Super Mario Odyssey sound test: Difference between revisions
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|-style="vertical-align:top;background: #F4F5EF;" | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Steam Gardens Theme | ||
|pipe=12 - Steam Gardens (8-Bit) | |pipe=12 - Steam Gardens (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Steam Gardens" that plays in the 8-bit section in the Wooded Kingdom. | |description=A NES chiptune-style arrangement of "Steam Gardens" that plays in the 8-bit section in the Wooded Kingdom. | ||
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|-style="vertical-align:top" | |-style="vertical-align:top" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Lake Lamode Theme 1 | ||
|pipe=15 - Lake Lamode 1 (8-Bit) | |pipe=15 - Lake Lamode 1 (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Lake Lamode 1" that plays in the 8-bit section in the Lake Kingdom. | |description=A NES chiptune-style arrangement of "Lake Lamode 1" that plays in the 8-bit section in the Lake Kingdom. | ||
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|-style="vertical-align:top;background: #F4F5EF;" | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit New Donk City Festival Theme | ||
|pipe=28 - NDC Festival (8-Bit) | |pipe=28 - NDC Festival (8-Bit) | ||
|description=A NES chiptune-style arrangement of "NDC Festival", albeit without vocals. The player can request this version to be played over the New Donk City Festival to the [[New Donker]] at the auditorium; doing so would also replace [[Pauline]]'s artwork on the billboards with her original sprite from ''[[Donkey Kong (game)|Donkey Kong]]''. It is unlocked after fulfilling all five of [[Jammin' Toad]]'s requests. | |description=A NES chiptune-style arrangement of "NDC Festival", albeit without vocals. The player can request this version to be played over the New Donk City Festival to the [[New Donker]] at the auditorium; doing so would also replace [[Pauline]]'s artwork on the billboards with her original sprite from ''[[Donkey Kong (game)|Donkey Kong]]''. It is unlocked after fulfilling all five of [[Jammin' Toad]]'s requests. | ||
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|-style="vertical-align:top" | |-style="vertical-align:top" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Bubblaine Theme | ||
|pipe=31 - Bubblaine (8-Bit) | |pipe=31 - Bubblaine (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Bubblaine" that plays in the 8-bit sections in the Seaside Kingdom. | |description=A NES chiptune-style arrangement of "Bubblaine" that plays in the 8-bit sections in the Seaside Kingdom. | ||
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|-style="vertical-align:top" | |-style="vertical-align:top" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Mount Volbono Theme | ||
|pipe=35 - Mount Volbono (8-Bit) | |pipe=35 - Mount Volbono (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Mount Volbono" that plays in the 8-bit sections in the Luncheon Kingdom.<br> | |description=A NES chiptune-style arrangement of "Mount Volbono" that plays in the 8-bit sections in the Luncheon Kingdom.<br> | ||
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|-style="vertical-align:top;background: #F4F5EF;" | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Bowser's Castle Theme 1 | ||
|pipe=38 - Bowser's Castle 1 (8-Bit) | |pipe=38 - Bowser's Castle 1 (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Bowser's Castle 1" that plays in the 8-bit section in Bowser's Kingdom. | |description=A NES chiptune-style arrangement of "Bowser's Castle 1" that plays in the 8-bit section in Bowser's Kingdom. | ||
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|-style="vertical-align:top" | |-style="vertical-align:top" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Honeylune Ridge Collapse Theme | ||
|pipe=45 - Honeylune Ridge: Collapse (8-Bit) | |pipe=45 - Honeylune Ridge: Collapse (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Honeylune Ridge: Collapse" that plays in the 8-bit section during the escape sequence. | |description=A NES chiptune-style arrangement of "Honeylune Ridge: Collapse" that plays in the 8-bit section during the escape sequence. | ||
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|-style="vertical-align:top;background: #F4F5EF;" | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Honeylune Ridge Escape Theme | ||
|pipe=48 - Honeylune Ridge: Escape (8-Bit) | |pipe=48 - Honeylune Ridge: Escape (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Break Free (Lead the Way)", albeit without vocals. It is unlocked after fulfilling at least three of Jammin' Toad's requests. | |description=A NES chiptune-style arrangement of "Break Free (Lead the Way)", albeit without vocals. It is unlocked after fulfilling at least three of Jammin' Toad's requests. | ||
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|-style="vertical-align:top;background: #F4F5EF;" | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Mollusque-Lanceur Battle Theme | ||
|pipe=56 - Mollusque-Lanceur Battle (8-Bit) | |pipe=56 - Mollusque-Lanceur Battle (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Mollusque-Lanceur Battle" that plays in the 8-bit sections during the boss fight in the Seaside Kingdom. | |description=A NES chiptune-style arrangement of "Mollusque-Lanceur Battle" that plays in the 8-bit sections during the boss fight in the Seaside Kingdom. | ||
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|-style="vertical-align:top;background: #F4F5EF;" | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Run Jump Throw! Theme 2 | ||
|pipe=64 - Run, Jump, Throw! 2 (8-Bit) | |pipe=64 - Run, Jump, Throw! 2 (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Run, Jump, Throw! 2" that plays in the 8-bit sections of certain secret areas. | |description=A NES chiptune-style arrangement of "Run, Jump, Throw! 2" that plays in the 8-bit sections of certain secret areas. | ||
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|-style="vertical-align:top;background: #F4F5EF;" | |-style="vertical-align:top;background: #F4F5EF;" | ||
|{{media table/OGA | |{{media table/OGA | ||
|name= | |name=SMO 8-Bit Ruins Theme | ||
|pipe=72 - Ruins (8-Bit) | |pipe=72 - Ruins (8-Bit) | ||
|description=A NES chiptune-style arrangement of "Ruins" that plays in the 8-bit sections of the Inverted Pyramid in the Sand Kingdom. | |description=A NES chiptune-style arrangement of "Ruins" that plays in the 8-bit sections of the Inverted Pyramid in the Sand Kingdom. |
Revision as of 12:41, January 30, 2020
Among the lists of Power Moons, capturable enemies and Crazy Cap souvenirs, Super Mario Odyssey also features a "Music List" where players can listen to the game's soundtrack. A song can even be selected to play over the regular background music, except on the world map and certain areas like the New Donk City Hall Auditorium. The list itself is unlocked only after beating the game, although most of the songs don't become available until the player has heard them at least once in the game. Additionally, in certain kingdoms, Jammin' Toad requests a specific song from Mario to play on his headphones, and fulfilling them unlocks two more songs in the list.
The majority of the game's soundtrack was composed by Naoto Kubo, with additional music by Shiho Fujii and Koji Kondo. There are a total of 82 songs in the Music List.