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| |world=[[Forest (Donkey Kong Country Returns)|Forest]] | | |world=[[Forest (Donkey Kong Country Returns)|Forest]] |
| |code=5-B | | |code=5-B |
| |game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'') | | |game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]''/''[[Donkey Kong Country Returns HD|HD]]'') |
| |boss=[[Mangoruby]] | | |boss=[[Mangoruby]] |
| |track=Mangoruby Rush | | |track=Mangoruby Rush |
Revision as of 01:20, January 5, 2025
Mangoruby Run is the boss level of the Forest world in Donkey Kong Country Returns and its Nintendo 3DS and Nintendo Switch ports. It is the fifth overall boss level, and it is where the Kongs fight Mangoruby. The battle takes place in an arena filled with several rotating platforms covered in green surfaces, with Tikis spectating in the middle of the platforms.
Overview
The Kongs start out on a straightforward path with a DK Barrel nearby. As they enter the hollow tree on the right, a cutscene plays. It begins with the Kongs pounding the large circular platform in the center of the arena, causing the center parts of the platforms to rotate and reveal several Tikis. Mangoruby, who has been sleeping below the Kongs all this time, wakes up as a result of this, letting out a roar. Wacky Pipes then appears, hypnotizing Mangoruby into attacking Donkey Kong and Diddy Kong, and the battle begins.
To lure out Mangoruby, the Kongs must first pound the glowing switch nearby; upon doing so, Mangoruby emerges from the water below. It then begins chasing them through the arena. Occasionally, it drops a ball of electricity that splits into two surges which move in opposite directions upon hitting the ground. The Kongs must grab onto the rotating platforms and pound each of the four switches to release light into the arena and deactivate Mangoruby’s electricity. They must then jump onto its body segments to damage Mangoruby, causing it to lose two of its segments and fall into the water. Each time it is damaged, Mangoruby moves faster. If the Kongs take too long to hit all four switches, a beeping sound plays for a few seconds, after which all the switches and spinning platforms deactivate; the Kongs must hit the first switch again to reactivate them, and if the Kongs take too long to hit Mangroruby when the lights are released, the lights will be blocked and Mangoruby reactivates its electricity.
After three hits, a cutscene plays showing Donkey Kong pounding Mangoruby; it falls to the ground and loses its last two body segments, letting out several roars before it faints. Wacky Pipes emerges from its body, and Donkey Kong must punch him several times to complete the level.
Gallery
Donkey Kong pursues the switches.
Mangoruby becomes vulnerable to attacks.
Names in other languages
Language
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Name
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Meaning
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Notes
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French (NOA)
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Chenille en Vrille[?]
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Twisted Caterpillar
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German
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Flucht vor Mangoruby[?]
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Mangoruby Escape
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Italian
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Fuga Dragruco[?]
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Dragruco Escape
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Spanish
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Huida de Lombrillante[?]
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Mangoruby Flight
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Donkey Kong Country Returns / Donkey Kong Country Returns 3D / Donkey Kong Country Returns HD
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Characters
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Protagonists
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Donkey Kong • Diddy Kong • Cranky Kong • Rambi • Squawks • Super Kong • Tutorial Pig • Wigglevine
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Bosses
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Mugly • Scurvy Crew • Stu • Mole Miner Max/Train • Mangoruby • Thugly • Colonel Pluck • Tiki Tong
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Enemies and obstacles
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Tiki Tak Tribe
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Fireball • Flaming Tiki Buzz • Giga Goro Ball • Screaming Pillar • Screaming Pillar (big) • Tiki Boing • Tiki Bomber • Tiki Buzz • Tiki Doom • Tiki Goon • Tiki Pilot • Tiki Pop • Tiki Seeker • Tiki Tank • Tiki Tong Tower • Tiki Torch • Tiki Tork • Tiki Zing • Tiki Zing (big) • Tiki Zing (Foggy Fumes)
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Other
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Ack • AckStack • Ape-Eating Plant • Awk • Big Squeekly • Bonehead Jed • Bopapodamus • Bowling bird • BuckBomb • BuckBot • Buzzbite • Cageberry • Char-Char • Chomp • Chū Komorin • Electrasquid • Electroid • Fireball • Firebite • Frogoon • Giant Chomp • Giga Rangwi • Green Chomp • Hopgoon • Hothead Jed • Humzee • Jellybob • Kowalee • Leaping flame • Mimic • Mole Guard • Mole Miner • Muncher • Pinchly • Rawk • Ready-Bots (Pogobot · Pyrobot) • Rentamaguma • Robobee • Shooting Chomp • Skellirex • Skittler • Skittler Pillar • Skullyrex • Snaggles • Snippys • Squeekly • Squiddicus • Squidly • Stilts • Toothberry • Wiggle • Yellow Snaggles
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Objects
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Items
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Banana • Banana Bunch • Banana Coin • Banana Juice • Crash Guard2 • Green Balloon2 • Hanging vine • Heart • Heart Boost • K-O-N-G Letters • Map Key • Puzzle Piece • Rare Orb • Red Balloon
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Barrels
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Barrel Cannon • Blast Barrel • DK Barrel • Regular Barrel • Slot Machine Barrel
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Miscellaneous
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Bag • Container • Green surface • Rambi Crate • Red and blue blocks • Tire • Train • Trapdoor
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Vehicles
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Mine Cart • Rocket Barrel
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Moves
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Barrel Roll (Cartwheel Attack) • Blow • Cling • Ground Pound (Popgun Pound) • Ranged attack
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Levels
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Jungle
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1-1: Jungle Hijinxs • 1-2: King of Cling • 1-3: Tree Top Bop • 1-4: Sunset Shore • 1-5: Canopy Cannons • 1-6: Crazy Cart • 1-K: Platform Panic • 1-B: Mugly's Mound
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Beach
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2-1: Poppin' Planks • 2-2: Sloppy Sands • 2-3: Peaceful Pier • 2-4: Cannon Cluster • 2-5: Stormy Shore • 2-6: Blowhole Bound • 2-7: Tidal Terror • 2-K: Tumblin' Temple • 2-B: Pinchin' Pirates
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Ruins
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3-1: Wonky Waterway • 3-2: Button Bash • 3-3: Mast Blast • 3-4: Damp Dungeon • 3-5: Itty Bitty Biters • 3-6: Temple Topple • 3-K: Shifty Smashers • 3-B: Ruined Roost
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Cave
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4-1: Rickety Rails • 4-2: Grip 'n' Trip • 4-3: Bombs Away • 4-4: Mole Patrol • 4-5: Crowded Cavern • 4-K: Jagged Jewels • 4-B: The Mole Train
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Forest
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5-1: Vine Valley • 5-2: Clingy Swingy • 5-3: Flutter Flyaway • 5-4: Tippin' Totems • 5-5: Longshot Launch • 5-6: Springy Spores • 5-7: Wigglevine Wonders • 5-8: Muncher Marathon • 5-K: Blast & Bounce • 5-B: Mangoruby Run
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Cliff
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6-1: Sticky Situation • 6-2: Prehistoric Path • 6-3: Weighty Way • 6-4: Boulder Roller • 6-5: Precarious Plateau • 6-6: Crumble Canyon • 6-7: Tippy Shippy • 6-8: Clifftop Climb • 6-K: Perilous Passage • 6-B: Thugly's Highrise
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Factory
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7-1: Foggy Fumes • 7-2: Slammin' Steel • 7-3: Handy Hazards • 7-4: Gear Getaway • 7-5: Cog Jog • 7-6: Switcheroo • 7-7: Music Madness • 7-R: Lift-off Launch • 7-K: Treacherous Track • 7-B: Feather Fiend
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Volcano
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8-1: Furious Fire • 8-2: Hot Rocket • 8-3: Roasting Rails • 8-4: Smokey Peak • 8-5: Bobbing Basalt • 8-6: Moving Melters • 8-7: Red Red Rising • 8-K: Five Monkey Trial • 8-B: Tiki Tong Terror
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Cloud2,3
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9-1: Crushin' Columns2,3 • 9-2: Gushin' Geysers2,3 • 9-3: Spiky Surprise2,3 • 9-4: Mischievous Moles2,3 • 9-5: Topsy Turvy2,3 • 9-6: Tar Ball Fall2,3 • 9-7: Robo Factory2,3 • 9-8: Lavawheel Volcano2,3 • 9-11/9-9 2,3: Golden Temple
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Further info
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Donkey Kong Returns Original Sound Track • Extras (image names in other languages) • Gallery • Mine Menace • Staff (3D2)
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Related Play Nintendo activities: Can’t-miss games • Who are these jerks of the jungle?
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