Super Bouncer: Difference between revisions

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[[Category:Mario & Luigi: Bowser's Inside Story attacks]]
[[Category:Mario & Luigi: Bowser's Inside Story attacks]]
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Revision as of 22:36, August 29, 2022

Super Bouncer
Sprite of the Super Bouncer Special Attack from Mario & Luigi: Bowser's Inside Story. Sprite of the Super Bouncer from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
BP/SP/CP needed 7
BP/SP/CP needed (remake) 12 (Normal)/15 (Easy)
Location Energy Hold
First appearance Mario & Luigi: Bowser's Inside Story (2009)
Latest appearance Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018)
Bowser's Inside Story description Launch HIGH with A Button. Move Luigi to the ball's top with +Control Pad left +Control Pad right. Use B Button to squash.
Target: All (random)
Bonus effect: Dizzy
Bowser's Inside Story + Bowser Jr.'s Journey description To help keep Luigi from falling, turn the ball that Mario throws by sliding left and right on the Circle Pad. Use the ball to crush enemies! Press B Button when the ball lands on an enemy and the ball will return to Mario. Time your A Button press to throw it again! Luigi will polish things off with a front ball press. Press B Button after he hits a foe with the ball to finish!
A demonstration of the Super Bouncer attack.
A demonstration of the Super Bouncer attack.
A demonstration of the Super Bouncer attack.

Super Bouncer is a Special Attack used in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. This attack, along with the Yoo Who Cannon, uses seven SP in the original game, while in the remake, it uses twelve, a two SP difference from the Yoo Who Cannon. To use it, the player must collect all 10 Energy Hold Attack Pieces.

When using this attack, Luigi hops on a giant, starred, pink-colored ball, and Mario has to spike it by pressing the A Button button. After a while, Luigi and the ball will descend down onto the enemies. While it is landing, the player has to control Luigi to put him in the middle of the ball and press the B Button button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops.

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Luigi balances on the ball instead of "hugging" it, and he bounces off the enemy one last time before kicking the ball down on them at the end if the attack is performed successfully.

Names in other languages

Language Name Meaning Notes
Japanese くるりんボール
Kururin Bōru
[?]
「くるりん」is possibly derived from「転」(kururi, turn over) and「ボール」means "ball"
German Gummiball[?] Rubber Ball
Italian Girafratello[?] Brotherspin
Korean 빙글빙글볼[?]
Binggeul-binggeul Bol
Turn round and round ball
Spanish (NOA) Super Rebote[?] Super Bouncer
Spanish (NOE) Bolón Giratorio[?] Spinning Ball