Mario & Luigi: Brothership bestiary: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 20: Line 20:
**'''Bowser's Minions:''' Applies to [[Bowser]] and his [[Bowser's Minions|minions]] (e.g. [[Koopa Troopa]], [[Goomba]]).
**'''Bowser's Minions:''' Applies to [[Bowser]] and his [[Bowser's Minions|minions]] (e.g. [[Koopa Troopa]], [[Goomba]]).
**'''Glohm:''' Enemies infected with Glohm (e.g. [[Glohm Seedle]], [[Glohm Bowser]]).
**'''Glohm:''' Enemies infected with Glohm (e.g. [[Glohm Seedle]], [[Glohm Bowser]]).
*'''Experience:''' The number of experience points earned from defeating the enemy.
*'''Experience:''' The number of experience points earned from defeating the enemy. With the permanent Quick Leveling bonus, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number.
*'''Coins:''' The number of coins dropped from the enemy.
*'''Coins:''' The number of coins dropped from the enemy.
*'''Item drop(s):''' Possible items dropped from the enemy.
*'''Item drop(s):''' Possible items dropped from the enemy.

Revision as of 14:16, December 2, 2024

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

A comprehensive list of enemy stats from the game Mario & Luigi: Brothership.

Legend

  • Name: The name of the enemy.
  • Role: The enemy's role, such as common enemy or boss.
  • Location: The location where the enemy is located.
  • LVL: The enemy's overall strength. Mario and Luigi can easily overcome an enemy whose level they match or exceed.
  • HP: The enemy's (maximum) hit points at the start of the battle. If it drops to 0 hit points, the enemy is defeated.
  • POW: The enemy's attack power, or POW. A higher attack power means the enemy deals more damage.
  • DEF: The enemy's defense power, or DEF. A higher defense means the enemy takes less damage.
  • SPEED: The enemy's speed. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a Guardarm has a speed of 22 starting from when Gorumbla does his first rampage, so if it somehow was accompanied by the Conductor Island Seedle, which has a speed of 10, it would go before the Seedle in each combat round.)
  • Type: Specialist Battle Plugs the enemy takes critical damage from.
    • Normal: The enemy is not affected by any specialist Battle Plugs (e.g. Seedle, Soreboar).
    • Spiked: If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined Hammer attack to trigger the Battle Plug; examples include Millton, Spikely, and the new spiked version of the Icead. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the Magmad, which has fire instead of conventional spikes, and the Drillby, which has a drill.)
    • Flying: If the enemy is flying, it will dodge any Hammer attacks (aside from counters in certain cases). (This requires a solo or combined Jump attack to trigger the Battle Plug; examples include Parashoot, Bumbleshoot, Foopfly, and Reclusiff.)
    • Zok Trooper: Applies to Zokket and his minions (Zok Troopers).
    • Bowser's Minions: Applies to Bowser and his minions (e.g. Koopa Troopa, Goomba).
    • Glohm: Enemies infected with Glohm (e.g. Glohm Seedle, Glohm Bowser).
  • Experience: The number of experience points earned from defeating the enemy. With the permanent Quick Leveling bonus, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number.
  • Coins: The number of coins dropped from the enemy.
  • Item drop(s): Possible items dropped from the enemy.

Enemy stats

Mario & Luigi: Brothership enemy
Seedle (intro)
Screenshot of a Seedle in Mario & Luigi: Brothership HP 13 POW 5 Defense 8
Experience 1 Coins 1 Speed 10
Location(s) Conductor Island Role Common, training Item drop(s) None
Level 1 Type Normal
Notes: This enemy is fought only by Mario.
Mario & Luigi: Brothership enemy
Guardarm (first visit)
Artwork of a Guardarm from Mario & Luigi: Brothership HP 20 POW 9 Defense 2
Experience 2 Coins 3 Speed 10
Location(s) Rumbla Island Role Training Item drop(s) Refreshing Herb (4%)
Candy (1%)
Level 1 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Invizilizard (LV 3)
A character from Mario & Luigi: Brothership HP 24 POW 13 Defense 8
Experience 3 Coins 2 Speed 13
Location(s) Raynforst Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Raynforst Vine (13%)
Level 3 Type Normal
Notes: This enemy's stats are determined when the player visits Raynforst Island first.
Mario & Luigi: Brothership enemy
Parashoot (LV 4)
A character from Mario & Luigi: Brothership HP 40 POW 16 Defense 7
Experience 6 Coins 5 Speed 14
Location(s) Raynforst Island Role Common Item drop(s) Refreshing Herb (4%)
Nut (1%)
Raynforst Vine (20%)
Level 4 Type Flying
Notes: This enemy's stats are determined when the player visits Raynforst Island first.
Mario & Luigi: Brothership enemy
Invizilizard (LV 4)
A character from Mario & Luigi: Brothership HP 30 POW 16 Defense 9
Experience 5 Coins 4 Speed 16
Location(s) Raynforst Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Raynforst Vine (13%)
Level 4 Type Normal
Notes: This enemy's stats are determined when the player visits Twistee Island first.
Mario & Luigi: Brothership enemy
Parashoot (LV 5)
A character from Mario & Luigi: Brothership HP 46 POW 19 Defense 8
Experience 7 Coins 7 Speed 17
Location(s) Raynforst Island Role Common Item drop(s) Refreshing Herb (4%)
Nut (1%)
Raynforst Vine (20%)
Level 5 Type Flying
Notes: This enemy's stats are determined when the player visits Twistee Island first.
Mario & Luigi: Brothership enemy
Guardarm
Artwork of a Guardarm from Mario & Luigi: Brothership HP 55 POW 23 Defense 4
Experience 11 Coins 9 Speed 22
Location(s) Rumbla Island Role Common Item drop(s) Refreshing Herb (4%)
Candy (1%)
Rumbla Stone (20%)
Level 6 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Golden Seedle
A Golden Seedle in Mario & Luigi: Brothership HP 17 POW 9 Defense 1000
Experience 4000 Coins 2000 Speed 10
Location(s) Any location Role Common Item drop(s) Seedle Seed (9%)
Level 1 Type Normal
Notes: This enemy is created from a previous enemy hit with a successful Seedle-ize attack; does not attack.
Mario & Luigi: Brothership enemy
Bowser
Artwork of Bowser in Mario & Luigi: Brothership HP 4800 POW 156 Defense 176
Experience 11000 Coins 1000 Speed 271
Location(s) Wayaway Island Role Boss Item drop(s) None
Level 33 Type Bowser's Minions
Notes: N/A