Mario Kart Tour: Difference between revisions

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*Stars are not obtainable from regular item boxes in single player mode, with [[frenzy|item frenzies]] having similar effects instead. However, in multiplayer mode, stars appear from item boxes in rulesets with fewer than three item slots (as frenzies are not obtainable).
*Stars are not obtainable from regular item boxes in single player mode, with [[frenzy|item frenzies]] having similar effects instead. However, in multiplayer mode, stars appear from item boxes in rulesets with fewer than three item slots (as frenzies are not obtainable).
*For the first time since ''Super Mario Kart'', [[Triple Red Shells]] are absent. This is likely due to how using multi-items (such as the [[Triple Mushrooms]] or the [[Lucky 7]]) sends out all of their items at once, which would be useless for items that always lock onto the next racer.
*For the first time since ''Super Mario Kart'', [[Triple Red Shells]] are absent. This is likely due to how using multi-items (such as the [[Triple Mushrooms]] or the [[Lucky 7]]) sends out all of their items at once, which would be useless for items that always lock onto the next racer.
*This is the first ''Mario Kart'' game since ''Mario Kart: Super Circuit'' to have numbered new courses (e.g. Tokyo Blur '''3''') and the first ''Mario Kart'' game to feature numbered versions of unnumbred classic courses (e.g. N64 Kalimari Desert '''2''').
*This is the first ''Mario Kart'' game since ''Mario Kart: Super Circuit'' to have numbered new courses (e.g. Tokyo Blur '''3''') and the first ''Mario Kart'' game to feature numbered versions of unnumbered classic courses (e.g. N64 Kalimari Desert '''2''').
**Unlike in the previous games, these numbered courses take place in the same map, but use a different course layout: the starting line is in the same location (except for Los Angeles Laps 3, where the starting line is at a different location compared to Los Angeles Laps), but the courses split off from each other onto different routes.
**Unlike in the previous games, these numbered courses take place in the same map, but use a different course layout: the starting line is in the same location (except for Los Angeles Laps 3, where the starting line is at a different location compared to Los Angeles Laps), but the courses split off from each other onto different routes.
***The remix courses feature numbers in their names as well, but in that case when the number changes the map layout changes as well.
***The remix courses feature numbers in their names as well, but in that case when the number changes the map layout changes as well.

Revision as of 09:45, December 30, 2021

Not to be confused with Super Mario Kart Tour or Mario Tour.

Template:Infobox Mario Kart Tour is a mobile game in the Mario Kart series. Like Super Mario Run, it is free-to-start from the App Store and Google Play.[1] Unlike Super Mario Run and similar to that of Dr. Mario World, the game more heavily incorporates a free-to-play microtransaction mechanic, having gacha elements in the form of items being launched out of pipes. The game reuses many assets from Mario Kart 7 and Mario Kart 8, as well as returning gameplay mechanics such as gliding, underwater driving, and character-specific special items. In addition, the game introduces some features new to the Mario Kart franchise such as reversed courses and trick courses and the ability to deploy a large amount of any item during a race, including Spiny Shells and Bullet Bills.

The game was first announced during a financial briefing on January 31, 2018.[2] On April 23, 2019, Nintendo opened applications for participating in a closed beta test of the game to Android users in North America and Japan, which began on May 22, 2019, and ended on June 4, 2019.[3] The game officially launched for both iOS and Android devices on September 25, 2019, in 163 territories, which covers nearly the same roster of availability as Super Mario Run, with the exceptions of Belgium and Vietnam, the former of which banned games with loot boxes in 2019 for violating gambling laws.[4] Users who pre-registered acquired the game a day early. Unlike the previous Mario mobile games, a Nintendo Account is required for it to be playable.

On October 31, 2019, Nintendo announced the first multiplayer beta test exclusive to Gold Pass members,[5] which began on December 18, 2019, 11:00 p.m. (PT) and ended on December 26, 2019, 9:59 p.m. (PT). On January 21, 2020, Nintendo announced a second multiplayer beta test for all players, regardless of whether they have a Gold Pass subscription or not,[6] which began on January 22, 2020, 11:00 p.m. (PT) and ended on January 28, 2020, 9:59 p.m. (PT). The second multiplayer beta test allowed players to play with each other in their immediate vicinity based on their device's location data. Finally, on March 2, 2020, Nintendo announced that multiplayer would officially be implemented into the game on March 8, 2020, at 8:00 p.m. (PT).[7]

Gameplay

The goal of the game is to be in first place at the end of each race and get a high score, using items obtained by driving through Item Boxes. The game is played in a portrait or landscape position, while the phone's touch controls are used to play the game, such as dragging the finger across the screen to steer the kart. There are three ways the player can make turns. For the phones supporting it, the gyroscope can be used to steer. The player can choose what action is started when tapping and sliding the fingers on the main area of the screen, with the other action being performed by tapping a small circular button at the bottom and then sliding the fingers if needed. The main setting has the driver jumping every time the screen is tapped, allowing the kart to drift by sliding the fingers. In the other configuration, the kart does not jump when tapping the screen, which results in it steering when sliding the fingers on the screen. After steering for a while, the kart starts auto-drifting and charging Mini-Turbos and Super Mini-Turbos, but not Ultra Mini-Turbos that are only charged when drifting. Similarly to Mario Kart 8 Deluxe with auto-accelerate and smart-steering enabled, karts accelerate automatically and can steer players away from walls. The intensity of smart-steering can be changed in the game's settings. If smart-steering is turned off, the player will be able to access most shortcuts without using Mushrooms, albeit slower.

The game's mechanics are based on Mario Kart 7 and many of the Retro Courses are also available as either new or retro courses within the same game. A few features from Mario Kart 8 that required substantial changes to the game, such as Bikes, ATVs, anti-gravity, and 12-player races, are missing, while the 200cc class is present. Other features from Mario Kart 8 Deluxe, such as auto-accelerate, smart-steering, and Ultra Mini-Turbos return. Unlike previous games, the player cannot customize their tires.

When a race is completed, the player will be awarded with Grand Stars, experience points for the used driver, kart, and glider whose base points are not maxed out, and coins. If the player finishes in the top three places, the gauge to level up will be filled, while if the placement is 5th or lower, the gauge will be dropped. When the gauge is already empty, however, the player will not level down. Only the points gained in the specific course will be lost, meaning that the first race on each course won't make the player lose experience points even if they arrive in 8th place; similarly, each course has an experience points cap. The more experience points have already been gained on a specific course, the fewer experience points will be awarded by arriving in the first three places until the cap is reached. At that point, only the experience points lost due to arriving in 5th place or lower will be regained when arriving in the first three places. The total amount of experience points gained in a course is never reset and is carried to the following tours, forcing the player to drive in new courses to still keep gaining experience points and leveling up.

Grand Stars are awarded depending on whether a certain point threshold has been reached. Experience points for the driver, kart, and glider are awarded depending on the placement. The coins obtained are those collected during the race, plus one additional coin for every 1,000 points obtained during the race. Each day, it is possible to obtain up to 450 experience points for the drivers, karts, and gliders and up to 300 coins by racing (900 experience points and 600 coins when the player is subscribed to the Gold Pass starting with version 2.4.0). When those limits are reached the player cannot obtain experience points or coins by racing until the next day. In order to continue gaining experience points or collecting coins, the player can use point-boost tickets for the former and can play Coin Rush or get rewards from challenges for the latter. Filling up the gauge to level up gives a reward to the player, increases the points earned when reaching a specific placement in the race and, when level 7 or level 12 are reached, allows the player to buy more items in the shop. Currently, the maximum level the player can reach is 150.

Placement Experience points for each non-maxed out driver, kart and glider that was used in the race
50cc 100cc 150cc and 200cc
1 8 9 10
2 7 8 9
3 6 7 8
4 5 6 7
5 4 5 6
6 3 4 5
7 2 3 4
8 1 2 3

The game features Tour Challenges and Gold Challenges, which reward Grand Stars, and Standard Challenges, which reward rubies, the main premium currency of the game.

Another premium item, bought with real-life currency according to a monthly subscription model, is the Gold Pass, which grants access to the 200cc engine class, Gold Races (and multiplayer ranks S to S+6), additional items from Tour Gifts, and Gold Challenges. Players can gain rewards by renewing their Gold Pass subscription, such as ten rubies every month and a regular high end from a gold pipe for every three months of continuous subscription.

Every driver, kart, and glider has favorite courses, on which they offer advantages if they are used. Each course has three tiers for each driver, kart, and glider. Third-tier drivers receive one item from every Item Box, second-tier drivers receive two items and first-tier drivers receive three items. Second-tier karts give a bonus points multiplier of 1.5 and first-tier karts give a bonus points multiplier of 2. Second-tier gliders increase the time between two point-gaining actions to count as a combo and give a combo bonus multiplier of 2 and first-tier gliders increase the combo-time even longer and give a combo bonus multiplier of 3. The player can enter a Frenzy by obtaining three of the same item at the same time, which allows the player to temporarily use that item an infinite amount of times in addition to granting them invincibility. Super and High-End drivers, karts, and gliders have a higher number of points gained when choosing them and more preferred courses. In addition, drivers have their own special items, similar to Mario Kart: Double Dash!!'s item system. Karts have their own driving-related bonus such as increasing the effectiveness of drifting, while gliders increase the likelihood of obtaining a certain item and the points gained when using said item. All drivers, karts, and gliders can be leveled up, and they all come with upgrades once this occurs. Since the 2.6.0 update, drivers, karts, and gliders are able to upgrade a favored course to a favorite course from being leveled up, with Normal items gaining one after reaching level 6, Super items gaining two after reaching levels 3 and 6, and High-End items gaining four after reaching levels 3 and 6.

The courses the player can play depends on the tour, which changes every two weeks. Starting with the Baby Rosalina Tour, each tour has twelve cups, and adds new drivers, karts, gliders, and courses. During certain tours, mainly ones themed around real-world locations, the game includes one course that is new to the series. Each cup contains three races and one bonus challenge. Bonus challenges require the player to beat a certain goal with a certain character, kart, and glider. Once each of the courses and the bonus challenge are all played and enough Grand Stars are obtained, the player can move on to the next cup.

Every week, one of the tour's cups is a ranked cup. In a ranked cup, the player is placed on a leaderboard based on their overall score in the game against nineteen other players. The player gains a reward for finishing in the top 10 and will increase in tier at the end of the week if their end position is near the top, while they will lose one or two tiers if finishing poorly enough above tier 20. Since the Cooking Tour, tier 25 and up rewards points-cap tickets for the top few positions. These tickets, along with the corresponding point-boost tickets, rotate between driver, kart, and glider tickets on a weekly basis. In some tours, drivers replaced coins in the rewards for moving to a higher tier.

Placement Rewards Tier change
From tier 1 From tier 11 From tier 21 From tier 25 From tier 30 From tier 35 From tier 40 From tier 45 From tier 50 From tier 60 From tier 1 From tier 21 From tier 22 From tier 25 From tier 30 From tier 35 From tier 70
1 Rubies ×20
Coins ×1,000
Point-boost tickets ×3 of each type
Rubies ×25
Coins ×1,100
Point-boost tickets ×3 of each type
Rubies ×30
Coins ×1,200
Point-boost tickets ×3 of each type
Rubies ×30
Coins ×1,200
Point-boost tickets ×3
Points-cap tickets ×1 Normal
Rubies ×35
Coins ×1,500
Point-boost tickets ×3
Points-cap tickets ×1 Super, ×1 Normal
Rubies ×35
Coins ×1,500
Points-cap tickets ×1 High-End, ×1 Super, ×1 Normal
Rubies ×40
Coins ×2,000
Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal
Rubies ×40
Coins ×2,000
Points-cap tickets ×4 High-End, ×4 Super, x4 Normal
Rubies ×40
Coins ×2,000
Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal
Rubies ×40
Coins ×2,000
Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal
+3 +3 +3 +3 +2 +1 0
2 Rubies ×15
Coins ×1,000
Point-boost tickets ×2 of each type
Rubies ×20
Coins ×1,100
Point-boost tickets ×2 of each type
Rubies ×20
Coins ×1,200
Point-boost tickets ×2 of each type
Rubies ×20
Coins ×1,200
Point-boost tickets ×2
Points-cap tickets ×1 Normal
Rubies ×20
Coins ×1,200
Point-boost tickets ×2
Points-cap tickets ×1 Normal
Rubies ×20
Coins ×1,200
Point-boost tickets ×3
Points-cap tickets ×1 Super, ×1 Normal
Rubies ×20
Coins ×1,200
Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal
Rubies ×20
Coins ×1,200
Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal
Rubies ×20
Coins ×1,500
Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal
Rubies ×20
Coins ×1,500
Points-cap tickets ×6 High-End, ×6 Super, ×6 Normal
+2 +2 +2 +1
3 Rubies ×10
Coins ×1,000
Point-boost tickets ×1 of each type
Rubies ×15
Coins ×1,100
Point-boost tickets ×1 of each type
Rubies ×15
Coins ×1,200
Point-boost tickets ×1 of each type
Rubies ×15
Coins ×1,200
Point-boost tickets ×1
Points-cap tickets ×1 Normal
Rubies ×15
Coins ×1,200
Point-boost tickets ×1
Points-cap tickets ×1 Normal
Rubies ×15
Coins ×1,200
Point-boost tickets ×2
Points-cap tickets ×1 Normal
Rubies ×15
Coins ×1,200
Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal
Rubies ×15
Coins ×1,200
Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal
Rubies ×15
Coins ×1,200
Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal
Rubies ×15
Coins ×1,200
Points-cap tickets ×5 High-End, ×5 Super, ×5 Normal
+1 +1 +1
4 Rubies ×5
Coins ×500
Rubies ×10
Coins ×600
Rubies ×10
Coins ×600
Rubies ×10
Coins ×600
Rubies ×10
Coins ×600
Point-boost tickets ×1
Rubies ×10
Coins ×600
Point-boost tickets ×1
Rubies ×10
Coins ×600
Points-cap tickets ×1 High-End, ×2 Super, ×2 Normal
Rubies ×10
Coins ×600
Points-cap tickets ×2 High-End, ×2 Super, ×2 Normal
Rubies ×10
Coins ×600
Points-cap tickets ×3 High-End, ×3 Super, ×3 Normal
Rubies ×10
Coins ×600
Points-cap tickets ×4 High-End, ×4 Super, ×4 Normal
+2 0 -1
5
6 0 -1
7 Coins ×300 Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Rubies ×5
Coins ×400
Points-cap tickets ×2 Super, ×2 Normal
Rubies ×5
Coins ×400
Points-cap tickets x1 High-End, ×1 Super, ×2 Normal
Rubies ×5
Coins ×400
Points-cap tickets x1 High-End, ×2 Super, ×2 Normal
Rubies ×5
Coins ×400
Points-cap tickets x2 High-End, ×2 Super, ×2 Normal
+1 0
8 0 -1
9 0 -1
10 -1
11-15 ? Points-cap tickets ×1 Normal Points-cap tickets ×1 Super, ×1 Normal Points-cap tickets ×1 Super, ×1 Normal Points-cap tickets ×1 High-end, ×1 Super, ×1 Normal 0 -1
16-19 No reward
20 No reward -2 -2 -2 -2 -2

Each tour has three sets of Tour Challenges. The first one is unlocked from the tour's beginning, the second one unlocks after the first week, and the third one is exclusive to Gold Pass members.

Points

See also: Mario Kart Tour race points system

Points are collected during standard races and are used to gain Grand Stars and to rank players, both overall and in ranked cups. There are three ways of obtaining points in races: base points, bonus points, and position points.

Base points

Base points are given at the beginning of the race and are the sum of the base points of the character, kart and glider selected. They range from 800 to 2800 points. The base points can be increased through experience points obtained at the end of the races or through point-boost tickets that provide 50 experience points each. The experience points are used to fill a gauge that when filled will increase the base points until the maximum amount has been reached. The amount of experience points needed to fill the gauge increases every time the gauge is filled. Since the Cooking Tour, points-cap tickets are added to the game, making it possible to raise the maximum amount of base points of a driver, kart, or glider.

Base points of drivers and kart parts
Amount The icon for Drivers in Mario Kart Tour
Drivers
The icon for Karts in Mario Kart TourThe icon of Gliders in Mario Kart Tour
Kart and gliders
Rarity Icon from Mario Kart Tour
Normal
Rarity Icon from Mario Kart Tour
Super
Rarity Icon from Mario Kart Tour
High-End
Rarity Icon from Mario Kart Tour
Normal
Rarity Icon from Mario Kart Tour
Super
Rarity Icon from Mario Kart Tour
High-End
Initial 400 450 500 200 220 250
Base cap 600 675 800 300 330 400
First raised cap 648 765 980 324 366 490
Second raised cap 704 870 1190 352 408 595
Top cap 760 975 1400 380 450 700

Bonus points

Chargin' Chuck obtaining bonus points by performing a trick as part of a combo in Mario Kart Tour.
Larry obtaining bonus points by performing a Jump Boost as part of a combo

Bonus points are points awarded every time a special event happens during the race. Said event might be a Jump Boost, gliding for a certain amount of time, finishing the lap in a certain position, hitting opponents or hazards, or various other cases. If a further event happens before about two seconds have passed from the previous one, the combo indicator goes up and the points obtained are increased. The actual time that can pass between one event and the next can be increased by choosing a glider of a higher tier in the course, by choosing a glider of higher rarity, or by leveling up the glider. The number of points given is calculated as follows:

Points = (base points of the event × multiplier due to kart tiering in the course × multiplier due to kart rarity and skill level) + combo bonus + bonus point boosts + eventual increase from kart's special skill + eventual increase from glider's special skill

The combo bonus is calculated as follows:

Combo bonus = multiplier from glider's tiering in the course × Min{combo count - 1 ; (cc of the engine class) / 10}

For the purpose of the calculation, 200cc is considered the same as 150cc.

The bonus point boost is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:

Bonus point boost = base points × (skill level - 1) × [(cc of the engine class) / 30000]

In this case as well, 200cc is considered the same as 150cc. If more than 200 events happen, the bonus point boost is not applied from the 201st event onward.

Position points

Position points are awarded to the player depending on their placement at the end of the race. They are calculated as follows:

Position points = [(position points due to the level of the player + engine class bonus) × position multiplier] + bonus point boosts for position

The bonus point boost for position is calculated separately for the driver, kart, and glider chosen that are in the first tier of the course, as follows:

Bonus point boost for position = base points × (skill level - 1) × number of events that occurred in the race × position multiplier × [(cc of the engine class) / 30000]

As in the other cases, 200cc is considered the same as 150cc.

The engine class bonus is the following:

Engine class The 50cc engine class icon used in Mario Kart Tour.
50cc
The 100cc engine class icon used in Mario Kart Tour.
100cc
The 150cc engine class icon used in Mario Kart Tour.
150cc
The 200cc engine class icon used in Mario Kart Tour.
200cc
Engine class bonus 0 200 400 400

The position multiplier depends on the placement at the end of the race and works as follows:

Placement 1 2 3 4 5 6 7 8
Position multiplier 1 0.85 0.75 0.65 0.55 0.45 0.35 0.2

Additional internal data (RaceScoreParam)

The following internal data stems from the Peach Tour.[8]

The engine class affects the obtained points in various other ways, as shown by the internal data:

Engine class dependent points-related parameters (EngineLevelParams)
Parameter The 50cc engine class icon used in Mario Kart Tour.
50cc
The 100cc engine class icon used in Mario Kart Tour.
100cc
The 150cc engine class icon used in Mario Kart Tour.
150cc
The 200cc engine class icon used in Mario Kart Tour.
200cc
AddScoreIntervalWhileGlide 2.5 2 1.5 1.2
AddScoreIntervalWhileWater 7.5 6 4.5 3.6
AddScoreIntervalWhileItemType018 2.5 2 1.5 1.2
AddScoreIntervalWhileDriftKeep 2.5 2 1.5 1.2
InterimRankBonusRate 0.5 1 2 2
ComboNumMax 5 10 15 15

The InterimRankBonus multiplied by the InterimRankBonusRate is the amount of points obtained at the end of the first lap or the first two sections of three-sectioned tracks. The InterimRankBonus has the following values:

InterimRankBonus
Position 1st 2nd 3rd 4th 5th 6th 7th 8th
Points 100 80 60 50 40 30 20 10

Finally, the maximum time between events in a combo depends on the base points given by the last action of the combo, with no effect of the combo count, as shown by this combo-related data:

Combo-related parameters (Combo)
Score 5 10 20 30
Time 1.4 1.8 2.1 2.4
ComboScoreAdd 1
ComboScoreRate 0.1

The combo time is calculated as follows:

Combo time = Max{Remaining combo time; Combo time of the last action}

where the combo time of the last action is calculated as follows:

Combo time of the last action = Time × multiplier from glider's tiering in the course × multiplier due to glider rarity and skill level

where the multiplier from the tiering is around 1.45 if the course is one of the favorites of the glider and around 1.225 if the course is favored by the glider, being equal to 1 otherwise, and Time is based on the value reported in the table using intermediate values for intermediate scores (i.e. 1.95 seconds for 15 points and 2.25 seconds for 25 points) and either 1.4 seconds or 2.4 seconds for scores smaller than 5 points and greater than 30 points, respectively.

Auto Mode

Introduced in version 2.6.0, Auto mode is a new option in single-player races that allows the player to spectate in a race fully controlled by the AI. The driver, kart and glider chosen by the player will participate in said race and will be the default AI player followed. The player is able to choose the racer followed by the camera and has control on the relative positioning and zoom of the camera. A button at the bottom allows to take screenshots at the rendering resolution of the game rather than the display resolution of the device. Starting with version 2.8.0, seven additional filters can be applied to the camera. When the race ends, the Coins and event tokens (but not team tokens) collected by the chosen driver are given to the player, along with the obtained experience points of the driver, kart and glider. The experience points of the player will instead remain unaffected, regardless of the outcome of the race.

Filters

Collectibles and currencies

Grand Stars

Grand Stars are the main collectibles related to individual tours. Up to five of them can be earned by reaching certain point thresholds in each standard race and up to three of them can be earned by clearing specific goals in each bonus challenge. Furthermore, clearing the daily challenge each day will warrant a Grand Star, and clearing Tour Challenges and Gold Challenges will reward the players with Grand Stars as well. Finally, using a star ticket will reward a Grand Star per ticket used.

They are used to unlock items in the cup bar of the course selection screen, namely cups and gifts. When the last gift is obtained, coins are rewarded in place of Grand Stars, and when a new tour starts, the Grand Stars obtained are reset to 0.

Rubies

Rubies are the main premium currency of Mario Kart Tour. They can be purchased with real-life currency at the Shop, but can also be obtained as daily login bonuses, as a player level up bonus, as part of tour gifts, as a reward for the ranked cup, or as a reward for the Standard Challenges.

Rubies can be used in two different ways: to buy launch pipes and to play Coin Rush mode.

Coins

Coin Rush mode during the Bangkok Tour
Gold Mario in Coin Rush during the Tokyo Tour

Coins are collected during a race and rewarded for the number of points obtained during said race, up to 300 per day (600 if the player has the Gold Pass). In a single race, the amount of coins earned is

Coins earned = coins obtained during the race + floor((total points earned in the race)/1000)

The coins obtained during the race are capped at 99, while no cap on the coins obtained through points is known as of now.

Besides the main way of obtaining coins, they can also be obtained in Coin Rush and in several rewards, such as obtaining three Standard Challenges, Tour Challenges or Gold Challenges in a row, column or diagonal line, in gifts, as daily login bonuses, as player level up bonuses, while waiting for Multiplayer races, and as rewards for ranked cup placements and friend ranking.

In Coin Rush, the player can spend Rubies to obtain a great number of coins. Over 300 coins are found in the course. For each tour, another course is available in Coin Rush. Gold Mario is the regular driver, and the Gold Standard is the regular kart driven. The coins obtained from Coin Rush are multiplied by a certain number, depending on how many rubies a player has spent.

Coins multiplier Rubies
2 5
6 15
10 25

During the Cooking Tour, the Coins Aplenty Event was added to the game. This event gives the player 24 hours to obtain a large number of coins from a certain cup, which varies between players. 300 coins are awarded at the end of the first race on each course in the cup during the duration of the event, for a total of 900 guaranteed extra coins from the event; these coins do not count towards the daily cap of 300 coins from races. In addition, the daily cap is ignored on each of these three races, providing three extra opportunities to score coins beyond the cap if it has already been reached. These events are held every Saturday and Tuesdays. Starting from the Autumn Tour, the number of coins is raised to 500 and held every Saturday, though in the Toad vs. Toadette Tour, the coin amount returned to 300 and the schedule reverted to every Saturday and Tuesday.

Coins are mainly used in the Daily Selects section of the shop.

Menu

Banners
Green Pipe from Mario Kart Tour Special Offer from Mario Kart Tour. Please replace with a sprite if available. Gold Pass from Mario Kart Tour
Pipes Special offers Gold Pass
Main Menu
Icon for Multiplayer in Mario Kart Tour Icon for Challenges in Mario Kart Tour Tour Gift Icon from Mario Kart Tour Icon for the Shop in Mario Kart Tour
Multiplayer Challenges Tour Gifts Shop
The icon for Drivers in Mario Kart Tour The icon for Karts in Mario Kart Tour The icon of Gliders in Mario Kart Tour Icon for Tickets in Mario Kart Tour
Drivers Karts Gliders Tickets
Unobtained badge in Mario Kart Tour; used as placeholder for unknown Tour Challenges 2 in {{MKT challenge table}} Icon for Friends in Mario Kart Tour Icon for News in Mario Kart Tour Icon for Gifts in Mario Kart Tour
Profile Friends News Gifts
Icon for Settings in Mario Kart Tour
Settings

Banners

On the top of the menu, players can spend rubies to fire one of the tour's pipes, purchase special offers, or subscribe to the Gold Pass.

Multiplayer

Example of building multiplayer rank in Mario Kart Tour
Example of progressing towards a higher multiplayer grade.
Rank icons for Mario Kart Tour
The grading system in multiplayer mode, which continues up to S+6.

Multiplayer mode was added to Mario Kart Tour on March 8, 2020, where up to eight human players can play against each other.[7] There are three modes available: a mode to play with friends or other players nearby; Standard Races, a mode where the player competes against random players from around the world; and Gold Races, a mode exclusive to Gold Pass members where the player competes against other members. Players race against each other in three courses in a chosen cup of the current tour; the cup changes every 13 minutes. This also allows the player to race in cups that have not yet been unlocked. In the "With Friends or Others Nearby" mode, the player can set the rules themselves, including the engine class (50cc, 100cc, or 150cc), number of item slots (1, 2, or default), number of teams (none, 2, 3 or 4), number of races (3, 6, or 12), enabling teams, enabling Friendly-Fire Mode for teams, and inclusion of COM racers. Some tours have a 2-Player Challenge event taking place, where the player could team up with another player to race against a team of set opponents (such as Rosalina and the five babies in Vs. Rosalina Team) and collect event tokens in a set of three courses. The player can also create a Room and invite players to join it with a code.

In Standard Races, there are four sets of rules that interchange daily: 100cc with default item slots, 100cc with two item slots, 150cc with default item slots, and 150cc with two item slots (150cc rule appear in Standard Races since Autumn Tour). In Gold Races, there are four: 150cc with default item slots, 150cc with two item slots, 200cc with default item slots, and 200cc with one item slot. The Team Game rule can also appear in Standard Races and Gold Races. In both of these modes, there is also a grading system for players that changes depending on their performance. The grades range from F to A (S then S+1 to S+6 in Gold Races).[9]

When the player is waiting for a multiplayer match to be found, they will earn coins. Up to 100 coins can be earned per day with this method.

Once every few tours the Kart Pro event will take place, in which the player can earn rewards like badges and rubies by completing challenges on a Kart Pro challenge card, including maintaining a streak of three multiplayer wins. The amount of rubies the player will get as rewards for completing this challenge card depends on their grade. Grades F to A will receive 5 to 10 rubies, and grades S to S+6 will receive 15 to 21 rubies. As of version 2.9.0, players can maintain their streak if they win 2nd or 3rd place.

Challenges

See also: List of challenge cards in Mario Kart Tour

Challenges are objectives the player can complete to earn various badges and rewards depending on the type, of which there are five: Standard Challenges, long-term challenges the player accomplishes throughout the course of the game; Multiplayer Challenges (added in the Baby Rosalina Tour), which are challenges for multiplayer mode; Tour and Gold Challenges, challenges that last for the duration of the tour, the latter of which are exclusive to Gold Pass members; and Expert Challenges (added in the Cooking Tour), which contain challenges that are harder to succeed than Tour, Gold, and Standard Challenges, and last for 12 weeks. In the 1st Anniversary Tour, Anniversary Challenges were added as a one-off. Completing Standard, Multiplayer, and Anniversary Challenges awards the player with rubies, while Tour and Gold Challenges award extra Grand Stars and Expert Challenges reward the player only with badges. Each challenge card holds nine challenges aligned in a 3×3 grid, and for every bingo the player acquires (i.e. any horizontal, vertical, or diagonal match), they earn a certain amount of coins. The player also receives a reward upon completing an entire challenge card.

Daily challenges

Each daily challenge rewarded a Grand Star. The player could have up to three daily challenges available at a time, and upon completing one, a new one would not appear until the following day. Upon entering a new tour, players would receive three daily challenges right away, resulting in a maximum of 16 daily challenges per two-week tour. The daily challenges were selected at random from the following options:

  • Do a Rocket Start.
  • Get 1st place in a race.
  • Perform a Slipstream.
  • Activate Frenzy mode.
  • Use a Mushroom.
  • Land a hit with a Banana.
  • Land a hit with a Red Shell.
  • Land a hit with a Green Shell.
  • Land a hit with a Bob-omb.
  • Land a hit with a Super Horn.
  • Join a multiplayer race.

From the Snow Tour onwards, daily challenges are no longer featured.

Premium Challenges
Premium Challenge card in the Snow Tour, from Mario Kart Tour
The first Premium Challenge card in the Snow Tour.

As of the Snow Tour, players can purchase a card for $4.99 USD with additional challenges every tour, with the reward for completing all challenges being a High-End driver, kart or glider. Progress on the challenges is shown whether the player has purchased or not, and all completed challenges can be claimed immediately on purchase. Uncompleted challenge cards can be carried over to the next tour, with up to fifteen able to be held at once.

Total Points Challenge

As of the Snow Tour, the player's total points across all cups can be redeemed for rewards, up to 600,000 points. Among the top rewards are points-cap tickets of increasing levels.

Tour Gifts

Tour Gifts give the player items if enough Grand Stars are obtained, with the top rewards often being level-boost tickets of increasing levels. Part of the rewards can only be claimed by Gold Pass subscribers.

Introduced in version 2.10.0, players who started the game for the first time can unlock these characters in the current tour.

A Grand Star from Mario Kart Tour 5 A Grand Star from Mario Kart Tour 10 A Grand Star from Mario Kart Tour 18 A Grand Star from Mario Kart Tour 28 A Grand Star from Mario Kart Tour 38 A Grand Star from Mario Kart Tour 45 A Grand Star from Mario Kart Tour 55 A Grand Star from Mario Kart Tour 65
Artwork of Mario in Mario Kart Tour Artwork of Princess Peach for New Super Mario Bros. Wii (reused in Mario and Sonic at the London 2012 Olympic Games, Mario Party: Island Tour and Mario Kart Tour) Artwork of Bowser in Mario Party 10 (later reused for Mario Party: Star Rush, Super Mario Party and Mario Kart Tour) Artwork of Luigi in Mario Party: Island Tour (also used in Mario Kart Tour) Artwork of Princess Daisy in Mario Kart Tour (later used in Mario and Sonic at the Olympic Games Tokyo 2020) Artwork of Donkey Kong in Super Mario Party (also used for Mario Kart Tour and the Nintendo Switch version of Mario vs. Donkey Kong[1]) Artwork of Wario in Mario Party: The Top 100 (also used in Mario Kart Tour and Mario Party Superstars) Artwork of Yoshi for Mario Party 10 (reused for Super Mario Party and Mario Kart Tour)
Mario Peach Bowser Luigi Daisy Donkey Kong Wario Yoshi

Shop

The shop consists of five different sections.

Pipes

Pipes can shoot out a driver, kart, or glider, all of which have their own rarities. A pipe contains a determined amount of Normal, Super, and High-End items, all of which are chosen randomly within their class and rarity, plus a featured driver, kart, and glider. The items are not ordered, so each item, including the featured ones, can be potentially found in any placement within the pipe. It is possible that a player obtains an item from a pipe that already has been obtained; when this happens, the level gauge of that item will be increased by one unit. The player can reset the pipe at any moment. A new pipe is introduced each week and, since the 2019 Halloween Tour, the pipes last until the end of the tour.

Usually, the pipe contains the following items, with the spotlight items frequently taking the spot of a Super or High-end item:

Items obtained from a typical new 100 items pipe
Item Rarity Icon from Mario Kart Tour
Normal
Rarity Icon from Mario Kart Tour
Super
Rarity Icon from Mario Kart Tour
High-End
Driver Kart Glider Driver Kart Glider Driver Kart Glider
Amount 32 26 16 9 7 4 2 2 2

Until the New Year's Tour, the pipe typically contained the following items:

Items obtained from a new pipe
Item Rarity Icon from Mario Kart Tour
Normal
Rarity Icon from Mario Kart Tour
Super
Rarity Icon from Mario Kart Tour
High-End
Rarity Icon from Mario Kart Tour
Featured High-End
Driver Kart Glider Driver Kart Glider Driver Kart Glider Driver Kart Glider
Amount 32 26 16 9 7 4 1 1 1 1 1 1

Another common variant is the Special Pipe holding 50 items, used in special events and frequently not featuring any spotlight item, but rather a slightly different distribution of items to take into account the peculiar items that can be obtained in it.

Items obtained from a typical new 50 items pipe
Item Rarity Icon from Mario Kart Tour
Normal
Rarity Icon from Mario Kart Tour
Super
Rarity Icon from Mario Kart Tour
High-End
Driver Kart Glider Driver Kart Glider Driver Kart Glider
Amount 15 11 9 5 4 3 1 1 1

The probability of obtaining a certain type of item from the pipe is (number of items of that type remaining in the pipe)/(total number of items remaining in the pipe) while the probability of obtaining a specific item is (probability of getting an item of the type of the desired item)/(number of available items of the same type of the desired item).

As of the Wild West Tour, the player can shoot out one random regular High-End item from an All-Clear Pipe once in a tour, as soon as they have finished every cup from the tour. The list below shows all of the available items from the All-Clear Pipe as of the Penguin Tour.

High-End items obtainable from the All-Clear Pipe Rate (each)
High-End drivers Dry Bowser, Metal Mario, Pink Gold Peach, Cat Peach, Pauline, Nabbit, King Bob-omb, Peachette, Black Yoshi, White Yoshi, Peach (Wintertime), Birdo (Black), Penguin Luigi, Dixie Kong, Funky Kong, Ice Mario 1.4085%
High-End karts B Dasher, Badwagon, Cat Cruiser, Sports Coupe, Circuit Special, Bruiser, Wild Wing, Bumble V, Steel Driver, Macharon, Wildfire Flyer, Red B Dasher, Wild Pink, Choco Macharon, P-Wing, Black Turbo Birdo, Green Apple Kart, Poison Apple Kart, Dozer Dasher, Banana Master, Offroader, Head Honcho, Pink Wing, Koopa King, Cact-X, Sushi Racer, Green Circuit, Crawly Kart, Iron Cucumber, Cact-Ice, Lime Tea Coupe
High-End gliders Swooper, Cloud Glider, Gold Glider, Pink Gold Paper Glider, Dry Bowser Umbrella, Blizzard Balloons, Sunset Balloons, Starchute, Silver Starchute, Daisy Glider, Butterfly Wings, Butterfly Sunset, Crimson Crane, Strawberry Donut, Heart Balloons, Great Sail, Black Great Sail, Black Toe-Bean Balloons, Toe-Bean Balloons, Tropical Glider, 8-Bit Star, Manta Glider, Silver Bells, Cheep Cheep Masks, Starry Great Sail


As of the Wedding Tour, regular login bonuses are replaced with Today's Challenge in which the player must complete a race on a pre-selected course with a pre-selected driver, kart, and glider. After completing this daily race, the player can shoot out a free pipe pull (except on days 5, 10, and 14) which can contain regular items, as well as rubies, coins, and item tickets. The player receives 5 rubies on days 5 and 10, and a special blue-colored badge on day 14 to reward players for playing on every day of the given tour.

Token Shop

As of the Wild West Tour, the Token Shop (formerly known as the Event Shop) appears during events or Team Rallies. The player can buy items in this shop with event tokens.

Token Shop's items
Item Priceab Quantity (Event) Quantity (Team Rally)
Item ticket An item ticket from Mario Kart Tour 5 10 -
Point-boost ticket A driver Point-boost ticket from Mario Kart TourA kart Point-boost ticket from Mario Kart TourA glider Point-boost ticket from Mario Kart Tour 10 3 each -
Star ticket A Star ticket from Mario Kart Tour 20 3 -
Coin Rush ticket A Coin Rush ticket from Mario Kart Tour 20 1
Level-boost ticket Normal A normal driver Level-boost ticket from Mario Kart TourA normal kart Level-boost ticket from Mario Kart TourA normal glider Level-boost ticket from Mario Kart Tour 50 2 3 each
Super A super driver Level-boost ticket from Mario Kart TourA super kart Level-boost ticket from Mario Kart TourA super glider Level-boost ticket from Mario Kart Tour 100 1 2 each
High-End A high-end driver Level-boost ticket from Mario Kart TourA high-end kart Level-boost ticket from Mario Kart TourA high-end glider Level-boost ticket from Mario Kart Tour 250 - 1 each
Points-cap ticket Normal A normal driver Points-cap ticket from Mario Kart TourA normal kart Points-cap ticket from Mario Kart TourA normal glider Points-cap ticket from Mario Kart Tour 100 1
Super A super driver Points-cap ticket from Mario Kart TourA super kart Points-cap ticket from Mario Kart TourA super glider Points-cap ticket from Mario Kart Tour 200 1
High-End A High-End driver Points-cap ticket from Mario Kart TourA High-End kart Points-cap ticket from Mario Kart TourA High-End glider Points-cap ticket from Mario Kart Tour 400 - 1
Normal driver, kart, or glider The icon for Drivers in Mario Kart TourThe icon for Karts in Mario Kart TourThe icon of Gliders in Mario Kart Tour 15 3 -
Super driver, kart, or glider The icon for Drivers in Mario Kart TourThe icon for Karts in Mario Kart TourThe icon of Gliders in Mario Kart Tour 100 (Driver), 50 (Kart/Glider) 1 6
High-End driver, kart, or glider The icon for Drivers in Mario Kart TourThe icon for Karts in Mario Kart TourThe icon of Gliders in Mario Kart Tour 300 (Driver), 200 (Kart/Glider) 1 1
500 Coins Coins from Mario Kart Tour 30 5 -
1000 Coins Coins from Mario Kart Tour 50 - 10
3 Rubies A Ruby from Mario Kart Tour 50 5

a - In the Token Shop of the Summer Festival Tour, most of the items had lower prices, while Monty Mole was purchasable for 200 event tokens.
b - In the Token Shops of the 1st Anniversary Tour, the New Year's 2021 Tour, and the Mario Tour, High-End items and level-boost tickets were available and most items had lower prices.

Daily Selects
The Daily Selects section of the Shop in Mario Kart Tour.
The Daily Selects section of the Shop, before the base set was introduced.

The Daily Selects section is renewed each day. It consists of four rows, of which the first three each contain three items. The items in the left column are drivers or driver-related tickets, the items in the center column are karts or kart-related tickets, the items in the right column are gliders or glider-related tickets. The last row is Coin Rush. The first row is available to all players and contains only Normal items and point-boost tickets, the second row is available to players level 7 and above and contains Normal and Super items along with item tickets and quick tickets, and the third row is available to players of level 12 and above and contains only Super and High-End items. The first time an item's skill level is maxed out, it is replaced with other items of the same rarity, type and shop rarity until all the items of the corresponding rarity, type and shop rarity have their skill level maxed out, at which point a level-boost ticket is sold in place of these items. If the maxed out category has Normal rarity, only Normal level-boost tickets will be sold, once a Super item sold in the Daily Selects is maxed out, the level-boost tickets will either be Normal or Super, as soon as a High-End item sold in the Daily Selects is maxed out, tickets of all the rarities will be sold.

Daily Selects' items
Item Price
Base set Additional
Item ticket An item ticket from Mario Kart Tour 50
Point-boost ticket A driver Point-boost ticket from Mario Kart TourA kart Point-boost ticket from Mario Kart TourA glider Point-boost ticket from Mario Kart Tour 100
Quick ticket
(no longer available since the Cooking Tour)
A Quick ticket from Mario Kart Tour 1,000 N/A
Normal Kart or glider A normal kart Level-boost ticket from Mario Kart TourA normal glider Level-boost ticket from Mario Kart Tour 500 1,000
Driver A normal driver Level-boost ticket from Mario Kart Tour 800 1,500
Super Kart or glider A super kart Level-boost ticket from Mario Kart TourA super glider Level-boost ticket from Mario Kart Tour 2,000 7,500
Driver A super driver Level-boost ticket from Mario Kart Tour 3,000 9,000
High-End Kart or glider A high-end kart Level-boost ticket from Mario Kart TourA high-end glider Level-boost ticket from Mario Kart Tour 10,000 25,000
Driver A high-end driver Level-boost ticket from Mario Kart Tour 12,000 30,000

Since the 2019 Paris Tour, in addition to tickets, only a subset of non-tour-exclusive items can be found as Daily Selects in all of the Tours, here referred to as "Base set". The listed items are most Normal items from the Tokyo Tour and most items from the New York Tour. The Quick Ticket was removed and more items were added in the Cooking Tour at an increased cost and shop rarity, appearing less frequently in the Daily Selects and being unable to replace the items of the same rarity and type when the skill levels of those were all maxed out. They are marked with an asterisk (*) and referred to here as "Additional". Since the Berlin Tour, "Additional" prices were reduced to the "Base set" price, but their shop rarity appears unchanged, with them still not being able to replace items of the same rarity and price when the skill levels of the latter are maxed out.

Type Normal Super High-End
Drivers Baby Mario, Baby Peach, Baby Daisy, Baby Rosalina, Baby Luigi*, Koopa Troopa, Shy Guy, Dry Bones, Iggy, Larry, Lemmy, Ludwig, Morton, Roy, Wendy Mario, Peach, Yoshi, Daisy, Toad, Toadette, Rosalina*, Luigi*, Toad (Pit Crew)*, Bowser, Donkey Kong, Diddy Kong, Lakitu*, Bowser Jr.*, Wario*, Waluigi*, King Boo* Metal Mario, Pauline*, Peachette, Dry Bowser
Karts Pipe Frame, Birthday Girl, Mushmellow, Koopa Dasher, Biddybuggy, Cheep Charger, Bullet Blaster, Landship, Pipe Buggy* Mach 8, Daytripper, Turbo Yoshi, Soda Jet, Super Blooper, Royale*, Cloud 9*, Poltergust 4000*, Streamliner*, Flame Flyer, Barrel Train, DK Jumbo*, Koopa Clown* B Dasher, Circuit Special*, Bumble V*, Badwagon
Gliders Super Glider, Parachute, Parafoil, Paper Glider, Droplet Glider, BBIA Parafoil, Piranha Plant Parafoil* Peach Parasol, Flower Glider, Oilpaper Umbrella*, Lightning Oilpaper*, Bob-omb Parafoil, Shell Parachute, Wario Wing*, Waluigi Wing*, BaNaNa Parafoil* Gold Glider, Swooper, Cloud Glider*
Tier Shop

Since the 2020 Halloween Tour, players can buy items in the Tier Shop. The items available in it are replaced every week, and the higher the player's tier, the more items are available for purchase. The top row features drivers, karts, and gliders that are favorites of at least one course in that week's ranked cup, and often includes at least one High-End part. The items unlock based on the player's all-time highest tier and remain unlocked even if their tier drops. Some items can be bought multiple times, though the price increases after the first or second purchase. After unlocking super level-boost tickets, there is a chance that High-End level-boost tickets of the same type will appear in place of them.

Tier Shop's items
Item Unlock
Rank
Price
Initial price After first purchase After second purchase Quantity
Driver Normal The icon for Drivers in Mario Kart Tour N/A 800 N/A N/A 1
Super 3,000 N/A N/A
High-End 12,000 N/A N/A
Kart Normal The icon for Karts in Mario Kart Tour N/A 500 N/A N/A 1
Super 2,000 N/A N/A
High-End 10,000 N/A N/A
Glider Normal The icon of Gliders in Mario Kart Tour N/A 500 N/A N/A 1
Super 2,000 N/A N/A
High-End 10,000 N/A N/A
Level-boost ticket Normal glider A normal glider Level-boost ticket from Mario Kart Tour 5 800 1,000 1,200 3
Normal kart A normal kart Level-boost ticket from Mario Kart Tour 10 800 1,000 1,200 3
Normal driver A normal driver Level-boost ticket from Mario Kart Tour 15 1,000 1,200 1,400 3
Super glider A super glider Level-boost ticket from Mario Kart Tour 20 3,000 5,000 N/A 0 or 2
High-End glider A high-end glider Level-boost ticket from Mario Kart Tour 13,000 N/A N/A 0 or 1
Super kart A super kart Level-boost ticket from Mario Kart Tour 25 3,000 5,000 N/A 0 or 2
High-End kart A high-end kart Level-boost ticket from Mario Kart Tour 13,000 N/A N/A 0 or 1
Super driver A super driver Level-boost ticket from Mario Kart Tour 30 4,000 6,000 N/A 0 or 2
High-End driver A high-end driver Level-boost ticket from Mario Kart Tour 15,000 N/A N/A 0 or 1
Points-cap ticket Normal A normal driver Points-cap ticket from Mario Kart TourA normal kart Points-cap ticket from Mario Kart TourA normal glider Points-cap ticket from Mario Kart Tour 35 2,000 N/A N/A 1
Super A super driver Points-cap ticket from Mario Kart TourA super kart Points-cap ticket from Mario Kart TourA super glider Points-cap ticket from Mario Kart Tour 40 5,000 N/A N/A 1
High-End A High-End driver Points-cap ticket from Mario Kart TourA High-End kart Points-cap ticket from Mario Kart TourA High-End glider Points-cap ticket from Mario Kart Tour 45 20,000 N/A N/A 1
Ruby purchase

The player can purchase different amounts of rubies with real-life currency.

Profile

Profile screenshot in Mario Kart Tour
A profile page showing a badge, favorite drivers and player records.

Players can visit profile pages of themselves and their friends. On a profile page, the player can display a badge, choose their eight favorite drivers out of the drivers they own and can see their records, which include the amounts of collected drivers, karts, and gliders, their highest score they earned on a single course in the current tour, their number of Standard Race, Gold Race and Kart Pro wins, their highest multiplayer grade and their highest tier. Additionally, their current level, tier, and multiplayer grade are shown for the player and their friends.

Badges

The player can collect badges by completing challenges, by ending in the top 1,000 in the All-Cup ranking, or through other case-specific means (such as a Twitter retweet campaign or winning a team rally). Sometimes badges will also be given in the Gift Box. Out of all their collected badges, the player can choose one that will be visible to other players on their profile, though players can view other players' full badge lists. Standard badges have four different types: common badges, gold badges (obtained by completing Gold Challenges and requires a Gold Pass subscription), expert badges (obtained by completing Expert Challenges), and blue badges (obtained by completing Today's Challenge all 14 days of a given tour). Gold, expert (red), and blue badges are all recolored versions of common badges in their respective colors.

Other kinds of badges are grouped separately and obtained by other means. These include badges earned from completing entire Expert Challenge cards, ranking badges, multiplayer badges such as winning a Kart Pro event, top-placement badges, and Team Rally badges.

Friends

The player can become in-game friends with other players, see the points of their friends on the different cups, and invite them to join a multiplayer room.

Since the Baby Rosalina Tour, a cumulative reward is given to the player if the combined total cup points of the week's ranked cup of the player and all of their friends reach certain amounts. In the Flower Tour only, the reward was rubies instead of coins. Since the second week of the Wild West Tour, the coin amounts have changed.

Total points of player and friends Coins
(until August 5, 2020)
Coins
(since August 12, 2020)
Rubies
(Flower Tour)
50,000 100 100 2
80,000 500 300 3
150,000 1000 600 5

News

Every time that an announcement is being made, a new part of a tour starts, an update of the game is released, a new special offer or pipe is available or something else has been changed, the player receives a message with detailed information about what is new. Messages regarding known issues also appear here.

Gifts

Sometimes the player receives additional gifts, which can be rubies, coins, or badges. Mainly, these gifts are given at celebration occasions such as celebration days, the start of a new tour, or the launch of Multiplayer mode. Sometimes it happens that the player does not receive a reward due to a technical problem in the game. These rewards can appear as gifts at a later time. Gifts remain available for 14 days.

Skill level point and points cap raising requirements

The following table lists the amount of skill level points needed to bring an acquired driver, kart, or glider to a certain skill level. Raising the skill level of a driver, kart or glider requires obtaining duplicates of them as Tour Gifts, from the Pipe or the Shop, or from using level-boost tickets that match the type and rarity.

Skill level 2 3 4 5 6 7
Normal 2 5 8 11 14 20
Super 1 2 3 4 5 8
High-End 1 1 2 2 3 5

The following table lists the amount of points-cap tickets needed to raise the maximum amount of base points of a driver, kart or glider to a higher cap.

Cap 1 2 3
Amount of tickets 1 5 10

Courses

See also: List of favored and favorite courses in Mario Kart Tour

Mario Kart Tour currently features 69 race courses, which is the most of any Mario Kart game to date, and usually gets a new course at the start of every tour. 24 of these are original courses, referred to as "new courses", 38 are classic courses, and 7 are of a new type of course called "remix courses". Mario Kart Tour has the distinction of having the most classic courses, and is the only game with more classic courses than original courses. Most of the new courses are based on real-world cities, these being New York City, Tokyo, Paris, London, Vancouver, Los Angeles, Berlin, and Sydney. The 7 courses in the remix category have the "RMX" term prepended to the name, and are based on classic courses from which they derive the base design elements and setting, but feature a completely new layout and generally newer elements (such as Excitebike Arena’s ramps being prominently featured in the RMX Choco Island courses, the mushroom trampolines in RMX Rainbow Road 2, the geysers in RMX Vanilla Lake 1, or the stairs in RMX Ghost Valley 1). Notably, Mario Kart Tour introduces course variations; each course has both an "R" (Reverse) and "T" (Trick)[10][11] variant. Courses marked with "R" are driven in reverse orientation, and mostly just have alterations to make this possible if necessary. Courses marked with "T", labeled "X" in some languages, feature many additional ramps and trickable obstacles, but are usually otherwise the same. Some specific instances do change up other things like adding ramps to replace glider sections (like in DS Airship Fortress T), changing the way/order the course is raced around (like in Kalimari Desert 2T), or even changing the starting location (like in 3DS Rock Rock Mountain T). "R/T" (Reverse/Trick), labeled "RX" in some languages, variants feature the elements of both reverse and trick courses. Originally, R/T variants only appeared for city courses, with them introduced in the same tour as that particular city course. Classic courses started getting R/T variants in the 2019 Winter Tour, after which every tour has had three to five R/T variants (of any course type). From then up the 2020 Trick Tour, each tour saw one to three new ones added. Since the 2020 Los Angeles Tour, city courses are added with all four variants in the same tour, while the other courses are first added without the R/T variant, which is usually added in subsequent tours whose exclusive additions are R/T variants.

Almost every tour features classic courses and remix courses, while every new course so far appears exclusively in specific tours.

New

Course Debut tour
R/T debut tour
Normal version Reverse variation Trick variation Reverse/Trick variation
New York Minute New York Tour New York Minute from Mario Kart Tour New York Minute R from Mario Kart Tour New York Minute T from Mario Kart Tour New York Minute R/T from Mario Kart Tour
New York Minute 2 Holiday Tour (2019) New York Minute 2 from Mario Kart Tour New York Minute 2R from Mario Kart Tour New York Minute 2T from Mario Kart Tour New York Minute 2R/T from Mario Kart Tour
New York Minute 3 1st Anniversary Tour New York Minute 3 from Mario Kart Tour New York Minute 3R from Mario Kart Tour New York Minute 3T from Mario Kart Tour New York Minute 3R/T from Mario Kart Tour
New York Minute 4 2nd Anniversary Tour New York Minute 4 from Mario Kart Tour New York Minute 4R from Mario Kart Tour New York Minute 4T from Mario Kart Tour New York Minute 4R/T from Mario Kart Tour
Tokyo Blur Tokyo Tour Tokyo Blur from Mario Kart Tour Tokyo Blur R from Mario Kart Tour Tokyo Blur T from Mario Kart Tour Tokyo Blur R/T from Mario Kart Tour
Tokyo Blur 2 New Year's Tour Tokyo Blur 2 from Mario Kart Tour Tokyo Blur 2R from Mario Kart Tour Tokyo Blur 2T from Mario Kart Tour Tokyo Blur 2R/T from Mario Kart Tour
Tokyo Blur 3 Summer Festival Tour
Mario vs. Peach Tour (R/T)
Tokyo Blur 3 from Mario Kart Tour Tokyo Blur 3R from Mario Kart Tour Tokyo Blur 3T from Mario Kart Tour Tokyo Blur 3R/T from Mario Kart Tour
Tokyo Blur 4 Mario Tour Tokyo Blur 4 from Mario Kart Tour Tokyo Blur 4R from Mario Kart Tour Tokyo Blur 4T from Mario Kart Tour Tokyo Blur 4R/T from Mario Kart Tour
Paris Promenade Paris Tour (2019) Paris Promenade from Mario Kart Tour Paris Promenade R from Mario Kart Tour Paris Promenade T from Mario Kart Tour Paris Promenade R/T from Mario Kart Tour
Paris Promenade 2 Valentine's Tour Paris Promenade 2 from Mario Kart Tour Paris Promenade 2R from Mario Kart Tour Paris Promenade 2T from Mario Kart Tour Paris Promenade 2R/T from Mario Kart Tour
Paris Promenade 3 Paris Tour (2021) Paris Promenade 3 from Mario Kart Tour Paris Promenade 3R from Mario Kart Tour Paris Promenade 3T from Mario Kart Tour Paris Promenade 3R/T from Mario Kart Tour
London Loop London Tour London Loop from Mario Kart Tour London Loop R from Mario Kart Tour London Loop T from Mario Kart Tour London Loop R/T from Mario Kart Tour
London Loop 2 Baby Rosalina Tour London Loop 2 from Mario Kart Tour London Loop 2R from Mario Kart Tour London Loop 2T from Mario Kart Tour London Loop 2R/T from Mario Kart Tour
London Loop 3 Halloween Tour (2021) London Loop 3 from Mario Kart Tour London Loop 3R from Mario Kart Tour London Loop 3T from Mario Kart Tour London Loop 3R/T from Mario Kart Tour
Vancouver Velocity Vancouver Tour Vancouver Velocity from Mario Kart Tour Vancouver Velocity R from Mario Kart Tour Vancouver Velocity T from Mario Kart Tour Vancouver Velocity R/T from Mario Kart Tour
Vancouver Velocity 2 Penguin Tour Vancouver Velocity 2 from Mario Kart Tour Vancouver Velocity 2R from Mario Kart Tour Vancouver Velocity 2T from Mario Kart Tour Vancouver Velocity 2R/T from Mario Kart Tour
Los Angeles Laps Los Angeles Tour (2020) Los Angeles Laps from Mario Kart Tour Los Angeles Laps R from Mario Kart Tour Los Angeles Laps T from Mario Kart Tour Los Angeles Laps R/T from Mario Kart Tour
Los Angeles Laps 3 Los Angeles Tour (2021) Los Angeles Laps 3 from Mario Kart Tour Los Angeles Laps 3R from Mario Kart Tour Los Angeles Laps 3T from Mario Kart Tour Los Angeles Laps 3R/T from Mario Kart Tour
Merry Mountain Winter Tour (2020)
Holiday Tour (2021) (R/T)
Merry Mountain from Mario Kart Tour Merry Mountain R from Mario Kart Tour Merry Mountain T from Mario Kart Tour Merry Mountain R/T from Mario Kart Tour
Berlin Byways 2 Berlin Tour Berlin Byways 2 from Mario Kart Tour Berlin Byways 2R from Mario Kart Tour Berlin Byways 2T from Mario Kart Tour Berlin Byways 2R/T from Mario Kart Tour
Ninja Hideaway Ninja Tour
Mario vs. Peach Tour (R/T)
Ninja Hideaway from Mario Kart Tour Ninja Hideaway R from Mario Kart Tour Ninja Hideaway T from Mario Kart Tour Ninja Hideaway R/T from Mario Kart Tour
Sydney Sprint Sydney Tour (April–May 2021) Sydney Sprint from Mario Kart Tour Sydney Sprint R from Mario Kart Tour Sydney Sprint T from Mario Kart Tour Sydney Sprint R/T from Mario Kart Tour
Sydney Sprint 2 Sydney Tour (September 2021) Sydney Sprint 2 from Mario Kart Tour Sydney Sprint 2R from Mario Kart Tour Sydney Sprint 2T from Mario Kart Tour Sydney Sprint 2R/T from Mario Kart Tour

Remix

Course Debut tour
R/T debut tour
Normal version Reverse variation Trick variation Reverse/Trick variation
RMX Mario Circuit 1 Mario Bros. Tour
Yoshi Tour (2020) (R/T)
RMX Mario Circuit 1 from Mario Kart Tour RMX Mario Circuit 1R from Mario Kart Tour RMX Mario Circuit 1T from Mario Kart Tour RMX Mario Circuit 1R/T from Mario Kart Tour
RMX Choco Island 1 Flower Tour
Trick Tour (2021) (R/T)
RMX Choco Island 1 from Mario Kart Tour RMX Choco Island 1R from Mario Kart Tour RMX Choco Island 1T from Mario Kart Tour RMX Choco Island 1R/T from Mario Kart Tour
RMX Choco Island 2 Peach vs. Daisy Tour RMX Choco Island 2 from Mario Kart Tour RMX Choco Island 2R from Mario Kart Tour RMX Choco Island 2T from Mario Kart Tour N/A
RMX Rainbow Road 1 Super Mario Kart Tour
Mario vs. Luigi Tour (R/T)
RMX Rainbow Road 1 from Mario Kart Tour RMX Rainbow Road 1R from Mario Kart Tour RMX Rainbow Road 1T from Mario Kart Tour RMX Rainbow Road 1R/T from Mario Kart Tour
RMX Rainbow Road 2 New Year's 2021 Tour
Space Tour (R/T)
RMX Rainbow Road 2 from Mario Kart Tour RMX Rainbow Road 2R from Mario Kart Tour RMX Rainbow Road 2T from Mario Kart Tour RMX Rainbow Road 2R/T from Mario Kart Tour
RMX Vanilla Lake 1 Frost Tour RMX Vanilla Lake 1 from Mario Kart Tour RMX Vanilla Lake 1R from Mario Kart Tour RMX Vanilla Lake 1T from Mario Kart Tour N/A
RMX Ghost Valley 1 Kamek Tour
Toad vs. Toadette Tour (R/T)
RMX Ghost Valley 1 from Mario Kart Tour RMX Ghost Valley 1R from Mario Kart Tour RMX Ghost Valley 1T from Mario Kart Tour RMX Ghost Valley 1R/T from Mario Kart Tour

Classic

Super Mario Kart (SNES)

Course Debut tour
R/T debut tour
Normal version Reverse variation Trick variation Reverse/Trick variation
Mario Circuit 1 New York Tour
Holiday Tour (2019) (R/T)
MKT Icon Mario Circuit 1.png MKT Icon Mario Circuit 1R.png MKT Icon Mario Circuit 1T.png MKT Icon Mario Circuit 1RT.png
Donut Plains 1 Hammer Bro Tour
Yoshi Tour (2020) (R/T)
MKT Icon Donut Plains 1.png MKT Icon Donut Plains 1R.png MKT Icon Donut Plains 1T.png MKT Icon Donut Plains 1RT.png
Ghost Valley 1 Halloween Tour (2019)
Valentine's Tour (R/T)
MKT Icon Ghost Valley 1.png MKT Icon Ghost Valley 1R.png MKT Icon Ghost Valley 1T.png MKT Icon Ghost Valley 1RT.png
Mario Circuit 2 Tokyo Tour
New Year's Tour (R/T)
MKT Icon Mario Circuit 2.png MKT Icon Mario Circuit 2R.png MKT Icon Mario Circuit 2T.png MKT Icon Mario Circuit 2RT.png
Choco Island 1 Cooking Tour
Autumn Tour (R/T)
MKT Icon Choco Island 1.png MKT Icon Choco Island 1R.png MKT Icon Choco Island 1T.png MKT Icon Choco Island 1RT.png
Donut Plains 2 Cat Tour
Yoshi Tour (2021) (R/T)
MKT Icon Donut Plains 2.png MKT Icon Donut Plains 2R.png MKT Icon Donut Plains 2T.png MKT Icon Donut Plains 2RT.png
Mario Circuit 3 Paris Tour (2019)
Vancouver Tour (R/T)
MKT Icon Mario Circuit 3.png MKT Icon Mario Circuit 3R.png MKT Icon Mario Circuit 3T.png MKT Icon Mario Circuit 3RT.png
Choco Island 2 Tokyo Tour
Ice Tour (R/T)
MKT Icon Choco Island 2.png MKT Icon Choco Island 2R.png MKT Icon Choco Island 2T.png MKT Icon Choco Island 2RT.png
Vanilla Lake 1 Ice Tour
Trick Tour (2020) (R/T)
MKT Icon Vanilla Lake 1.png MKT Icon Vanilla Lake 1R.png MKT Icon Vanilla Lake 1T.png MKT Icon Vanilla Lake 1RT.png
Koopa Troopa Beach 2 Marine Tour MKT Icon Koopa Troopa Beach 2.png MKT Icon Koopa Troopa Beach 2R.png MKT Icon Koopa Troopa Beach 2T.png [12]
Vanilla Lake 2 Holiday Tour (2021) MKT Icon Vanilla Lake 2.png MKT Icon Vanilla Lake 2R.png MKT Icon Vanilla Lake 2T.png N/A
Rainbow Road Tokyo Tour
Winter Tour (2019) (R/T)
SNES Rainbow Road from Mario Kart Tour SNES Rainbow Road R from Mario Kart Tour SNES Rainbow Road T from Mario Kart Tour SNES Rainbow Road R/T from Mario Kart Tour

Mario Kart 64 (N64)

Course Debut tour
R/T debut tour
Normal version Reverse variation Trick variation Reverse/Trick variation
Koopa Troopa Beach New York Tour
Vancouver Tour (R/T)
MKT Icon Koopa Troopa Beach.png MKT Icon Koopa Troopa Beach R.png MKT Icon Koopa Troopa Beach T.png MKT Icon Koopa Troopa Beach RT.png
Kalimari Desert Tokyo Tour
Holiday Tour (2019) (R/T)
MKT Icon Kalimari Desert.png MKT Icon Kalimari Desert R.png MKT Icon Kalimari Desert T.png MKT Icon Kalimari Desert RT.png
Kalimari Desert 2[nb 1] Wild West Tour
Toad vs. Toadette Tour (R/T)
MKT Icon Kalimari Desert 2.png MKT Icon Kalimari Desert 2R.png MKT Icon Kalimari Desert 2T.png MKT Icon Kalimari Desert 2RT.png
Frappe Snowland Ice Tour
Vancouver Tour (R/T)
MKT Icon Frappe Snowland.png MKT Icon Frappe Snowland R.png MKT Icon Frappe Snowland T.png MKT Icon Frappe Snowland RT.png
Choco Mountain Exploration Tour
Wedding Tour (R/T)
MKT Icon Choco Mountain.png MKT Icon Choco Mountain R.png MKT Icon Choco Mountain T.png MKT Icon Choco Mountain RT.png
Royal Raceway Peach Tour
Yoshi Tour (2021) (R/T)
MKT Icon Royal Raceway.png MKT Icon Royal Raceway R.png MKT Icon Royal Raceway T.png MKT Icon Royal Raceway RT.png
  1. ^ Despite not being featured in Mario Kart 64, Kalimari Desert 2 features a new route layout of the original N64 Kalimari Desert and is categorized as an N64 course in-game.

Mario Kart: Super Circuit (GBA)

Course Debut tour
R/T debut tour
Normal version Reverse variation Trick variation Reverse/Trick variation
Bowser's Castle 1 New York Tour
London Tour (R/T)
GBA Bowser's Castle 1 from Mario Kart Tour GBA Bowser's Castle 1R from Mario Kart Tour GBA Bowser's Castle 1T from Mario Kart Tour GBA Bowser's Castle 1R/T from Mario Kart Tour
Bowser's Castle 2 Hammer Bro Tour
Trick Tour (2020) (R/T)
GBA Bowser's Castle 2 from Mario Kart Tour GBA Bowser's Castle 2R from Mario Kart Tour GBA Bowser's Castle 2T from Mario Kart Tour GBA Bowser's Castle 2R/T from Mario Kart Tour
Cheep-Cheep Island Summer Tour MKT Icon Cheep-Cheep Island.png MKT Icon Cheep-Cheep Island R.png MKT Icon Cheep-Cheep Island T.png N/A
Sunset Wilds Sunset Tour
Mario vs. Luigi Tour (R/T)
MKT Icon Sunset Wilds.png MKT Icon Sunset Wilds R.png MKT Icon Sunset Wilds T.png MKT Icon Sunset Wilds RT.png

Mario Kart: Double Dash!! (GCN)

Course Debut tour
R/T debut tour
Normal version Reverse variation Trick variation Reverse/Trick variation
Yoshi Circuit New York Tour
London Tour (R/T)
MKT Icon Yoshi Circuit.png MKT Icon Yoshi Circuit R.png MKT Icon Yoshi Circuit T.png MKT Icon Yoshi Circuit RT.png
Dino Dino Jungle New York Tour
Valentine's Tour (R/T)
MKT Icon Dino Dino Jungle.png MKT Icon Dino Dino Jungle R.png MKT Icon Dino Dino Jungle T.png MKT Icon Dino Dino Jungle RT.png

Mario Kart DS (DS)

Course Debut tour
R/T debut tour
Normal version Reverse variation Trick variation Reverse/Trick variation
Luigi's Mansion Halloween Tour (2019)
London Tour (R/T)
DS Luigi's Mansion from Mario Kart Tour DS Luigi's Mansion R from Mario Kart Tour DS Luigi's Mansion T from Mario Kart Tour DS Luigi's Mansion R/T from Mario Kart Tour
Waluigi Pinball Halloween Tour (2019)
Valentine's Tour (R/T)
DS Waluigi Pinball from Mario Kart Tour DS Waluigi Pinball R from Mario Kart Tour DS Waluigi Pinball T from Mario Kart Tour DS Waluigi Pinball R/T from Mario Kart Tour
DK Pass Winter Tour (2019)
Ice Tour (R/T)
MKT Icon DK Pass.png MKT Icon DK Pass R.png MKT Icon DK Pass T.png MKT Icon DK Pass RT.png
Airship Fortress Pirate Tour
Trick Tour (2021) (R/T)
MKT Icon Airship Fortress.png MKT Icon Airship Fortress R.png MKT Icon Airship Fortress T.png MKT Icon Airship Fortress RT.png

Mario Kart Wii (Wii)

Course Debut tour
R/T debut tour
Normal version Reverse variation Trick variation Reverse/Trick variation
DK Summit Snow Tour MKT Icon DK Summit.png MKT Icon DK Summit R.png MKT Icon DK Summit T.png N/A
Maple Treeway Halloween Tour (2020)
Autumn Tour (R/T)
MKT Icon Maple Treeway.png MKT Icon Maple Treeway R.png MKT Icon Maple Treeway T.png MKT Icon Maple Treeway RT.png

Mario Kart 7 (3DS)

Course Debut tour
R/T debut tour
Normal version Reverse variation Trick variation Reverse/Trick variation
Toad Circuit New York Tour
New Year's Tour (R/T)
MKT Icon Toad Circuit.png MKT Icon Toad Circuit R.png MKT Icon Toad Circuit T.png MKT Icon Toad Circuit RT.png
Daisy Hills New York Tour
Winter Tour (2019) (R/T)
MKT Icon Daisy Hills.png MKT Icon Daisy Hills R.png MKT Icon Daisy Hills T.png MKT Icon Daisy Hills RT.png
Cheep Cheep Lagoon New York Tour
Holiday Tour (2019) (R/T)
3DS Cheep Cheep Lagoon from Mario Kart Tour 3DS Cheep Cheep Lagoon R from Mario Kart Tour 3DS Cheep Cheep Lagoon T from Mario Kart Tour 3DS Cheep Cheep Lagoon R/T from Mario Kart Tour
Shy Guy Bazaar New York Tour
Ice Tour (R/T)
MKT Icon Shy Guy Bazaar.png MKT Icon Shy Guy Bazaar R.png MKT Icon Shy Guy Bazaar T.png MKT Icon Shy Guy Bazaar RT.png
Mario Circuit Tokyo Tour
Winter Tour (2019) (R/T)
3DS Mario Circuit from Mario Kart Tour 3DS Mario Circuit R from Mario Kart Tour 3DS Mario Circuit T from Mario Kart Tour 3DS Mario Circuit R/T from Mario Kart Tour
Rock Rock Mountain New York Tour MKT Icon Rock Rock Mountain.png MKT Icon Rock Rock Mountain R.png MKT Icon Rock Rock Mountain T.png N/A
Neo Bowser City Tokyo Tour
New Year's Tour (R/T)
MKT Icon Neo Bowser City.png MKT Icon Neo Bowser City R.png MKT Icon Neo Bowser City T.png MKT Icon Neo Bowser City RT.png
Rosalina's Ice World Rosalina Tour
Space Tour (R/T)
MKT Icon Rosalina's Ice World.png MKT Icon Rosalina's Ice World R.png MKT Icon Rosalina's Ice World T.png MKT Icon Rosalina's Ice World RT.png
Bowser's Castle New Year's 2022 Tour 3DS Bowser's Castle from Mario Kart Tour 3DS Bowser's Castle R from Mario Kart Tour 3DS Bowser's Castle T from Mario Kart Tour N/A
Rainbow Road Holiday Tour (2019)
Baby Rosalina Tour (R/T)
3DS Rainbow Road from Mario Kart Tour 3DS Rainbow Road R from Mario Kart Tour 3DS Rainbow Road T from Mario Kart Tour 3DS Rainbow Road R/T from Mario Kart Tour

Other

Tours

Main article: List of tours in Mario Kart Tour

Each tour consists of a series of cups, with each cup containing three courses and a bonus challenge. The featured character of the cup has the preference for every course in it increased by one tier. There are also special Team Rally tours that happen once every six tours, which require the player to choose from one of the two selectable teams. In these tours, the player has to collect more team tokens on courses than the opposing team to win.

Tour Dates Week 1 spotlights Week 2 spotlights
New York Tour September 25, 2019 - October 8, 2019 PaulineYellow TaxiFare Flier Mario (Musician)Blue BadwagonBullet Bill Parachute
Tokyo Tour October 9, 2019 - October 22, 2019 Peach (Kimono)QuickshawPurple Oilpaper Umbrella Mario (Hakama)Kabuki DasherFull Flight
Halloween Tour (2019) October 23, 2019 - November 5, 2019 Rosalina (Halloween)TricksterWicked Wings King Boo (Luigi's Mansion)Ghost RideRainy Balloons
Paris Tour (2019) November 6, 2019 - November 19, 2019 Peach (Vacation)MacharonStrawberry Crêpe Shy Guy (Pastry Chef)Carrot KartLe Tricolore
Winter Tour (2019) November 20, 2019 - December 3, 2019 Mario (Santa)CheermellowStarchute Pink Gold PeachWildfire FlyerRoyal Parachute
London Tour December 4, 2019 - December 17, 2019 Daisy (Holiday Cheer)Ribbon RiderGlitter Glider Waluigi (Bus Driver)Double-DeckerSoaring Jack
Holiday Tour (2019) December 18, 2019 - December 31, 2019 Yoshi (Reindeer)Jingle BellsGift Glider Pauline (Party Time)Platinum TaxiNew Year's 2020
New Year's Tour January 1, 2020 - January 14, 2020 Mario (Happi)QuickshawNew Year's Kite Toad (Party Time)Glam BruiserFireworks Parachute
Ice Tour January 15, 2020 - January 28, 2020 Peach (Wintertime)Gilded PrancerBlizzard Parasol Penguin LuigiIce-blue PoltergustBlizzard Balloons
Valentine's Tour January 29, 2020 - February 11, 2020 Baby Peach (Cherub)Apple Kart Sweetheart Glider Peach (Vacation)Shy Guy (Pastry Chef)
Vancouver Tour February 12, 2020 - February 25, 2020 Rosalina (Aurora)Comet TailLuma Parafoil Wario (Hiker)Snow SkimmerRainbow Starchute
Mario Bros. Tour February 26, 2020 - March 10, 2020 Mario (Classic)MarioSuper 1 Luigi (Classic)LuigiDasher II
Baby Rosalina Tour March 11, 2020 - March 24, 2020 Baby Rosalina (Detective)Tea CoupePlaid Ribbon Waluigi (Bus Driver)RosalinaDouble-Decker
Hammer Bro Tour March 25, 2020 - April 7, 2020 Hammer BroBoomerang BroRainy Balloons Ice BroFire BroBlizzard Balloons
Yoshi Tour (2020) April 8, 2020 - April 21, 2020 Yoshi (Egg Hunt)Bright BunnyBright Glider BirdoBirdo (Light Blue)Birdo (Yellow)Turbo BirdoLight-blue Turbo BirdoYellow Turbo Birdo
Trick Tour (2020) April 22, 2020 - May 5, 2020 Builder MarioDozer DasherSafety Glider Builder ToadClanky KartStarchute
Flower Tour May 6, 2020 - May 19, 2020 Daisy (Fairy) PrancerDaisy Glider Monty MoleQueen BeeHeart Balloons
Jungle Tour May 20, 2020 - June 2, 2020 Funky KongBolt BuggyBanana Wingtip Dixie KongOffroaderPink Flower Glider
Cooking Tour June 3, 2020 - June 16, 2020 Mario (Chef)Choco MacharonChocolate Donut Shy Guy (Pastry Chef)Baby Peach (Cherub)MacharonApple KartStrawberry CrêpeSweetheart Glider
Peach Tour June 17, 2020 - June 30, 2020 Peach (Wedding)Sweet DaytripperSilver Bells Peach (Vacation)Peach (Wintertime)Pink Gold PeachWildfire FlyerRoyal Parachute
Marine Tour July 1, 2020 - July 14, 2020 Rosalina (Swimwear)Blue SodaLuma Parafoil Mario (Swimwear)Cheep SnorkelBlooper Wingtip
Exploration Tour July 15, 2020 - July 28, 2020 Captain ToadClanky KartTreasure Map Toadette (Explorer)Clackety KartPink Gold Paper Glider
Wild West Tour July 29, 2020 - August 11, 2020 Wario (Cowboy)Brown OffroaderRainbow Starchute NabbitCarrot KartNabbit Oilpaper Umbrella
Pirate Tour August 12, 2020 - August 25, 2020 Bowser Jr. (Pirate) Pirate Sushi Racer Lightning Oilpaper King Bob-ombSilver Bullet BlasterBob-omb Parafoil
Summer Festival Tour August 26, 2020 - September 8, 2020 Daisy (Yukata)Festival GirlCrimson Crane Peach (Kimono)Mario (Hakama)Mario (Happi)QuickshawKabuki DasherGlam BruiserPurple Oilpaper UmbrellaFull FlightFireworks Parachute
Super Mario Kart Tour September 9, 2020 - September 22, 2020 Mario (SNES)8-Bit Pipe Frame8-Bit Jumping Mario Donkey Kong Jr. (SNES)DK Maximum? Block
Los Angeles Tour (2020) September 23, 2020 - October 6, 2020 Mario (Sunshine)Surf SailerStarchute Funky KongDixie KongBolt BuggyOffroaderBanana WingtipPink Flower Glider
1st Anniversary Tour October 7, 2020 - October 20, 2020 PaulineMario (Hakama)Peach (Vacation)Waluigi (Bus Driver)Rosalina (Aurora) Mario (Musician)Peach (Kimono)Shy Guy (Pastry Chef)Baby Rosalina (Detective)Wario (Hiker)
Halloween Tour (2020) October 21, 2020 - November 3, 2020 Mario (Halloween)Pumpkin KartButterfly Sunset Peach (Halloween)Dark TricksterSpider Glider
Sunset Tour November 4, 2020 - November 17, 2020 Peach (Explorer)OffroaderSunset Balloons Captain ToadToadette (Explorer)Clanky KartClackety KartTreasure Map Pink Gold Paper Glider
Mario vs. Luigi Tour November 18, 2020 - December 1, 2020 Builder MarioBuilder LuigiSnow SkimmerDozer DasherRainbow StarchuteSafety Glider Wario (Cowboy)Waluigi (Bus Driver)Red TaxiPlatinum TaxiBullet Bill ParachuteCloud Glider
Winter Tour (2020) December 2, 2020 - December 15, 2020 Bowser (Santa)Holiday KingJolly Bells Mario (Santa)Yoshi (Reindeer)CheermellowJingle BellsStarchuteGift Glider
Rosalina Tour December 16, 2020 - December 29, 2020 Fire RosalinaApple KartButterfly Prism Rosalina (Halloween)Rosalina (Aurora)Rosalina (Swimwear)Poison Apple KartComet TailBlue SodaWicked WingsLuma ParafoilGreat Sail
New Year's 2021 Tour December 30, 2020 - January 12, 2021 Lakitu (Party Time)Toad (Party Time)Pauline (Party Time)Party-WingGlam BruiserPlatinum TaxiNew Year's KiteFireworks ParachuteHeart Balloons Mario (Hakama)Mario (Happi)Mario (Classic)Builder MarioMario (Chef)Mario (Swimwear)Mario (SNES)Mario (Sunshine)Mario (Halloween)
Berlin Tour January 13, 2021 - January 26, 2021 Luigi (Lederhosen)Fast FrankButterfly Wings Penguin LuigiLuigi (Classic)Builder LuigiSushi RacerBlooper Wingtip
Cat Tour January 27, 2021 - February 9, 2021 Cat PeachCat CruiserToe-Bean Balloons Cat ToadBlue SodaCheep Cheep Masks
Peach vs. Daisy Tour February 10, 2021 - February 23, 2021 Peach (Wedding)Daisy (Fairy)Sweet DaytripperPrancerSilver BellsDaisy Glider Mario (Chef)Shy Guy (Pastry Chef)Choco MacharonMacharonChocolate Banana CrêpeStrawberry Crêpe
Snow Tour February 24, 2021 - March 9, 2021 Penguin ToadPenguin LuigiBlack Penguin SliderSteel DriverRainy BalloonsBlooper Wingtip Peach (Wintertime)Wario (Hiker)Gilded PrancerSnow SkimmerBlizzard ParasolRainbow Starchute
Mario Tour March 10, 2021 - March 23, 2021 Mario (Racing)B Dasher Mk. 2Mushroom Glider Mario (Hakama)Mario (Happi)Mario (SNES)Kabuki DasherQuickshaw8-Bit Pipe FrameFull FlightFireworks Parachute8-Bit Star
Yoshi Tour (2021) March 24, 2021 - April 6, 2021 White YoshiYoshi (Egg Hunt)White Turbo YoshiBright BunnyBright Glider BirdoBirdo (Light Blue)Birdo (Yellow)Birdo (Black)Turbo BirdoLight-blue Turbo BirdoYellow Turbo BirdoBlack Turbo Birdo
Ninja Tour April 7, 2021 - April 20, 2021 Shy Guy (Ninja)Jade Hop RodNinja Scroll Peach (Kimono)Daisy (Yukata)Sakura QuickshawFestival GirlPurple Oilpaper UmbrellaFestival Wings
Sydney Tour (April–May 2021) April 21, 2021 - May 4, 2021 Baby Mario (Koala)Jet CruiserSurf Master Mario (Swimwear)Rosalina (Swimwear)Cheep SnorkelBlue SodaBlooper WingtipLuma Parafoil
Bowser vs. DK Tour May 5, 2021 - May 18, 2021 Dry BowserFunky KongInferno FlyerRambi RunnerDragon WingsTropicalGlider Cat PeachCat ToadCat CruiserHeadHonchoBlack Toe-Bean BalloonsCalico Parafoil
Trick Tour (2021) May 19, 2021 - June 1, 2021 Builder ToadetteBuilder ToadPink DozerSafety Glider Builder MarioBuilder LuigiDozer DasherTreasure Map
Wedding Tour June 2, 2021 - June 15, 2021 Mario (Tuxedo)Grand BadwagonSilver Starchute Pauline (Party Time)Peach (Wedding)Toad (Party Time)Red TaxiGilded PrancerHead HonchoSilver-and-Gold HeartsRoyal ParachuteGift Glider
Paris Tour (2021) June 16, 2021 - June 29, 2021 Luigi (Painter)PaintsterFlying Easel Peach (Vacation)Pauline (Rose)Sweet DaytripperLime Tea CoupeLe TricoloreChocolate Donut
Summer Tour June 30, 2021 - July 13, 2021 Daisy (Swimwear)Sunny Surf SailerSunny Surf Master Rosalina (Swimwear)Mario (Swimwear)Blue SodaCheep SnorkelGreat SailSilver Manta Glider
Los Angeles Tour (2021) July 14, 2021 - July 27, 2021 Mario (Baseball)Pinch Hitter Home-Field Glider Mario (Sunshine)Funky KongSurf SailerJet CruiserStar-Spangled GliderSurf Master
Mario vs. Peach Tour July 28, 2021 - August 10, 2021 Mario (Happi)Peach (Happi) QuickshawSakura QuickshawCheep Cheep MasksSpringtime Crane Daisy (Yukata)Shy Guy(Ninja)Festival GirlJade Hop RodFestival WingsNinja Scroll
Frost Tour August 11, 2021 - August 24, 2021 Penguin MarioPenguin SliderPenguin Wingtip Penguin LuigiPenguin ToadBlack Penguin SliderCact-IceRainy BalloonsManta Glider
Kamek Tour August 25, 2021 - September 7, 2021 KamekKamek's Zoom BroomDream Glider Dry BowserBowser Jr. (Pirate)Silver KingPirate Sushi RacerDry Bowser UmbrellaBlack Great Sail
Sydney Tour (September 2021) September 8, 2021 - September 21, 2021 Yoshi (Kangaroo)Green Double-DeckerSunset Balloons Baby Mario (Koala)Cat ToadJet CruiserBlack Cat CruiserSurf MasterBlack Toe-Bean Balloons
2nd Anniversary Tour September 22, 2021 - October 5, 2021 PaulineMario (Hakama)Peach (Kimono)Peach (Vacation)Luigi (Painter) Mario (Musician)Baby Rosalina (Detective)Waluigi (Bus Driver)Luigi (Lederhosen)Mario (Baseball)
Autumn Tour October 6, 2021 - October 19, 2021 Tanooki MarioTanooki KartTanooki Parafoil Peach (Halloween)King Boo (Luigi's Mansion)TricksterGhost RideSpider GliderRainy Balloons
Halloween Tour (2021) October 20, 2021 - November 2, 2021 Waluigi (Vampire)Vampire FlyerVampire Wings Rosalina (Halloween)Mario (Halloween)Crawly KartPumpkin KartChocolate Banana CrêpeButterfly Sunset
Toad vs. Toadette Tour November 3, 2021 - November 16, 2021 Captain ToadToadette (Explorer)Clanky KartClackety KartTreasure Map Butterfly Prism Builder ToadetteBuilder ToadBlack DozerPink DozerSafety GliderSunset Balloons
Space Tour November 17, 2021 - November 30, 2021 Mario (Satellaview)Lunar CruiserMeteor Balloons Rosalina (Halloween)Rosalina (Aurora)Fire RosalinaKamek's Zoom BroomComet TailRose TaxiPlanet GliderLuma ParafoilRose Parasol
Holiday Tour (2021) December 1, 2021 - December 14, 2021 Mario (Santa)Bowser (Santa)CheermellowHoliday KingStar-Spangled GliderGift Glider Daisy (Holiday Cheer)Yoshi (Reindeer)Sleigh RiderJingle BellsGlitter GliderJolly Bells
Penguin Tour December 15, 2021 - December 28, 2021 Penguin ToadettePenguin ToadBlack Penguin SliderSnowSkimmerBlizzard ParasolPolka-Dot Manta Glider Penguin LuigiPenguin MarioWhite Snow SkimmerPenguin SliderSilver Surf MasterPenguin Wingtip
New Year's 2022 Tour December 29, 2021 - January 11, 2022 MeowserCat PeachTiger BruiserCat CruiserCalico ParafoilToe-Bean Balloons Cat RosalinaCat ToadGray Cat CruiserBlack Cat CruiserBlack Cat ParafoilBlack Toe-Bean Balloons

Drivers

Main article: List of drivers in Mario Kart Tour
See also: Mario Kart Tour in-game statistics

There are currently Template:MKTDT playable characters (Expression error: Unrecognized punctuation character "[". if including Gold Mario, who appears exclusively in Coin Rush mode) in Mario Kart Tour, the most number of playable characters in a Mario game. Notable new playable characters in the series include Peachette, Pauline, Hammer Bro, Boomerang Bro, Fire Bro, Ice Bro, Monty Mole, Dixie Kong, Captain Toad, Nabbit, King Bob-omb, Kamek and Meowser, with Hammer Bro and Kamek being playable for the first time after having been considered but scrapped from Mario Kart Wii and Mario Kart 64/Mario Kart 8 respectively. Some characters also make a return after a long absence from the series, such as Diddy Kong, Funky Kong and Birdo, who were last playable in Mario Kart Wii, and Donkey Kong Jr., who was last playable in Super Mario Kart.

Upon launching the game for the first time, the player will be given either Toad, Toadette, or Peachette.[15] After the tutorial, they are granted a free pipe launch which grants either Peach, Bowser, Metal Mario,[16] or Dry Bowser.[17] Unlike the other Mario Kart games, characters are sorted by their rarity. There are three tiers of rarity: Normal, Super, and High-End. While the Normal drivers are generally easier to obtain from pipes, tour gifts, or the shop, rarer drivers have a greater amount of base points, higher chances to activate Frenzy mode, and more favored and favorite courses. By using a driver on favored or favorite courses, they can obtain up to three items at one time from Item Boxes.

Currently, there are only four Mario characters from previous Mario Kart games that are not playable in this game, those being Paratroopa and Petey Piranha from Mario Kart: Double Dash!! and Wiggler and Honey Queen from Mario Kart 7.

The driver roster in Mario Kart Tour
The driver selection screen as it appears in-game for the Sydney Tour (September 2021).

Karts, gliders, and tires

Main article: List of karts in Mario Kart Tour
Main article: List of gliders in Mario Kart Tour
Main article: Tire § Mario Kart Tour

There are currently Template:MKTKT karts (Expression error: Unrecognized punctuation character "[". if including the Gold Standard, which appears exclusively in Coin Rush mode) and Template:MKTGT gliders in Mario Kart Tour, the most of any Mario Kart game. Several karts and gliders return from previous installments, though new ones also appear alongside variants of existing ones; these variants share their in-game model, differing by textures, and are grouped together within the internal files. Like drivers, karts and gliders are organized by three tiers of rarity: Normal, Super, and High-End. Each kart and glider has its own special skill that provides specific benefits during a race; karts give bonus points for performing a particular technique while gliders increase the chance of obtaining a particular item from Item Boxes as well as the points gained from using that item. Each kart and glider also has its own favored and favorite courses, and using a kart or glider on such courses increases their bonus points multiplier, or combo bonus and combo-time, respectively.

Unlike in Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe, tires are not customizable, being set to a specific kart, and have no effect on stats.

Items

Frenzy

Main article: Frenzy

Depending on the selected driver and course they are used on, players can get one to three items at once. In the case that a character gets three of the same item, they will activate the new Frenzy Mode, in which they immediately activate Super Star power, and can charge all the Mini-Turbo stages much more quickly and can use unlimited supplies of the respective item until the invincibility runs out. Any item can appear in Frenzy Mode, except for the Star, which is exclusive to certain bonus challenges.

The probability of obtaining a Frenzy depends on the current position and lap and on the driver chosen. In particular, the current position and lap define a base probability that is then summed to a bonus depending on the rarity and skill level of the driver chosen. The resulting probability is capped at 50%, even if the sum exceeds said value.

The following is the base probability of a Frenzy in single player races used in the 2020 Halloween Tour,[18].

Base probability of a Frenzy in single-player races
Position 1st 2nd 3rd 4th 5th 6th 7th 8th
First lap 5 6 7 9 13 15 18 22
Second lap or higherc 6 7 11 12 18 22 29 41

Multiplayer races use different Frenzy probabilities.[19]

Base probability of a Frenzy in multiplayer races
Position 1st 2nd 3rd 4th 5th 6th 7th 8th
First lap 1 2 4 6 10 14 17 21
Second lap or higherc 3 4 8 9 15 22 32 50

c - On 3DS Rainbow Road and its variants, the second lap probabilities are applied from the second segment onward.

Item Box items

Items function mostly the same as in previous installments in the series. As in Mario Kart: Double Dash!!, every character has their own special item that most other characters cannot obtain. By upgrading drivers to certain levels, they can obtain improved special items: Normal drivers to level 7, Super drivers to level 5 or higher, and High-End drivers to level 4 or higher.

The game introduces ten new items to the series: the Double Bob-ombs, the Ice Flower, the Bubble, the Banana Barrels, the Mushroom Cannon, the Coin Box, the Dash Ring, the Bob-omb Cannon, the Giga Bob-omb, and the Super Bell, all of which are character-exclusive items. Several items that have been absent from recent entries in the series also return in this game, including Bowser's Shell, Yoshi's Egg/Birdo's Egg, the Giant Banana, the Heart, and the Mega Mushroom from Mario Kart Wii; the former four (from Mario Kart: Double Dash!!) are all special items, while the lattermost is a regular item. Additionally, the Hammer item from the Mario Kart Arcade GP series appears in this game for the first time in a non-arcade Mario Kart game as a special item, though its functions are different. The Lucky Seven and Super Leaf, which were both absent in Mario Kart 8 and Mario Kart 8 Deluxe, also makes a return in this game as special items.

The probabilities used in single player mode outside of Frenzies are reported. It is possible that the first item boxes of the races use different probabilities. The probability of common items can be increased by using gliders with the respective item skill. The actual probability is calculated as (item probability + glider bonus)/(sum of the probabilities of the eligible items); when no item can be obtained, a Coin is obtained instead. For the detailed probabilities of obtaining an item when an Item Box is opened, see Mario Kart Tour item probability distributions.

Image Name Description Drivers Single player base probability
1st 2nd 3rd 4th 5th 6th 7th 8th
Banana from Mario Kart Tour. Banana "Don't let this one give you the slip! Your kart will spin out if you hit one. You can carry one behind your kart to protect yourself from a single attack." All 35 12 20 15 0 0 0 0
Triple Banana from Mario Kart Tour. Triple Bananas "Three bananas revolve around your kart. Tap the screen to throw them all at once and they'll land all lined up in a nice, tidy row!" Daisy (Swimwear)Waluigi (Bus Driver)Dixie KongDonkey Kong Jr. (SNES) 20 15 35 30 25 0 0 0
Triple Bananas+ "Improved Triple Bananas. The appearance rate of Triple Bananas increases, and the chance to get Triple Bananas in a frenzy is slightly increased as well. The bananas revolve arround your kart at a faster rate and provide better coverage for defense."
Giant Banana from Mario Kart Tour. Giant Banana "Not only does this big banana spin out karts that hit it, but after being struck it breaks into three regular-sized Bananas. The only banana split you'll be sad to see!" MortonDonkey KongYellow Toad (Pit Crew)Mario (Sunshine) 20 15 35 30 25 0 0 0
Giant Banana+ "Improved Giant Banana. The appearance rate of Giant Bananas increases, and the chance to get a Giant Banana in a frenzy is slightly increased as well. It splits into an additional banana."
Green Shell from Mario Kart Tour. Green Shell "Flies straight and crashes any kart it hits. Keep it behind your kart to protect yourself from a single attack." All 20 15 20 18 8 8 0 0
Triple Green Shell from Mario Kart Tour. Triple Green Shells "Three Green Shells revolve around your kart. Tap the screen to throw all of them at once and they'll fly in a straight line." Koopa TroopaDry BonesIggyLakituGreen Shy Guy 0 30 20 25 35 15 0 0
Triple Green Shells+ "Improved Triple Green Shells. The appearance rate of Triple Green Shells, as well the chance of a Triple Green Shells frenzy, slightly increases. The shells revolve around your kart at a faster rate and provide better coverage for defense."
Red Shell from Mario Kart Tour. Red Shell "Homes in on a kart in front of you and crashes whatever it hits. Keep it behind your kart to protect yourself from a single attack." All 0 48 20 20 25 17 0 0
Spiny Shell from Mario Kart Tour Spiny Shell "Chases down the kart in 1st place, crashing through anyone it hits before reaching its target. This will make you regret being in 1st place! Or even near the kart in 1st place..." All 0 0 0 0 5 5 3 0
Bowser Shell from Mario Kart Tour Bowser's Shell "This big ol' shell on loan from Bowser will crash any karts it hits and keep on going. It can only be thrown forward." BowserBowser Jr.Dry Bowser 0 0 15 35 40 30 30 0
Bowser's Shell+ "Improved Bowser's Shell. The shell is bigger and a little better at tracking opponents."
Bob-omb from Mario Kart Tour. Bob-omb "This will walk towards opponents who get too close, and then explode when it touches a kart or when some time has passed. Karts caught in its blast will crash." All 1 3 10 15 10 10 0 0
Double Bob-omb from Mario Kart Tour. Double Bob-ombs (new) "Two Bob-ombs will revolve around your kart. Tap the screen to throw them both at once. Two is better than one, right?" Shy GuyRoyWarioWaluigiMario (Musician)Black YoshiToadette 0 30 20 25 35 15 0 0
Double Bob-ombs+ "Improved Double Bob-ombs. You get an additional Bob-omb."
Mushroom from Mario Kart Tour. Mushroom "This classic item gives your kart a speed boost. Doesn't get much simpler than that!" All 5 12 25 29 20 25 30 21
Triple Mushrooms from Mario Kart Tour Triple Mushrooms "Why use just one Mushroom when you can use three? Tap the screen to use them all at once for a longer-lasting speed boost." ToadToadetteMario (Classic)Peach (Wedding)Mario (SNES)Luigi (Lederhosen)Mario (Racing)White Yoshi 0 0 15 35 40 30 30 0
Triple Mushrooms+ "Improved Triple Mushrooms. The appearance rate of Triple Mushrooms increases and boost last a bit longer."
Mega Mushroom from Mario Kart Tour. Mega Mushroom "Increases your kart's size, allowing you to crash any opponents you hit. You'll return to regular size after some time or when you're hit by an item." All 0 0 0 0 27 30 40 30
Bullet Bill from Mario Kart Tour. Bullet Bill "Transforms you into a Bullet Bill for a set amount of time. You'll dash forward with all the power of a Bullet Bill and crash any opponents that you hit." All 0 0 0 0 0 0 25 40
Blooper from Mario Kart Tour. Blooper "Squirts ink onto the karts in a higher position than yours, blinding the other drivers for a set amount of time. You can wipe the ink off by swiping the screen." All 0 0 0 3 5 5 0 0
Lightning from Mario Kart Tour. Lightning "Calls down lightning to spin out your opponents and destroy the items they hold. Those struck will be smaller and slower for a set amount of time." All 0 0 0 0 0 0 2 9
Fire Flower from Mario Kart Tour Fire Flower "Three fireballs will revolve around your kart. Tap the screen to throw them all at once, spinning out any kart they hit. You're really burning up the track now!" MarioLuigiRed Koopa (Freerunning)Fire BroMetal MarioMario (Santa)Daisy (Yukata)Peach (Halloween)Fire RosalinaPauline (Rose)Wario (Cowboy) 0 30 20 25 35 15 0 0
Fire Flower+ "Improved Fire Flower. The chance to get a Fire Flower in a frenzy is slightly increased, and you'll get an additional fireball to help strike your opponents."
Boomerang Flower from Mario Kart Tour. Boomerang Flower "Tap the screen to throw a boomerang. Not only will it spin out any karts it hits, but it will collect any surrounding Coins for you, too." Baby MarioBaby LuigiLarryToad (Pit Crew)Boomerang BroShy Guy (Ninja)Yoshi (Kangaroo) 0 30 20 25 35 15 0 0
Boomerang Flower+ "Improved Boomerang Flower. The chance to get a Boomerang Flower in a frenzy is slightly increased and you'll get one additional boomerang. Once obtained, the boomerangs will revolve around your kart and provide coverage for defense."
Ice Flower from Mario Kart Tour Ice Flower (new) "Three balls of ice will revolve around your kart. Tap the screen to throw them all at once and they'll freeze any kart they hit, causing them to slide." Light-blue Toad (Pit Crew)Ice BroBlue Koopa (Freerunning)Penguin LuigiIce MarioRosalina (Aurora)Penguin MarioPenguin Toadette 0 30 20 25 35 15 0 0
Ice Flower+ "Improved Ice Flower. The chance to get an Ice Flower in a Frenzy is slightly increased, and you'll get one additional ice ball for a better chance of striking your opponents."
Super Horn from Mario Kart Tour. Super Horn "The loudness of this horn will blow away any surrounding items and karts. It can repel Bloopers, and even Spiny Shells!" All 4 0 0 0 0 0 0 0
Coin from Mario Kart Tour. Coin "This gives you two Coins. It's used automatically once you pick it up." All 35 10 5 0 0 0 0 0
Heart from Mario Kart Tour Heart "This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. It will vanish upon taking damage. You can stack up to five at once." WendyPeachDaisyPink YoshiPink Shy GuyBaby Peach (Cherub)Daisy (Fairy)Baby Mario (Koala) 0 0 15 35 40 30 30 0
Heart+ "Improved Heart. After use, you immediately get an additional Heart that lasts for six seconds."
Yoshi Egg from Mario Kart Tour. Yoshi's Egg "Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving!" YoshiRed YoshiYoshi (Reindeer)Yoshi (Egg Hunt) 0 30 20 25 35 15 0 0
Yoshi's Egg+ "Improved Yoshi's Egg. The egg is bigger and it releases four items."
A Birdo's Egg from Mario Kart Tour Birdo's Egg "Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. It's the item that keeps on giving!" BirdoBirdo (Light Blue)Birdo (Yellow) 0 30 20 25 35 15 0 0
Birdo's Egg+ "Improved Birdo's Egg. The egg is bigger and it releases four items."
Bubble from Mario Kart Tour Bubble (new) "Briefly envelops your kart and protects you from damage for a set time. While in the bubble, you will get a speed boost and float in the air. Watch out, because it will vanish upon taking damage!" Baby PeachBaby DaisyBaby RosalinaLemmy 0 0 15 35 40 30 30 0
Bubble+ "Improved Bubble. The speed of the bubble is increased."
Banana Barrels from Mario Kart Tour Banana Barrels (new) "Arm your kart with two fully-loaded barrels of Bananas! Continually shoots out Bananas in front of your kart for a set time." Diddy KongFunky Kong 0 0 15 35 40 30 30 0
Banana Barrels+ "Improved Banana Barrels. There's a chance that a Giant Banana will be fired instead of a Banana."
Mushroom Cannon from Mario Kart Tour Mushroom Cannon (new) "A cannon designed to resemble a Mushroom. Continually shoots out Mushrooms in front of your kart for a set time." Monty MolePeachettePeach (Kimono)Toad (Party Time)Mario (Baseball)Shy Guy (Pastry Chef) 0 0 15 35 40 30 30 0
Mushroom Cannon+ "Improved Mushroom Cannon. Mushrooms are fired in three directions."
Lucky Seven from Mario Kart Tour Lucky Seven "Seven items (Red Shell, Banana, Green Shell, Bob-omb, Super Horn, Mushroom, and Blooper) revolve around your kart. Tap the screen to use all seven items at once." King BooPaulineDaisy (Holiday Cheer)Luigi (Classic)Mario (Chef)Mario (Halloween)LuigiPeach (Happi)Mario (Satellaview)NabbitLakitu (Party Time) 0 0 15 35 40 30 30 0
Lucky Seven+ "Improved Lucky Seven. The chance to get a Lucky Seven in a frenzy is slightly increased. Three coins will appear in addition to the seven items."
Coin Box from Mario Kart Tour Coin Box (new) "A box with a golden sheen. Generates a large amount of Coins in front of your kart for a set time." Mario (Hakama)Peach (Vacation)Pink Gold PeachPauline (Party Time)Rosalina (Swimwear)Mario (Tuxedo)Gold Koopa (Freerunning)Dry Bones (Gold)King Boo (Gold)Bowser (Santa)King Bob-omb (Gold)KamekMeowser
Gold Mario (Coin Rush)
20 15 35 30 25 0 0 0
Coin Box+ "Improved Coin Box. There's a chance that red coins will appear."
Dash Ring from Mario Kart Tour Dash Ring (new) "Tosses out three rings in front of you along the track. Pass through them for a speed boost!" LudwigRosalinaBlue YoshiBirdo (species)Rosalina (Halloween)Peach (Wintertime)Baby Rosalina (Detective)Mario (Swimwear)Penguin Toad 0 0 15 35 40 30 30 0
Dash Ring+ "Improved Dash Ring. The chance to get a Dash Ring in a frenzy is slightly increased. Two additional rings are tossed in front of you, and the speed boost when passing through a ring lasts a bit longer."
Bob-omb Cannon from Mario Kart Tour Bob-omb Cannon (new) "A dangerous cannon fueled by red-hot coals! Continually shoots out Bob-ombs in front of your kart for a set time." Black Shy GuyMario (Happi)Builder ToadPeach (Explorer)King Boo (Luigi's Mansion)Wario (Hiker)Dry Bowser (Gold)Bowser Jr. (Pirate)Birdo (Black)Waluigi (Vampire) 0 0 15 35 40 30 30 0
Bob-omb Cannon+ "Improved Bob-omb Cannon. Two cannons that each fire one Bob-omb at a time are equipped."
Star from Mario Kart Tour Super Star "Turns you invincible for a time. Your kart will be faster and any karts you hit will crash." Single player
All (Item appears in certain bonus challenges, and Frenzy mode in normal races)
N/A
Multiplayer
All (Item appears in rulesets with less than 3 item slots, and Frenzy mode in rulesets with 3 item slots)
Hammer from Mario Kart Tour. Hammer "Throws multiple Hammers in an arc aimed at karts in front of yours." Hammer BroBuilder MarioCaptain ToadBuilder LuigiBuilder Toadette 0 30 20 25 35 15 0 0
Hammer+ "Improved Hammer. The chance to get a Hammer in a frenzy is slightly increased. There are two additional hammers, widening the strike zone."
Giga Bob-omb from Mario Kart Tour Giga Bob-omb (new) "This giga-sized Bob-omb can only be thrown forward. after being thrown, it will explode after hitting a kart or bouncing 3 times. It has a larger blast radius than a standard Bob-omb." King Bob-ombShy Guy (Gold) 0 0 15 35 40 30 30 0
Giga Bob-omb+ "Improved Giga Bob-omb. The Giga Bob-omb is bigger and its blast radius is a bit wider."
Super Bell from Mario Kart Tour. Super Bell (new) "A bell rings above the driver, knocking away nearby karts and items. The bell rings three consecutive times." Cat PeachCat Toad Cat Rosalina 0 0 15 35 40 30 30 0
Super Bell+ "Improved Super Bell. The bell rings one additional time, and the chance to get a Super Bell in a Frenzy is slightly increased as well."
Super Leaf from Mario Kart Tour. Super Leaf "Wag the Tanooki tail to attack nearby opponents. The tail will collect any surrounding coins for you while it's wagging!" Tanooki MarioTanooki Rosalina 0 0 15 35 40 30 30 0
Super Leaf+ "Improved Super Leaf. Kart speed is increased while tail is wagging."

Inventory items

These items are collected throughout the course of the game through various means, such as challenges, log-in bonuses, and Tour Gifts.

Image Name Description
Coins from Mario Kart Tour Coins from Mario Kart Tour Coins from Mario Kart Tour Coin Coins gathered during races are used to purchase items and characters in shops. Only 300 coins (or 600 coins for Gold Pass subscribers) can be obtained in normal races per day. Players can obtain additional coins from challenge rewards, Coin Rush, and other methods once the cap has been reached.
A Ruby from Mario Kart Tour Rubies from Mario Kart Tour Rubies from Mario Kart Tour
Rubies from Mario Kart Tour Rubies from Mario Kart Tour Rubies from Mario Kart Tour
Ruby Special currency used to play Coin Rush without the Coin Rush ticket or fire pipes containing drivers, karts and gliders.
An Event token from Mario Kart Tour Event token Special currency used in Token Shops.
A Team token of team Mario from Mario Kart Tour A Team token of team Luigi from Mario Kart Tour A Team token of team Peach from Mario Kart Tour A Team token of team Daisy from Mario Kart Tour A Team token of team Bowser from Mario Kart Tour A Team token of team Donkey Kong from Mario Kart TourA Team token of team Toad from Mario Kart TourA Team token of team Toadette from Mario Kart Tour Team token Special currency used in Team Rallies and Token Shops.
A Grand Star from Mario Kart Tour Grand Star Rewards from achieving specified race scores and completing challenges. The more Grand Stars a player obtains, the more cups they can participate in and the more presents they can receive in each tour. If all of the tour gifts have been opened, coins will be awarded instead. Once a tour ends, the total number of Grand Stars resets to zero.
An item ticket from Mario Kart Tour Item ticket Allows the player to instantaneously receive an Item Box during normal races. Only one ticket can be used per race.
A driver Point-boost ticket from Mario Kart TourA kart Point-boost ticket from Mario Kart TourA glider Point-boost ticket from Mario Kart Tour Point-boost ticket Provides 50 experience points to the base points of drivers, karts or gliders. If the base points of a driver, kart or glider are already at maximum, no more point-boost tickets can be used.
A normal driver Level-boost ticket from Mario Kart TourA normal kart Level-boost ticket from Mario Kart TourA normal glider Level-boost ticket from Mario Kart Tour
A super driver Level-boost ticket from Mario Kart TourA super kart Level-boost ticket from Mario Kart TourA super glider Level-boost ticket from Mario Kart Tour
A high-end driver Level-boost ticket from Mario Kart TourA high-end kart Level-boost ticket from Mario Kart TourA high-end glider Level-boost ticket from Mario Kart Tour
Level-boost ticket Increases the skill level of drivers, karts or gliders by one unit. The type of ticket must match the rarity. If the skill level of a driver, kart or glider is already Level 7, no more level-boost tickets can be used.
A normal driver Points-cap ticket from Mario Kart TourA normal kart Points-cap ticket from Mario Kart TourA normal glider Points-cap ticket from Mario Kart Tour
A super driver Points-cap ticket from Mario Kart TourA super kart Points-cap ticket from Mario Kart TourA super glider Points-cap ticket from Mario Kart Tour
A High-End driver Points-cap ticket from Mario Kart TourA High-End kart Points-cap ticket from Mario Kart TourA High-End glider Points-cap ticket from Mario Kart Tour
Points-cap ticket Increases the cap of the base points of drivers, karts or gliders. The type of ticket must match the rarity. If the maximum base points of a driver, kart or glider can no longer be unlocked, no more points-cap tickets can be used.
A Coin Rush ticket from Mario Kart Tour Coin Rush ticket Allows players to participate in the Coin Rush mode of the current Tour once without spending Rubies.
A Star ticket from Mario Kart Tour Star ticket Grants a Grand Star.
A Quick ticket from Mario Kart Tour Quick ticket Subtracts a day out of the remaining time needed to unlock locked cups of the current tour.

Course elements

It has been requested that this article be rewritten and expanded to include more information. Reason: include the Dash panel ramp truck, and include more bonus challenges appearances

The following table lists elements that slow racers down, crash them, offer them a Jump Boost and/or simply give them points when interacted with in a certain way. For ways to obtain bonus points from these interactions, see Mario Kart Tour race points system § Object interactions.

Subject Location Description Can give points
Banzai Bill
Banzai Bill
DS Airship Fortress, R, T A larger variant of Bullet Bills that travel in a straight line. When a driver collides with a Banzai Bill, they spin out. Yes
Barrel
Barrel
DS Airship Fortress R, R/T An obstacle that breaks upon collision with a racer, slowing them down if they are not invincible or Mega. Yes
3DS Cheep Cheep Lagoon (Break Item Boxes)
London Loop, R, T
London Loop 2, R, T
London Loop 3, R, T, R/T
Two Barrel Bombs
Barrel Bomb
SNES Mario Circuit 1 (Goomba Takedown) An explosive object that can be triggered by throwing a projectile or by driving into it. Upon exploding, a Barrel Bomb will also cause other Barrel Bombs within range to detonate and defeat any nearby Goombas. Some Barrel Bombs stand on the ground, while others float or fly using propellers. Yes
GBA Bowser's Castle 2, R, T
GCN Dino Dino Jungle (Goomba Takedown)
DS Luigi's Mansion (Goomba Takedown)
DS DK Pass (Goomba Takedown)
DS Airship Fortress (Goomba Takedown)
3DS Shy Guy Bazaar (Steer Clear of Obstacles)
3DS Rock Rock Mountain (Steer Clear of Obstacles)
3DS Neo Bowser City (Goomba Takedown)
London Loop 2 (Steer Clear of Obstacles)
RMX Rainbow Road 2 (Goomba Takedown)
Piranha Plant
Big Piranha Plant (ground)
SNES Choco Island 2R/T Piranha Plant variants found on the track. When a driver collides with a Big Piranha Plant, they spin out. Yes
GCN Yoshi Circuit (Steer Clear of Obstacles)
Piranha Plant
Big Piranha Plant (pipe)
SNES Choco Island 1 (Steer Clear of Obstacles) Big Piranha Plants that reside in pipes behave like the Piranha Plants found on GCN Yoshi Circuit, lunging at racers who drive nearby. Those found in Paris Promenade, Paris Promenade 2, and their versions also periodically turn to a different direction. Yes
SNES Choco Island 2T, R/T
SNES Ghost Valley 1R, R/T
N64 Royal Raceway (Steer Clear of Obstacles)
GCN Yoshi Circuit (Steer Clear of Obstacles)
Paris Promenade, R, T, R/T
Paris Promenade 2, R, T
RMX Mario Circuit 1R/T, (Glider Challenge)
RMX Choco Island 1R/T
RMX Rainbow Road 1R/T
RMX Rainbow Road 2T, R/T
Paris Promenade 3, R, T
Los Angeles Laps 3R/T
RMX Ghost Valley 1T
A large Sidestepper in Mario Kart Tour
Big Sidestepper
N64 Koopa Troopa Beach (Steer Clear of Obstacles, Glider Challenge) Larger variants of Sidesteppers that shuffle back and forth, spinning out any drivers that touch them. TBD
3DS Cheep Cheep Lagoon (Steer Clear of Obstacles)
Bumper
Bumper
DS Waluigi Pinball, R, T, R/T An object that bounces metal balls and racers off when they collide with it. Some bumpers are stationary, while others move around in circles. Racers can perform a Jump Boost by bouncing on top of a bumper, which is possible in DS Waluigi Pinball T after they drive off a ramp. Yes
(through Jump Boosts)
A Burner in Mario Kart Tour
Burner
DS Airship Fortress, R, T, R/T Flames that slowly move back and forth, burning and spinning out any racers that touch them. No
Several white cars in Mario Kart Tour
Car
New York Minute 2T A stationary obstacle with different colors and a taxi variant. Racers can perform a Jump Boost by bouncing on top of them. Yes
(through Jump Boosts)
New York Minute 3T, R/T
New York Minute 4, R, T, R/T
Belin Byways 2, R, T, R/T
Sydney Sprint T
Chain Chomp
Chain Chomp (chained)
SNES Mario Circuit 2T A large chained enemy that lunges towards racers who drive past it, flipping them over if it reaches them. Yes
SNES Mario Circuit 3R/T
London Loop, R, T, R/T
London Loop 2, R, T
London Loop 3, R, R/T
Rolling Chain Chomp
Chain Chomp (unchained)
3DS Rainbow Road A large obstacle that rolls around in circles. They are found on the planet portion of the racetrack and flip drivers over when they roll into them. Yes
Cheep Cheep
Cheep Cheep
SNES Koopa Troopa Beach 2, R Fish that swim around in a body of water or flop about on land. When bumped into, they simply cause a driver to lose some speed. Yes
GBA Cheep-Cheep Island, R
3DS Cheep Cheep Lagoon, R, T, R/T
Clampy
Clampy
3DS Cheep Cheep Lagoon, R, T An oyster enemy that periodically opens and closes its valves to reveal objects such as coins and Item Boxes that racers can drive into to collect. If a Clampy closes its valves in on a racer, it will flip them over. Yes
Two crates
Crate
DS Airship Fortress, R, T, R/T An object that slows down any racer that collides with it. When hit, crates break and release an item such as a Banana or Mushroom. Yes
London Loop, R, T
London Loop 3, R, T, R/T
Yellow Exploring Shy Guy
Exploring Shy Guy
GBA Sunset Wilds, R, T, R/T An enemy that moves back and forth across the track, causing any drivers that come into contact with it to spin out. Yes
Festive tree
Festive tree
Every course for the duration of the 2019 Winter Tour, the London Tour, the first week of the 2019 Holiday Tour, the 2020 Winter Tour, the Rosalina Tour, and most courses in the 2021 Holiday Tour, with the exception of Merry Mountain. A decorative element that shakes when hit with a shell or a Bob-omb or by driving into it while invincible or Mega. Yes
Flipper
Flipper
DS Waluigi Pinball, R, T, R/T An object that sends metal balls in another direction when they collide with it. Racers that drive into a flipper will crash. No
Flying Shy Guy
Flying Shy Guy
3DS Shy Guy Bazaar, R, T, R/T Shy Guys that use magic carpets to fly around. Flying Shy Guys appear above the glider section. Colliding with a Flying Shy Guy will cause racers to lose air speed. Yes
Goat
Goat
3DS Daisy Hills, R, T, R/T Obstacles that walk around the track slowly. Racers that drive into them spin out. Yes
Goomba
Goomba
Any course where a Goomba Takedown bonus challenge takes place Short enemies that stand in the racers' way or walk left and right. They can be taken out with an offensive item or by simply driving into them, although the latter will also cause the racer to spin out if they are not in an invincible or Mega state. They can also be defeated by landing on them while gliding or after driving off a ramp, which gives the racer a Jump Boost. Yes
GCN Yoshi Circuit (Do Jump Boosts)
DS Waluigi Pinball (Steer Clear of Obstacles)
DS DK Pass (Do Jump Boosts)
3DS Toad Circuit R, R/T
3DS Mario Circuit, R
Tokyo Blur (Do Jump Boosts)
Paris Promenade
Paris Promenade 2
RMX Mario Circuit 1, R, T, R/T
Paris Promenade 3
Goomba Towers
Goomba Tower
SNES Mario Circuit 1 (Goomba Takedown) A stack of Goombas that can be defeated the same way as an individual Goomba. If the Goomba at the bottom of a tower is defeated, all of the ones above it collapse and are defeated as well. TBD
SNES Ghost Valley 1 (Goomba Takedown)
SNES Choco Island 2 (Goomba Takedown)
SNES Rainbow Road (Goomba Takedown)
GCN Dino Dino Jungle (Goomba Takedown)
DS Luigi's Mansion (Goomba Takedown)
DS Airship Fortress (Goomba Takedown)
3DS Shy Guy Bazaar (Goomba Takedown)
3DS Neo Bowser City (Goomba Takedown)
Los Angeles Laps (Goomba Takedown)
RMX Mario Circuit 1 (Goomba Takedown)
RMX Rainbow Road 2 (Goomba Takedown)
Half-pipe
Half-pipe
Wii DK Summit, R, T A ramp on the side of the track that drivers can jump off of for Jump Boosts. Yes
Wii Maple Treeway, R, T, R/T
Super half-pipe
Super Half-pipe
Merry Mountain, R, T, R/T Yes
Hot air balloon MKT.png
Hot-air balloon
N64 Koopa Troopa Beach R An obstacle that floats in one place. They cause racers who glide into them to bounce back. However, if a racer lands on top of a hot air balloon, they receive a Jump Boost. Yes
(through Jump Boosts)
N64 Royal Raceway, T
GCN Yoshi Circuit T, (Glider Challenge)
DS DK Pass R/T, (Do Jump Boosts)
Wii Maple Treeway T
3DS Daisy Hills, R, T, R/T
3DS Rock Rock Mountain R
Paris Promenade, R, T, R/T
Vancouver Velocity R
An icicle in Mario Kart Tour
Icicle
3DS Rosalina's Ice World, R, T, R/T An obstacle that breaks when driven into, slowing down the responsible driver. Yes
Jack-o'-lanterns
Jack-o'-lantern
Most courses during the 2020 Halloween Tour, the Autumn Tour, and the 2021 Halloween Tour An object that can be knocked away by driving into it or hitting it with an item. Jack-o'-lanterns that appear on a track's sidelines or in the background usually come in larger sizes and can be interacted with but not knocked away. Yes
Jars
Jar / Snake jar
3DS Shy Guy Bazaar, R, T, R/T An object found on the track. Jars will break upon collision with an item or a racer. Running into a jar will slow the racer down if they are not in an invincible or Mega state. Some jars, referred to as snake jars, move around and release small snakes when broken. Yes
Jump Boost field
Jump Boost field
3DS Rainbow Road R, R/T An upward force that gives drivers a Jump Boost. Yes
(through Jump Boosts)
RMX Rainbow Road 2T, R/T
A Kadomatsu in Mario Kart Tour
Kadomatsu
Every course for the duration of the New Year's Tour, and during the New Year's 2021 Tour starting from January 1, 2021 A decorative element that bounces up when hit with a shell or a Bob-omb or by driving into it while invincible or Mega. Yes (New Year's Tour)
No (New Year's 2021 Tour)
Lava Bubble
Lava Bubble
GBA Bowser's Castle 1, R, T, R/T An obstacle that jumps out of lava at regular intervals, in gaps that racers must jump over. They cause any player who collides with them to spin out. Yes
GBA Bowser's Castle 2, R, T, R/T
A Lava Geyser in Mario Kart Tour
Lava Geyser
3DS Bowser's Castle, R, T Pillars of lava that rise up from pits of lava. Touching them will cause racers to spin out unless they are in a Frenzy. No
Leaf piles
Leaf pile
Wii Maple Treeway, R, T, R/T Leaf piles are immobile objects that scatter and release an item such as a Coin, Mushroom, or Banana when driven into. Yes
Magic carpets
Magic carpet
3DS Shy Guy Bazaar (Do Jump Boosts) Magic carpets that are not used by Flying Shy Guys can be found floating in one place in mid-air. When a racer lands on a magic carpet, they bounce off of it while receiving a Jump Boost. TBD
Metal ball
Metal ball
DS Waluigi Pinball, R, T, R/T A large rolling obstacle. Metal balls are first seen in the background of the track, traversing the pinball machine that the course is set on. Once they reach the pinball table section, they are bounced around by bumpers and flippers, crashing into any racer that collides with them. Yes
Monty Moles appearing as obstacles in Mario Kart Tour
Monty Mole
SNES Donut Plains 2, R, T, R/T Obstacles that dig holes through the ground. Touching a Monty Mole will spin out racers while the holes they produce can be used to perform a Jump Boost. Yes
GBA Sunset Wilds R/T
Mushroom Trampoline
A Rainbow Mushroom Trampoline from 3DS Rainbow Road
Blue Mushroom Trampoline
Mushroom Trampoline
SNES Donut Plains 2R/T A large mushroom that racers can bounce off of to receive a Jump Boost. Apart from the regular Mushroom Trampolines, which are red with white spots or (as seen in 3DS Rainbow Road) white with spots of various colors, there is also a blue variety which activates a driver's glider when bounced off of. Yes
(through Jump Boosts)
SNES Rainbow Road R/T
N64 Royal Raceway T, R/T
DS DK Pass R/T
Wii Maple Treeway R/T
3DS Mario Circuit, R, T, R/T
3DS Rainbow Road, R, T, R/T
RMX Choco Island 1R/T
RMX Rainbow Road 1R
RMX Rainbow Road 2, R, T, R/T
Noshi
Noshi
N64 Koopa Troopa Beach T, R/T A dinosaur that stomps on the track. Racers caught under its feet are squashed. When on the ground, the feet also act as walls that bounce racers back. If a racer lands on top of a Noshi while gliding, they get a Jump Boost. Yes
(through Jump Boosts)
GCN Dino Dino Jungle, R, T, R/T
Tokyo Blur R/T
Oil slick
Oil slick
SNES Mario Circuit 1R, R/T An obstacle that causes any racer who drives into it to spin out. It can be driven over safely if the racer is in an invincible state. No
SNES Mario Circuit 2, R, T
SNES Mario Circuit 3, R
Tokyo Blur 3R
Tokyo Blur 4, R
Penguin
Penguin
SNES Vanilla Lake 1 (Steer Clear of Obstacles) An enemy that waddles in circular or oval patterns. Players who drive into one spin out. Yes
3DS Rosalina's Ice World, R, T, R/T
RMX Vanilla Lake 1, R
Pipe
Pipe
SNES Mario Circuit 1, R, T, R/T An obstacle that slows down any racer who collides with it. Pipes are spread throughout the track, usually in off-road sections. Piranha Plants commonly occupy them. Some pipes exhale upward currents which can be used to maintain gliding drivers in the air while offering them a Jump Boost. Yes
SNES Ghost Valley 1R, R/T
SNES Mario Circuit 2, R, T, R/T
SNES Mario Circuit 3, R, T, R/T
SNES Choco Island 2T
SNES Vanilla Lake 1, R, R/T
SNES Vanilla Lake 2, R, T
GCN Yoshi Circuit, R, R/T
DS Luigi's Mansion (Glider Challenge)
3DS Toad Circuit, R, T, R/T
3DS Daisy Hills, R, T, R/T
3DS Shy Guy Bazaar T
3DS Mario Circuit, R
Paris Promenade
Paris Promenade 2R
Vancouver Velocity R, R/T
Tokyo Blur 3R
RMX Mario Circuit 1, R, T, R/T
RMX Choco Island 1, R, T
Paris Promenade 3
Piranha Plant
Piranha Plant (ground)
SNES Choco Island 1R, T A passive type of Piranha Plant that resides on the ground, always facing upward. Racers that drive into one will spin out. Yes
SNES Mario Circuit 3 (Do Jump Boosts)
SNES Choco Island 2, R, T, R/T
N64 Kalimari Desert (Steer Clear of Obstacles)
N64 Royal Raceway, R, T, R/T
3DS Mario Circuit (Steer Clear of Obstacles)
Paris Promenade 2R
RMX Choco Island 1, R, T, R/T
RMX Choco Island 2, R, T
Piranha Plant
Piranha Plant (pipe)
SNES Donut Plains 1R/T An enemy that attacks nearby racers by lunging at them from its pipe. Racers that are hit by a Piranha Plant spin out. Yes
SNES Mario Circuit 2R/T
SNES Choco Island 1T
GCN Yoshi Circuit, R, R/T
3DS Mario Circuit (Steer Clear of Obstacles)
RMX Choco Island 2, R, T
Puddle
Puddle
3DS Neo Bowser City, R, T, R/T An obstacle that, like oil slicks, causes drivers who contact it to spin out. Puddles do not affect invincible racers. No
Ring
Ring
Any course where a Ring Race bonus challenge takes place Objects that provide the driver a short speed boost. TBD
SNES Mario Circuit 1 (Glider Challenge)
SNES Choco Island 2 (Break Item Boxes)
3DS Toad Circuit (Break Item Boxes)
3DS Rock Rock Mountain (Break Item Boxes)
A Rocky Wrench in Mario Kart Tour
Rocky Wrench
DS Airship Fortress, R, T, R/T Obstacles that emerge from manholes. Racers that touch them are bounced away from them, but their manhole covers can be used to perform a Jump Boost right before they pop out. Yes
Rolling rock
Rolling rock
N64 Choco Mountain, R, T, R/T A large obstacle that rolls down on inclines. Colliding with rolling rocks causes racers to be crushed or to spin out. However, they are destroyed once they hit a wall or a racer who is invincible or Mega. Yes
3DS Rock Rock Mountain, T
Shy Guy (Ninja) obstacles in Mario Kart Tour
Flying Shy Guy (Ninja) obstacles in Mario Kart Tour
Shy Guy (Ninja)
Ninja Hideaway, R, T, R/T Enemies that run around on the ground and transform into a single Banana. Another variant of this enemy also appears suspended in the air by kites in glider sections. Yes
Ceiling Needles in Mario Kart Tour
Shuriken Platform
Ninja Hideaway, R Platforms with shuriken stuck underneath them that move up and down and spin out racers if they touch the shuriken. They also have trick ramps on the tops of them that can be reached by driving on a higher floor of the course. No
Sidestepper
Sidestepper
SNES Koopa Troopa Beach 2T A crab enemy that paces from side to side across a track. Racers who come into contact with a Sidestepper spin out. Yes
N64 Koopa Troopa Beach, R, T, R/T
3DS Cheep Cheep Lagoon, R, T, R/T
Los Angeles Laps, R, T, R/T
GBA Cheep-Cheep Island (Steer Clear of Obstacles)
Two Skating Shy Guys in Mario Kart Tour
Skating Shy Guy
Vancouver Velocity 2R, T Blue and red Shy Guys that spin out the player when touched. In the R variant, they skate around the ice and in the T variant they twirl around in one spot. Yes
Snow blocks in Mario Kart Tour
Snow block
SNES Vanilla Lake 1, R, R/T An object that, when touched, bounces racers away and disappears. Yes
SNES Vanilla Lake 2, R, T
Snowball
Snowball
N64 Frappe Snowland (Steer Clear of Obstacles) A large obstacle that rolls down a portion of the track. Racers hit by a snowball crash. Yes
DS DK Pass, R, T, R/T
Merry Mountain (Steer Clear of Obstacles)
A Snowboarding Shy Guy in Mario Kart Tour
Snowboarding Shy Guy
Wii DK Summit, R Shy Guys riding on snowboards that jump off the half-pipes on the track. Racers spin out if they touch them without a defensive or speed boosting item. Yes
Snowperson
Snowperson
N64 Frappe Snowland, R, T, R/T An obstacle that slows down drivers who collide with it if they do not use a Mushroom and are not invincible or Mega. However, this also gets them destroyed in the process. Yes
DS DK Pass, R, T, R/T
Wii DK Summit (Ring Race)
Vancouver Velocity R
Merry Mountain (Coin Rush), R/T
Star Ring
Star Ring
SNES Rainbow Road R/T An object that gives drivers a speed boost when passed through. Yes
3DS Rainbow Road, R, T, R/T
RMX Rainbow Road 1, R
RMX Rainbow Road 2T, R/T
A Star Thwomp in Mario Kart Tour
Star Thwomp
SNES Mario Circuit 3 (Glider Challenge) A variation of a Thwomp that repeatedly falls down to the track and rises back up, creating ripples that racers can perform Jump Boosts on. In addition to being able to squash drivers like regular Thwomps, Star Thwomps cause drivers to flip out when touched from any side. Yes
SNES Rainbow Road, R, R/T
GBA Bowser's Castle 1 (Steer Clear of Obstacles)
3DS Rainbow Road (Glider Challenge)
RMX Rainbow Road 1, R
RMX Rainbow Road 2, R, R/T
Swoop
Swoop
N64 Choco Mountain, R, T, R/T Swoops are bats that fly in rows along a certain portion of the track, usually coming the opposite way of racers. Racers that bump into a Swoop are bounced away. Yes
GBA Sunset Wilds, R, T
3DS Rock Rock Mountain, R, T
Tokyo Blur R/T
Vancouver Velocity, R, T, R/T
Thwomp
Thwomp
SNES Mario Circuit 3 (Do Jump Boosts) An obstacle that falls down on the track repeatedly, squashing any drivers caught underneath. If a racer drives into a Thwomp, they lose some speed. When a racer drives off of a ramp and lands on a Thwomp, they get a Jump Boost. Yes
GBA Bowser's Castle 1, R, T, R/T
GBA Bowser's Castle 2, R, T, R/T
3DS Bowser's Castle, R, T
Tokyo Blur 2, R, R/T
Tokyo Blur 3, R/T
Los Angeles Laps T
Berlin Byways 2R/T
Tokyo Blur 4, R, R/T
Traffic cone
Traffic cone
SNES Mario Circuit 1R, R/T An object that gets knocked away when bumped into. Yes
SNES Vanilla Lake 1 (Steer Clear of Obstacles)
N64 Royal Raceway (Steer Clear of Obstacles)
GBA Bowser's Castle 1R
GCN Yoshi Circuit (Steer Clear of Obstacles)
DS DK Pass (Do Jump Boosts, Steer Clear of Obstacles)
3DS Toad Circuit, R, R/T
3DS Daisy Hills R, R/T
3DS Rock Rock Mountain, T
3DS Neo Bowser City R, R/T
3DS Rosalina's Ice World R, R/T, (Glider Challenge)
3DS Rainbow Road R, R/T
New York Minute R
Paris Promenade, R, T
Paris Promenade 2, R, T
Paris Promenade 3
London Loop 2 (Steer Clear of Obstacles)
Tokyo Blur 3, R, T
Los Angeles Laps R
New York Minute 3R
Berlin Byways 2, T
Tokyo Blur 4, R
RMX Mario Circuit 1R/T
RMX Choco Island 1 (Do Jump Boosts)
Merry Mountain (Coin Rush)
A train from N64 Kalimari Desert
Train
N64 Kalimari Desert, R, T, R/T Trains cross the track in front of racers. If racers drive into a train, they are thrown upward and receive a Jump Boost. Yes
N64 Kalimari Desert 2, R, T, R/T
Walking Tree
Walking Tree
DS Luigi's Mansion, R, T, R/T An obstacle that shuffles from side to side on the track. If racers drive into one, they lose speed. No
Water GeyserWater spouting from a manhole in New York Minute 2
Water Geyser
GCN Dino Dino Jungle, R, T, R/T A hazard that periodically spouts a column of water. Racers caught by the water are sprung high into the air while doing a Jump Boost. In the New York Minute courses, water erupts from underneath manhole covers, while in GCN Dino Dino Jungle and RMX Vanilla Lake 1, it emerges from raised cracks in the road. Jump Boosts can be performed when driving over these cracks, while they are only performed over manhole covers when they are shaking. Yes
(through Jump Boosts)
New York Minute, T
New York Minute 2, R, R/T
New York Minute 3, T
New York Minute 4, R, T, R/T
RMX Vanilla Lake 1, R, T
Wiggler
Wiggler
Wii Maple Treeway, R, T, R/T An enemy that wanders around in circles, occasionally stopping in place. They cause drivers who touch them to spin out. Yes
A wooden cutout of a Piranha Plant GBA Bowser's Castle 2R/T A stationary obstacle that can be destroyed by driving through it. This also causes the racer responsible to spin out unless they use a Mushroom to dash through it or are in an invincible or Mega state. In GBA Bowser's Castle 2 R/T, GCN Yoshi Circuit, Wii Maple Treeway R, Paris Promenade, Paris Promenade 2, Ninja Hideaway, Paris Promenade 3 and Los Angeles Laps 3R, wooden cutouts are made to resemble Piranha Plants, while in SNES Ghost Valley 1 and DS Luigi's Mansion, they resemble Boos. Yes
GCN Yoshi Circuit, R, T
Wii Maple Treeway R
Paris Promenade
Paris Promenade 2, R, T
Los Angeles Laps (Ring Race)
Ninja Hideaway, R, T
Paris Promenade 3
Los Angeles Laps 3R, T, R/T
A Wooden cutout of two Boos in Mario Kart Tour.
Wooden cutout
SNES Ghost Valley 1, R, T, R/T
DS Luigi's Mansion, R, T, R/T

Other

The following are only seen as background or intangible elements.

Subject Location Description
Boos in SNES Ghost Valley 1
Boo
SNES Ghost Valley 1, R, T, R/T Boos appear and disappear. In DS Luigi's Mansion, they also appear on paintings, of which they occasionally stretch out.
DS Luigi's Mansion, R, T, R/T
RMX Ghost Valley 1, R, T, R/T
Fish Bones in N64 Choco Mountain
Fish Bone
N64 Choco Mountain, R, T, R/T Fish Bones of various sizes are inlaid in a wall at one of the track's curves.
One of the flying trains seen in the Ring Race bonus challenge on 3DS Rainbow Road
Flying Train
3DS Rainbow Road (Ring Race, Glider Challenge) Trains that circulate around a track. In 3DS Rainbow Road bonus challenges, they fly around dropping rings on the track or carrying Star Rings that can be glided through. In Merry Mountain, a sleigh-like train drops coins on the track.
Merry Mountain, R, T, R/T
One of the portals that produce Item Boxes in the Break Item Boxes bonus challenge of DS Luigi's Mansion
Painting
DS Luigi's Mansion (Break Item Boxes) Floating portal paintings that spawn in front of drivers and produce Item Boxes. They appear in various sizes.
RMX Ghost Valley 1 (Break Item Boxes)
A snake from a snake jar
Snake
3DS Shy Guy Bazaar, R, T, R/T Green snakes that come out of snake jars upon breaking them. Given the theme of 3DS Shy Guy Bazaar, they may be a reference to Cobrats from Super Mario Bros. 2, who also hide in jars.

Bonus challenges

Bonus challenges are similar to the Missions mode from Mario Kart DS and the tournaments from Mario Kart Wii, and are found at the end of each cup. In contrast to races, these challenges offer 3 Grand stars instead of 5 when completed with the highest score needed. The game will set the character for the challenge, even if the player has not obtained them yet, and give them the Pipe Frame and the Super Glider, though this rule does not apply for some challenges, all Big Reverse Races, and all Vs. Mega (opponent) challenges. The numbers in the table indicate the number of times that bonus challenge appears in a tour.

Ready, Set, Rocket Start Time Trial Ring Race Do Jump Boosts Big Reverse Race Goomba Takedown Glider Challenge Steer Clear of Obstacles Break Item Boxes Smash Small Dry Bones Vs. Mega (opponent) Combo Attack Take them out quick! Snap a Photo
Description "Pull off a Rocket Start!" "Go for your best time!" "Pass through rings!"1 "Do Jump Boosts!"2 "Aim for 1st!" "Take down Goombas!"3 "Glide as far as you can!"4 "Don't crash!" "Break item boxes!"5 "Smash Dry Bones!"6 "Aim for 1st!" "Keep the combo going!" "Take them out quick!" "Clear the photo goals!"
New York 1 3 2 1 2 1 2 1 1 2
Tokyo 1 2 3 1 2 1 1 2 1 2
Halloween (2019) 3 2 3 1 1 1 1 1 1 2
Paris (2019) 3 3 2 1 3 1 1 1 1 2
Winter (2019) 3 2 2 1 2 1 2 2 1 2
London 3 2 2 1 3 1 1 2 1 2
Holiday (2019) 2 2 1 1 2 1 2 2 1 2 2
New Year's 1 1 2 2 1 2 1 1 2 1 2 2
Ice 2 2 2 1 1 1 2 2 1 2 2
Valentine's 2 2 2 1 2 1 1 2 1 2 2
Vancouver 2 3 2 1 2 1 2 1 2 2
Mario Bros. 2 2 2 1 2 1 2 1 1 2 2
Baby Rosalina 1 1 1 1 1 1 1 1 1 1 2
Hammer Bro 2 1 1 1 1 1 1 1 1 1 1
Yoshi (2020) 2 1 1 1 1 1 1 1 1 1 1
Trick (2020) 2 1 1 1 1 2 1 1 1 1
Flower 1 1 1 1 2 2 1 1 1 1
Jungle 1 1 1 1 1 2 2 1 1 1
Cooking 2 1 1 1 1 1 1 1 1 1 1
Peach 2 1 1 1 1 1 1 1 1 1 1
Marine 2 2 1 1 1 1 1 1 1 1
Exploration 2 1 1 1 1 1 1 1 1 1 1
Wild West 2 1 1 1 1 1 1 1 1 1 1
Pirate 2 1 1 1 2 1 1 1 1 1
Summer Festival 2 1 1 1 1 1 1 1 1 1 1
Super Mario Kart 2 2 1 1 1 1 1 1 1 1
Los Angeles (2020) 1 1 1 1 2 1 1 1 1 1 1
1st Anniversary 1 1 1 1 2 1 1 1 1 1 1
Halloween (2020) 2 1 1 1 1 1 1 1 1 1 1
Sunset 2 1 1 1 1 1 1 1 1 1 1
Mario vs. Luigi 2 2 2 1 1 1 1 1 1
Winter (2020) 2 2 1 1 1 1 1 1 1 1
Rosalina 2 1 2 1 1 1 1 1 1 1
New Year's 2021 2 1 1 1 1 1 1 1 1 1 1
Berlin 2 1 2 1 1 1 1 1 1 1
Cat 2 1 1 1 1 1 1 1 1 1 1
Peach vs. Daisy 3 1 1 1 1 1 1 1 2
Snow 2 1 1 1 1 1 1 1 1 1 1
Mario 3 1 1 1 1 1 1 1 1 1
Yoshi (2021) 2 1 1 1 1 1 1 1 1 1 1
Ninja 2 1 1 1 1 1 1 1 1 1 1
Sydney (April–May 2021) 2 1 1 1 1 1 1 1 1 1 1
Bowser vs. DK 3 2 1 1 1 1 1 1 1
Trick (2021) 3 1 1 1 1 1 1 1 1 1
Wedding 2 1 1 1 1 1 1 1 1 1 1
Paris (2021) 3 1 1 1 1 1 1 1 1 1
Summer 2 2 1 1 1 1 1 1 1 1
Los Angeles (2021) 2 1 1 1 1 1 1 1 1 1 1
Mario vs. Peach 2 1 1 2 1 1 1 1 1 1
Frost 2 1 1 1 1 1 1 1 1 1 1
Kamek 2 1 1 1 1 1 1 1 1 1 1
Sydney (September 2021) 2 1 1 1 2 1 1 1 1 1
2nd Anniversary 2 1 1 1 1 1 1 1 1 1 1
Autumn 2 1 1 1 1 1 1 1 1 1 1
Halloween (2021) 2 1 1 1 1 1 1 1 1 1 1
Toad vs. Toadette 3 1 1 1 1 1 1 1 1 1
Space 2 1 1 1 1 1 1 1 1 1 1
Holiday (2021) 2 1 1 1 1 1 1 1 1 1 1
Penguin 2 1 1 1 1 1 1 1 1 1 1

1 - Formerly "Clear (number) rings."
2 - Formerly "Do (number) Jump Boosts."
3 - Formerly "Hit (number) Goombas."
4 - Formerly "Glide at least (distance)."
5 - Formerly "Hit (number) Item Boxes."
6 - Formerly "Smash (number) opponents."

Apple Store demo

The special demo of Mario Kart Tour is made playable at Apple Store outlets and kiosks.[20] Unlike the full consumer version, only three cups are available, the menu and Coin Rush mode are inaccessible, and points cannot be saved when the player quits the app. This demo has been the only way to play New York Minute since the New York Tour.

The icon of the Toad Cup from Mario Kart Tour.
Toad Cup
New York Minute from Mario Kart Tour
New York Minute
MKT Icon Toad Circuit.png
3DS Toad Circuit
MKT Icon Koopa Troopa Beach.png
N64 Koopa Troopa Beach
Do Jump Boosts
Yoshi, New York Minute
The icon of the Mario Cup from Mario Kart Tour.
Mario Cup
Tokyo Blur from Mario Kart Tour
Tokyo Blur
3DS Cheep Cheep Lagoon from Mario Kart Tour
3DS Cheep Cheep Lagoon
MKT Icon Rock Rock Mountain.png
3DS Rock Rock Mountain
Goomba Takedown
Mario, Tokyo Blur
The icon of the Peach Cup from Mario Kart Tour.
Peach Cup
Paris Promenade from Mario Kart Tour
Paris Promenade
MKT Icon Daisy Hills.png
3DS Daisy Hills
MKT Icon Shy Guy Bazaar.png
3DS Shy Guy Bazaar
Vs. Mega Bowser
Any character, Paris Promenade

There are only 10 playable characters, 7 karts, and 6 gliders available in the demo.

Drivers Karts Gliders
MarioPeachYoshiDaisyLuigiToadBowserDonkey KongKoopa TroopaShy Guy Pipe FrameBirthday GirlKoopa DasherLandshipMach 8Turbo YoshiBarrel Train Super GliderParachuteParafoilPaper GliderPeach ParasolFlower Glider

Differences in power-saving mode

Like in Mario Kart: Double Dash!!, Mario Kart Wii, and Mario Kart 8, there are some minor and major differences on the menus and race courses when setting the game to "power-saving" mode, to maintain device performance (in older supported phone models) and decrease battery usage.

General differences
  • Opponents do not have any animations nor do they emit voices.
  • The minimap does not appear in races.
  • The models for the drivers have low quality textures.
  • Course textures are less detailed.
  • The sound effect of passing through Dash Rings is present only if they were activated by the player.
  • The Shy Guys, Yoshis, and Toads that are normally found along the sidelines of several courses are absent, though they can still be heard.
  • The screen has a lower resolution, resulting in slightly pixelated graphics.
Course-specific differences

Updates

Main article: Mario Kart Tour update history

Version 1.0.2

Release date: October 3, 2019

  • In some cases, it may become impossible to play if no nickname is entered during the Nintendo Account linking process.
  • After linking the Nintendo Account, certain players may encounter error code 805-9314 and playing may be impossible.
  • In some cases, it may become impossible to play when the player enters the main screen on the startup of the game.
  • Other minor issues.

Version 1.1.0

Release date: October 17, 2019

  • You can now view a list of badges you have obtained.
  • You can now check the points required to get Grand Stars, the number of Grand Stars, and your current best score on the screen for courses and bonus challenges.
  • Addressed known issues.

Version 1.2.0

Release date: November 17, 2019

  • Adjusted race controls.
    • (A button has been added to the bottom of the screen that allows a player to drift or steer depending on the Manual Drift setting. The rearview mirror button has been relocated to the bottom-right of the screen.)
    • (A player can now perform Ultra-Mini Turbos even when Manual Drift is off by using the drift button. Using the steer button with Manual Drift on does not allow Ultra-Mini Turbos.)
  • Added a list of tickets you currently have. (A player can now see the inventory of tickets at a glance by tapping Tickets in the Menu.)
  • You can now earn bonus points for finishing a race in Frenzy mode. (A "Frenzy Finish" action has been added.)

Version 1.4.0

Release date: December 11, 2019

  • You can now see more information about other players in your ranking tier, including the driver they are using.
  • Adjusted how the ranking announcement and menu screens are displayed. (The animations for the ranking announcement have been streamlined.)

Version 2.0.0

Release date: March 4, 2020

  • Added support for racing against players from around the world via multiplayer. This service is scheduled to become available on March 8th, at 8:00 PM PT. (The Multiplayer button icon is added in the main screen.)
  • Added a camera feature. Using this feature during a race allows you to freely move the camera around your driver as they automatically steer. Use it to view the action from different angles!
    • (Items can also be used while the camera feature is enabled.)
    • (The camera can rotate and zoom around the kart. This feature can also be accessed when the player finishes a race.)
    • (When this feature is enabled, it will not transition to the placement screen until the player exits this feature.)
    • (This feature cannot be used in multiplayer or bonus challenges.)
  • Made other adjustments and addressed known issues to improve the overall gameplay experience.

Version 2.1.0

Release date: May 13, 2020

  • The Team Game rule has been added to multiplayer.
    • (The Team Game rule will routinely appear in the Standard Race rule rotation.)
  • The Room Code feature has been added to multiplayer.
  • Support for Expert Challenges has been added. These challenges will become available in future tours.
  • Support for the Coins Aplenty event has been added. This event will become available in future tours.
    • (This event will allow you to obtain a large amount of coins.)
  • The issue preventing players from receiving a level-up reward when they advance to the next player level has been addressed.

Version 2.4.0

Release date: July 21, 2020

  • Added support for landscape orientation during races.
    • (The player can set the orientation for the race screen from the settings menu: Portrait, Portrait / Landscape, and Landscape.)
    • (The Left/Right Controls setting is added for landscape mode. The player can use left side of the screen to steer the kart, and the right side of the screen to use items.)
    • (The tutorial and Practice while Downloading races do not support landscape mode.)
  • Players may now invite their friends to a multiplayer room that they have created.
  • Added support for different events. Further details, including the schedule, will be made available via upcoming in-game notifications.
  • Adjust the appearance of the main screen.
    • (The bottom of the screen features button icons for Multiplayer, Challenges, Tour Gifts, Shop, and Menu.)
    • (Instead of the scrolling notification bar on the top of the screen, the notifications are displayed for the bottom buttons as pop-up bubbles with information regarding multiplayer, new Daily Challenges, new pipes, and updates to the Daily Selects.)

Version 2.6.0

Release date: October 14, 2020

  • A driver's special skill can now be improved when their level is increased.
  • When a driver, kart, or glider is leveled up, a number of their favored courses are upgraded to favorite courses.
  • Auto mode has been added, which lets users watch drivers automatically drive through courses as well as share screenshots via other applications.

Version 2.6.2

Release date: November 8, 2020

  • Adjusted the number of Greeting Coins received and the animation when receiving them.
    • (The player now receives 5 coins upon opening a Greeting Coin from another player in their friends list.)
    • (The animation showing 1 coin being received has been replaced with a small text banner that reads "Received 5 Greeting Coins!".)
  • Addressed known issues.

Version 2.8.0

Release date: February 17, 2021

  • Made preparations for the new Kart Pro event, which challenges players to achieve consecutive multiplayer wins.
  • Made preparations for a system that rewards players depending on the total of their highest scores across all cups in a tour.
  • In landscape mode, players can now play with steering controls on the right side of the screen and item controls on the left.
  • Added photo filters for auto mode.

Version 2.9.0

Release date: April 14, 2021

  • Adjusted the rules for Kart Pro so that a player's win streak will be maintained if they get 2nd or 3rd place.
  • Adjusted the chance for opponents in a single-player race to use the Lightning or Spiny Shell items.

Version 2.9.1

Release date: May 23, 2021

  • Made preparations so that players will receive gifts for continuing their Gold Pass subscriptions. This will begin in a future tour.
  • Made preparations for Today's Challenge, in which players race with a preselected course and driver for a chance at receiving gifts like rubies or firing a pipe. This will begin in a future tour.

Version 2.10.0

Release date: September 15, 2021

  • You can now join Standard Races/Gold Races that a friend is playing.

The following changes are planned to be implemented in future tours.

  • You will be able to see detailed play records for each past tour.
    • (Tour stats from the Kamek Tour onwards are recorded.)
  • Additional rules for events to collect event tokens.
    • (This includes causing opponents to crash, performing mini-turbos, and chaining a combo.)
  • We're preparing an event in which you can get lots of event tokens.
    • ("Tokens Aplenty" will be implemented.)

Differences from previous Mario Kart games

  • This is the first and only Mario Kart game where every character must technically be unlocked, and where there is no set starting roster.
  • The number of players in each race has reverted back to eight, like in all mainline games up to Mario Kart DS and in Mario Kart 7.
  • Apart from 3DS Rainbow Road, one of the sectioned courses in the game, all races consist of two laps, not the usual three.
  • Drivers, karts and gliders can be leveled up.
  • The music continues from where it leaves off after the final lap fanfare plays, instead of restarting like in past games.
    • In addition, on the final lap, the music's pitch is increased by four semitones, not one. In Merry Mountain, the music's pitch is increased by five semitones.
      • The only exception to both of the above is 3DS Rainbow Road, which reuses its final lap music from Mario Kart 7 and always begins at the start of the song.
  • The Lakitu referee does not appear at the beginning of nor throughout races.
    • Starting from the New Year's 2021 Tour the Lakitu referee in his festive attire appears as a playable driver known as Lakitu (Party Time).[21]
  • Stars are not obtainable from regular item boxes in single player mode, with item frenzies having similar effects instead. However, in multiplayer mode, stars appear from item boxes in rulesets with fewer than three item slots (as frenzies are not obtainable).
  • For the first time since Super Mario Kart, Triple Red Shells are absent. This is likely due to how using multi-items (such as the Triple Mushrooms or the Lucky 7) sends out all of their items at once, which would be useless for items that always lock onto the next racer.
  • This is the first Mario Kart game since Mario Kart: Super Circuit to have numbered new courses (e.g. Tokyo Blur 3) and the first Mario Kart game to feature numbered versions of unnumbered classic courses (e.g. N64 Kalimari Desert 2).
    • Unlike in the previous games, these numbered courses take place in the same map, but use a different course layout: the starting line is in the same location (except for Los Angeles Laps 3, where the starting line is at a different location compared to Los Angeles Laps), but the courses split off from each other onto different routes.
      • The remix courses feature numbers in their names as well, but in that case when the number changes the map layout changes as well.
  • For the first time since Mario Kart: Super Circuit, the Golden Dash Mushroom is absent, as it is functionally replaced by the Mushroom frenzy.
  • Multiple items can be received from a single item box.
  • So far, there are no classic courses from Mario Kart 8 in this game, making it the first Mario Kart title since Mario Kart: Super Circuit to have classic courses but not at least one from every previous Mario Kart game.
    • Due to the absence of anti-gravity in Mario Kart Tour, very few courses from Mario Kart 8 would be able to be included. Despite this, GCN Yoshi Circuit and N64 Royal Raceway retain their overall design and layout from their Mario Kart 8 iterations.
  • This is the only Mario Kart game so far to feature a Waluigi-themed course without a Wario-themed course and to lack an original Bowser's Castle course.
  • This is the first Mario Kart game to lack losing themes and animations after races. If a racer finishes in 5th place or lower, the theme for finishing in 2nd to 4th place will be played and no animations of the racer will be shown. Despite this, losing voice lines for most of the characters can be found in the game's files.
  • This is the first and only game in the series to use solely the American English localization for courses, karts, and gliders instead of differing names in British and American English versions.
    • The only exception to this rule is the B Dasher Mk. 2, using its British English name as opposed to its American English name, which is the Sprinter.
  • Karts that originally had moving parts (not counting tires), such as the tentacles on the Super Blooper and the blower on the Flame Flyer, no longer have them move.
  • The word "Ouch!" appears if an opponent hits the player.

Staff

Producer

Creative Director

Game Directors

Characters Voices

Reception

Critical reception

Initial impressions of the beta were mixed. Journalists praised the gameplay and graphics, but criticized the free-to-play gacha elements of the game. Sam Machkovech of Ars Technica compared the game's in-app purchases to Spiny Shells, blowing up the classic Mario Kart experience. He suggested that "the developers pick a side: attach an annoying economy to a deeper control scheme and more legitimate online options, or make it cheaper and less obnoxious to watch Mario drive himself."[23] Ethan Gach of Kotaku also stated that the game is "a mostly faithful but stripped-down recreation of Mario Kart decked out with all the microtransactions and lottery mechanics mobile games are infamous for" and also lamented the lack of a multiplayer mode.[24] Steven Asarch of Newsweek complained about the game's "freemium greed" and that it is "ruined by microtransactions".[25]

The game's reception on release was mixed to negative. Andrew Webster of The Verge praised how intuitive using items is, while criticizing the controls, calling them imprecise, and the game's monetization, stating that "The problem is so much of the game feels designed around monetization, as opposed to just being a fun game."[26] Chris Scullion of Nintendo Life gave a positive review, praising the lack of an energy system, the points system, and the large amount of cups, while criticizing the time required to get used to the controls, the gyro controls, and listing the game's monetization as a con, stating that opinions on the game's monetization will vary for each person, while arguing that "It's rubbish to an extent, absolutely, but despite the outrage you may be seeing in some circles, it's no different to any other game with a loot box system; it's always nearly impossible to guarantee you'll get the exact thing you want" when talking about the game's gacha mechanics, and that "More than the gacha system, the Gold Pass is gaining a lot more controversy than it really should be, with some misunderstanding what it does and assuming this subscription service is necessary in some way. To be clear, it really isn't, and absolutely won't be of interest to 99% of the player base." when talking about the game's Gold Pass subscription.[27] Michael McWhertor of Polygon gave a negative review, stating that the game "lacks the joy of its fully-featured counterparts", criticizing that the steering feels inconsequential, stating that "the game can feel as if it's playing itself", the lack of difficulty when playing against computers, the lack of motivation to continue playing, and the game's microtransactions.[28] CJ Andriessen of Destructoid gave a negative review, criticizing the game's microtransactions and how the game rarely gives the player Rubies, stating "Tour's fatal flaw is it's continually pushing players into ham-fisted situations where they have to spend money rather than creating a game so exceptional they'll want to spend money.", the limitations on unlocking, collecting, or upgrading certain things, the game's controls, stating "There are three control options, none of which are completely sufficient.", while praising the variations to courses, though noting that "there is still a bit of disappointment when you wait a day to unlock a new cup only to find it's Daisy Hills again.", the New York Minute track and that Nintendo at the time of the article's publication planned to add more new tracks to the game, though noting that "One of the great joys of any Mario Kart title is seeing what types of new courses the developers have designed and that joy just isn't present in Tour."[29] Kyle Hilliard of IGN, in a mixed review, praised the series' transition from consoles to mobile phones, stating that "during those moments where I was speeding down the track expertly launching turtle shells at my opponents I felt like I was playing a real Mario Kart game" though stating that Mario Kart Tour is an "undeniable downgrade from Mario Kart 8", praised how items are used, the game's bonus challenges, and the brevity of the races, cups, and bonus challenges, while criticizing the game launching without multiplayer, the game's microtransactions and their cost, having to wait for later cups to unlock, and the quantity of Grand Stars unlocked being affected by the kart or character the player unlocked.[30] Jon Cartwright of GameXplain, in a negative review, stated that "Mario Kart is better than this", stating "Because it's so similar to the core games, it becomes comparable to them, amplifying its faults even further.", criticizing the controls, calling them "extremely unintuitive", and "a huge, restrained, letdown" after stating that the controls felt "extremely simplistic", the game's monetization, stating that "This may be a free game compared to a full sixty dollar release, but money has never felt so intrusive in Mario Kart, and the track New York Minute, stating that "this track is not good enough for Mario Kart.", while praising the game's bonus challenges and the game's Reverse tracks, calling them "really cool ideas", while also praising the game's roster and its graphics.[31]

As of August 26, 2020, Mario Kart Tour received a mixed Metacritic Metascore of 58, and a negative User Score of 3.8.[32] Despite receiving mixed reviews from critics, as of August 26, 2020, Mario Kart Tour received an average of 4.1 out of 5 stars on Google Play[33], and an average of 4.7 out of 5 stars on the App Store.[34]

Reviews
Release Reviewer, Publication Score Comment
Unknown Andrew Webster, The Verge N/A "This doesn't mean Mario Kart Tour won't be successful. In fact, early signs point to the game having a record-breaking launch. But that success isn't because the game is good, and it's especially disappointing from a company that prides itself on quality. Mobile aside, Nintendo is at a creative high point, regularly launching major Switch games to near-universal acclaim. They're games that sell hardware and help players think differently about what games can be. On console, Nintendo sets its own pace; on mobile, it follows."
Unknown Chris Scullion, Nintendo Life 7/10 "Get used to Mario Kart Tour's unconventional control system and ignore its overpriced and unnecessary subscription service and you're left with a fun, free mobile take on the series. It was never going to replace Mario Kart 8 Deluxe, but by not including an energy system and promising regular new content Nintendo is at least offering a decent alternative to pass the time when you're out and about without your Switch."
iOS Michael McWhertor, Polygon N/A "Mario Kart Tour stalls right from the starting line. It lacks the competitive thrills of other Mario Kart games, focusing more on an endless series of unlockable virtual things to acquire.

But it appears that a full multiplayer mode is coming to Mario Kart Tour, which may provide more thrills than chasing AI-controlled kart racers and the daily drip feed of currency. For now, however, this is hardly a vital addition to Nintendo’s library of games, mobile or otherwise."

Unknown CJ Andriessen, Destructoid 4.5/10 "Mario Kart Tour is a blemish on the franchise it shares its name with. The genre-defining creativity found in past entries is completely absent here, replaced by a hollow experience that's simply coasting on the name and goodwill of the games that came before it. I can only hope this is Nintendo's mobile initiative hitting rock bottom, and that it's all uphill from here. Because I can't stand the thought of another one of my favorite series having its reputation dragged the mud in search of a quick buck."
iOS Kyle Hilliard, IGN 6.7/10 "The actual gameplay and racing of Mario Kart Tour is well done: controlling the karts feels good, the courses and characters look and sound great, and playing simplified one-handed Mario can be a lot of fun. But the road to a mobile version of Mario Kart is a bumpy one. On top of multiplayer not currently being available at all, Nintendo continues to struggle with how to comfortably monetize a mobile game without hamstringing its gameplay. Tour’s prices are prohibitively high and not getting top honors on a race despite winning first place just because you don’t have the right racer or kart feels unfair."
Unknown Jon Cartwright, GameXplain Disliked "If you're someone who doesn't own a Nintendo console and just want a quick Mario Kart fix, I guess this is it. It comes with a lot of roadblocks, and it isn't anywhere near as fun to control as the console games. And for me it just made me want to play Mario Kart 8 again. I disliked Mario Kart Tour. It looks like a quality Mario Kart game, but it isn't particularly fun to play, and the aggressive monetization is so prominent that it intrudes on the experience. The last new Mario Kart game may have been five years ago with Mario Kart 8 on Wii U, but this isn't even worth a pit stop to me. Mario Kart is better than this."
Aggregators
Compiler Template:Nowrap
Metacritic iOS: 58

Awards and acknowledgements

Mario Kart Tour was nominated for the "User's Choice Game of 2019" from Google Play, losing to Call of Duty: Mobile.[35] The game won the "Racing Game of the Year" award at the 23rd annual D.I.C.E Awards.[36]

Mobile app store description

Race around the world!

■ Challenge players worldwide in multiplayer!
You can race against up to seven other players, whether they're registered as in-game friends, nearby, or scattered around the world.
Multiplayer races can be customized with a variety of rules, such as individual or team races, kart speed, and number of item slots. You can play however you want!

■ Mario Kart takes a world tour!
Mario and friends go global in this new Mario Kart as they race around courses inspired by real-world cities in addition to classic Mario Kart courses! These destinations will be featured in tours that rotate every two weeks! In addition to courses based on iconic locales, some of your favorite Mario Kart characters will get variations that incorporate the local flavor of cities featured in the game!

■ Endless Mario Kart fun at your fingertips!
The Mario Kart series known and loved by many is ready to take the world by storm – one smart device at a time! With just one finger, you can steer and drift with ease and sling devastating items as you go for the gold in cups filled with new and classic Mario Kart courses.

■ Nab 1st place with items and Frenzy mode!
In Mario Kart Tour you have access to an arsenal of powerful items that can mix things up on the racetrack! Turn up the heat by activating the new Frenzy mode, which gives an unlimited supply of a certain item and makes you invincible! Make the most of the ensuing chaos, as Frenzy mode only lasts a short time!

■ Collect drivers, karts, badges, and more!
Earn Grand Stars by racing or fire off the featured pipe to receive more drivers, karts, and gliders! You can also proudly display badges, earned by completing certain challenges, next to your in-game name!

■ Bonus challenge courses put a twist on traditional races!
In certain races, 1st place isn't always the goal. With names like "Vs. Mega Bowser" and "Goomba Takedown," these bonus challenge courses demand a different approach to gameplay and strategy!

■ Race to increase your online rank!
Boost with the best of 'em! Your high scores will determine how you compare to other players all over the world. Keep practicing and trying out different combinations of drivers, karts, and gliders to increase your score and rise to the top!

Note: A Nintendo Account is required to play Mario Kart Tour.
* Free-to-start; optional in-game purchases available. Persistent Internet, compatible smartphone, and Nintendo Account required. Data charges may apply.
* For information about our ads, please see the "How we use your information" section of the Nintendo Privacy Policy.
* May include advertising.

Pre-release and unused content

Main article: List of Mario Kart Tour pre-release and unused content

The beta version of the game saw multiple changes in the final game. Among them, the stamina element was removed, and the timers restricting access to certain cups can be sped up using quick tickets. Additionally, rubies were originally emeralds.

Gallery

For this subject's image gallery, see Gallery:Mario Kart Tour.

Media

For a complete list of media for this subject, see List of Mario Kart Tour media.

References to other games

References in later games

Names in other languages

Language Name Meaning Notes
Japanese マリオカート ツアー[?]
Mario Kāto Tsuā
Mario Kart Tour
Chinese (simplified) 马力欧卡丁车 巡回赛[37]
Mǎlì'ōu Kǎdīngchē Xúnhuí Sài
Mario Kart Tour
Chinese (traditional) 瑪利歐賽車 巡迴賽[38]
Mǎlì'ōu Sàichē Xúnhuí Sài
Mario Racing Tour
Korean 마리오 카트 투어[?]
Malio Kateu Tueo
Mario Kart Tour

References

  1. ^ Takashi Mochizuki (February 7, 2018). 'DeNA CEO said "Mario Kart Tour," a Nintendo-DeNA smartphone game planned for FY18, will be free-to-start.' Twitter. Retrieved May 24, 2019.
  2. ^ Nine Months Financial Results Briefing for Fiscal Year Ending March 2018 (2018). Nintendo. Retrieved May 24, 2019.
  3. ^ Romano, Sal (April 24, 2019). Mario Kart Tour Android closed beta test set for May 22 to June 4. Gematsu. Retrieved May 22, 2019.
  4. ^ Gerken, T. (April 26, 2019). "Video game loot boxes declared illegal under Belgium gambling laws". BBC News. Retrieved November 27, 2020.
  5. ^ @mariokarttourEN (October 31, 2019). Multiplayer beta test announcement. Twitter. Retrieved October 31, 2019.
  6. ^ @mariokarttourEN (January 21, 2020). Second multiplayer beta test announcement. Twitter. Retrieved January 21, 2020.
  7. ^ a b @mariokarttourEN (March 2, 2020). Multiplayer mode announcement. Twitter. Retrieved March 2, 2020.
  8. ^ A human readable transcription of the main content of the RaceScoreParam container.
  9. ^ @mariokarttourEN (March 2, 2020). Multiplayer rules. Twitter. Retrieved March 2, 2020.
  10. ^ mariokarttourEN (November 14, 2019). #MarioKartTour has grown significantly since launch…and it's not over yet! We're upping the variety with some nail-biting, high-flying Trick courses. Get your gliders ready and buckle in! Twitter. Retrieved December 12, 2020. (Archived November 14, 2019, 00:08:00 UTC via Internet Archive: Wayback Machine.)
  11. ^ mariokarttourEN (April 17, 2020). The Yoshi Tour is ending soon. But don't worry, there's another terrific tour on the way. Starting Apr. 21, 11 PM PT, the Trick Tour kicks off in #MarioKartTour! Hope you're ready to rack up some points, because every course included will be the Trick variant! Twitter. Retrieved December 12, 2020. (Archived April 18, 2020, 15:34:08 UTC via Internet Archive: Wayback Machine.)
  12. ^ SNES Koopa Troopa Beach 2R/T has been leaked!
  13. ^ Ghost Valley 2 shown in banner (but not in this tour)
  14. ^ [1]
  15. ^ Eevrah. (September 26, 2019). Peachette Dominates the Mario Cup - Part 1 | Mario Kart Tour. YouTube. Retrieved July 27, 2020.
  16. ^ Ell10t. (July 27, 2020). Metal Mario in "After Tutorial" Pipe in Mario Kart Tour. YouTube. Retrieved July 27, 2020.
  17. ^ kaidragon77. (September 27, 2019). Mario Kart Tour - Dry Bowser Gameplay. YouTube. Retrieved August 17, 2020.
  18. ^ A human-readable transcription of the main content of the ItemSlotTable container.
  19. ^ A human-readable transcription of the main content of the ItemSlotTableP2P container.
  20. ^ Ryuk3112 (December 2, 2019). Demo iPhones have a demo version of Mario Kart Tour. Reddit. Retrieved December 8, 2019.
  21. ^ Post about the drivers of the New Year's 2021 Tour from the official English Mario Kart Tour Twitter account
  22. ^ a b c d Cite error: Invalid <ref> tag; no text was provided for refs named DICE
  23. ^ Machkovech, Sam (May 22, 2019). Mario Kart Tour beta hands-on: Microtransactions land like a nasty blue shell. Ars Technica. Retrieved May 23, 2019.
  24. ^ Gach, Ethan (May 22, 2019). Mario Kart Tour Is Pretty Good When It’s Not Nickel And Diming You. Kotaku. Retrieved May 23, 2019.
  25. ^ Asarch, Steven (May 23, 2019) Mario Kart Tour’ Beta Potential Bogged Down By Microtransactions. Newsweek. Retrieved May 23, 2019.
  26. ^ Webster, Andrew (September 26, 2019). Mario Kart Tour is too cynical to be fun. The Verge. Retrieved March 31, 2020.
  27. ^ Scullion, Chris (September 26, 2019). Mario Kart Tour Review. Nintendo Life. Retrieved March 31, 2020.
  28. ^ McWhertor, Micheal (September 27, 2019). Mario Kart Tour review: Mario Kart just doesn’t feel right on a phone. Polygon. Retrieved March 31, 2019.
  29. ^ Andriessen, CJ (September 29, 2019). Review: Mario Kart Tour. Destructoid. Retrieved March 31, 2020.
  30. ^ Hilliard, Kyle (October 1, 2019). Mario Kart Tour Review. IGN. Retrieved March 31, 2020.
  31. ^ GameXplain (October 2, 2019). Mario Kart Tour REVIEW - Free to Play but Money Has Never Been More Intrusive. YouTube. Retrieved March 31, 2019.
  32. ^ Mario Kart Tour (iOS). Metacritic. Retrieved August 26, 2020.
  33. ^ Mario Kart Tour. Google Play. Retrieved May 5, 2020.
  34. ^ Mario Kart Tour. App Store. Retrieved May 5, 2020.
  35. ^ Users’ Choice Game of 2019. Google Play. Retrieved April 2, 2020.
  36. ^ Academy of Interactive Arts & Sciences (February 14, 2020). Congratulations to @mariokarttourEN for winning Racing Game of the Year! #DICEAwards. Twitter. Retrieved April 2,2020.
  37. ^ mariokarttour.com (simplified Chinese). Retrieved September 2, 2019.
  38. ^ mariokarttour.com (traditional Chinese). Retrieved September 2, 2019.

External links

Template:MarioGames