Dr. Mario (game): Difference between revisions

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[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Game Boy games]]
[[Category:Game Boy games]]
[[Category:Satellaview games]]
[[Category:Puzzle games]]
[[Category:Puzzle games]]
[[Category:1990 games]]
[[Category:1990 games]]

Latest revision as of 11:50, November 23, 2024

This article is about the game. For Mario's doctor persona, see Dr. Mario. For other uses, see Dr. Mario (disambiguation).
Dr. Mario
North American box art for Dr. Mario on NES
NES box art
North American box art for Dr. Mario on Game Boy
Game Boy box art
For alternate box art, see the game's gallery.
Developer Nintendo R&D 1
Publisher Nintendo
Platform(s) Family Computer/Nintendo Entertainment System, Game Boy, PlayChoice-10, VS. System, Game Boy Advance, Satellaview, Super Famicom/Super Nintendo Entertainment System, Virtual Console (Nintendo 3DS, Wii U), NES Classic Edition/Nintendo Classic Mini: Family Computer, Nintendo Entertainment System - Nintendo Switch Online, Game Boy - Nintendo Switch Online
Release date Famicom/NES:
Japan July 27, 1990[1]
USA October 14, 1990[?]
Europe June 27, 1991[?]
Australia June 27, 1991[?]
VS. System:
USA August 1990[2]
Australia 1990[?]
Europe 1990[?]
Nintendo PlayChoice-10:
USA August 1990[2]
Europe 1990[?]
Australia 1990[?]
Game Boy:
Japan July 27, 1990[3]
USA December 1, 1990[4]
Europe April 30, 1991[?]
LodgeNet (Super NES version):
USA Unknown year, between 1995 and 1999[note 1]
Satellaview:
Japan March 30, 1997[?]
Player's Choice (Game Boy Version):
USA September 1, 1997[5]
Super Famicom (NP):
Japan June 1, 1998[6]
Game Boy (NP):
Japan March 1, 2000[?]
Game Boy Advance (NES version):
Japan May 21, 2004[?]
USA October 25, 2004[?]
Europe January 7, 2005[?]
Virtual Console (3DS) (Game Boy version):
Japan July 27, 2011[?]
Europe March 22, 2012[?]
Australia March 22, 2012[?]
USA October 4, 2012[?]
South Korea May 18, 2016[?]
Virtual Console (Wii U) (NES version):
Europe February 13, 2014[?]
Australia February 14, 2014[?]
Japan February 26, 2014[?]
USA March 27, 2014[?]
NES Classic Edition/Famicom Mini:
Japan November 10, 2016[?]
Australia November 10, 2016[?]
USA November 11, 2016[?]
Europe November 11, 2016[?]
Nintendo Entertainment System - Nintendo Switch Online:
USA September 18, 2018[?]
Japan September 19, 2018[?]
Europe September 19, 2018[?]
Australia September 19, 2018[?]
HK April 23, 2019[?]
South Korea April 23, 2019[?]
The UFO cover-up. (NES version):
USA December 12, 2018[?]
Japan December 12, 2018[?]
Europe December 12, 2018[?]
Australia December 12, 2018[?]
Game Boy - Nintendo Switch Online:
USA March 11, 2024[7]
Japan March 12, 2024[?]
Europe March 12, 2024[?]
Australia March 12, 2024[?]
South Korea March 12, 2024[?]
HK March 12, 2024[?]
Language(s) English (United States)
Genre Puzzle
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
GRAC:All - All ages
Mode(s) 1–2 players
Format
Arcade:
Built-in
NES:
Game Pak
Super NES:
Game Pak
Satellaview soundlink
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy:
Game Pak
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
NES Classic Edition:
Built-in
Input
NES:
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Joy-Con (horizontal)
Game Boy:
Game Boy Advance:
Nintendo 3DS:
NES Classic Edition:
Serial code(s) Famicom:
Japan HVC-VU
Game Boy:
DMG-VUA
Game Boy Advance:
USA AGB-FDME-USA
Japan AGB-FDMJ-JPN
Europe AGB-FDMP-EUR

Dr. Mario (stylized as D℞. MARIO on the Western logo) is an arcade-style puzzle video game created by Nintendo, and it was released for the Nintendo Entertainment System and Game Boy in 1990. The gameplay is very similar to that of Tetris, although in Dr. Mario, the object is to line up vitamins to destroy viruses.

Story[edit]

The following text is taken directly from the instruction manual.

Hi everybody! I'm Mario. How's it going? Over the last few years, I've been involved in some pretty wild adventures. Now, believe it or not, I work in the virus research lab at the Mushroom Kingdom Hospital. Today I'm about to begin my research as usual.

"Dr. Mario, something terrible has happened!"
"What's wrong, nurse Toadstool?" "One of the experiments has gone out of control. The viruses are spreading quickly!"
"Oh No! We've got to do something! I have just developed a new vitamin that should be able to take care of it. I sure hope this stuff works!"

Dr. Mario works in a virus research lab at the Mushroom Kingdom Hospital, alongside Nurse Toadstool. When one of the experiments goes wrong, the hospital is flooded with tri-color viruses. Armed with vitamin capsules–a medicine of his own invention–Dr. Mario sets out to neutralize the outbreak.

Gameplay[edit]

Title Screen
Title screen on the Game Boy version

In this game, the interface is presented with a giant bottle, which features a grid that is 8 tiles long and 16 tiles tall. When the stage starts, viruses will populate the bottle, and they come in three varieties: Chill (blue), Fever (red), and Weird (yellow).

The main objective of the game is to clear the viruses in the bottle. This objective can be fulfilled with the help of multi-colored capsules called vitamin capsules. The vitamins have two segments, where each half can come in three colors, and both halves can even have the same color. To eliminate a virus with them, they must be lined up with at least one like-colored virus in a column or row so that the line consists of at least four in a row or column. When that happens, both the viruses and vitamins in that line disappear. These vitamins can also be cleared if four or more of the same colored pieces are arranged in a line, even if there are no viruses within them. The viruses remaining is represented by the three viruses under the magnifying glass around the bottom-left, where they slowly revolve along the glass. If at least one virus is eliminated, the corresponding virus color will flinch and the viruses will stop moving. If all viruses of that color are gone from the bottle, that corresponding virus under the glass will also disappear after flinching. After a number of vitamins are brought to the bottle, a five-note chime will be played which will signify that the speed of the capsule drops increased.

If vitamins are stacked so that one of the two middle spots at the top of the bottle is occupied, the player receives a Game Over.

Characters[edit]

Game modes[edit]

1-Player Game[edit]

Single player mode.

When a 1-Player game is started, the player has three options: Virus Level, Speed, and Music Type. For Virus Level, one of the 21 levels (from 0 to 20) can be chosen. This determines the number of viruses at the beginning is equal to four times the level number plus four, all the way up to level 20. Although the level number can go up to 24 in the Family Computer and Nintendo Entertainment System version, there will always be 84 viruses at the beginning of levels 20 and above.[8] The Speed setting determines the speed of the vitamins as they fall, which are between: Low, Med (medium), or Hi (high). The Music Type is a choice between Fever, Chill, or Off (no music). For the Game Boy version, the music can be previewed by highlighting the option, whereas this feature is not present in the Family Computer and Nintendo Entertainment System version.

In a 1-Player Game, the score is tracked. In order to earn points, viruses must be eliminated, as just clearing only capsules or forcefully dropping capsules will not contribute to the score. The amount of points earned from eliminating viruses is dependent on the Speed setting, where the base score is 100 for Low, 200 for Med, and 300 for Hi. Additionally, if the player eliminates more than one virus in a single move, the subsequent viruses contribute more points. After clearing all the viruses and finishing the level, the score is carried over to the next level. The basic scoring is as follows:

Virus # Low Med Hi
1 100 200 300
2 200 400 600
3 400 800 1200
4 800 1600 2400
5 1600 3200 4800
6+ 3200 6400 9600

In the NES version, a fanfare will not sound after clearing more than one line in a single move. However in the Game Boy version, a fanfare will be played depending on the amount of lines made, and a special fanfare is played after clearing four or more lines in a single move, something that is not present in other versions.

2-Player Game[edit]

2 player mode
2-Player mode in action.

A 2-Player Vs. game mode is also available for selection. In this mode, two players battle to either clear their grid first, or cause their opponent to get a Game Over through causing an object to reach the middle of the topmost row. The game ends after one of the players wins three rounds. The Level and Speed options are chosen independently by each player before the game begins. For the Game Boy version, a Game Link cable is required to play the 2-player Vs. game mode. On the 3DS Virtual Console version, 2-player mode is not supported.

During a two-player head-on-head game, whenever a vitamin resulted in a chain or combo with more than one line cleared, a corresponding number of garbage, basically single vitamin pieces of colors based on the colors cleared by a player, will drop into their opponent's bottle at a slow pace, similar to the speed of a capsule falling normally in the Hi speed. The number of garbage that drops depends on the amount of lines cleared, so for example, clearing two lines in a move will cause two pieces to fall. The dropped pieces will simultaneously be either in the odd-numbered columns or even-numbered columns. If two pieces drop, both of them are always four columns apart, and if three pieces drop, they will all be two columns apart of each other and won't be two pieces that will be four columns apart.

Controls[edit]

  • +Control Pad / +Control Pad: Move cursor on the menu screen
  • +Control Pad / +Control Pad (left/right): Move vitamin capsule
  • +Control Pad / +Control Pad (down): Drop vitamin capsule
  • A Button / A Button: Rotate vitamin capsule clockwise
  • B Button / B Button: Rotate vitamin capsule counterclockwise
  • Start Button / Start Button: Start the game; Pause or unpause game during gameplay,
  • Select Button / Select Button: Move cursor on the title screen

Cutscenes[edit]

After completing certain levels at certain speeds, a short cutscene will occur, along with text that consists of a "CONGRATULATIONS!" message and the Virus Level and Speed that the player has beaten. The cutscenes are different between the NES version and the Game Boy version. If the cutscene has something that moves in it, the text on the screen will disappear or appear depending on the version: they appears before the cutscene is played in the NES version, whereas they start to appear after the cutscene is played in the Game Boy version.

NES[edit]

Most of the cutscenes start with the viruses sitting on a tree. Graphics for a snowman and a round ball exist that are likely used in a cutscene, but they ended up unused.[9]

Level to beat Screenshot Description Level to beat Screenshot Description
Level 20 (Low) Dr. Mario (GB) cutscene - Virus Level 20, Low speed Only the "Congratulations!" message will be displayed, as the background is black otherwise. The music played in this cutscene is a shorter, slower, and higher-pitched version of the normal ending theme. Level 5 (Med) Dr. Mario (GB) cutscene - Virus Level 5, Med speed A book flaps its covers from left to right.
Level 10 (Med) Dr. Mario (GB) cutscene - Virus Level 10, Med speed A rooster slowly flies from right to left. Level 15 (Med) Dr. Mario (GB) cutscene - Virus Level 15, Med speed An upside-down aerosol is sprayed, quickly propelling from right to left.
Level 20 (Med) Dr. Mario (GB) cutscene - Virus Level 20, Med speed A dinosaur in an egg slowly paddles from left to right. Level 5 (Hi) Dr. Mario (GB) cutscene - Virus Level 5, Hi speed A tortoise slowly swims in the air from left to right.
Level 10 (Hi) Dr. Mario (GB) cutscene - Virus Level 10, Hi speed A pig uses its tail to propel in the air from right to left. Level 15 (Hi) Dr. Mario (GB) cutscene - Virus Level 15, Hi speed A witch rides her broom to fly from left to right.
Level 20 (Hi) Dr. Mario (GB) cutscene - Virus Level 20, Hi speed The sky gradually changes from bright to dark, after which a UFO floats down to beam the three viruses into it, and then it flied away. While the UFO is present, the music pauses until it goes away, after which the music continues.

After the UFO is gone, the sky flashes bright before flashing stars appear and fall from the sky.

Game Boy[edit]

Every cutscene starts with the viruses sitting at the sea floor.

Level to beat Screenshot Description Level to beat Screenshot Description
Level 20 (Low) Dr. Mario (GB) cutscene - Virus Level 20, Low speed Nothing else happens beyond the viruses sitting at the sea floor. Level 20 (Med) Dr. Mario (GB) cutscene - Virus Level 20, Med speed A nautilus slowly swims from right to left.
Level 5 (Hi) Dr. Mario (GB) cutscene - Virus Level 5, Hi speed A puffed-up pufferfish slowly swims from right to left. Level 10 (Hi) Dr. Mario (GB) cutscene - Virus Level 10, Hi speed A crab quickly scuttles along the sea floor from right to left.
Level 15 (Hi) Dr. Mario (GB) cutscene - Virus Level 15, Hi speed A flying fish flies above the sea from right to left. Level 20 (Hi) Dr. Mario (GB) cutscene - Virus Level 20, Hi speed A UFO flies from the right to the middle, beaming the viruses. While in the middle of being beamed, a coelacanth quickly swims across the viruses to eat them. After the coelacanth swims away, the UFO flees the scene to the right.

Reception[edit]

The Game Boy version of the game was placed 45th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[10] The NES version placed 69th in the 200th Issue of GameInformer's "Top 200 Games of All Times". The game placed 51st in IGN's Top 100 NES Games list.[11]

Reviews for the game were generally positive, although there has been some criticism from parents about the medicine in a children's game. ACE in particular was more negative, giving the Game Boy version 510/1000, criticizing the repetitive gameplay and uninspired graphics. They also stated that the game "reeks of plagarism", stating that it was worse than the original games it was modeled after.[12] GameRankings gave the game 69.25%, while review aggregator Metacritic gave it a 66 out of 100 based on 10 reviews.

Remakes and ports[edit]

VS. Dr. Mario[edit]

The title screen for Vs. Dr. Mario.
Title screen
VS. Dr. Mario
Gameplay
VS. System arcade cabinet of Dr. Mario
Arcade cabinet

The game was released on the VS. System under the name VS. Dr. Mario. This version was first shown at Nintendo's Seventh Annual Distributor Meeting in San Diego, and was released simultaneously with the PlayChoice-10 version in August 1990.[2] Players can spend only 20 seconds on the settings menu. This version drops the Low speed and renames the Med speed to Norm (normal). Normal speed has a grey background while High is now purple. There is no option to turn off the music.

The scoring system is also less generous. In the NES version, the first virus killed by a vitamin capsule yields 200 points (on Medium speed), the second 400, the third 800, the fourth 1600, so each virus is worth twice as much as the last. In the VS. version, the first virus is worth 200, then 400, then 600, then 800, so a virus is worth only 200 points more, and not twice as many points, as the previous virus.

Satellaview[edit]

A slightly altered version of Dr. Mario known as Dr. Mario BS Ban 「Dr.マリオBS版」 was broadcast for the Satellaview system between March 1997 and June 2000.[13] It has the same graphics and music that was used in the remake from Tetris & Dr. Mario which was not released in Japan. It should also be mentioned that the complete game is still in the ROM, just locked out.[14]

List of re-releases and ports[edit]

Microgames[edit]

WarioWare, Inc.: Mega Microgame$! featured a microgame version of Dr. Mario. There is also an unlockable mini game version entitled Dr. Wario.

Another microgame based on this game appeared in WarioWare Gold, with twist controls instead of Mega Microgames$!'s button controls.

Another microgame based on this game appeared in WarioWare: Move It!

Development[edit]

Dr. Mario was originally under the title "Virus", which had similar gameplay, but the goal was to cure viruses in a sick animal. What appears to be Nurse Toadstool is also visible in the game.[16]

Gallery[edit]

For this subject's image gallery, see Gallery:Dr. Mario (game).

Media[edit]

For a complete list of media for this subject, see List of Dr. Mario media.
Help:MediaHaving trouble playing?

Staff[edit]

Main article: List of Dr. Mario staff

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドクターマリオ[?]
Dokutā Mario
Dr. MARIO
Chinese (simplified) 马力欧医生[?]
Mǎlì'ōu Yīshēng
Dr. Mario
Chinese (traditional) 瑪利歐醫生[?]
Mǎlì'ōu Yīshēng
Dr. Mario

Dr. Mario: The UFO cover-up.[edit]

Language Name Meaning Notes
Japanese ドクターマリオ 知る人ぞ知るUFO直前バージョン[?]
Dokutā Mario Shiru Hitozo Shiru Yūfō Chokuzen Bājon
Dr. MARIO: "Just Before the UFO Known to the Few" Version
French Dr. Mario: Conspiration extraterrestre[?] Dr. Mario: Extraterrestrial conspiracy

Notes[edit]

  1. ^ Exact date unknown due to no known information. Earliest known document (as of July 10, 2024) about it is from August 29, 1999 (https://snescentral.com/1/0/1/1019/pdf/drmario.pdf). No similar documents for any game was dated earlier than August 1999, at which point LodgeNet installations for Nintendo 64 was in process. The LodgeNet-exclusive Noughts & Crosses had a copyright year of 1998, but the overall Gateway System launched in 1993.

References[edit]

  1. ^ Dr. Mario Japanese webiste (Famicom 40th anniversary). Nintendo of Japan.
  2. ^ a b c "Nintendo Bows VS. Dr. Mario Pak At San Diego Distributor Meeting" (RePlay Magazine Vol. 16 No. 1, August 1990)
  3. ^ Dr. Mario(Game Boy) website. Nintendo of Japan.
  4. ^ Super Smash Bros. for Wii U Masterpieces
  5. ^ Nintendo E3 1997 Press Kit. Nintendo of America (English). Retrieved November 10, 2024.
  6. ^ Dr. Mario (NP). The Mushroom Kingdom. Retrieved June 1, 2024.[better source needed]
  7. ^ @NintendoAmerica (March 11, 2024). "Oh yeah! Three classic games featuring Mario are now live for #NintendoSwitchOnline members! #GameBoy: ☑️ Dr. Mario Game Boy Color: ☑️ Mario Tennis ☑️ Mario Golf". X (American English). Retrieved July 4, 2024.
  8. ^ Michael Birken (June 24, 2017). Dr. Mario AI Defeats Level 24 and Beyond. YouTube. Retrieved June 1, 2024.
  9. ^ Dr. Mario. The Cutting Room Floor (English). Retrieved June 1, 2024.
  10. ^ Nintendo Power Volume 100.[page number needed]
  11. ^ 51: Dr. Mario. IGN. Retrieved June 1, 2024.
  12. ^ [1]
  13. ^ まさと (May 17, 2023). ドクターマリオBS版 VS.COMをプレイしてみた. YouTube (Japanese). Retrieved June 1, 2024.
  14. ^ Tetris & Dr. Mario#BS and NP Dr. Mario. The Cutting Room Floor (English). Retrieved June 1, 2024.
  15. ^ Nintendo Entertainment System – Nintendo Switch Online. Nintendo of America. Retrieved June 1, 2024.
  16. ^ VGArtAndTidbits. A look at the prototype for Dr. Mario. During development it was called "Virus" and displayed a window of a sick animal you had to cure.. X. Retrieved June 1, 2024.

External links[edit]