Special Zone: Difference between revisions
(Undid revision 755378 by Darkkoopatroopa (talk)) |
(In the GBA version) |
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The background song on the map is simplistic, but if the [[player]] waits on the map for awhile, the original ''[[Super Mario Bros.]]'' overworld theme will start playing. | The background song on the map is simplistic, but if the [[player]] waits on the map for awhile, the original ''[[Super Mario Bros.]]'' overworld theme will start playing. | ||
When playing in the [[GBA]] version, completing the Special World will not transform the overworld, since that will only happen if the player finds the 96 exits. When the Special World is completed in ''[[Super Mario Advance 2: Super Mario World]]'', the 8 Special levels will have records to see which was the player's highest score in that level. | When playing in the [[GBA]] version, completing the Special World will not transform the overworld, since that will only happen if the player finds the 96 exits. When the Special World is completed in ''[[Super Mario Advance 2: Super Mario World]]'', the 8 Special levels will have records to see which was the player's highest score in that level. Interestingly, a message telling that if you completed the special world, you'd receive an special present in ''[[Super Mario Advance 2: Super Mario World]]'', speaking about the overworld transformation, but you don't receive anything unless you complete everything else. | ||
Maybe this wasn't scrapped for the [[GBA]] version because the player was supposed not to find Special World before completing all the other worlds. | |||
==Levels== | ==Levels== |
Revision as of 10:39, October 15, 2010
The Special World is a secret area in Super Mario World that can only be accessed by a secret Star Road in Star World. The levels are located in various environments and are designed to be much more difficult to clear than all the other levels in the game. The names of the levels are also peculiar for Super Mario World stage names; they are all based on surfing slang. These names include Tubular, Mondo, and Way Cool. If Mario clears all the levels, a new Star Road will appear and transport the plumber back to Yoshi's Island. However, upon returning, the season will change from spring to fall (changing the color scheme of the environment) and several enemies will be completely transformed.
The symbol at the top of the Special World is the Super Famicom logo. It is also the logo used for the PAL version of the SNES, which retained the original Japanese console and controller pad design and colors.
The background song on the map is simplistic, but if the player waits on the map for awhile, the original Super Mario Bros. overworld theme will start playing.
When playing in the GBA version, completing the Special World will not transform the overworld, since that will only happen if the player finds the 96 exits. When the Special World is completed in Super Mario Advance 2: Super Mario World, the 8 Special levels will have records to see which was the player's highest score in that level. Interestingly, a message telling that if you completed the special world, you'd receive an special present in Super Mario Advance 2: Super Mario World, speaking about the overworld transformation, but you don't receive anything unless you complete everything else. Maybe this wasn't scrapped for the GBA version because the player was supposed not to find Special World before completing all the other worlds.
Levels