Jump-Rope Challenge: Difference between revisions
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[[File:JumpRopeChallenge.png|thumb|250px]] | [[File:JumpRopeChallenge.png|thumb|250px]] | ||
{{quote|The Jump-Rope Challenge in our [[Metro Kingdom]] is zippy-skippy!|New Donker|Super Mario Odyssey}} | {{quote|The Jump-Rope Challenge in our [[Metro Kingdom]] is zippy-skippy!|New Donker|Super Mario Odyssey}} | ||
The '''Jump-Rope Challenge''' is a [[minigame]] that appears in ''[[Super Mario Odyssey]]''. The minigame takes place in the [[Metro Kingdom]] near the Main Street Entrance. There, two [[New Donker]]s are spinning a jump rope, and invite [[Mario]] to try [[jump]]ing over it. The goal is to jump over the rope as many times as possible. This minigame starts off slow, but after every five jumps, the New Donkers rotate the rope faster until 50 jumps, where the speed stops increasing. Starting from the Version 1.2.0 update, the speed becomes variable starting at 110 jumps. If | The '''Jump-Rope Challenge''' is a [[minigame]] that appears in ''[[Super Mario Odyssey]]''. The minigame takes place in the [[Metro Kingdom]] near the Main Street Entrance. There, two [[New Donker]]s are spinning a jump rope, and they invite [[Mario]] to try [[jump]]ing over it. The goal is to jump over the rope as many times as possible. This minigame starts off slow, but after every five jumps, the New Donkers rotate the rope faster until 50 jumps, where the speed stops increasing. Starting from the Version 1.2.0 update, the speed becomes variable starting at 110 jumps. If Mario touches the rope or goes outside the area with the rope, it counts as a "MISS" and ends the game. When Mario backs up far enough, the New Donkers resume spinning the rope and Mario can restart. There are two [[Power Moon]]s that can be obtained from this minigame: the "[[List of Power Moons in the Metro Kingdom#Jump-Rope Hero|Jump-Rope Hero]]" Power Moon for jumping at least 30 times, and the "[[List of Power Moons in the Metro Kingdom#Jump-Rope Genius|Jump-Rope Genius]]" Power Moon for jumping at least 100 times. After every 100 jumps, cheering from a crowd can be heard. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 08:02, September 1, 2024
- “The Jump-Rope Challenge in our Metro Kingdom is zippy-skippy!”
- —New Donker, Super Mario Odyssey
The Jump-Rope Challenge is a minigame that appears in Super Mario Odyssey. The minigame takes place in the Metro Kingdom near the Main Street Entrance. There, two New Donkers are spinning a jump rope, and they invite Mario to try jumping over it. The goal is to jump over the rope as many times as possible. This minigame starts off slow, but after every five jumps, the New Donkers rotate the rope faster until 50 jumps, where the speed stops increasing. Starting from the Version 1.2.0 update, the speed becomes variable starting at 110 jumps. If Mario touches the rope or goes outside the area with the rope, it counts as a "MISS" and ends the game. When Mario backs up far enough, the New Donkers resume spinning the rope and Mario can restart. There are two Power Moons that can be obtained from this minigame: the "Jump-Rope Hero" Power Moon for jumping at least 30 times, and the "Jump-Rope Genius" Power Moon for jumping at least 100 times. After every 100 jumps, cheering from a crowd can be heard.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | なわとびチャレンジ[?] Nawatobi Charenji |
Jump-Rope Challenge | |
Chinese (simplified) | 跳绳挑战[?] Tiàoshéng tiǎozhàn |
Jump-Rope Challenge | |
Chinese (traditional) | 跳繩挑戰[?] Tiàoshéng tiǎozhàn |
Jump-Rope Challenge | |
French | Corde à sauter[?] | Jump-Rope | |
Italian | Salto della corda[?] | Rope jumping | |
Korean | 줄넘기 챌린지[?] Julleomgi Chaellinji |
Jump-Rope Challenge | |
Spanish (NOA) | Desafío de la cuerda[?] | Rope challenge | |
Spanish (NOE) | Desafío de la comba[?] | Jump-Rope challenge |
Trivia
- If a player performs the Talkatoo glitch in a certain way, the Jump-Rope Challenge can be cheated to reach 99,999 jumps.[1]