Klasp: Difference between revisions
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Their name is a pun on "[[wiktionary:clasp|clasp]]", meaning to firmly hold on to something. | Their name is a pun on "[[wiktionary:clasp|clasp]]", meaning to firmly hold on to something. | ||
== History == | ==History== | ||
=== ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' === | ===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''=== | ||
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Klasps first appear in the [[Cotton | In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Klasps first appear in the [[Cotton Top Cove]] level, [[Kreeping Klasps]], as the main and titular enemy of the level. Although Kreeping Klasps is their debut level, Klasps most often appear in mountain levels like [[Krevice Kreepers]] and [[Criss Kross Cliffs]]. | ||
In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. | In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. | ||
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In the [[Game Boy Advance]] remake, Klasps have a land variant, [[Kracka]]s. While they resemble Klasps and explode like them, Krackas act the same as Knockas. | In the [[Game Boy Advance]] remake, Klasps have a land variant, [[Kracka]]s. While they resemble Klasps and explode like them, Krackas act the same as Knockas. | ||
=== ''Donkey Kong Land III'' === | ===''Donkey Kong Land III''=== | ||
In ''Donkey Kong Land III'', Klasps act the same as in their first appearance, although they no longer chase directly after Dixie and Kiddy. | In ''Donkey Kong Land III'', Klasps act the same as in their first appearance, although they no longer chase directly after Dixie and Kiddy. | ||
Revision as of 12:00, August 19, 2020
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Klasps are red Kremlings that hide in a TNT Barrel and climb across horizontal ropes. They appear as enemies in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. They are similar to Kuchukas and Knockas, both of whom are also Kremlings hiding in a barrel in the same game. Klasps are the successor to Kabooms from Donkey Kong Country 2: Diddy's Kong Quest.
Their name is a pun on "clasp", meaning to firmly hold on to something.
History
Donkey Kong Country 3: Dixie Kong's Double Trouble!
In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Klasps first appear in the Cotton Top Cove level, Kreeping Klasps, as the main and titular enemy of the level. Although Kreeping Klasps is their debut level, Klasps most often appear in mountain levels like Krevice Kreepers and Criss Kross Cliffs.
In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until Dixie and Kiddy pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way.
In Dixie Kong's Photo Album, a Klasp is categorized under the Kremling Kreeps enemy class.
In the Game Boy Advance remake, Klasps have a land variant, Krackas. While they resemble Klasps and explode like them, Krackas act the same as Knockas.
Donkey Kong Land III
In Donkey Kong Land III, Klasps act the same as in their first appearance, although they no longer chase directly after Dixie and Kiddy.
Gallery
A Klasp, as seen in Dixie Kong's Photo Album
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クラスプ[?] Kurasupu |
Klasp | |
German | Klasp[?] | - | |
Italian | Klasp[?] | - |
Kremlings | |
---|---|
Characters | Congazuma • Cranky K. Rool • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krunch's mother • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Okusan • Quint Skurvy • Resident demon |
Species | Bazuka • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling (boater) • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Shroom • Skeleton Kremling • Skidda • Super Team goalie |