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'''Klasps''' are red [[Kremling]]s that hide in a [[TNT Barrel]] and climb across horizontal [[rope]]s. They first appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and return in ''[[Donkey Kong Land III]]''. They are similar to [[Kuchuka]]s and [[Knocka]]s, two other Kremling types that also hide in barrels. Klasps are the successor to [[Kaboom]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Their name is a pun on "[[wiktionary:clasp|clasp]]", meaning to firmly hold on to something.
'''Klasps''' are red [[Kremling]]s that hide in [[TNT Barrel]]s and climb across horizontal [[rope]]s. They first appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and return in ''[[Donkey Kong Land III]]''. They are similar to [[Kuchuka]]s and [[Knocka]]s, two other Kremling types that also hide in barrels. Klasps are the successor to [[Kaboom]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Their name is a pun on "[[wiktionary:clasp|clasp]]", meaning to firmly hold on to something.


Klasps first appear in the [[Cotton Top Cove]] level, [[Kreeping Klasps]], in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', as the main and titular enemy. Despite this being their debut, Klasps more commonly appear in mountain levels like [[Krevice Kreepers]] and [[Criss Kross Cliffs]]. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. In [[Dixie Kong's Photo Album]], a Klasp is categorized under the [[Kremling Kreeps]] enemy class. In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Klasps have a land variant, [[Kracka]]s. While they resemble Klasps and explode like them, Krackas behave identically to Knockas. In ''[[Donkey Kong Land III]]'', Klasps do not chase after Dixie and Kiddy, unlike some in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Klasps first appear in the [[Cotton Top Cove]] level, [[Kreeping Klasps]], in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', as the main and titular enemy. Despite this being their debut, Klasps more commonly appear in mountain levels like [[Krevice Kreepers]] and [[Criss Kross Cliffs]]. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. In [[Dixie Kong's Photo Album]], a Klasp is categorized under the [[Kremling Kreeps]] enemy class. In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Klasps have a land variant, [[Kracka]]s. While they resemble Klasps and explode like them, Krackas behave identically to Knockas. In ''[[Donkey Kong Land III]]'', Klasps do not chase after Dixie and Kiddy, unlike some in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''

Revision as of 14:56, April 10, 2024

Klasp
Artwork of a Klasp from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Artwork of a Klasp for Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Variant of Knocka
Subject origin Kaboom
Klinger
Relatives
Comparable

Klasps are red Kremlings that hide in TNT Barrels and climb across horizontal ropes. They first appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and return in Donkey Kong Land III. They are similar to Kuchukas and Knockas, two other Kremling types that also hide in barrels. Klasps are the successor to Kabooms from Donkey Kong Country 2: Diddy's Kong Quest. Their name is a pun on "clasp", meaning to firmly hold on to something.

Klasps first appear in the Cotton Top Cove level, Kreeping Klasps, in Donkey Kong Country 3: Dixie Kong's Double Trouble!, as the main and titular enemy. Despite this being their debut, Klasps more commonly appear in mountain levels like Krevice Kreepers and Criss Kross Cliffs. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until Dixie and Kiddy pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. In Dixie Kong's Photo Album, a Klasp is categorized under the Kremling Kreeps enemy class. In the Game Boy Advance version, Klasps have a land variant, Krackas. While they resemble Klasps and explode like them, Krackas behave identically to Knockas. In Donkey Kong Land III, Klasps do not chase after Dixie and Kiddy, unlike some in Donkey Kong Country 3: Dixie Kong's Double Trouble!

Profiles and statistics

Donkey Kong Country 3: Dixie Kong's Double Trouble!

  • Instruction manual: Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.[1]

Gallery

Names in other languages

Language Name Meaning Notes
Japanese クラスプ[?]
Kurasupu
Klasp
German Klasp[?] -
Italian Klasp[?] -

References

  1. ^ Nintendo. Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Redmond, WA: Nintendo of America (American English). Page 18.