Shigeru Miyamoto: Difference between revisions
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*"''A great idea can solve multiple problems at the same time.''"<ref>http://www.nintendo.com/nintendo_direct</ref> | *"''A great idea can solve multiple problems at the same time.''"<ref>http://www.nintendo.com/nintendo_direct</ref> | ||
*"''I'll put my neck out and say that PlayStation games sound good, but when you watch them in action they're not finished at all in my opinion. A game is finished when a creator decides it is.''"<ref>[http://www.gamnesia.com/news/miyamoto-says-playstation-games-felt-incomplete Miyamoto Says PlayStation Games Felt Incomplete] (March 15, 2014). ''Gamnesia''. Retrived September 2, 2014.</ref> | *"''I'll put my neck out and say that PlayStation games sound good, but when you watch them in action they're not finished at all in my opinion. A game is finished when a creator decides it is.''"<ref>[http://www.gamnesia.com/news/miyamoto-says-playstation-games-felt-incomplete Miyamoto Says PlayStation Games Felt Incomplete] (March 15, 2014). ''Gamnesia''. Retrived September 2, 2014.</ref> | ||
*"''I | *"''I don't want to make games where the player is just a puppet in the hands of the creator, playing exactly as scripted. Trying to get players to become better and better at your game is certainly one valid approach to making games, but for me, I want to present games to players that are more like pure toys: something you can use, explore, and play with freely.''"<ref>''terebi game denshi yuugi taizen'' [1989], english translation by Blackoak, ''shmuplations'', http://shmuplations.com/miyamoto1989/. Retrieved February 27, 2017</ref> | ||
{{quote2|The most pivotal aspect [of ''[[Donkey Kong Country Returns]]'''s development] was having the chance to sit down with Mr. Miyamoto and get an understanding from him what he wanted to see, what he hoped to see with DK. He never at any time stood up and said, | {{quote2|The most pivotal aspect [of ''[[Donkey Kong Country Returns]]'''s development] was having the chance to sit down with Mr. Miyamoto and get an understanding from him what he wanted to see, what he hoped to see with DK. He never at any time stood up and said, 'This is what it will have. This is your checklist. This is what I want period.' He just offered feedback and guidance and mentorship, and that's one of the things that made Mr. Miyamoto so valuable as a resource. He can be incredibly demanding at times and there have been plenty of occasions where he just flipped the table over and said 'start again', but you can tell he wanted to happen. He wanted to see DK in a new adventure. I'll never forget as we were wrapping up our conversation with him in Kyoto, he said in English, 'Please take care of DK. He is my friend.'"|Bryan Walker}}<ref name="Kiwi Talkz">Kiwi Talkz (October 2, 2021). [https://www.youtube.com/watch?v=4sWfE2x-ClM "Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)"]. ''YouTube''. Retrieved October 2, 2021.</ref> | ||
==References== | ==References== |
Revision as of 23:32, December 2, 2022
Shigeru Miyamoto | |
---|---|
Shigeru Miyamoto in 2019 | |
Born | November 16, 1952 (age 72)[?] |
Super Mario–related role(s) | Representative director, game developer, game designer |
- “What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things...”
- —Shigeru Miyamoto
Shigeru Miyamoto (in Japanese: 宮本 茂) is a Japanese video game designer, producer, and game director at Nintendo,[1] best known for being the creator of the Mario, Donkey Kong, The Legend of Zelda, Star Fox, and Pikmin series, among others. He joined the industry as a designer for character art in 1977.
Biography
In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which is near his current home of Kyoto, about ten blocks from Nintendo headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside.
Miyamoto wanted to make things that would astonish the world. In elementary school, he considered becoming a puppeteer, a painter, and later found interest in making toys. He also learned how to play the guitar and banjo. Miyamoto decided to study industrial design at Kanazawa College of Art in 1970. Miyamoto only attended his classes half the time, and it took him five years to graduate.
Miyamoto was 24 when his father contacted an old toy company friend, named Hiroshi Yamauchi. The company's name was Nintendo. Yamauchi requested to see some toy designs, to which Miyamoto responded by returning with a bag of goodies, and an amazing portfolio. Miyamoto became Nintendo's first staff artist in 1977.
Three years later, in 1980, Nintendo of America was looking for a hit to establish themselves in the arcade market. They ordered a large number of units of an arcade game called Radar Scope, but by the time the machines arrived, the interest in the game had waned. Nintendo needed a game that the machines could be converted into easily. Yamauchi called Miyamoto into his office, as he was the only staff member available at the time. He questioned Miyamoto about his knowledge on this new concept. Miyamoto claimed to have loved video games in college. Donkey Kong was born and made a huge hit.
With Donkey Kong's success and the series it began, Miyamoto was given his own team: the Creative Department, later known as Nintendo EAD. They would go on to make some of Nintendo's most memorable games, including Mario. While Miyamoto has mentioned that he finds it difficult to say who his favorite Nintendo character is, he states that some of his more beloved favorites include Mario, Princess Peach, Luigi, Bowser, Princess Zelda, Toad, Link, and Donkey Kong.[2] His favorite Mario game is Super Mario Bros. 2 for the NES[3][4]. His favorite games for the NES are Baseball, Golf, and Mario Bros.[5] Miyamoto's favorite non-Nintendo game is Angry Birds.[6]
Miyamoto starred in a Mega 64 sketch about New Super Mario Bros.[7] Despite being an influential figure in video games and responsible for multi-million dollar franchises, Miyamoto is said to be very humble, insisting on settling for an average income. Miyamoto is also ambidextrous. He favors his left hand and likes to make characters that are left-handed (Bowser Jr. and Link being two examples). He has also been referred to by Mario in the game Mario vs. Donkey Kong. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation).
In early December of 2011, it was rumored that Miyamoto had announced his retirement. A few days later, the rumor was confirmed to be false.[8]
To honor the Year of Luigi, Miyamoto was often seen wearing Luigi-styled clothing for press appearances.
Following the in-office passing of Nintendo president Satoru Iwata, Miyamoto worked alongside Genyo Takeda as Representative Director of Nintendo,[1] both leading the company until Tatsumi Kimishima's appointment as Iwata's successor.
Games credited
- Donkey Kong - Director
- Donkey Kong Jr. - Director
- Mario Bros. - Director
- Donkey Kong 3 - Director
- Super Mario Bros. - Director, Producer, Designer
- Super Mario Bros.: The Lost Levels - Director, Producer, Designer
- Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2 - Producer
- Super Mario Bros. 3 - Director, Producer, Designer
- Super Mario World - Producer
- Super Mario Kart - Producer
- Donkey Kong - Producer
- Donkey Kong Country - Original Donkey Kong Design, Special Thanks (SNES) / Producer (GBA)
- Super Mario World 2: Yoshi's Island - Producer
- Super Mario 64 - Director, Producer
- Mario Kart 64 - Producer
- Yoshi's Story - Supervisor
- Super Smash Bros. - Producer (Production and Direction advisor)
- Mario Artist: Paint Studio - Supervisor
- Luigi's Mansion - Producer
- Mario Kart: Super Circuit - Producer
- Super Mario Sunshine - Producer
- Mario Kart: Double Dash!! - Producer
- Donkey Konga - Supervisor
- Super Mario 64 DS - Producer, Supervising Director
- Donkey Kong Jungle Beat - General Producer
- New Super Mario Bros. - Supervisor
- Mario Kart DS - General Producer
- Super Mario Galaxy - Game Design Concept, Producer
- Mario Kart Wii - General Producer
- New Super Mario Bros. Wii - General Producer
- Super Mario Galaxy 2 - General Producer
- Mario Kart 7 - General Producer
- New Super Mario Bros. 2 - General Producer
- New Super Mario Bros. U - General Producer
- Super Mario 3D Land - General Producer
- Luigi's Mansion: Dark Moon - Producer
- Mario Kart 8 - General Producer
- Super Mario 3D World - General Producer
- Mario vs. Donkey Kong: Tipping Stars - Supervisor
- Super Mario Maker - General Producer
- Mario + Rabbids Kingdom Battle - Supervisor
- Mario & Luigi: Superstar Saga + Bowser's Minions - Supervisor
- Super Mario Odyssey - Executive Producer
- Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey - Supervisor
Films credited
- Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! - Characters (credited on the back of the VHS cover)
- Super Mario Bros. - Based on the concept and characters created by
- The Super Mario Bros. Movie - Producer
Awards and honors
- The first ever Inductee to the Academy of Interactive Arts and Sciences Hall of Fame
- A star on the Walk of Game
- French Order of Arts and Literature
- Featured in Time Asia's "60 Years of Asian Heroes"
- GDC's Lifetime Achievement Award
- Subject of an episode of Icons
- The Spanish prize Príncipe de Asturias in Communication and Humanities.[9]
- The 'Fellowship' award in the British Academy Video Game Awards.[10]
Gallery
Sprites
Promotional photos
Miyamoto holding Mario and Donkey Kong plushies
Miyamoto holding a Mario figurine and wearing a Super Mario World t-shirt
Miyamoto with Donkey Kong and Mario amiibo
Miyamoto holding a Wii Remote in E3 2006
Shigeru Miyamoto showing the New Super Mario Bros. Wii cover
Miyamoto next to a full-scale replica of the Standard Kart from Mario Kart 7
Miyamoto with several Luigi plushies for the Year of Luigi
Miyamoto wielding a replica of Kylo Ren's lightsaber
Group photo to celebrate the grand opening of Super Nintendo World
Hand-drawn artwork
Mario and a Nintendo GameCube controller
Artwork commemorating the 15th anniversary of Nintendo Power
Artwork for Cat Mario
Miscellaneous
Quotes
- "Who knows how Mario will look like in the future. Maybe he'll wear metallic clothes! " - 1991[11]
- "Videogames are bad for you? That's what they said about rock 'n' roll."[12]
- "A delayed game is eventually good, but a rushed game is forever bad."[13]
- "My favorite video game character is not Mario, it's Pac-Man."[14]
- "A great idea can solve multiple problems at the same time."[15]
- "I'll put my neck out and say that PlayStation games sound good, but when you watch them in action they're not finished at all in my opinion. A game is finished when a creator decides it is."[16]
- "I don't want to make games where the player is just a puppet in the hands of the creator, playing exactly as scripted. Trying to get players to become better and better at your game is certainly one valid approach to making games, but for me, I want to present games to players that are more like pure toys: something you can use, explore, and play with freely."[17]
References
- ^ a b Notification of Death and Personnel Change of a Representative Director(President) (July 13, 2015). Nintendo.jp. Retrieved July 13, 2-15.
- ^ Nintendo mastermind Shigeru Miyamoto isn't ready for 'game over' [1]
- ^ Q&A: "Mario" creator Shigeru Miyamoto.
- ^ This Is Shigeru Miyamoto's Favorite Mario Game (June 15, 2012). IGN. Retrived September 1, 2014.
- ^ http://www.reinodocogumelo.com/2013/03/mario-bros-e-um-dos-games-favoritos-de.html
- ^ Shigeru Miyamoto admits he's a fan of Angry Birds
- ^ Mega64: New Super Mario Bros. Video
- ^ Nintendo: Miyamoto Not Stepping Down
- ^ [2]
- ^ [3]
- ^ Interview in Mario Mania guide, p. 31
- ^ Shelf, David (1993). Game Over: How Nintendo Conquered The World. Random House.
- ^ Shigeru Miyamoto: A rushed game is forever bad (April 27, 2012). The Guardian. Retrieved September 2, 2014.
- ^ David Doñas Salinas Metroide, Por. (2002) Biografía Shigeru Miyamoto (Spanish), translated. Retrieved August 22, 2008.
- ^ http://www.nintendo.com/nintendo_direct
- ^ Miyamoto Says PlayStation Games Felt Incomplete (March 15, 2014). Gamnesia. Retrived September 2, 2014.
- ^ terebi game denshi yuugi taizen [1989], english translation by Blackoak, shmuplations, http://shmuplations.com/miyamoto1989/. Retrieved February 27, 2017
- ^ Kiwi Talkz (October 2, 2021). "Bryan Walker Interview (Metroid Prime Trilogy, Donkey Kong, Mario Kart 7, Project Management)". YouTube. Retrieved October 2, 2021.