Super Mario Odyssey sound test: Difference between revisions
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|-style="vertical-align:top;background: #F4F5EF;" | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Tostarena Ruins Theme | ||
|pipe=06 - Tostarena: Ruins (8-Bit) | |pipe=06 - Tostarena: Ruins (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Tostarena: Ruins" that plays in the 8-bit sections in Tostarena Ruins. | |description=A NES chiptune-style arrangement of "Tostarena: Ruins" that plays in the 8-bit sections in Tostarena Ruins. | ||
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|-style="vertical-align:top;background: #F4F5EF;" | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Tostarena Night Theme | ||
|pipe=08 - Tostarena: Night (8-Bit) | |pipe=08 - Tostarena: Night (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Tostarena: Night" that plays in the 8-bit sections in the Sand Kingdom at night. | |description=A NES chiptune-style arrangement of "Tostarena: Night" that plays in the 8-bit sections in the Sand Kingdom at night. | ||
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|-style="vertical-align:top" | |-style="vertical-align:top" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO New Donk City Band Performance | ||
|pipe=25 - New Donk City (Band Performance) | |pipe=25 - New Donk City (Band Performance) | ||
|description=The song the band plays in the New Donk City Hall Auditorium. It is a big-band arrangement of the Ground Theme from ''[[Super Mario Bros.]]'' | |description=The song the band plays in the New Donk City Hall Auditorium. It is a big-band arrangement of the Ground Theme from ''[[Super Mario Bros.]]'' | ||
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|-style="vertical-align:top" | |-style="vertical-align:top" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO New Donk City Festival Japanese Theme | ||
|pipe=27 - NDC Festival (Japanese) | |pipe=27 - NDC Festival (Japanese) | ||
|description="NDC Festival" with Japanese vocals. Certain boom boxes play this version when [[Mario]] hits them with Cappy. | |description="NDC Festival" with Japanese vocals. Certain boom boxes play this version when [[Mario]] hits them with Cappy. | ||
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|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Subterranean Theme 1 | ||
|pipe=66 - Subterranean 1 (8-Bit) | |pipe=66 - Subterranean 1 (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Subterranean 1" that plays in the 8-bit sections of certain secret areas. | |description=A NES chiptune-style arrangement of "Subterranean 1" that plays in the 8-bit sections of certain secret areas. |
Revision as of 12:53, January 30, 2020
Among the lists of Power Moons, capturable enemies and Crazy Cap souvenirs, Super Mario Odyssey also features a "Music List" where players can listen to the game's soundtrack. A song can even be selected to play over the regular background music, except on the world map and certain areas like the New Donk City Hall Auditorium. The list itself is unlocked only after beating the game, although most of the songs don't become available until the player has heard them at least once in the game. Additionally, in certain kingdoms, Jammin' Toad requests a specific song from Mario to play on his headphones, and fulfilling them unlocks two more songs in the list.
The majority of the game's soundtrack was composed by Naoto Kubo, with additional music by Shiho Fujii and Koji Kondo. There are a total of 82 songs in the Music List.