List of Badges in Paper Mario: Difference between revisions

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*''I see...an Attack FX B Badge. Halfway along [[Pleasant Path]] you see three [[Candy Pop|Candy Cane]]s. You go down the path to the three [[Brick Block|brick block]]s near the fence. You smash the left, then the right and then the middle, making a red Block appear. You smash the block and claim your prize.
*''I see...an Attack FX B Badge. Halfway along [[Pleasant Path]] you see three [[Candy Pop|Candy Cane]]s. You go down the path to the three [[Brick Block|brick blocks]] near the fence. You smash the left, then the right and then the middle, making a red Block appear. You smash the block and claim your prize.
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Latest revision as of 01:28, December 23, 2024

There are sixty-nine different Badges in Paper Mario, but some appear more than once, making a total of 80 Badges.

Badge BP needed Found in Effect Merluvlee's prediction Type #
PM All or Nothing Badge.png
All or Nothing
4 Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) Raises Mario's attack power by 1 if he successfully uses the action command. If not, the attack does 0 damage.
  • I see...an All or Nothing Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
50
Attack FX A Badge.png
Attack FX A
0 Traded from Merlow for 1 Star Piece Changes the sound effects from Mario's hammer and jump attacks. 76
Attack FX B Badge.png
Attack FX B
0 Pleasant Path Changes the sound effects from Mario's hammer and jump attacks.
  • I see...an Attack FX B Badge. Halfway along Pleasant Path you see three Candy Canes. You go down the path to the three brick blocks near the fence. You smash the left, then the right and then the middle, making a red Block appear. You smash the block and claim your prize.
77
Attack FX C Badge.png
Attack FX C
0 Dry Dry Desert Changes the sound effects from Mario's hammer and jump attacks.
  • I see...an Attack FX C Badge. It is hidden in the desert... From the stone cactus by the path, you move three south and two west. You find a rock and jump on top of it. The Badge appears out of a hidden block.
78
Attack FX D Badge.png
Attack FX D
0 From Pop Diva in Toad Town after giving the Master Poet the Melody Changes the sound effects from Mario's hammer and jump attacks.
  • I see...an Attack FX D Badge. You pay a visit to Club 64 at the Toad Town port. The Pop Diva there can sing no longer. You take her a new song that restores her ability. You are rewarded with the Badge.
79
Attack FX E Badge.png
Attack FX E
0 Shiver City Changes the sound effects from Mario's hammer and jump attacks.
  • I see...an Attack FX E Badge. It rests in the house with no door, near Mayor Penguin's home in Shiver City. To enter the house, you jump from the eaves of the house next door.
80
Bump Attack Badge.png
Bump Attack
5 Third purchase from Rip Cheato in Toad Town Tunnels Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
  • I see...a Bump Attack Badge. I can see a shady man living in the tunnels under Toad Town. He sells many things, but you don't know what you will get until you give him the money. The price is always the same, whatever you buy. Sooner or later, he sells you the Badge you seek.
74
Chill Out Badge.png
Chill Out
2 Traded from Merlow for 3 Star Pieces Prevents enemies' First Strikes from counting.
  • I see...a Chill Out Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
69
Close Call Badge.png
Close Call
1 Goomba Road When Mario has low HP and is in Danger, enemies will occasionally miss when attacking.
  • I see...a Close Call Badge. Near the signboard located on the path from Goomba Village to Toad Town, you see a red Block. When you smash it from below, the Badge appears.
54
D-Down Jump Badge.png
D-Down Jump
2 Tubba Blubba's Castle Allows Mario to use D-Down Jump, a jump attack that ignores enemies' Defense, for 2 FP.
  • I see...a D-Down Jump Badge. In Tubba Blubba's Castle in Gusty Gulch, you enter the left door in the foyer and go in the next door you see. The Badge lies on a big table in the small room. You can't reach it with the jump pad! Instead, you blast into the room above. Inside the hidden room, you smash through the floor and a Paratroopa flies you over the table.
9
D-Down Pound Badge.png
D-Down Pound
2 Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) Allows Mario to use D-Down Pound, a hammer attack that ignores enemies' Defense, for 2 FP.
  • I see...a D-Down Pound Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
20
Damage Dodge Badge.png
Damage Dodge
3 Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) Increases the amount of damage blocked by Mario's Guard by 1.
  • I see...a Damage Dodge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
  • I see...a Damage Dodge Badge. It's on Mt. Rugged, in the direction opposite the desert. You can see the treasure chest but don't know how to reach it. You enter the small cave and walk to the left up a hidden, sloped path. At the top of the slope is the treasure chest you seek.
45, 46
Deep Focus Badge.png
Deep Focus
1 Peach's Castle; Shy Guy's Toy Box; Bowser's Castle When using the "Focus" command, more Star Power is refilled than normal.
  • I see...a Deep Focus Badge. It is in the Toy Box, in a room with a Ferris wheel and many platforms that move up and down. You smash an invisible block between the two Blocks in front of the 3 and 4 toy blocks to find it.
  • I see...a Deep Focus Badge. It is outside Bowser's Castle, near the outer wall. There is a cliff you normally cannot reach, but... You somehow cool off the lava stream so you can walk there. The Badge is in the red block.
  • I see...a Deep Focus Badge. It's near a big, beautiful treasure chest in Peach's Castle, way up in the sky. The Badge is lying in front of a fallen chair near the chest.
31, 32, 33
Defend Plus Badge.png
Defend Plus
6 Shy Guy's Toy Box Increases Mario's defense by 1.
  • I see...a Defend Plus Badge. It's in the Toy Box. You go to the right at the pink station and jump on the first jack-in-the-box. You go all the way to the left and find it tucked away inside a treasure chest.
44
Dizzy Attack Badge.png
Dizzy Attack
2 Pleasant Path If player spins into an enemy before battle, that enemy (which will be the front-most enemy) will begin the battle dizzy for one turn.
  • I see...a Dizzy Attack Badge. On the path from Toad Town to Koopa Village, before you cross the first bridge, you see a red Block floating in the air. You jump and hit it, and the Badge falls from above.
71
Dizzy Stomp Badge.png
Dizzy Stomp
1 Mt. Lavalava Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP.
  • I see...a Dizzy Stomp Badge. Inside a volcano, close to where a strong Hammer hides, the lava flow has been slowed. From there, you descend the stairs to find a metal block in your way. You smash the block with your new Hammer and enter the room beyond. There lies the Badge.
8
Dodge Master Badge.png
Dodge Master
2 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) Slightly relaxes the timing requirements for action commands.
  • I see...a Dodge Master Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
26
Double Dip Badge.png
Double Dip
1 Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) Allows Mario to use 2 items in one turn for 3 FP.
  • I see...a Double Dip Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
21
Feeling Fine Badge.png
Feeling Fine
3 Traded from Merlow for 5 Star Pieces Protects Mario from various status effects such as poisoning and dizziness.
  • I see...a Feeling Fine Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
60
Fire Shield Badge.png
Fire Shield
2 Mt. Lavalava Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage.
  • I see...a Fire Shield Badge. As you ride the trapeze down inside of the volcano, you let go halfway down and jump onto a rock shelf. The Badge is yours!
58
First Attack Badge.png
First Attack
1 Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) If the player gets a "First Strike" on a weak enemy (who no longer gives Mario Star Points), the player will defeat it without entering a battle.
  • I see...a First Attack Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
73
Flower Finder Badge.png
Flower Finder
3 Traded from Merlow for 12 Star Pieces The player will win more flowers than usual after winning battles.
  • I see...a Flower Finder Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
63
Flower Saver Badge.png
Flower Saver
6 Flower Fields; Traded from Merlow for 25 Star Pieces All abilities cost 1 FP less than they normally would. Does not allow abilities to cost less than 1 FP.
  • I see...a Flower Saver Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
  • I see...a Flower Saver Badge. You throw a blue-colored berry into the deserted well in Flower Fields, and something throws the Badge to you.
40, 41
FP Plus Badge.png
FP Plus
3 Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) Increases Mario's maximum FP by 5 as long as it's equipped.
  • I see...an FP Plus Badge. Deep within Forever Forest, you take the path in front of a laughing rock. A red Block is waiting in the forest clearing.
  • I see...an FP Plus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
  • I see...an FP Plus Badge. It is outside the Koopa Bros. Fortress... ...on a high tower that's connected to another. The Badge is in a treasure chest that cannot be seen from the ground below. You reach it by blowing up a wall near the castle entrance and entering the pipe. Once you are up top, you cross the platform for the Badge.
37, 38, 39
Group Focus Badge.png
Group Focus
2 Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) Allows Mario's partners to also use the "Focus" command.
  • I see...a Group Focus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
23
Hammer Throw Badge.png
Hammer Throw
2 Inside a Treasure Chest on the Toad Town gate from the Goomba Road side. Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.
  • I see...a Hammer Throw Badge. It lies in a treasure chest atop the gate you pass under when entering Toad Town from Goomba Village. You notice a jump pad hidden in the tree near the gate. You knock it down and leap on it.
19
Happy Flower Badge.png
Happy Flower
3 Traded from Merlow for 8 Star Pieces; Flower Fields Slowly and automatically regain FP in battle.
  • I see...a Happy Flower Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
  • I see...a Happy Flower Badge. You hit the three pink trees that are standing together in Flower Fields. You first hit the middle, then the right and then the left. The Badge falls like a leaf.
29, 30
Happy Heart Badge.png
Happy Heart
3 Traded from Merlow for 8 Star Pieces; Jade Jungle Slowly and automatically regain HP in battle.
  • I see...a Happy Heart Badge. In the depths of the jungle, there is a tree atop which Raphael the Raven is said to make his home. A huge vine winds around it, and when you walk to its end, you'll find the Badge.
  • I see...a Happy Heart Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
27, 28
Heart Finder Badge.png
Heart Finder
3 Traded from Merlow for 12 Star Pieces The player will win more hearts than usual after winning battles.
  • I see...a Heart Finder Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
62
HP Drain Badge.png
HP Drain
3 Traded from Merlow for 15 Star Pieces Reduces Mario's attack power by 1, but he regains 1 HP every time he hits an enemy.
  • I see...an HP Drain Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
49
Badge
HP Plus
3 Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) Increases Mario's maximum HP by 5 as long as it's equipped.
  • I see...an HP Plus Badge. In Forever Forest, you take the path opposite the one where the most toadstools are glowing spookily. You know you're in the right place because you see a big honeycomb. You head for a clearing in the center. A red Block is waiting for you in the darkness.
  • I see...an HP Plus Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
  • I see...an HP Plus Badge. On the path to the Fuzzies' forest from Koopa Village, you see a few stumps. The Badge lies atop one of them. You reach it by using a Koopa Troopa's skills.
34, 35, 36
I-Spy Badge.png
I Spy
1 Given by Rowf after returning his Calculator A noise and a Star Piece icon will alert the player when Mario enters an area with a hidden Star Piece.
  • I see...an I Spy Badge. I see you handing something to a merchant who cannot open his shop without the tools of his trade. You find what was stolen from him and he gives you the Badge.
68
Ice Power Badge.png
Ice Power
2 Shy Guy's Toy Box Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
  • I see...an Ice Power Badge. After heading to the right from the pink station in the Toy Box, you come to an impasse. You can see the treasure chest but a glass barricade prevents you from reaching it. You keep your patience and the Shy Guys show you the way.
57
Jump Charge Badge.png
Jump Charge
1 Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP.
  • I see...a Jump Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
4
Last Stand Badge.png
Last Stand
1 Princess Peach's Castle When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal.
  • I see...a Last Stand Badge. In Peach's Castle, way up in the sky, there's a room with a wardrobe. Inside it is the treasure chest with the Badge.
52
Lucky Day Badge.png
Lucky Day
7 Received from Goompapa after the letter trading sequence Causes enemies' attacks against Mario to miss more frequently.
  • I see...a Lucky Day Badge. You are asked to deliver letters by many people and you receive the Badge when you complete your last delivery.
56
Mega Jump Badge.png
Mega Jump
3 Shiver Mountain Allows Mario to use Mega Jump, a very powerful one-hit jump attack, for 6 FP. Attack power increases by 4.
  • I see...a Mega Jump Badge. You are ascending a frozen mountainside, climbing icy stairs to the Crystal Palace. At a flat platform, you continue forward and find a red Block floating in air. You smash it and the Badge becomes yours.
2
Mega Quake Badge.png
Mega Quake
3 Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP.
  • I see...a Mega Quake Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
18
Badge
Mega Rush
1 Tubba Blubba's Castle When Mario's HP drops to 1 and he's in Peril, his attack power goes up by 4.
  • I see...a Mega Rush Badge. It's inside a hidden room on the second floor of Tubba Blubba's Castle. You push aside a large clock and go in the hole. Inside, you pull out a drawer on the right dresser. You climb up and a Paratroopa carries you to the bed. You then climb up to the top shelf. From there you find your way into the hidden room.
51
Mega Smash Badge.png
Mega Smash
3 Flower Fields Allows Mario to use Mega Smash, a very powerful hammer attack, for 6 FP. Attack power increases by 4.
  • I see...a Mega Smash Badge. You see it on the road to the Sun Tower in Flower Fields. You ascend the stairs then use a friend to blast the rock. The way to the Badge opens.
12
Money Money Badge.png
Money Money
7 Traded from Merlow for 20 Star Pieces Mario wins twice the amount of coins from battle as he usually does.
  • I see...a Money Money Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
67
Multibounce Badge.png
Multibounce
1 Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP.
  • I see...a Multibounce Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
3
P-Down D-Up Badge.png
P-Down, D-Up
2 Crystal Palace Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1.
  • I see...a P-down, D-up Badge. In the Crystal Palace lobby, you can see a similar room on the other side of the glass. You go in the door in that room and break the floor. You then follow the path to the right to find the treasure chest. The Badge, of course, is inside.
47
P-Up D-Down Badge.png
P-Up, D-Down
2 Crystal Palace Raises the damage Mario deals by 1, but also raises the damage he takes by 1.
  • I see...a P-up, D-down Badge. You move a small Albino Dino statue in Crystal Palace. Underneath it you find a path leading to the right. You follow that to the back room where you find a treasure chest with the Badge inside it.
48
Pay Off Badge.png
Pay-Off
2 Traded by Merlow for 1 Star Piece The more damage Mario receives, the more coins he will receive if he wins the battle.
  • I see...a Pay-Off Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
66
Peekaboo Badge.png
Peekaboo
3 Traded by Merlow for 10 Star Pieces Allows the player to see the enemies' HP without using Goombario's Tattle ability.
  • I see...a Peekaboo Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
25
Power Bounce Badge.png
Power Bounce
2 Koopa Bros. Fortress Allows Mario to use Power Bounce, a jump attack that continues bouncing on a single enemy until the action command is missed, for 3 FP. The required timing to continue the move becomes stricter as it progresses.
  • I see...a Power Bounce Badge. It lies inside a cage in the Koopa Bros. Fortress. You sneak through an opening in the back to reach it.
10
Power Jump Badge.png
Power Jump
1 Goomba Village Allows Mario to use Power Jump, a powerful one-hit jump attack, for 2 FP. Attack power increases by 2. N/A 1
Power Plus Badge.png
Power Plus
6 Shy Guy's Toy Box; Traded by Merlow for 25 Star Pieces Mario's attack power for both his hammer and his jump go up by 1.
  • I see...a Power Plus Badge. It is in the treasure chest protected by the Anti Guy in the Toy Box. He may be too strong for you to fight. He loves Lemon Candy. When you give it to him, he disappears.
  • I see...a Power Plus Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
42, 43
Power Quake Badge.png
Power Quake
2 Jade Jungle Allows Mario to use Power Quake, a hammer attack that deals 4 damage to all grounded and ceiling enemies, for 4 FP.
  • I see...a Power Quake Badge. You enter the jungle from Yoshi's Village and sail to the nearby island. A spear-toting enemy awaits you beneath a red Block. You defeat him. The Badge hides in the Block.
17
Power Rush Badge.png
Power Rush
1 Princess Peach's Castle When Mario's HP is low, and he's in Danger, his attack power will go up by 2. No effect if the Mega Rush badge is active.
  • I see...a Power Rush Badge. In Peach's Castle, way up in the sky, there's a room with bookshelves. The Badge is on the floor between the shelves.
53
Power Smash Badge.png
Power Smash
1 Toad Town Tunnels Allows Mario to use Power Smash, a powerful hammer attack, for 2 FP. Attack power increases by 2.
  • I see...a Power Smash Badge. You enter the Private pipe in Toad Town and head left, smashing blocks as you go. You enter a pipe and continue left once you emerge. After breaking a block to make a jump pad fall, you leap up to the Badge's resting place.
11
Badge
Pretty Lucky
3 Traded from Merlow for 5 Star Pieces Enemies will occasionally miss Mario when it's equipped.
  • I see...a Pretty Lucky Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
55
Quake Hammer Badge.png
Quake Hammer
1 Mt. Rugged Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 2 FP.
  • I see...a Quake Hammer Badge. You spot it on a ledge above a cliff road on Mt. Rugged. A Paratroopa gives you a lift from the ledge where you retrieved one of his letters.
16
Quick Change Badge.png
Quick Change
4 Toad Town (Merlon's place. Spin Jump three times to get badge) Allows Mario or his partner to switch partners in the midst of battle without using up a turn.
  • I see...a Quick Change Badge. It is on a house with a spinning roof, near the Palace in Toad Town. I cannot quite see how to get it down... Oh, that's my grandpa's house! If he is outside, talk to him and he'll help you further.
24
Refund Badge.png
Refund
1 Koopa Bros. Fortress If the player uses an item in battle, the player will be given coins equal to 75% of the standard sale value of the item, rounded up. Maxes out at a sale value of 150 coins, so any item worth more only gives 113 coins back (practically, this only affects Jelly Ultras, which sell for 200 coins).
  • I see...a Refund Badge. It's on the far side of the Koopa Bros. Fortress. Use a Bomb to blow a hole in a wall, then go outside to find a part of the castle that juts out into the water. The treasure chest rests there, and the Badge lies within it.
65
Runaway Pay Badge.png
Runaway Pay
2 Dry Dry Desert If the player runs from a battle, the player will still receive Star Points from the enemies Mario defeated.
  • I see...a Runaway Pay Badge. Somewhere around the center of the desert, which is to the north of the path, you see three palm trees. You jump in the middle of the trio to make a hidden block give up the Badge.
64
S-Jump Charge Badge.png
S. Jump Charge
2 Cloudy Climb Allows Mario to use S. Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 3, for 4 FP.
  • I see...an S. Jump Charge Badge. You climb up the Beanstalk into the Flower Fields sky and ride on a small cloud floating at the top. You jump across to a bigger cloud and find your prize.
5
S-Smash Charge Badge.png
S. Smash Charge
2 Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) Allows Mario to use S. Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 3, for 4 FP.
  • I see...an S. Smash Charge Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
14
Shrink Stomp Badge.png
Shrink Stomp
1 Toad Town Tunnels Allows Mario to use Shrink Stomp, a jump attack that can shrink the enemy, for 2 FP.
  • I see...a Shrink Stomp Badge. You descend into the Private pipe in Toad Town, then head right on the underground path. You break a block and continue. You find a treasure chest containing the Badge. But beware! For I see a nasty enemy protecting the chest. You must defeat this dreaded creature to reach the Badge.
6
Sleep Stomp Badge.png
Sleep Stomp
1 Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to sleep, for 2 FP.
  • I see...a Sleep Stomp Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
7
Slow Go Badge.png
Slow Go
0 Dry Dry Ruins Prevents Mario from running, making it easier to sneak past enemies such as Clubbas.
  • I see...a Slow Go Badge. In the far depths of the ruins, there's a hidden room beyond where the Hammer lies. You climb up high, then land on the upper edge of the Hammer room. You walk carefully around to find the hidden chest.
75
Smash Charge Badge.png
Smash Charge
1 Koopa Bros. Fortress Allows Mario to use Smash Charge, which takes a turn to increase the damage of Mario's next hammer attack by 2, for 1 FP.
  • I see...a Smash Charge Badge. It's high up in the fortress of the Koopa Bros. You climb the stairs that rise from the water and continue up the ramp. A Bob-omb will try to keep you from taking it.
13
Speedy Spin Badge.png
Speedy Spin
1 Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) When Mario uses his Spin Dash, he will go further (and faster) than normal.
  • I see...a Speedy Spin Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
70
Spike Shield Badge PM.png
Spike Shield
2 Dry Dry Ruins Renders Mario immune to enemies' spike-based defenses, allowing him to safely jump on spiked enemies and hammer front-pointing Spear Guys.
  • I see...a Spike Shield Badge. Right after you enter the ruin, you see three coffins aligned in a room. The Badge is in the middle coffin.
59
Spin Attack Badge.png
Spin Attack
3 Dry Dry Desert Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
  • I see...a Spin Attack Badge. In the lonely desert, you are blown by a whirlwind and land on a rock platform. The whirlwind by the blue cactus will take you there. The Badge awaits.
72
Spin Smash Badge.png
Spin Smash
1 Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) Allows Mario to use Spin Smash, a hammer attack that knocks the target backward into the enemy behind them and causing damage to both, for 2 FP.
  • I see...a Spin Smash Badge. It is for sale at the open-air shop in the plaza outside the castle gate.
15
Triple Dip Badge.png
Triple Dip
3 Crystal Palace Allows Mario to use 3 items in one turn for 6 FP.
  • I see...a Triple Dip Badge. It lies inside Crystal Palace, beyond a puzzling blockade of White Clubba statues. You spy a treasure chest through a transparent wall. The Badge lies inside it. To reach it, you break a wall in the room that has a transparent revolving door. Blast the wall with a Bob-omb.
22
Zap Tap Badge.png
Zap Tap
4 Traded from Merlow for 10 Star Pieces Electrifies Mario, causing most enemies to take 1 damage when they physically touch him. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt.
  • I see...a Zap Tap Badge. There is a child upstairs in the fortune-teller's house on Shooting Star Summit. Hey! I'm that fortune-teller! Anyway, the child is my brother, Merlow. He will trade Star Pieces for Badges. Head upstairs to see him!
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Unobtainable Badges[edit]
Main article: List of Paper Mario pre-release and unused content § Unused Badges
Badge number Japanese name English name Icon BP needed Effect/description
00F0 ハンマチャージ0
Hamma Chāji Zero
Hammer Charge 0
An unused Badge from Paper Mario. 1 Uses 1 FP. Increases Mario's hammer attack by 1. Name, appearance, and effect suggest this would be obtained before Smash Charge.
00F6 ジャンチャージ0
Jan Chāji Zero
Jump-Charge 0
An unused unused Badge from Paper Mario. 1 Uses 1 FP. Increases Mario's jump attack by 1. Name, appearance, and effect suggest this would be obtained before Jump Charge.
0101 イカリノパワー
Ikari no Pawā
Anger's Power
An unused Badge from Paper Mario.
PM Unused Badge Effect.gif
8 Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs.
0102 バッチリコマンド
Batchiri Komando
Perfect Command
Right On! An unused unused Badge from Paper Mario.

Beta object from Paper Mario reading バッチリ bacchiri, meaning perfect or right on the mark

8 Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ batchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for Mario, but not his partner.
010E ヒッサツフミイ
Hissatsu Fumii
Certain Kill Step
An unused Badge from Paper Mario. 1 Uses two FP to execute a standard jump attack perfectly.
010F ヒッサツナグーリ
Hissatsu Nagūri
Certain Kill Strike
An unused Badge from Paper Mario. 1 Uses two FP to execute a standard hammer attack perfectly.
0110 ハピハピーハート
Hapi Hapī Hāto
Happy Happy Heart
An unused Badge from Paper Mario. 10 Like Happy Heart, but recovers three HP every turn instead of one.
0115 スーパーゲットー
Sūpā Gettō
Super Get
An unused Badge from Paper Mario. 10 Recovers more HP per hit than HP Drain, exact amount unclear. Possibly two HP per hit, up to a max of 5. Reduces attack power by 2
0118 オートツギツギー
Ōto Tsugitsugī
Auto Multibounce
An unused Badge from Paper Mario. 2 Uses 5 FP, has the same effect as Multibounce, but no action command is required.
0119 トテモセツヤーク
Totemo Setsuyāku
Total Saving
An unused Badge from Paper Mario. 10 Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver Badges.
0122 バゴーンジャンプ
Bagōn Janpu
Bagōn Jump
An unused Badge from Paper Mario. 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Appearance suggests the Badge would "belong" between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four).
0125 バゴーンナグーリ
Bagōn Nagūri
Bagōn Strike
An unused Badge from Paper Mario. 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1. Appearance suggests the Badge would "belong" between Power Smash and Mega Smash (being the same name and color as the above jump badge).
0127 ガツーンナグーリ
Gatsūn Nagūri
Force Strike
ドカーンハンマー
dokān hanmā
Bang Hammer
Power Smash/Mega Smash An unused Badge from Paper Mario. 3 Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name. Unused badge #128 is a duplicate of this badge.
012A スーパーネガーウ
Sūpā Negāu
Super Deep Focus
An unused Badge from Paper Mario. 5 Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. For some reason, when the Deep Focus Badge is revealed from the red ? Block in front of Bowser's Castle, it uses this design. When collected, however, the design is reverted to normal.
012B ミニミニナグーリ
Minimini Nagūri
Minimini Strike
Shrink Smash An unused Badge from Paper Mario. 1 Uses 2 FP to create a hammer-based Shrink Stomp. Its description, notably, says it uses only 1 FP.
012C コウラワーリ
Kōra Wāri
Shell Crack
An unused Badge from Paper Mario. 3 Uses 6 FP to execute a normal(?) hammer attack.
012D カイデーン
Kaidēn
Initiation
An unused Badge from Paper Mario. 0 Effect unknown. Possibly not a Badge.
0131 ジシーンジャンプ
Jishīn Janpu
Earthquake Jump
An unused Badge of Dizzy Jump from Paper Mario. 2 Uses 2 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage.
0149 ピッキョローンF
Pikkyorōn Efu
Pikkyorōn F
Attack FX F An unused Badge of Attack FX F from Paper Mario. 0 Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest. Unused badges #0151, #0152, #153, and #154 are duplicates of this badge.
0150 ゲンキゲンキ
Genki Genki
Healthy Healthy
An unused Badge from Paper Mario. 1 Prevents poison and dizziness. Appearance and effect suggest this is a lesser variant of Feeling Fine.