Krook: Difference between revisions
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{{distinguish|Crook}} | |||
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|image=[[File:Krook.jpg|200px]]<br>Artwork of a Krook from ''Donkey Kong Country 2: Diddy's Kong Quest'' | |image=[[File:Krook.jpg|200px]]<br>Artwork of a Krook from ''Donkey Kong Country 2: Diddy's Kong Quest'' | ||
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|comparable=[[Boomerang Bro]]<br>[[Kloak]] | |comparable=[[Boomerang Bro]]<br>[[Kloak]] | ||
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{{quote|Krook rockets his hooked hands at anything that comes near.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 30}} | {{quote|Krook rockets his hooked hands at anything that comes near.|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 30}} | ||
'''Krooks''' are [[Kremling]]s encountered in several levels of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Krooks wear large red, button-up trench coats, and possess [[hook]]s for hands. Krook's name is a pun on the word "crook", as well as a portmanteau of "[[Kremling]]" or "[[Kritter]]" and "hook"; this naming convention may also stem from "by hook or crook", an expression meaning "by any means necessary." Krooks resemble a normal Kritter, but they are more scaly, have bigger feet, and rounder eyes without the cats-eye slits that Kritters have. Krooks attack by throwing a hook at [[Diddy Kong]] and [[Dixie Kong]]. If the hook does not hit a [[Kong]], it will boomerang back to the Krook that threw it. Krooks can be defeated from either being [[jump]]ed on or from having a projectile thrown at it, such as a [[barrel]] or a [[crate]]. Most Krooks usually remain in one spot, though there are a few that move in a set path. Krooks usually appear in cave-themed and castle-themed levels. Additionally, in the ending's cast roll, a Krook is classified as part of the [[Kremling Kuthroats]]. | '''Krooks''' are [[Kremling]]s encountered in several levels of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. Krooks wear large red, button-up trench coats, and possess [[hook]]s for hands. Krook's name is a pun on the word "crook", as well as a portmanteau of "[[Kremling]]" or "[[Kritter]]" and "hook"; this naming convention may also stem from "by hook or crook", an expression meaning "by any means necessary." Krooks resemble a normal Kritter, but they are more scaly, have bigger feet, and rounder eyes without the cats-eye slits that Kritters have. Krooks attack by throwing a hook at [[Diddy Kong]] and [[Dixie Kong]]. If the hook does not hit a [[Kong]], it will boomerang back to the Krook that threw it. Krooks can be defeated from either being [[jump]]ed on or from having a projectile thrown at it, such as a [[barrel]] or a [[crate]]. Most Krooks usually remain in one spot, though there are a few that move in a set path. Krooks usually appear in cave-themed and castle-themed levels. Additionally, in the ending's cast roll, a Krook is classified as part of the [[Kremling Kuthroats]]. | ||
Revision as of 21:42, June 22, 2024
- Not to be confused with Crook.
Krook | |||
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Artwork of a Krook from Donkey Kong Country 2: Diddy's Kong Quest | |||
First appearance | Donkey Kong Country 2: Diddy's Kong Quest (1995) | ||
Latest appearance | Donkey Konga 2 (cameo) (2004) | ||
Variant of | Kremling | ||
|
- “Krook rockets his hooked hands at anything that comes near.”
- —Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 30
Krooks are Kremlings encountered in several levels of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Krooks wear large red, button-up trench coats, and possess hooks for hands. Krook's name is a pun on the word "crook", as well as a portmanteau of "Kremling" or "Kritter" and "hook"; this naming convention may also stem from "by hook or crook", an expression meaning "by any means necessary." Krooks resemble a normal Kritter, but they are more scaly, have bigger feet, and rounder eyes without the cats-eye slits that Kritters have. Krooks attack by throwing a hook at Diddy Kong and Dixie Kong. If the hook does not hit a Kong, it will boomerang back to the Krook that threw it. Krooks can be defeated from either being jumped on or from having a projectile thrown at it, such as a barrel or a crate. Most Krooks usually remain in one spot, though there are a few that move in a set path. Krooks usually appear in cave-themed and castle-themed levels. Additionally, in the ending's cast roll, a Krook is classified as part of the Kremling Kuthroats.
Profiles
- Donkey Kong Country 2: Diddy's Kong Quest instruction booklet: Krook rockets his hooked hands at anything that comes near.[1]
- Donkey Kong Country 2 (Game Boy Advance) instruction booklet: Krook hurls his horrible hooked hands at anything that comes too close![2]
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クルーク[?] Kurūku |
Krook | |
Italian | Uncione[?] | Big Hook | |
Spanish | Krook[?] | - |
References
Kremlings | |
---|---|
Characters | Congazuma • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krunch's mother • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Quint Skurvy • Resident demon |
Species | Bazuka • Bones • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Kruiser • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Skidda • Shroom • Super Team goalie |