Mario & Luigi: Brothership bestiary: Difference between revisions
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|notes=This enemy is not battled normally. Defeating it requires successfully rescuing captured bros and performing Excellent Bros Attacks, not reducing its HP to 0. | |notes=This enemy is not battled normally. Defeating it requires successfully rescuing captured bros and performing Excellent Bros Attacks, not reducing its HP to 0. | ||
}}}}</onlyinclude> | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Great Conductor}}}|Great Conductor| | |||
{{M&LB enemy | |||
|align=horizontal | |||
|image= | |||
|name=Mario? | |||
|lvl=36 | |||
|location=[[Conductor Island]] | |||
|role=Support | |||
|hp=? | |||
|pow=? | |||
|def=? | |||
|speed=? | |||
|type=Normal | |||
|exp=? | |||
|coins=? | |||
|items=None | |||
}}}}</onlyinclude> | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Great Conductor}}}|Great Conductor| | |||
{{M&LB enemy | |||
|align=horizontal | |||
|image= | |||
|name=Luigi? | |||
|lvl=36 | |||
|location=[[Conductor Island]] | |||
|role=Support | |||
|hp=? | |||
|pow=? | |||
|def=? | |||
|speed=? | |||
|type=Normal | |||
|exp=? | |||
|coins=? | |||
|items=None | |||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Ecks}}}|Ecks| | <onlyinclude>{{#ifeq:{{{transcludesection|Ecks}}}|Ecks| |
Revision as of 02:17, December 9, 2024
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Replace official artwork for certain entries with in-battle versions.
A comprehensive list of enemy stats from the game Mario & Luigi: Brothership.
Legend
- Name: The name of the enemy.
- Role: The enemy's role, such as common enemy or boss.
- Location: The location where the enemy is located.
- LVL: The enemy's level, its overall strength. Mario and Luigi can easily overcome an enemy whose level they match or exceed.
- HP: The enemy's (maximum) hit points at the start of the battle. If its HP drops to 0, the enemy is defeated.
- POW: The enemy's attack power, or POW. A higher attack power means the enemy deals more damage.
- DEF: The enemy's defense power, or DEF. A higher defense means the enemy takes less damage.
- SPEED: The enemy's speed. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a Guardarm has a speed of 22 starting from when Gorumbla does his first rampage, so if it somehow was accompanied by the Conductor Island Seedle, which has a speed of 10, it would go before the Seedle in each combat round.)
- Type: Specialist Battle Plugs the enemy takes critical damage from.
- Normal: The enemy is not affected by any specialist Battle Plugs (e.g. Seedle, Soreboar).
- Spiked: If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined Hammer attack to trigger the Battle Plug; examples include Millton, Spikely, and Icead. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the Magmad, which has fire instead of conventional spikes, and the Drillby, which has a drill.)
- Flying: If the enemy is flying, it will dodge any Hammer attacks (aside from counters in certain cases). (This requires a solo or combined Jump attack to trigger the Battle Plug; examples include Parashoot, Bumbleshoot, Foopfly, and Reclusiff.)
- Zok Troop: Applies to Zokket, his minions (Zok Troopers), and the Extension Corps.
- Bowser's Minions: Applies to Bowser and his minions (e.g. Koopa Troopa, Goomba).
- Glohm: Enemies infected with Glohm (e.g. Glohm Seedle, Glohm Bowser).
- Experience: The number of experience points earned from defeating the enemy. With the permanent Quick Leveling bonus, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number (Ex: Glohm Seedle's EXP: 794 + 20% increase (158.8) = 952.8 = 953).
- Coins: The number of coins dropped from the enemy.
- Item drop(s): Possible items dropped from the enemy.
Enemy stats
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Seedle (intro) | ||||||||
HP | 13 | POW | 8 | Defense | 5 | |||
Experience | 1 (1) | Coins | 1 | Speed | 10 | |||
Location(s) | Conductor Island | Role | Common, training | Item drop(s) | None | |||
Level | 1 | Type | Normal | |||||
Notes: This enemy is fought only by Mario. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Seedle (LV 1) | ||||||||
HP | 17 | POW | 9 | Defense | 5 | |||
Experience | 1 (1) | Coins | 1 | Speed | 10 | |||
Location(s) | Rumbla Island | Role | Common | Item drop(s) | Mushroom (3%) 1-Up Mushroom (1%) Rumbla Stone (13%) Seedle Seed (5%) | |||
Level | 1 | Type | Normal | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Guardarm (1) | ||||||||
HP | 20 | POW | 9 | Defense | 2 | |||
Experience | 2 (2) | Coins | 3 | Speed | 10 | |||
Location(s) | Rumbla Island | Role | Training | Item drop(s) | Refreshing Herb (4%) Candy (1%) | |||
Level | 1 | Type | Normal | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Invizilizard (LV 3) | ||||||||
HP | 24 | POW | 13 | Defense | 8 | |||
Experience | 3 (4) | Coins | 2 | Speed | 13 | |||
Location(s) | Raynforst Island | Role | Common | Item drop(s) | Mushroom (3%) 1-Up Mushroom (1%) Raynforst Vine (13%) | |||
Level | 3 | Type | Normal | |||||
Notes: This enemy's stats are determined when the player visits Raynforst Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Parashoot (LV 4) | ||||||||
HP | 40 | POW | 16 | Defense | 7 | |||
Experience | 6 (7) | Coins | 5 | Speed | 14 | |||
Location(s) | Raynforst Island | Role | Common | Item drop(s) | Refreshing Herb (4%) Nut (1%) Raynforst Vine (20%) | |||
Level | 4 | Type | Flying | |||||
Notes: This enemy's stats are determined when the player visits Raynforst Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Invizilizard (LV 4) | ||||||||
HP | 30 | POW | 16 | Defense | 9 | |||
Experience | 5 (6) | Coins | 4 | Speed | 16 | |||
Location(s) | Raynforst Island | Role | Common | Item drop(s) | Mushroom (3%) 1-Up Mushroom (1%) Raynforst Vine (13%) | |||
Level | 4 | Type | Normal | |||||
Notes: This enemy's stats are determined when the player visits Twistee Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Parashoot (LV 5) | ||||||||
HP | 46 | POW | 19 | Defense | 8 | |||
Experience | 7 (8) | Coins | 7 | Speed | 17 | |||
Location(s) | Raynforst Island | Role | Common | Item drop(s) | Refreshing Herb (4%) Nut (1%) Raynforst Vine (20%) | |||
Level | 5 | Type | Flying | |||||
Notes: This enemy's stats are determined when the player visits Twistee Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Soreboar (LV 3) | ||||||||
HP | 24 | POW | 13 | Defense | 8 | |||
Experience | 3 (4) | Coins | 3 | Speed | 16 | |||
Location(s) | Twistee Island | Role | Common | Item drop(s) | Mushroom (5%) Nut (2%) Twistee Leaf (36%) | |||
Level | 3 | Type | Normal | |||||
Notes: This enemy's stats are determined when the player visits Twistee Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Soreboar (LV 4) | ||||||||
HP | 30 | POW | 16 | Defense | 9 | |||
Experience | 5 (6) | Coins | 4 | Speed | 20 | |||
Location(s) | Twistee Island | Role | Common | Item drop(s) | Mushroom (5%) Nut (2%) Twistee Leaf (36%) | |||
Level | 4 | Type | Normal | |||||
Notes: This enemy's stats are determined when the player visits Raynforst Island first. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Seedle (LV 5) | ||||||||
HP | 35 | POW | 19 | Defense | 11 | |||
Experience | 6 (7) | Coins | 6 | Speed | 19 | |||
Location(s) | Rumbla Island | Role | Common | Item drop(s) | Mushroom (3%) 1-Up Mushroom (1%) Rumbla Stone (13%) Seedle Seed (5%) | |||
Level | 5 | Type | Normal | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Guardarm (2) | ||||||||
HP | 55 | POW | 23 | Defense | 4 | |||
Experience | 11 (13) | Coins | 9 | Speed | 22 | |||
Location(s) | Rumbla Island | Role | Common | Item drop(s) | Refreshing Herb (4%) Candy (1%) Rumbla Stone (20%) | |||
Level | 6 | Type | Normal | |||||
Notes: These enemies use their arms as shields, and take reduced damage from an attack that comes from the direction their arms are held in. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Golden Seedle | ||||||||
HP | 17 | POW | 9 | Defense | 1000 | |||
Experience | 4000 (4800) | Coins | 2000 | Speed | 10 | |||
Location(s) | Any location | Role | Common | Item drop(s) | Seedle Seed (9%) | |||
Level | 1 | Type | Normal | |||||
Notes: This enemy is created from a previous enemy hit with a successful Seedle-ize attack; does not attack when other enemies are present. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Gorumbla | ||||||||
HP | 480 | POW | 26 | Defense | 5 | |||
Experience | 200 | Coins | 130 | Speed | 84 | |||
Location(s) | Rumbla Island | Role | Boss | Item drop(s) | None | |||
Level | 7 | Type | Normal | |||||
Notes: This enemy uses his arms as shields and takes reduced damage if he is attacked from the direction his arms are held in. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Gobblick | ||||||||
HP | 900 | POW | 43 | Defense | 30 | |||
Experience | 750 | Coins | 250 | Speed | 133 | |||
Location(s) | Lushgreen Sea Great Lighthouse Island | Role | Boss | Item drop(s) | None | |||
Level | 12 | Type | Zok Troop | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Ten (1) | ||||||||
HP | 712 | POW | 51 | Defense | 32 | |||
Experience | 450 | Coins | 189 | Speed | 66 | |||
Location(s) | Desolatt Island | Role | Boss | Item drop(s) | None | |||
Level | 14 | Type | Zok Troop | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Ten (2) | ||||||||
HP | 411 | POW | 51 | Defense | 32 | |||
Experience | 216 | Coins | 95 | Speed | 66 | |||
Location(s) | Desolatt Island | Role | Boss, training | Item drop(s) | None | |||
Level | 14 | Type | Zok Troop | |||||
Notes: This enemy will automatically flee after two attacks. Hence its HP value is unused unless the player is incredibly overleveled. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Mega Snaptor | ||||||||
HP | 1700 | POW | 60 | Defense | 38 | |||
Experience | 1450 | Coins | 300 | Speed | 200 | |||
Location(s) | Lottacoins Island | Role | Boss | Item drop(s) | None | |||
Level | 16 | Type | Flying | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Sharpcask | ||||||||
HP | 1600 | POW | 73 | Defense | 88 | |||
Experience | 2500 | Coins | 550 | Speed | 214 | |||
Location(s) | Color-Full Sea Great Lighthouse Island | Role | Boss | Item drop(s) | None | |||
Level | 19 | Type | Zok Troop | |||||
Notes: This enemy's defense skyrockets when it hunkers. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Pipegunk | ||||||||
HP | 4500 | POW | 129 | Defense | 83 | |||
Experience | 6600 | Coins | 900 | Speed | 285 | |||
Location(s) | Brrrning Sea Great Lighthouse Island | Role | Boss | Item drop(s) | None | |||
Level | 27 | Type | Zok Troop | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Bowser | ||||||||
HP | 4800 | POW | 156 | Defense | 176 | |||
Experience | 11000 (13000) | Coins | 1000 | Speed | 271 | |||
Location(s) | Wayaway Island | Role | Boss | Item drop(s) | None | |||
Level | 33 | Type | Bowser's Minions | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Glohm Bowser | ||||||||
HP | 8700 | POW | 182 | Defense | 138 | |||
Experience | 14000 | Coins | 1500 | Speed | 366 | |||
Location(s) | Fortress Zokket | Role | Boss | Item drop(s) | Ouch Charge | |||
Level | 36 | Type | Bowser's Minions, Flying, Glohm | |||||
Notes: This enemy will drop down to the ground when stunned. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Seedle (LV 1) | ||||||||
HP | 17 | POW | 9 | Defense | 5 | |||
Experience | 1 (1) | Coins | 1 | Speed | 10 | |||
Location(s) | Conductor Island | Role | Common | Item drop(s) | Mushroom (3%) 1-Up Mushroom (1%) Seedle Seed (5%) | |||
Level | 1 | Type | Normal | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Great Conductor | ||||||||
HP | 3600 | POW | 173 | Defense | 138 | |||
Experience | 9500 | Coins | 996 | Speed | 133 | |||
Location(s) | Conductor Island | Role | Boss | Item drop(s) | None | |||
Level | 36 | Type | Normal | |||||
Notes: This enemy is not battled normally. Defeating it requires successfully rescuing captured bros and performing Excellent Bros Attacks, not reducing its HP to 0. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Mario? | ||||||||
HP | ? | POW | ? | Defense | ? | |||
Experience | ? | Coins | ? | Speed | ? | |||
Location(s) | Conductor Island | Role | Support | Item drop(s) | None | |||
Level | 36 | Type | Normal | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Luigi? | ||||||||
HP | ? | POW | ? | Defense | ? | |||
Experience | ? | Coins | ? | Speed | ? | |||
Location(s) | Conductor Island | Role | Support | Item drop(s) | None | |||
Level | 36 | Type | Normal | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Ecks | ||||||||
HP | 3741 | POW | 198 | Defense | 144 | |||
Experience | 5700 | Coins | 450 | Speed | 178 | |||
Location(s) | Fortress Zokket | Role | Boss | Item drop(s) | None | |||
Level | 39 | Type | Flying, Zok Troop | |||||
Notes: Midway through the battle, Ecks, Ten, and Shun will use a Battle Plug to share the same health pool. Hence this enemy's HP value goes unused unless taken out very quickly. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Ten (3) | ||||||||
HP | 4208 | POW | 202 | Defense | 152 | |||
Experience | 5700 | Coins | 450 | Speed | 163 | |||
Location(s) | Fortress Zokket | Role | Boss | Item drop(s) | None | |||
Level | 39 | Type | Zok Troop | |||||
Notes: Midway through the battle, Ecks, Ten, and Shun will use a Battle Plug to share the same health pool. Hence this enemy's HP value goes unused unless taken out very quickly. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Shun | ||||||||
HP | 4675 | POW | 196 | Defense | 192 | |||
Experience | 5700 | Coins | 450 | Speed | 104 | |||
Location(s) | Fortress Zokket | Role | Boss | Item drop(s) | None | |||
Level | 39 | Type | Zok Troop | |||||
Notes: Midway through the battle, Ecks, Ten, and Shun will use a Battle Plug to share the same health pool. Hence this enemy's HP value goes unused unless taken out very quickly. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Zokket | ||||||||
HP | 8400 | POW | 214 | Defense | 168 | |||
Experience | 20000 | Coins | 2000 | Speed | 539 | |||
Location(s) | Fortress Zokket | Role | Boss | Item drop(s) | Glohm Guard | |||
Level | 40 | Type | Zok Troop | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Glohm Seedle | ||||||||
HP | 577 | POW | 202 | Defense | 160 | |||
Experience | 794 (953) | Coins | 120 | Speed | 181 | |||
Location(s) | Rumbla Island (Reclusa World) | Role | Common | Item drop(s) | Super Mushroom (3%) 1-Up DX (1%) Rumbla Stone (13%) Glohm Dust (?%) Glohm Fragment (?%) Glohm Crystal (?%) Seedle Seed (8%) | |||
Level | 39 | Type | Glohm | |||||
Notes: This Glohm enemy may create a spiked energy shied after attacking. This Glohm enemy produces a Glohm shockwave on the ground when their HP goes to 0. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Reclusa (1) | ||||||||
HP | 4812 | POW | 250 | Defense | 214 | |||
Experience | 33000 (39600) | Coins | 0 | Speed | 582 | |||
Location(s) | Soli-Tree (Top Level) | Role | Boss | Item drop(s) | None | |||
Level | 45 | Type | Glohm, Flying | |||||
Notes: This enemy is dizzy during Mario and Luigi's turns. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Weeping Reclusa | ||||||||
HP | — | POW | ? | Defense | ? | |||
Experience | — | Coins | — | Speed | ? | |||
Location(s) | Soli-Tree (Top Level) | Role | Boss | Item drop(s) | None | |||
Level | — | Type | N/A | |||||
Notes: This enemy serves as a background enemy; does not have HP and cannot be attacked directly. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Doom Bloom (LV 45) | ||||||||
HP | 2256 | POW | 263 | Defense | 203 | |||
Experience | 0 (0) | Coins | 0 | Speed | 55 | |||
Location(s) | Soli-Tree (Top Level) | Role | Support | Item drop(s) | None | |||
Level | 45 | Type | Normal | |||||
Notes: N/A |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Weeping Core | ||||||||
HP | 5100 | POW | 285 | Defense | 397 | |||
Experience | 0 (0) | Coins | 0 | Speed | 620 | |||
Location(s) | Soli-Tree (Weeping Reclusa) | Role | Boss | Item drop(s) | None | |||
Level | 46 | Type | Spiked | |||||
Notes: If this enemy gets hit with a particular attack too many times, it has its defense against the attack increased. |
Mario & Luigi: Brothership enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Reclusa (2) | ||||||||
HP | 10000 | POW | 290 | Defense | 250 | |||
Experience | 0 (0) | Coins | 0 | Speed | 602 | |||
Location(s) | Soli-Tree (Weeping Reclusa) | Role | Boss | Item drop(s) | None | |||
Level | 46 | Type | Glohm, Flying | |||||
Notes: When this enemy's HP is below 5000, gains new attacks. Appearance, battle background and music also changes. |