and "shadowChara[#[#]" for the fighters.
Character trophy
These are the trophies of the various fighters seen in the game. They are collected in Subspace Parts I and II. In The Great Maze, shadowy copies of them, including the bosses' trophies, mark which opponents still need defeated before Tabuu can be challenged.

Cutscene objects[edit]

These objects hold plot importance, but do not directly affect gameplay aside from some of the larger ones being used as stage settings or platforms in certain sequences.

Object Description
BrawlTrophy421.png
Halberd
Battleship Halberd is Meta Knight's flying ship and arsenal originally created for an ill-fated attempt to conquer Dream Land. It has been stolen by the Subspace Army to use both as a mobile base and a way to disperse Shadow Bugs, while its Combo Cannon prevents most direct attacks on it. Many stages are set aboard in, both on the inside and the outside. It being taken back leads to the plot's turning point where the heroes begin to take the upper hand, as well as when they are all gathered together into a single large team. It ends up destroyed by the Subspace Gunship.
Language Name Meaning Notes
Japanese 戦艦ハルバード[?]
Senkan Harubādo
Battleship Halberd
Dutch Halberd[?] -
French Halberd[?] -
German Halberd[?] -
Italian La Halberd[?] The Halberd
Korean 전함 할버드[?]
Jeonham Halbeodeu
Battleship Halberd
Portuguese Halberd[?] -
Russian Алебарда[?]
Alebarda
Halberd
Spanish Hal Abarda[?] Halberd
Primid
Shadow Bugs
Tiny, purple, snow-like particles that are used to create the various Subspace Army grunts such as Primids as well as the evil doppelgangerss. They are usually dumped from the Halberd's hold onto a location that the Subspace Army is invading. They are extracted from the dark, primitive form of Mr. Game & Watch.
Language Name Meaning Notes
Japanese 影虫[?]
Kagemushi
Shadow Bug
Chinese 影蟲[?]
Yǐng chóng
Shadowworm
German Dämmer-Partikel[?] Twilight particle
Italian Cellule Ombra[?] Shadow Cell
Subspace Bomb
Subspace Bombs
Explosives that create a huge sphere of subspace around wherever they blow up, with more Subspace Bombs blowing up in one place creating a larger sphere. This pulls the surrounding area into the Subspace dimension while also damaging or destroying anything in the immediate vicinity like an actual bomb. Two R.O.B. units must be used to activate each using their arms as plugs, and they are destroyed by the explosion. These explosions affect gameplay; stages covered in Subspace cannot be revisited until the game is completed.
Language Name Meaning Notes
Japanese 亜空間爆弾[?]
Akūkan Bakudan
Subspace Bomb
Chinese (simplified) 亚空间炸弹[?]
Yàkōngjiān Zhàdàn
Subspace Bomb
Chinese (traditional) 亞空間炸彈[?]
Yàkōngjiān Zhàdàn
Subspace Bomb
Dutch Subspace-bom[?] Subspace Bomb
German Subraum-Bombe[?] Subspace Bomb
Italian Bomba subspaziale[?] Subspace Bomb
Korean 아공간폭탄[?]
Agonggan Poktan
Subspace Bomb
Russian Подпространственная бомба[?]
Podprostranstvennaya bomba
Subspace Bomb
Spanish Bomba subespacial[?] Subspace Bomb
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Dark Cannons
Large guns that are used by the Subspace Army to immediately trophify characters that are shot at, using energy projectiles that resemble a dark version of Pit's arrows. Several are used by the villains throughout the game, and a few are destroyed by the heroes.
Language Name Meaning Notes
Japanese ダークキャノン[?]
Dāku Kyanon
Dark Cannon
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Cargos
Levitating flatbed vehicles used by the Subspace Army. Both Bowser and Wario have one, with each themed after their owner. Bowser's is armed with Bill Blasters and is used to steal Donkey Kong's banana hoard in order to bait him, while Wario's has a crane-like claw and is used to gather the trophies he creates, but gets stolen by King Dedede.
Language Name Meaning Notes
Japanese 貨物[?]
Kamotsu
Cargo
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King Dedede's Timed Badges
Three medallions showing King Dedede's face that he places on the trophies he collects and steals from Wario: Luigi, Ness, and whichever princess Kirby previously rescued. The last one ends up being removed when Bowser takes that trophy, and Kirby inhales it. After all the characters have been turned into trophies, it is revealed that they were a timed mechanism to restore them, with King Dedede planning this in case everyone ended up trophified.
Language Name Meaning Notes
Japanese デデデの時限スイッチ[?]
Dedede no Jigen Suicchi
Dedede's timed switch
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Smash Skiff
A flat transport vehicle similar to the cargos, but much larger. It is used to transport the Donkey Kong trophy and later acts as a platform in a battle sequence.
Language Name Meaning Notes
Japanese フライングプレート[?]
Furaingu Purēto
Flying Plate
The Subspace Gunship.
Subspace Gunship
An enormous flying weapon that dwarfs even the Halberd, though due to its immense size it can only enter this world after a large enough Subspace explosion has occurred; specifically, the one from the Subspace Bomb factory exploding. Its massive frontal cannon fires a beam that covers the rest of the world with Subspace explosions. Its smaller cannons destroy the Halberd, but it is then cleaved in half by Kirby in his Dragoon.
Language Name Meaning Notes
Japanese 亜空砲戦艦[?]
Akūhōsenkan
Subspace Gun-Battleship

Additionally, many character-based vehicles are seen for brief scenes at different points throughout the game. These include the Koopa Clown Car from Super Mario, the Wario Bike from WarioWare, Arwings and the Great Fox from Star Fox, a Warp Star and Dragoon from Kirby, the Blue Falcon and Falcon Flyer from F-Zero, the Gunship from Metroid, and the Hocotate Ship from Pikmin.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese アドベンチャーモード ~亜空の使者~[?]
Adobenchā mōdo ~Akū no shisha~
Adventure Mode ~The Messenger from the Subspace~
French (NOE) Mode Aventure: l'Émissaire Subspatial[?] Adventure Mode: The Subspace Emissary
German Abenteuer-Modus: Der Subraum-Emissär[?] Adventure Mode: The Subspace Emissary
Italian Modalità Avventura: l'Emissario del Subspazio[?] Adventure Mode: The Subspace Emissary
Korean 어드벤처 모드:아공의 사자[?]
Eodeubencheo Modeu: Agong-ui Saja
Adventure Mode: The Subspace's Messenger
Spanish (NOA) Modo Aventura: el Misionero del Subespacio[?] Adventure Mode: The Subspace's Missionary (Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)
Spanish (NOE) Modo Aventura: el Emisario Subespacial[?] Adventure Mode: The Subspace Emissary

References[edit]

  1. ^ "He was once the lord of this world, living on the floating Island of the Ancients with many robots—but the robots were taken hostage on Tabuu's orders." - The Ancient Minister's trophy description
  2. ^ a b c d Mysteries of the Subspace Emissary - Smash Bros. DOJO!!