Donkey Kong Country 3: Dixie Kong's Double Trouble!: Difference between revisions
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|developer=[[Rare Ltd.|Rareware]] | |developer=[[Rare Ltd.|Rareware]] |
Revision as of 08:25, April 5, 2021
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|developer=Rareware
|publisher=Nintendo
|released=SNES:
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|genre=Platformer
|modes=1-2 players
|ratings=
ESRB: | - Everyone |
PEGI: | - Three years and older |
CERO: | - All ages |
ACB: | - General |
|platforms=Super Nintendo Entertainment System, Game Boy Advance, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super Nintendo Entertainment System - Nintendo Switch Online |media=
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}} Donkey Kong Country 3: Dixie Kong's Double Trouble! is the third installment in the Donkey Kong Country series. It was developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System. It is the direct follow-up to Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest. The game stars Dixie Kong and her toddler cousin, Kiddy Kong, as they travel through Northern Kremisphere on an adventure to rescue Donkey Kong and Diddy Kong from the Kremling Krew and their new leader, KAOS.
In 2005, a remake of the game was released for Game Boy Advance. It features a new world and new soundtrack composed by David Wise. The Dixie Kong's Double Trouble! subtitle was omitted from the remake, thus simplifying the title to Donkey Kong Country 3.
In 2007/2008, the original version was ported to the Wii's Virtual Console. On November 25, 2012, for reasons unknown, Donkey Kong Country 3 and its predecessors were delisted from the Wii Virtual Console,[1] but on October 30, 2014, the games were relisted in Europe and Australia. Around the same time, the games were released for the Wii U's Virtual Console in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 3: Dixie Kong's Double Trouble! was ported exclusively to the New Nintendo 3DS's Virtual Console in May/June 2016. It was made available on Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on December 18, 2020.
A similar game was released for the Game Boy in 1997, Donkey Kong Land III, and it has the same characters and settings.
Story
Months after the events of Donkey Kong Country 2: Diddy's Kong Quest, the Kongs were back at DK Island, still celebrating their victory over the K. Rool and the Kremlings. Donkey Kong and Diddy Kong often slung up a hammock, played some music, and drank banana milkshakes while soaking up the sun. Dixie often joined alongside them.
One morning, Dixie found that Diddy was not in his room. This surprised her as it was unusual for Diddy to be up so early. She found a note on a table that read:
- Dear Dixie, Gone exploring the islands with DK, Back tomorrow! --Diddy
Dixie recalled a few other times where Donkey Kong and Diddy had the same plan, and every time the two Kongs would never travel farther than the beach. Dixie went to look for them at the beach, soon realizing that it was too quiet for them to be nearby. As the sun set, Dixie went to bed. The next morning, Dixie checked Diddy's place and found that he had still not returned. She began worrying over what trouble that Donkey Kong and Diddy got into. The entire day passed and the Kongs still did not return. The third morning, Donkey Kong and Diddy had still not returned, so Dixie went to the southern shores of DK Island and swam to the nearest mainland at the Northern Kremisphere, looking for them.
Dixie briefly visited Wrinkly Kong confirmed that she saw Donkey Kong and Diddy pass, but Wrinkly did not know where they went. She suggested that Donkey Kong and Diddy visited Funky's beach shop. As Dixie left, Wrinkly asked her to search for Banana Birds along the way.
When Dixie visited Funky, he was busy working on an invention, making use of the various unusual items in the shop. Funky explained to Dixie that Kiddy was the only visitor that he had all week. He pointed across to Kiddy, who was chewing on an old spare tire. Dixie agreed to take Kiddy along with her, and they left. Funky told them to look out for any random items which he can make use of, and he also told them to visit the Brothers Bears for help.1
As they traveled through the worlds, Dixie and Kiddy encounter different Kremlings than before. At the end of Mekanos, the Kongs first encounter KAOS, who was believed to be the new leader of the Kremling Krew at the time. Later during their adventure, Dixie and Kiddy encounter KAOS again at Kastle Kaos, which is at the end of Kaos Kore. During the battle, it is revealed that KAOS was a puppet of Baron K. Roolenstein all along. After defeating Baron K. Roolenstein, KAOS breaks down and releases Donkey Kong and Diddy. It is revealed that they were trapped to be used as a power source.
The Kongs eventually discover the lost world, Krematoa, where they meet the local Brothers Bear, Boomer. Dixie and Kiddy must recover the five cogs found in each level of Krematoa and return them to Boomer's Bomb Shelter. Boomer inserts them on a machine, which causes the Knautilus to rise from the center lake. Dixie and Kiddy enter it and engage in a second boss fight against Baron K. Roolenstein. The Kongs defeat him again, but Baron K. Roolenstein manages to escape again.
After acquiring every DK Coin, the Kongs return to Funky's Rentals, and he builds the Gyrocopter for them. With the Gyrocopter, the Kongs can access the remaining few secret caves to the last of the Banana Birds. After freeing every Banana Bird, they carry the Kongs up in the sky to the Banana Queen. All of the Banana Birds sing to destroy the evil barrier that imprisoned the Banana Queen. Dixie and Kiddy's adventure ends with the Banana Queen chasing after Baron K. Roolenstein and dropping a large eggshell on him.
Unlike the first two Donkey Kong Country games, the Game Boy Advance remake has no opening sequence, a distinction of which is shared with Super Mario Advance. The whole backstory is described from the manual in both versions. The Game Boy Advance version's start-up sequence might show how Donkey Kong and Diddy were kidnapped, because it starts underwater from the perspective of a diving mask; the Knautilus suddenly charges into the Nintendo logo, then the Rare logo, and closes in and "swallows" the camera. The next shot shows the title screen and the Knautilus partially submerged in the waters of the Northern Kremisphere.
1 - At the very start of the game itself, Dixie goes to Wrinkly's Save Cave (or Wrinkly's Retreat in the Game Boy Advance remake). During the start of the game, neither Wrinkly nor Funky mention Donkey Kong and Diddy. During the first interaction with Funky, he does not mention for Dixie to be on the lookout for random items, nor does he mention the Brothers Bears.
Gameplay
Donkey Kong Country 3: Dixie Kong's Double Trouble! combines elements from both Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest. As a platformer, the objective is for the two playable characters, Dixie Kong and Kiddy Kong, to reach the end of every level. Each world has either five or six levels and a boss level at the end. The boss level must be completed to unlock the next world.
The game retains the tag-team system, where two Kongs appear on-screen and follow each other through a level at the same time. Dixie Kong and Kiddy Kong are the playable characters, and the Kong in front is the one controlled by the player. If the lead Kong is hit by an enemy or a hazard, they run away, and the player takes control of the other Kong. If the only Kong in play is also hit, they lose an extra life and are returned to the world map, where they can re-enter the level. If a Kong is missing, they can be recovered from a DK Barrel, a few of which appear in every level. The player can press the button to switch between Kongs.
Some basic moves shared between Dixie and Kiddy include swimming, jumping, and climbing. The Kongs can jump to defeat enemies or to go over small gaps. Both vertical and horizontal ropes are the objects that the Kongs can climb. Dixie and Kiddy cannot perform either move while swimming. Most enemies can also be defeated if the Kongs roll into them. The Kongs can perform a slightly longer jump by rolling off a ledge and jumping in the air.
Both Dixie and Kiddy have unique abilities which only they can use. Dixie can use her Helicopter Spin to glide in midair until hitting the ground. She can also use the move on the ground to spin into enemies. Kiddy is slower, stronger, and heavier than Dixie. Kiddy can perform a roll instead of spin. Kiddy holds a barrel in front unlike Dixie, who carries a barrel over her head. By doing so, Kiddy can protect himself from an enemy, which gets defeat upon hitting into the barrel. Kiddy can throw barrels farther than Dixie. In some of the levels, Kiddy can perform a Water Skip to bounce on the water surface, often needed for reaching higher areas.
A few of the moves involve both Kongs. The team up move involves Dixie or Kiddy carrying the other Kong on their shoulders, whom they can throw at another enemy or area. The team up works differently depending on which Kong is held. Dixie cannot move fast by carrying Kiddy due to his weight. She can throw Kiddy at a crack in the ground to break it open, allowing them to enter a small area. Dixie can throw Kiddy to a wall and ride onto him to perform a Roll Attack involving both Kongs. Kiddy can carry Dixie around with ease. He can throw Dixie farther, although she is not heavy enough to break parts of the ground. If Kiddy throws Dixie to a higher platform, both Kongs can move up to there.
Characters
Most of the characters and enemies in the game are shown under Dixie Kong's Photo Album, which appears in the end credits after the Kongs complete Kastle Kaos.
Playable characters
Image | Name | Description |
---|---|---|
Dixie Kong | Dixie is the girlfriend of Diddy and is the main character of the game. Dixie's main attribute is her ponytail, which she can use to glide across the air. | |
Kiddy Kong | Kiddy is the toddler cousin and sidekick of Dixie. He is both stronger and heavier than Dixie, and can throw her to higher areas. |
Supporting characters
Image | Name | Description |
---|---|---|
Banana Queen | The Banana Queen is the mother of the Banana Birds. She can only be encountered once Dixie and Kiddy earn the Gyrocopter and fly into the clouds, where she was sealed away by Baron K. Roolenstein. Once the Kongs return with every Banana Bird, they sing and free the Banana Queen from her barrier. | |
Funky Kong | Funky runs a vehicle rental service, Funky's Rentals, where Dixie and Kiddy can lease a vehicle to travel around the main Northern Kremisphere map. At first, the Kongs can only rent the Motor Boat from Funky, but as they obtain certain items, Funky uses them to construct more vehicles, allowing Dixie and Kiddy to access more worlds. | |
Swanky Kong | Swanky runs a ball-throwing minigame at Swanky's Sideshow, where the Kongs' opponent is Cranky Kong. In the Game Boy Advance remake, Swanky runs a virtual reality-type game for Dixie (he does not allow Kiddy to participate). | |
Wrinkly Kong | Wrinkly resides in a cave, titled Wrinkly's Save Cave, where she saves the Kongs' adventure progress and provides refuge for the rescued Banana Birds. In the Game Boy Advance remake, Wrinkly only operates a single location, Wrinkly's Retreat, which is located on the main Northern Kremisphere map, and she no longer offers to save the Kongs' game progress. | |
Cranky Kong | Cranky Kong is the original Donkey Kong from the arcade games. Unlike the previous two games, Cranky is not a supporting character but instead rivals Dixie or Kiddy in Swanky's Sideshow. In the Game Boy Advance version, Cranky runs his own personal dojo to train himself for a new adventure. There, the Kongs can play a minigame in which Cranky must deflect curled-up Bristles that bounce toward him. If successful, the Kongs are rewarded a Banana Bird. | |
Donkey Kong and Diddy Kong | Donkey Kong and Diddy have the same role. During a fishing trip, they get captured and become a power source for KAOS. Dixie and Kiddy go on an adventure to rescue both of them. |
Animal Friends
The Animal Friends return to help the Kongs along their journey. There are a few returning Animal Friends, such as Enguarde, Squawks, and Squitter, but a few others, such as Ellie and Parry, make their debut. Every Animal Friend has their own set of abilities.
Image | Name | Description | First level appearance | Last level appearance |
---|---|---|---|---|
Ellie the Elephant | Ellie the Elephant is a new Animal Friend that replaces Rambi from the first two games. Although she is not as strong, Ellie is able to pick up barrels with her trunk and draw them toward her. She can also use her trunk to draw in water and shoot water projectiles at enemies. Ellie is afraid of Sneeks and runs away whenever she sees one. Ellie is used in the boss fight against Squirt. | Lakeside Limbo | Stampede Sprint | |
Enguarde the Swordfish | Enguarde returns from the first two Donkey Kong Country games and retains his role and supercharge attack from Donkey Kong Country 2: Diddy's Kong Quest. Enguarde can defeat most underwater enemies with his pointed bill. He is encountered in most levels with a body of water, even ones that take place on a boardwalk. Enguarde is used in the boss fight against Barbos. | Tidal Trouble | Poisonous Pipeline | |
Nibbla | Although usually an enemy, there is a Nibbla in Fish Food Frenzy which somewhat has the role of being an Animal Friend. Nibbla's mood is represented by its color. As Dixie and Kiddy go through the level, they must keep Nibbla fed with Kocos, otherwise it slowly becomes angrier until becoming bright red and biting the lead Kong. | Fish Food Frenzy | Fish Food Frenzy | |
Parry the Parallel Bird | Parry is a small bird who flies directly above Dixie and Kiddy. It can defeat Booty Birds by flying into them, although any other enemy, especially Buzzes, instantly defeat Parry upon contact with it. If Dixie and Kiddy pass the No Animal Sign with Parry, they earn a large reward, such as a Blue Balloon or a Bonus Barrel. | Squeals on Wheels | Stampede Sprint | |
Quawks | Quawks is the purple counterpart of Squawks. Unlike him, Quawks cannot spit coconuts, but is able to carry a barrel in its talons. | Low-G Labyrinth | Buzzer Barrage | |
Squawks the Parrot | Squawks can fly the Kongs through a level. Most enemies, including green Buzzes, can be defeated from Squawks's coconuts. Squawks is often required to reach high areas where the Kongs cannot go by themselves. | Springin' Spiders | Swoopy Salvo | |
Squitter the Spider | Squitter can shoot web projectiles to attack enemies and create temporary web platforms and jump from them to reach hidden areas. Squitter appears in every factory level, and is prominently featured throughout Krack Shot Kroc. | Fire-Ball Frenzy | Tyrant Twin Tussle |
Brothers Bears
Throughout their adventure, Dixie and Kiddy come across several cabins, each having a Brothers Bear. Each world has a Brothers Bear, usually no more than one. Most Brothers Bears either are facing an issue, and ask the Kongs for their help, or they help them access a Banana Bird Cave. In the Game Boy Advance remake, every Brothers Bear and their locations have been redesigned entirely.
Image | Name | Description | |
---|---|---|---|
SNES | GBA | ||
N/A | Bachelor (Game Boy Advance version only) |
This Brother Bear lives on a small island in the center of Lake Orangatanga (where Barnacle is found in the original version). He wants a Rose and a Box of Chocolates for his girlfriend, but needs Dixie and Kiddy's help to get them. In doing so, the Kongs are rewarded with a Banana Bird. | |
Baffle | This code-breaker resides in Kaos Kore. The Kongs can help him solve a puzzle by giving the Mirror to him. The code reveals the location of Kaos Kore's Banana Bird Cave. | ||
Barnacle | Barnacle is a shell collector who lives in Lake Orangatanga (Pacifica in the Game Boy Advance version). The Kongs can trade him a Shell for his Banana Bird. | ||
Barter | Barter is a Brother Bear who lives in a swap shop near K3. The Kongs can trade the Mirror to him for a No. 6 Wrench, which Björn needs to repair his chairlifts. | ||
Bazaar | Bazaar runs a general store to the left of Funky's Rentals. He sells a few items, including a Shell, a Box of Chocolates, and a Mirror. | ||
Bazooka | Bazooka is a war veteran who lives in Mekanos. He owns a cannon named Big Bessie, which can be loaded with a Bowling Ball to blast the Kongs up to a Banana Bird Cave. | ||
Benny | The twin brother of Björn, Benny runs the chairlifts in Razor Ridge. He allows the Kongs to freely use his chairlifts to cross to the other side of the world. | ||
Björn | The twin brother of Benny, Björn runs the second set of chairlifts in Razor Ridge. When the Kongs visit Björn, they find that his chairlifts are not operational. With the No. 6 Wrench, Björn is able to fix his chairlifts, and the Kongs can go up to a Banana Bird Cave. | ||
Blizzard | Blizzard lives in the snowy mountains of K3. Because he lives far away, Blizzard cannot make it to Blue's birthday party, so he gives a Present for the Kongs to deliver to Blue. | ||
Blue | Blue lives in a beach house in Cotton Top Cove. He is depressed because nobody came to his birthday party, so when they Kongs arrive to his house with Blizzard's Present, he cheers up and unwraps it, only to find a Bowling Ball. Having no use for it, Blue returns it to Dixie and Kiddy. | ||
Blunder | Blunder is found in a cabin to the west of the Kremwood Forest. Like Baffle, visiting him is optional, although Blunder provides hints of where Krematoa is located. | ||
Boomer | Boomer is found at a bomb shelter in Krematoa. Each time the Kongs pay a certain number of Bonus Coins to Boomer, he detonates a pile of boulders that blocks the path to one of the levels. | ||
Bramble | Bramble is a botanist found on the main Northern Kremisphere map, near Cotton-Top Cove. He is not happy about the air pollution caused from Mekanos' factories, but after defeating KAOS the first time, the factories are shut down. If the Kongs give Bramble a Flupperius Petallus Pongus, he gives them a Banana Bird. In the Game Boy Advance remake, Bramble gives them a Rose instead. | ||
Brash | Brash is an athletic jock who lives in Kremwood Forest, and boasts a record of completing Riverside Race in the fastest time. When Dixie and Kiddy beat Brash's time, he becomes furious and starts throwing a tantrum, causing a log to fall into the riverbank and form a bridge to a Banana Bird Cave. |
Enemies
Image | Name | Description | First level appearance | Last level appearance |
---|---|---|---|---|
Bazuka | These Kremlings carry large round bazookas from which they fire barrels. Switch Barrels can change the type of barrels they shoot. In Criss Kross Cliffs, there is a Bazuka who vertically shoots barrels, which Dixie and Kiddy must bounce on to progress up the level. | Blazing Bazukas | Tyrant Twin Tussle | |
Bazza | Underwater fish enemies who move between holes in the coral reef in unlimited numbers. In the original game, Bazzas only appear in one level, Bazza's Blockade, but in the Game Boy Advance version, they also appear in a few Pacifica levels. | Bazza's Blockade | Bazza's Blockade (Ripcurl Reef in the GBA version) | |
Booty Bird | A pudgy bird enemy that flies in the air during many levels. Some Booty Birds remain in a single position while others move back and forth in a straight line. Most Booty Birds release an item when defeated, such as a Banana Bunch or a K-O-N-G Letter. The Kongs can defeat a Booty Bird by either jumping on it or by using a barrel. Most Animal Friends can also defeat them. | Lakeside Limbo | Swoopy Salvo | |
Bounty Bass | A pudgy fish that is the underwater equivalent to Booty Birds. Bounty Bass can only be defeated by Enguarde, and they release an item when defeated. | Bazza's Blockade | Pot Hole Panic (Ripcurl Reef in the GBA version) | |
Bristles | A spiky hedgehog enemy that appears in many levels. If Dixie or Kiddy touch a Bristles's spikes, they get injured. Because of this, the Kongs can only defeat Bristles by either using a barrel or a frontal roll attack, as doing one from behind injures the Kongs instead. | Springin' Spiders | Swoopy Salvo | |
Buzz | Mechanical wasps who serve as the replacement of Zingers and one of the most common enemies in the game. Buzzes either remain in one place or move in a pattern. If a Kong touches a Buzz, they get injured. Buzzes come in both green and red variations; green Buzzes can only be defeated from a barrel or an Animal Friend, while red ones can only be defeated by a TNT Barrel or an Invincibility Barrel. | Doorstop Dash | Rocket Rush | |
Gleamin' Bream | Gleamin' Breams are a variant of Bounty Basses. They are plump, yellow fishes who give off a beam of light around them. Gleamin' Breams are featured throughout and only appear in the level Floodlit Fish. If Enguarde attacks a Gleamin' Bream, it does not get defeated but rather illuminates the dark surrounding area temporarily. | Floodlit Fish | Floodlit Fish | |
Karbine | Owls that wield large, fireball-shooting cannons. Karbine only appear and are featured in the level Fire-Ball Frenzy. Karbines often follow the Kongs when they are in sight, and attempt to shoot fireballs at them. Karbines also shoot in a certain pattern, giving the Kongs a chance to figure out how to dodge them. Karbines are always in the background and therefore cannot be defeated. | Fire-Ball Frenzy | Fire-Ball Frenzy | |
Klasp | Klasps are Kremlings who hide in a TNT Barrel while holding on to horizontal ropes. Klasps always move in the direction of the Kongs, and some Klasps are faster than others. | Kreeping Klasps | Criss Kross Cliffs | |
Knik-Knak | Knik-Knaks are common beetle-like enemies which are featured in two variations: red and yellow. The red Knik-Knaks are the most common, and are always found in midair, usually staying in a single position. The rarer yellow variety are only encountered on the ground. | Tidal Trouble | Criss Kross Cliffs | |
Knocka | These Kremlings in green barrels are the successor to Klobbers from Donkey Kong Country 2: Diddy's Kong Quest. Knockas act the exact same as Klobbers: they try to bump the Kongs into a gap or pit. | Tidal Trouble | Creepy Caverns | |
Kobble | A generic Kremling enemy which is very similar to Kritters from Donkey Kong Country. Kobbles move back and forth in a consistent pattern. Kobbles are one of the weakest enemies, leaving them vulnerable to any attack. | Lakeside Limbo | Kreeping Klasps | |
Koco | Kocos are literal clown fish and are one of the most common underwater enemies. They have red and green variants, each with slightly different behavior: red Kocos swim around but green Kocos only swim back and forth in place. In most levels, Kocos can only be defeated by Enguarde, but in Fish Food Frenzy, they can also be defeated if eaten by the Nibbla ally. | Tidal Trouble | Poisonous Pipeline | |
Koin | One of these Kremlings appear in each level, guarding a DK Coin. To defeat Koin and thus obtain the DK Coin, the Kongs must throw a Steel Barrel at a wall behind Koin so that it bounces off and hits Koin in the back, defeating it. Dixie and Kiddy can only obtain a DK Coin from each Koin once. | Lakeside Limbo | Rocket Rush | |
Koindozer | Koindozers are a variant of Koin, although their behavior is completely different and they only appear in Koindozer Klamber, where they are featured. Unlike Koins, Koindozers are not stationary; they chase after the Kongs while holding a shield in front to try and knock them into gaps and other foes, much like Knockas. If the Kongs are above ground, Koindozer lifts up its shield, which they can use as a small platform. | Koindozer Klamber | Koindozer Klamber | |
Kopter | These Kremling enemies are usually seen propelling around mountain areas. Kopters attack by spinning downwards with their blades, trying to hit the Kongs. Kopters cannot be defeated and must be avoided by the Kongs. | Buzzer Barrage | Pot Hole Panic | |
Kracka | This rare Kremling enemy only appears in Stormy Seas, a level exclusive to the Game Boy Advance remake. Krackas are similar to Knockas except they hide in a TNT Barrel, so touching a Kracka results in an explosion that injures the Kongs but simultaneously defeats the Kracka. A Kracka can also be defeated if Dixie or Kiddy pick it up and throw it on the ground. | Stormy Seas | Stormy Seas | |
Krimp | Krimps are the game's equivalent for Klaptraps and Klampons from the first two Donkey Kong Country games respectively. Krimps are common enemies who move back and forth through areas, repeatedly opening and closing their jaws. Because of Krimps' sharp teeth, the Kongs cannot walk or roll into them from the front or else they take damage. Besides this, Krimps can be defeated using any other method. | Skidda's Row | Tyrant Twin Tussle | |
Kroc | Only one Kroc appears throughout the game, in the level Krack Shot Kroc, where it is the main obstacle. Kroc attacks by shooting fireballs at Squitter, whom the Kongs are transformed into during the entire level. Kroc is never shown physically, although a crosshair on the screen indicates where Kroc targets and is about to shoot fireballs. Like Karbines, because Kroc is in the background, it cannot be defeated. | Krack Shot Kroc | Krack Shot Kroc | |
Krumple | These muscular Kremlings replace Krushas and Krunchas from the first two respective Donkey Kong Country games. If either the Kongs touch a Krumple or if Dixie jumps onto its head, it pushes the Kongs out of the way, possibly hitting them into an obstacle. Krumples can only be defeated in three ways: having a barrel thrown at it, being jumped on by Kiddy Kong, or having an Animal Friend attack it. | Rocket Barrel Ride | Creepy Caverns | |
Kuchuka | Kuchukas are a variant of Knockas that hide in a purple barrel while throwing bombs. Kuchukas cannot be defeated, so they must be avoided. Kuchukas only appear in one level, Pot Hole Panic. | Pot Hole Panic | Pot Hole Panic | |
Kuff 'n' Klout | Kuff 'n' Klouts are a pair of muscular Kremlings who are only found in Krematoa. They either jump in a leapfrog-like pattern or try to ram into Dixie and Kiddy. Kuff 'n' Klouts can only be defeated from either Squitter's webs or if the Kongs throw a barrel at them. | Stampede Sprint | Tyrant Twin Tussle | |
Lemguin | These penguin enemies only appear in the level Lemguin Lunge, where they are featured throughout. Lemguins slide down slopes on their bellies. Their beak protects them from frontal roll attacks, which cause the Kongs to be injured. Lemguins can be defeated from a jump attack. | Lemguin Lunge | Lemguin Lunge | |
Lurchin | These sea urchin enemies are found in bodies of water. Lurchins repeatedly open and close their body. To defeat a Lurchin, Enguarde must stab its body while it is exposed. If the Kongs or Enguarde touch a Lurchin's spiky shell, they take damage. | Tidal Trouble | Poisonous Pipeline | |
Minkey | These are monkey enemies who poke their head out of the sides within hollow trees. Minkeys attack by trying to throw acorns at the Kongs. Along the way, the Kongs can hide behind Barrel Shields, which protect them from the acorns. Minkeys cannot be defeated. In the original Super Nintendo version, Minkeys only appear in one level, Barrel Shield Bust-Up. | Barrel Shield Bust-Up | Barrel Shield Bust-Up (Sunken Spruce in the GBA version) | |
Missile shell | This underwater enemy only appears in Barbos's Barrier. A missile shell can be defeated by either luring it at the wall or on a Lurchin. | Barbos's Barrier | Barbos's Barrier | |
Nibbla | Besides the Nibbla who is somewhat an Animal Friend, Nibblas appear as enemies in lake and riverside levels. Nibblas are like Snapjaws and Lockjaws from Donkey Kong Country 2: Diddy's Kong Quest, as they swim in the water beneath the Kongs and follow them around. If the Kongs land in the same body of water that the Nibbla is in, the fish quickly bites them. Nibblas cannot be defeated. | Bobbing Barrel Brawl | Fish Food Frenzy (Lightning Lookout in the GBA version) | |
Nid | Nids are spider-like creatures with a plank of wood on their back. They either jump up and down in place or in an arc formation. The Kongs can stand on a Nid's plan to reach higher areas. Unlike most enemies, Nids cannot hurt the Kongs, although they can sometimes bounce them into Buzzes in the air. Nids have two variations: purple and yellow; the yellow ones hop constantly, but the purple ones only start hopping when the Kongs are on their plank. | Barrel Shield Bust-Up | Springin' Spiders | |
Re-Koil | Re-Koils are orange Kremlings who bounce on their tail. They can be defeated from most attacks. | Murky Mill | Criss Kross Cliffs | |
Skidda | Skiddas are a purple variant of Kobbles that appear in snow levels. They move back and forth on icy surfaces, including rooftops, causing them to slip. Like Kobbles, Skiddas can be defeated from any attack. | Skidda's Row | Lemguin Lunge | |
Sneek | These enemies are much like Neeks from Donkey Kong Country 2: Diddy's Kong Quest. They walk back and forth through areas and try to hit into the Kongs. Sneeks are featured in the level Squeals on Wheels, where the Kongs defeat them in order to progress. Ellie is afraid of Sneeks, and if she encounters one, Ellie quickly runs away. | Lakeside Limbo | Stampede Sprint | |
Swoopy | Like Bazzas, an unlimited number of Swoopys move from one hole to the next. Swoopys are only found in tree levels, where they swoop through holes to try and attack the Kongs. Dixie and Kiddy can defeat a Swoopy by jumping on it. Sometimes a Swoopy crashes into the side of a tree, allowing the Kongs to use it as a platform. | Springin' Spiders | Swoopy Salvo |
Bosses
Image | Name | Description |
---|---|---|
Belcha | This giant barrel resides inside an old barn at the end of Lake Orangatanga. Belcha has a tendency to burp, hence its name. It attacks by spitting barrels out of its mouth. Inside each barrel is a yellow Knik-Knak, which Dixie or Kiddy must throw into Belcha's mouth so that it burps itself backward. If done enough times, Belcha falls into a pit, although if the Kongs are not quick enough, they fall into a pit instead. | |
Arich | Arich is a large, red spider and the boss of Kremwood Forest. He hangs on a thread of web and has a pattern of bouncing up and down. Arich attacks by spitting venom at Dixie and Kiddy. Either Kong can attack Arich by throwing a barrel at his face. If this is done four times, Arich is defeated. | |
Squirt | Squirt is a large, rocky slug who lives on a waterfall at the end of Cotton-Top Cove. The Kongs are transformed into Ellie during the entire battle. Squirt attacks by spitting water at Ellie to try to knock her off the stage. Ellie can attack Squirt by sucking water from the waterfall and spitting it into Squirt's eyes. If this is done enough times, Squirt is defeated. | |
KAOS | KAOS is fought in a factory at the end of Mekanos. He attacks by exhausting flames to scorch the Kongs. Eventually, KAOS stops and spins blades around him. Dixie and Kiddy can use them as platforms to jump up them and onto KAOS's head. KAOS punches out his robotic arms to try and stop them from reaching his head. After enough hits, KAOS's head floats off his body, and he fights against the Kongs separately. Meanwhile, his head tries to blast the Kongs with a quick laser. KAOS is fought a second time in Kastle Kaos, with different tactics and moves. KAOS no longer uses his blade attack, and he reveals a new head during this battle, which uses bomb-launchers in its eye. Instead of jumping on KAOS's head, Dixie and Kiddy must attack him by using barrels. | |
Bleak | Bleak appears in the snowy mountain, K3, and his battle consists of a snowball fight. His method of attacking is popping up in random areas and throwing snowballs at the Kongs. Later during the battle, Bleak uses his hat to blast giant snowballs out at the Kongs. The Kongs can attack Bleak by throwing snowballs at his amulet. | |
Barbos | Barbos is the mother of the Lurchins and the boss of Razor Ridge (or Pacifica in the Game Boy Advance version). The Kongs are transformed into Enguarde for the entire battle. Barbos attacks by sending out Lurchins at Enguarde. He must counterattack by stabbing the Lurchin into Barbos's shell, exposing its squished body, which Enguarde must then stab to deliver an attack. Barbos is also capable of firing missile shells at Enguarde and shooting spikes in every direction. | |
Kroctopus (Game Boy Advance version only) | Kroctopus is a giant green sea monster who replaces Barbos as the boss of Razor Ridge in the Game Boy Advance version. The Kongs cannot directly attack Kroctopus, so they must instead stand at a bomb to trick Kroctopus into extending one of its clawed tentacles at it. The more times Kroctopus is hit, the redder and angrier it gets. Kroctopus is defeated once it claws at bombs enough times. | |
Baron K. Roolenstein | The game's final boss, Baron K. Roolenstein, is first fought in Kastle Kaos shortly after the Kongs defeat KAOS. Baron K. Roolenstein uses his jetpack to fly around and uses blasts of electricity to attack the Kongs. Dixie and Kiddy must pull a lever on the ceiling to make a barrel appear. They must then throw the barrel at Baron K. Roolenstein's jetpack to attack him. Baron K. Roolenstein is fought again at Krematoa, where he uses a fireball launching cannon and bolts of electricity to attack the Kongs. |
Items and objects
Donkey Kong Country 3: Dixie Kong's Double Trouble! is filled with many different collectibles and objects for the Kongs to use. Below is a list of the main objects, as well as a brief description on them.
Image | Name | Description |
---|---|---|
Bananas | Bananas are the most commonly found item in the game, and collecting 100 of them gives the Kongs an extra life. Bananas can also help direct the Kongs to their destinations in a level. | |
Banana Bunches | Banana Bunches are similar to normal bananas, however, they are worth ten bananas instead of one and are uncommon. Because of this, collecting the bunches can allow the Kongs to get extra lives much faster. | |
Extra-Life Balloons | Extra-Life Balloons are important items in the game. When collected, they give the Kongs extra lives. There are three color variations: red, green, and blue. The Red Balloons give the Kongs one extra life, while the uncommon Green Balloons give them two. The rare Blue Balloons give them three extra lives. | |
DK Coins | These items are found in every level, except for boss levels (not counting Knautilus, since a DK Coin is earned after clearing that level). Each of them are guarded by Koins (except for the Knautilus DK Coin), whom the Kongs must defeat to get the coin. With all the coins, Funky Kong can make a Gyrocopter to take the Kongs to the Banana Queen. | |
Bonus Coin | These items are earned by completing bonuses that are hidden throughout each level of the game, while others are earned by defeating certain bosses. They are vital for accessing the levels in Krematoa. | |
Cogs | Each level in Krematoa gives the player a cog when it is completed. There are five cogs total, which are used to operate a machine inside Boomer's cabin. When each one is given to the bear, the Kong can fight Baron K. Roolenstein in his submarine, Knautilus. | |
Bear coins | These items replace the Banana Bunch Coins from Donkey Kong Country 2. Their main use is paying for items owned by the Brothers Bears and gaining access to Swanky's Sideshow. In the Game Boy Advance remake, they are needed to play Cranky's Dojo and Swanky's Dash. | |
Banana Birds | Banana Birds are very important creatures in the game that must be collected to free the Banana Queen. They are found in secret caves or with characters residing in the Northern Kremisphere. | |
K-O-N-G Letters | Just like in the previous titles, collecting these four letters awards the player an extra life. All four can be collected in every level, and they appear in order. | |
Animal crates | Like in the previous titles, these crates contain an Animal Friend. The picture shown on the crate clues the player as to which Animal Friend is in it. They are very similar to Animal Barrels, although they do not actually turn the Kongs into the animal. | |
Crates | Crates are very similar to barrels, but they break as soon as making contact with an enemy or the ground. However, they can be quite useful in defeating enemies. At least one crate appears in this game, in the level Barrel Drop Bounce. | |
Green bananas | Green bananas are important types of bananas only found in Bonus Levels. In some of these Bonus Levels, the Kongs have to collect fifteen green bananas in order to win a Bonus Coin. However, the bananas appear and disappear at random, making it tougher to grab the objects. Green bananas are replaced by presents when the "MERRY" cheat is activated. | |
Stars | Like green bananas, stars can only be found in Bonus Levels. In many bonuses, stars must be collected to earn the Bonus Coin. They are usually scattered around the special stages' obstacles. Stars are replaced by ornaments when the "MERRY" cheat is activated. |
Brothers Bear items
The game features several items that must be traded between the Brothers Bears in order for the Kongs to collect all of the Banana Birds. They are required to trade if the Kongs want to complete their adventure completely. Note that some items are earned from defeating bosses and do not need to be traded with the bears. Some items must also be traded differently in the Game Boy Advance version. Below shows the items and descriptions on them, as well as what the Kongs should do with the objects.
Image | Name | Description (SNES Version) | Description (GBA Version) |
---|---|---|---|
Bowling Ball | A gift received by Blue. When Blue is given this gift, he decides he has no use for it and gives it to the Kongs to use. The bowling ball can be used as ammunition for Bazooka's cannon, "Big Bessie," to get to the secret cave of Mekanos. | ||
Box of Chocolates | N/A | The box of chocolates, an item exclusive to the Game Boy Advance remake of the game, must be purchased from Bazaar for twenty bear coins. After the Kongs buy it, they should give it to Bachelor along with the Rose in exchange for a Banana Bird. | |
Flupperius Petallus Pongus | The Flupperius Petallus Pongus is a rare flower wanted greatly by Bramble. After completing Razor Ridge, this item appears near his cabin. The Kongs can take it and give it to the bear in exchange for a Banana Bird. | In the Game Boy Advance version, the Flupperius Petallus Pongus is given to the Kongs from Bachelor after talking to him on his island. The flower must then be traded with Bramble for the rose. | |
Mirror | This mirror, which was once owned by Cranky Kong's great grandfather, must be bought from Bazaar for fifty bear coins. Once the Kongs have it, they can to give it to Baffle to unscramble his message (which hints towards accessing Kaos Kore's secret cave), or Barter in exchange for a No. 6 Wrench. They can also take back the mirror from either bear for the other's use. | ||
No. 6 Wrench | The No. 6 Wrench is given to the Kongs by Barter in exchange for a Mirror. It must be given to Björn so he can fix his chairlifts. Once they are fixed, a new secret cave is accessed. | ||
Patch | The patch is earned after the Kongs defeat Arich in Kremwood Forest. Once obtained, it must be given to Funky Kong as he can make a Hover Craft. | ||
Present | A present for Blue. Blue's brother, Blizzard, who is unable to take the gift to him, gives the present for the Kongs to deliver. It contains a bowling ball. | ||
Rose | N/A | The rose is obtained after the Kongs give Bramble the Flupperius Petallus Pongus flower from Bachelor. The rose can then be traded with Bachelor in exchange for a Banana Bird. | |
Shell | This shell, found at the bottom of Lake Orangatanga, must be bought by Bazaar for five bear coins. Once owned, the Kongs can give it to Barnacle in exchange for a Banana Bird. | Same as in the original. However, Barnacle is in Pacifica, rather than Lake Orangatanga. | |
Skis | The pair of skis are earned once both KAOS and Squirt are defeated. They must be given to Funky in order for him to make a Turbo Ski. |
Barrels
Various barrels appear throughout the game. They are the main objects in the Donkey Kong Country series, and they have many different purposes. Below is a list of each barrel and a brief description on them.
Image | Name | Description |
---|---|---|
Normal Barrel | The most common barrels of the game, these can be used to defeat enemies and sometimes find hidden Bonus Areas. They can be picked up by Ellie and Quawks, who can then roll them on the ground to hit some enemies. Ellie can also suck the barrels in towards her if the player presses Y. | |
DK Barrel | These common barrels returning from the first two games help revive a Kong who has been injured. There are at least two in each level, although some later levels have even more. They are often found at the very beginning of levels and right after the Star Barrel. | |
Bonus Barrel | Two or three of these special barrels appear in every level, except for Rocket Rush, sending the Kongs to Bonus Levels. They are usually well hidden or hard to reach, due to the fact that their reward is so big. The Kongs also break out of these barrels once they exit the bonus. | |
Star Barrel | These barrels return from the first two Donkey Kong Country games, doing exactly as before. They appear at the middle of every level, and when hit, sparkle, signaling that a checkpoint has been activated. If both Kongs are lost, or they fall into a pit, the Kongs are returned to the Star Barrel. | |
Warp Barrel | These uncommon, invisible barrels hide in every level in the first two worlds. They can warp the Kongs to the end of some levels. All, but two require a team throw to reach, and most of them require Kiddy to throw Dixie. The ones in Springin' Spiders and Barrel Shield Bust-Up can be reached by both Kiddy and Dixie. | |
Animal Barrel | These common barrels return from Donkey Kong Country 2, and they have the exact same function. They transform the Kongs into the Animal Friend pictured. The bottom left side of the screen should hold a picture of the Animal Friend, signaling that the helper can take two hits before being defeated. | |
Blast Barrel | These semi-common barrels are similar to Auto-Fire Barrels, but they only shoot the Kongs upwards, or forwards if the barrel is turned. They are often found in levels taking place by a waterfall and are commonly needed to jump over Buzzes. | |
TNT Barrel | TNT Barrels are similar to normal barrels, however, they are explosive. If they are thrown into a sensitive wall, they can blast it away, creating an opening. They can also defeat powerful enemies like red Buzzes, Bazukas, and Kuff 'n' Klout. | |
Switch Barrel | These rare barrels only appear in three levels: Blazing Bazukas, Criss Kross Cliffs, and Koindozer Klamber. They must be touched to change the type of barrel that the Bazukas fire. Usually, it turns TNT Barrels into normal barrels, although it sometimes turns into Steel Barrels or TNT Barrels instead, which are needed to defeat Koins and red Buzzes. | |
Invincibility Barrel | These uncommon barrels temporarily give the Kongs invincibility and they are often found hidden in hard to reach places. The Kongs can use the effects of the barrel to jump on red Buzzes, Kuff 'n' Klouts, and other invincible enemies. | |
Tracker Barrel | This uncommon barrel appears in only one level, Tracker Barrel Trek. In this level, the Kongs must use the barrels to traverse the falls. Luckily, the barrels follow the Kongs' movements to ensure that they cannot fall. The only danger of these barrels is that they often lead to Buzzes. | |
Boo Barrel | These barrels are similar to the arrowed Barrel Cannons, except that they disappear and reappear at various occasions. Sometimes, they appear in different positions, so if the Kongs jump in them at the wrong time, they can be shot into an enemy. These barrels only appears in the level Creepy Caverns. | |
Booster Barrel | These uncommon barrels shoot out flames from the bottom, which send the Kongs upwards. Once the barrel reaches its highest point, it blasts them out. They commonly appear in levels near waterfalls, and are often seen as access to Bonus Areas. | |
Steel Barrel | Steel Barrels previously appeared in the original Donkey Kong Country. Unlike the regular barrels, Steel Barrels do not break if they hit a wall. The Kongs can ride a Steel Barrel if they jump on one as it is rolling. Steel Barrels are required to defeat Koins. | |
Rocket Barrel | This special barrel only appear in the level Rocket Rush, where the Kongs must use this barrel to fly up cliffs infested with Buzzes. It can be controlled by maneuvering left and right. As the Kongs use the exhaust, it depletes fuel and it can be replenished by Fuel Barrels. Depletion occurs quicker if the Kongs make contact with the walls. The Kongs can then get out of the Rocket Barrel after they have landed on a landing platform. | |
Fuel Barrel | These uncommon barrels refill the fuel tank for the Rocket Barrel in Rocket Rush. There are only a few in the whole game, but they can replenish a great amount of fuel for the rocket. | |
Ignition Barrel | Only one of this barrel exclusively appears in this level, Rocket Rush. Once the Barrel Rocket hits this barrel, the Rocket Barrel ignites, causing the Kongs to soar upwards, and thus enabling them to finish this level. |
Supporting locations
Donkey Kong Country 3: Dixie Kong's Double Trouble! is filled with various special areas, where the Kongs can meet the other Kongs and Brothers Bears around the island to help out.
- Secret caves: Each of these caves contain a Banana Bird. However, the only way to get the bird is to hit a series of crystals in the right order.
- Brothers Bear cabins: There are several cabins in the game, one for each of the Brothers Bears. In them, the Kongs can talk to the bears and help them complete a trade to earn Banana Birds.
- Funky's Rentals: This is where the Kongs can rent vehicles made by Funky Kong to travel through the Northern Kremisphere. He allows them to use his Motor Boat at the beginning of the game, but after the Kongs gather up special items for him, he is able to make a Hover Craft, a Turbo Ski, and a Gyrocopter for them to ride in. In the Game Boy Advance remake of the game, Funky hosts Bonus Games with some of those vehicles. If they are all completed, a Banana Bird is earned.
- Swanky's Sideshow: This is where the Kongs can play another special Bonus Game, exclusively found in the Super Nintendo version of the game. For a few bear coins, the Kongs can face Cranky here in a ball tossing Bonus Game.
- Wrinkly's Save Cave: This area, only found in the original version of the game, is where the Kongs' game can be saved. One appears in each world, as well as in the overworld. Wrinkly is always found here, and she is either exercising, playing her Nintendo 64, or sleeping.
Every Kong (except Funky) has a different location in the Game Boy Advance version:
- Cranky's Dojo: Exclusive to the Game Boy Advance remake, Cranky's Dojo replaces Wrinkly's Save Cave from the original version of the game. The Kongs can meet Cranky Kong here and play a special Bonus Game for a Banana Bird at the price of two bear coins. The game involves moving Cranky Kong so that he can block the incoming Bristles.
- Swanky's Dash: Another area exclusive to the Game Boy Advance remake replaces Swanky's Sideshow from the original game. At Swanky's Dash, Dixie Kong can play a Bonus Game for a few bear coins, where she must run through a pipeline, avoiding obstacles and trying to collect a certain number of stars. If the Bonus Game is completed, the Kongs earn some special collectibles.
- Wrinkly's Retreat: This area is located just before Funky's Rentals, where Wrinkly resides throughout the game. The Kongs' Banana Birds are kept here.
Levels
The game features many levels in which the Kongs must travel through to complete the game. The Kongs have to get to the end of each level, excluding the secret levels in Krematoa, in order to meet Baron K. Roolenstein at Kastle Kaos and rescue Donkey Kong and Diddy Kong. Every level, excluding boss stages and Rocket Rush, have at least two or three Bonus Levels in them, which are hidden throughout the levels. Note that the following table lists the levels in the original order on the SNES version of the game.
Levels and Bonus Areas | |||||
---|---|---|---|---|---|
Lake Orangatanga | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
1 | Lakeside Limbo | 2 | Stilt | Stilt Village | |
2 | Doorstop Dash | 2 | Mill | Mill Fever | |
3 | Tidal Trouble | 2 | Stilt | Stilt Village | |
4 | Skidda's Row | 2 | Snow | Frosty Frolics | |
5 | Murky Mill | 2 | Mill | Mill Fever | |
6 | BOSS LEVEL: Belcha's Barn | 0 | Mill | Boss Boogie | |
Kremwood Forest | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
7 | 10 | Barrel Shield Bust-Up | 2 | Tree | Treetop Tumble |
8 | Riverside Race | 2 | Riverbank | Hot Pursuit (SNES) Enchanted Riverbank (GBA) | |
9 | Squeals on Wheels | 2 | Mill | Mill Fever | |
10 | 7 | Springin' Spiders | 2 | Tree | Treetop Tumble |
11 | Bobbing Barrel Brawl | 2 | Riverbank | Enchanted Riverbank | |
12 | BOSS LEVEL: Arich's Ambush | 0 | Tree | Boss Boogie (SNES) Arich Boss (GBA) | |
Cotton-Top Cove | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
13 | Bazza's Blockade | 2 | Coral Cave |
Water World (SNES) Water World & Cavern Caprice (GBA) | |
14 | Rocket Barrel Ride | 2 | Falls | Cascade Capers | |
15 | Kreeping Klasps | 2 | Stilt | Stilt Village | |
16 | Tracker Barrel Trek | 2 | Falls | Cascade Capers | |
17 | Fish Food Frenzy | 2 | Coral Cave |
Water World (SNES) Water World & Cavern Caprice (GBA) | |
18 | BOSS LEVEL: Squirt's Showdown | 0 | Falls | Boss Boogie | |
Mekanos | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
19 | Fire-Ball Frenzy | 2 | Machine | Nuts and Bolts | |
20 | Demolition Drain-Pipe | 2 | Tube | Hot Pursuit | |
21 | Ripsaw Rage | 2 | Tree | Treetop Tumble | |
22 | Blazing Bazukas | 2 | Machine | Nuts and Bolts | |
23 | Low-G Labyrinth | 2 | Tube | Pokey Pipes | |
24 | BOSS LEVEL: Kaos Karnage | 0 | Machine | Boss Boogie | |
K3 | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
25 | Krevice Kreepers | 2 | Cliff | Rockface Rumble | |
26 | Tearaway Toboggan | 2 | Snow | Hot Pursuit | |
27 | Barrel Drop Bounce | 2 | Falls | Cascade Capers | |
28 | Krack-Shot Kroc | 2 | Machine | Nuts and Bolts | |
29 | Lemguin Lunge | 2 | Snow | Frosty Frolics | |
30 | BOSS LEVEL: Bleak's House | 0 | Snow | Boss Boogie | |
Razor Ridge | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
31 | Buzzer Barrage | 2 | Cave | Cavern Caprice | |
32 | Kong-Fused Cliffs | 2 | Cliff | Rockface Rumble | |
33 | Floodlit Fish | 2 | Coral Cave |
Water World (SNES) Water World & Cavern Caprice (GBA) | |
34 | Pot Hole Panic | 2 | Cave | Cavern Caprice | |
35 | Ropey Rumpus | 2 | Cliff | Rockface Rumble | |
36 | - | BOSS LEVEL: Barbos's Barrier | 0 | Coral | Boss Boogie |
- | 36 | BOSS LEVEL: Kroctopus Krush | 0 | Falls | Arich Boss |
Pacifica (GBA Version Exclusive) | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
- | 37 | Dingy Drain-Pipe | 2 | Tube | Pokey Pipes |
- | 38 | Stormy Seas | 2 | Stilt | Stilt Village |
- | 39 | Sunken Spruce | 2 | Tree | Treetop Tumble |
- | 40 | Cliffside Blast | 2 | Cliff | Rockface Rumble |
- | 41 | Ripcurl Reef | 2 | Coral Cave |
Water World & Cavern Caprice |
- | 42 | Surf's Up | 2 | Tube | Hot Pursuit |
- | 43 | BOSS LEVEL: Barbos's Barrier | 0 | Coral | Boss Boogie |
Kaos Kore | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
37 | 44 | Konveyor Rope Klash | 2 | Jungle | Jungle Jitter |
38 | 45 | Creepy Caverns | 2 | Cave | Cavern Caprice |
39 | 46 | Lightning Lookout | 2 | Riverbank | Enchanted Riverbank |
40 | 47 | Koindozer Klamber | 2 | Jungle | Jungle Jitter |
41 | 48 | Poisonous Pipeline | 2 | Tube | Pokey Pipes |
42 | 49 | BOSS LEVEL: Kastle Kaos | 0 | Kastle Kaos | Big Boss Blues (SNES) Boss Boogie (GBA) |
Krematoa | |||||
# | Level | Bonus Areas | Type of level | Music theme | |
SNES | GBA | ||||
43 | 50 | Stampede Sprint | 3 | Jungle | Hot Pursuit (SNES) Jungle Jitter & Chase (GBA) |
44 | 51 | Criss Kross Cliffs | 2 | Cliff | Rockface Rumble |
45 | 52 | Tyrant Twin Tussle | 3 | Cave | Cavern Caprice |
46 | 53 | Swoopy Salvo | 3 | Tree | Treetop Tumble |
47 | 54 | Rocket Rush | 0 | Cliff | Rocket Run (SNES) Hot Pursuit (GBA) |
48 | 55 | BOSS LEVEL: Knautilus | 0 | The Knautilus | Big Boss Blues (SNES) Boss Boogie (GBA) |
Codes
Players can enter codes in both the Super Nintendo and Game Boy Advance versions of the game, resulting in gameplay changes.
Super Nintendo version
Players can initiate the code-entering screen by pressing the following sequence at the file selection screen: . Some codes are permanently attached to a file if entered before starting a new game.
- LIVES – Players are given 50 lives. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
- ASAVE – The game automatically saves after each level. Entering it before starting a new profile will result in players being ranked "Cheatin' Chump" after beating the final boss.
- MERRY – All the bonus levels will have a Christmas theme, turning stars into ornaments and green bananas into presents. Additionally, different bonus level music will play. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
- COLOR – Dixie and Kiddy Kong's clothing will turn purple and green, respectively. This also affects the Level Flag. Dixie's gum (seen during her idle animation) will turn from pink to purple. Some enemy artwork seen after entering a Bonus Barrel is changed, and the Mirror is now green. Dixie Kong's Photo Album and the credits remain unaltered. If entered before starting a new file, the effects will be permanent to that file; if entered before starting an existing file, the effect only lasts until the game is reset.
- MUSIC – Enters Dixie Kong's Music Test, where players can choose any in-game music to listen to.
- WATER – Allows the player to enter the waterfall left of Bazaar's General Store, where there is a secret cave. If the player wins the game, all 85 Bonus Coins will be earned. If entered before starting a new file, the player will always be allowed to enter the waterfall; if entered after starting an existing file, the player can only enter the waterfall until the game is reset.
- ERASE – The record time for Riverside Race will be deleted on all the files.
- HARDR – 29 of the 139 DK Barrels will be removed. This code must be entered before starting a new file to work. If the game is fully beaten with this code activated from the start, the player will have a score of 104% instead of the standard 103%.
- TUFST – All the Star Barrels are removed. If entered before starting a new file, almost all the DK Barrels will additionally be removed; the effects will be permanent to that file. If entered before starting an existing file, the effect only lasts until the game is reset. If the game is fully beaten with this code activated from the start, the player will have a score of 105% instead of the standard 103%.
Game Boy Advance version
Players can enter codes by pressing "Enter Cheat" in the "Options" menu.
- EXTRAS – Players can play all of the minigames included in the game from the main menu.
- AQUA – Players get all the 98 Bonus Coins for any new game file.
- MUSIC – The game opens the music test, where players can choose any in-game music to listen to.
- MONKEY – Players get 50 additional lives when used.
- HARDER – Star Barrels are removed.
- TUFFER – DK Barrels and Star Barrels are removed if the player starts a new game.
- KREDITS – The credits play.
Differences in the Game Boy Advance version
There are many differences between the Super Nintendo version and the Game Boy Advance version.
Gameplay changes
- Players are now able to save at any time.
- The game introduces the new area, Pacifica, which is the seventh world of the game, located between Razor Ridge and Kaos Kore. The world carries six new levels, as well as all new Bonus Level locations. The boss of this area is Barbos, who was the boss of Razor Ridge in the original game and has been replaced with a new boss, Kroctopus, in this version.
- The Brothers Bear Barnacle has also been relocated to the new Pacifica world, with the replacement Lake Orangatanga bear being a new Brothers Bear named Bachelor. As such, new objects, such as the box of chocolates, have been added to trade amongst the Brothers Bears. Some items must also be traded differently.
- Wrinkly Kong is now only located in Wrinkly's Retreat, which replaces the first Wrinkly's Save Cave from the original, between Funky's Rentals and Bazaar's General Store. Banana Birds are kept in this area.
- Dixie's Photo Album was entirely scrapped.
- Like in the first two Game Boy Advance remakes for the series, the supporting Kongs have Bonus Games for the Kongs to complete, this time for Banana Birds. Funky Kong has four new Bonus Games, all of which must be cleared to get his Banana Bird (although the types of games available depends on how many vehicles the Kongs can rent), while Cranky (whose Dojo replaces all the other Wrinkly's Save Caves from the original Donkey Kong Country 3) and Swanky (whose Bonus Game and locale are replaced) both have a single Bonus Game.
- After beating Mekanos and Cotton Top Cove, the player has the option of playing through either K3, Razor Ridge, or Pacifica to progress, although they all must be completed to beat the game.
- There are now five extra Banana Birds to collect, increasing the total to twenty, and five more DK Coins to collect, making that total forty-six.
- Anytime after completing Mekanos, the player can visit Bramble to earn his Banana Bird. Originally, he would only give it to the Kongs if they gave him the Flupperius Petallus Pongus.
- Similar to Donkey Kong Land III, when a Koin is defeated, their DK Coin is automatically collected. In addition, when a DK Coin is collected, it tells the player how many out of the total amount they have.
- In the original version, after defeating each boss (except in Kaos Kore and Krematoa, where this applies after beating Rocket Rush instead), the player can take a one-way trip from those levels back to the world's entrance or the main world map. This is only true in Cotton Top Cove in the GBA version.
- Squirt has more attacks and has been made harder to defeat.
- Baron K. Roolenstein's final battle only gives bear coins.
- The final level, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and the Star Barrel is removed.
- A new enemy, Kracka, appears in this game, exclusively in the Pacifica stage Stormy Seas.
Graphical changes
- As with Donkey Kong Country 2: Diddy's Kong Quest, in the original, when Dixie does her Helicopter Spin, Kiddy would float behind her, motionless. In the remake, he somersaults behind her.
- The last level in Lake Orangatanga, Belcha's Barn, which takes place inside of a mill, had a factory background in the original SNES version for some reason. The background was changed in the Game Boy Advance version to a mill background to match with where the battle takes place.
- Swanky Kong wears the same attire that he wears in Donkey Kong Country 2, unlike in the original, where his outfit is different.
- The world maps have been redrawn, and they are zoomed in more than in the original.
- When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version.
- The outside of Kastle Kaos is redesigned, and it no longer has a pink glow emitting from its highest tower.
- The houses that the Brothers Bears live in, as well as the bears themselves, have been redesigned; the most notable change is Blizzard, who in this version of the game is a grizzly bear as opposed to a polar bear.
Sound changes
- The original soundtrack of the game, which is notably darker in tone in most of the levels, has been replaced by a completely new, lighter-toned soundtrack composed by David Wise, who composed the soundtrack of the first two Donkey Kong Country games, but only had a limited involvement with the soundtrack of the third on the Super Nintendo, which was in majority composed by Eveline Fischer.
- Arich now has a different battle theme than the other bosses. He shares this theme with Kroctopus. Both K. Rool battles use the same battle theme as the other bosses.
- The same track now plays for all of the Brothers Bear houses, meaning that Blue no longer has a unique theme. This same track plays in Funky's Rentals, Wrinkly's Retreat, Swanky's Dash, and when meeting the Banana Queen.
- The death and end-of-level music are removed. Music which is heard when the player loses a life only plays in the original SNES version, depending on the level.
- As in other GBA remakes, the Kong noises are different. Notably, Kiddy Kong makes a much louder, higher-pitched sounding cry when defeated as opposed to a low-pitched cry in the original.
- Sneeks now make the same sound as Neeks from Donkey Kong Country 2 as opposed to their own sound in the original SNES version.
- Most enemies have reused sound effects from the two previous Game Boy Advance remakes, such as Kobbles having the same voice as Kritters from Donkey Kong Country.
Other changes
- A completely new intro sequence and title screen have been created for this game.
- In the original, the Bonus Barrels either shoot the Kongs upward or make a warp sound and the "B" shrinks. In the GBA version, similar to the other two game remakes, only the latter happens.
Glitches
Lose a Life and Continue
The Kongs should go to Koindozer Klamber. They need to stay at the right of the Bazuka near the Koin. Kiddy must throw Dixie above the Bazuka's cannon, making her hop and fall in the abyss. The player can move Dixie and after this, Kiddy will appear.
Rickety Koin
In many levels, it is possible to attack Koin even with the DK Coin in front it. The player must grab a Steel Barrel and take it to a place where Koin is not visible in the screen and throw it in Koin's direction. The player needs to move after the Steel Barrel as soon as it rolls offscreen. The Steel Barrel will be seen defeating Koin.
Quotes
Baron K. Roolenstein
- "NOOO! What have you done? My wife's going to kill me! I used all of her best pots and pans to make him... And then you just cast him aside as if he were a stack of empty tins!"
- "WHAT!? How dare you! KAOS was my ticket to world domination... And I'd have gotten away with it, if it weren't for you meddling kids!"
- "Well, you may have roasted my robot, but I'M the master chef around here, and I reckon it's about time your goose was cooked!"
- "What the blazes!? So, YOU'RE the one who's been scuttling my super secret submarine! This is the LAST time you'll spoil my plans! I'm gonna bash you good!"
- "Right!!! Look out, you cheeky monkeys!"
Blue
- "H-h-hello there, Dixie/Kiddy/Kongs, how are you? My name's Blue, p-p-pleased to meet you.
- "You wouldn't have brought... Oh, I can see you haven't. Never mind.
- "I-I'm afraid you're a little early for the party, Dixie/Kiddy/Kongs. That's if anybody bothers to come at all."
- "I get lots of post you know, but it's all bills - not a single card."
- "What's that red circle on the calendar? Oh - sigh - It's nothing of importance."
References to other games
- Donkey Kong Country: This is one of the games to which Donkey Kong Country 3 is a sequel. It has many similar gameplay elements and items. Enguarde and Squawks are the only Animal Friends reappearing from this game. Steel Barrels and hidden item caches also return.
- Also, the GBA version of Donkey Kong Country 3's underwater theme is an arrangement of the one from this game, the Game Over theme is an arrangement of this game's main theme, and the SNES version of Donkey Kong Country 3's theme music is an arrangement of this game's bonus stage theme.
- Donkey Kong Country 2: Diddy's Kong Quest: This game is a sequel to Donkey Kong Country and the other game to which Donkey Kong Country 3 is a sequel. Many items and moves from this game are featured in its sequel.
- The "Chase" theme in the GBA version of Donkey Kong Country 3 is a rearrangement of the bonus stage theme from this game.
- The GBA version of Donkey Kong Country 3's "Cavern Caprice" theme briefly riffs "Stickerbush Symphony".
- Super Mario 64: Wrinkly Kong can sometimes be seen playing this game, as a rearrangement of Inside the Castle Walls is heard when entering her save cave.
- Donkey Kong 64: Some Kongs first appearing in this game, such as Lanky Kong and Tiny Kong, are seen in Funky's Bonus Games in the Game Boy Advance version.
References in later games
- Donkey Kong Land III: A semi-sequel to Donkey Kong Country 3. It features the same music, level themes, and bosses from Donkey Kong Country 3.
- Donkey Kong Country: In the Game Boy Advance version, if the player chooses the "One Player Hero" mode when creating a new file, Cranky makes a reference to Donkey Kong Country 3's Banana Birds when he says, "Oh yes, next time you swap costumes, have a look in the mirror before leaving the shop. You look like a banana bird."
- Donkey Kong 64: The alarm sound effect from Krack-Shot Kroc is reused for Crocodile Isle, the conveyor belts in the Jungle Japes mine when they are set to "low," and in the minigame Krazy Kong Klamor when the light is on. Kroc from that level also reappears in certain situations. Mill areas are also a part of Fungi Forest. Green bananas also return. Also, in the Game Boy Advance version, Kroc's laugh was recycled from K. Rool's laugh, but in a normal pitch.
- Donkey Kong Barrel Blast: Kopter, an enemy from Donkey Kong Country 3, appears as a playable character in this game. A fleet of Rocket Barrels are seen on Cosmic Highway.
- Donkey Kong Country Returns: Rocket Barrels return.
- Donkey Kong Country: Tropical Freeze: Water skipping and lightning from Lightning Lookout return.
- Super Smash Bros. Ultimate: King K. Rool uses his helicopter pack from Donkey Kong Country 3 in this game as one of his attacks. Baron K. Roolenstein, Ellie the Elephant, and Kiddy Kong and Dixie Kong in a Hover Craft are spirits.
Development
For Donkey Kong Country 3, Rareware's management decided to hand the game to a new set of developers. The game's graphics benefited from new compression techniques and advancements done to the ACM process.[2]
Game Boy Advance version
As with the other Donkey Kong Country remakes on the Game Boy Advance, the Donkey Kong Country 3 remake was coded from scratch.[3] Though the developers tried to be as true to the original version as possible, some changes were made to improve some mechanics and the level design. Ellie the Elephant's and the toboggan controls were specifically cited by Rare employee Paul Rahme as elements the team tried to improve.[3]
At one point, Eveline Fischer's original soundtrack was meant to be included alongside David Wise's score. However, time and space limitations prevented it from being included.[3]
An online, Flash-powered game, Barrel-Blastapalooza, was released on the Nintendo-hosted donkeykongcountry.com website to promote the Game Boy Advance release of Donkey Kong Country 3. The website's servers were eventually shut down along with the Flash game.
Pre-release and unused content
- Main article: List of Donkey Kong Country 3: Dixie Kong's Double Trouble! pre-release and unused content
There are unused sprites in the game. They are sprites of Kracka (which were eventually used in the Game Boy Advance version) and unused sprites of Kopter (some similar sprites are used in Donkey Kong Land III).
Reception
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
SNES | Frank Provo, GameSpot | 7.8/10 | "On the whole, Donkey Kong Country 3 doesn't make the same leap that Donkey Kong Country 2 did over the first Donkey Kong Country. Nonetheless, people who enjoy DKC's unique blend of platforming and bonus games will appreciate the subtle improvements that this latest game introduces." |
Wii | Marcel van Duyn, Nintendo Life | 9/10 | "Aside from the few new features, DKC3 is pretty much just like the second game. Many people haven't played this one, but if you liked the previous two, you won't be disappointed. One would argue that it's slightly worse than DKC2, but it is still very much worthy of your attention." |
Wii | Lucas M.Thomas, IGN | 8.5/10 | "Donkey Kong Country 3: Dixie Kong's Double Trouble holds up very well as a great SNES side-scrolling platformer adventure, even 11 years after its original release. And while its predecessor, Diddy's Kong Quest, is likely a better game overall, DKC3 probably holds more value as a Virtual Console download for the large amount of Nintendo fans who early-adopted with the N64 and therefore missed this final installment in the Country trilogy in its first mid-'90s appearance. If you enjoyed the first two Donkey Kong Country games and never got around to this one, confidently put down 800 Wii Points and give it a download. If you're completely new to the DKC series, start with either the original or DKC2 and see what you think there. Then, if you like what you see, come back here and then confidently put down 800 Wii Points to give DKC3 a download. It's a game that deserves to now be noticed, where once it was overlooked." |
Aggregators | |||
Compiler | Platform / Score | ||
GameRankings | 83.24% |
Sales
Donkey Kong Country 3: Dixie Kong's Double Trouble! had fewer sales than the previous Donkey Kong Country games because it was released at the end of the Super Nintendo's lifespan, and the Nintendo 64 released the same year. The game was positively received although the soundtrack received a mixed reception.[4]
Staff
For the SNES version, David Wise composed the tracks "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", "Bonus Time", "Bonus Win", and "Bonus Lose", while Eveline Novakovic did the rest.[5] David Wise composed the whole GBA soundtrack.
Gallery
- For this subject's image gallery, see Gallery:Donkey Kong Country 3: Dixie Kong's Double Trouble!
Dixie Kong and Kiddy Kong
Media
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパードンキーコング3 謎のクレミス島[?] Sūpā Donkī Kongu Surī Nazo no Kuremisu Tō |
Super Donkey Kong 3: Mysterious Kremis Island |
Trivia
- The game was placed 23rd in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.
- This is the only Donkey Kong Country game not to have a Time Attack mode in any version, despite Riverside Race being the only time attack level of the original Donkey Kong Country trilogy.
- After defeating KAOS for the first time, Dixie and Kiddy use pipes as a short-cut to leave Mekanos, similar to the way pipes are used in the Super Mario Bros. series.
- Even though the lives counter stops at 99, players can collect more than 99 lives. The counter remains at 99 until the player has fewer than 99 lives. This carries over from the previous game.
- By pressing while in a Motorboat, Hover Craft, or Turbo Ski, the Kongs will honk the vehicle's horn. By holding and then pressing and , the vehicle's honk will honk out a different tune. The motorboat honks out "La Cucaracha", the hover craft honks out "Gangplank Galleon", and the turbo ski honks out the theme of "Hawaii Five-O".
External links
References
- ^ Nintendo removing all Donkey Kong Country games from Virtual Console - Gimme Gimme Games
- ^ Donkey Kong Country 3 page of Rare in 2000 (Internet Archive)
- ^ a b c DK Vine: The Donkey Kong Country GBA Trilogy
- ^ GameSpot Review, November 14, 2005
- ^ Leigh Loveday, February 06, 2006 edition of Scribes. Rareware.com