Naplock: Difference between revisions

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{{M&LBIS}}
{{M&LBIS}}
[[Category:Sleeping Enemies/Bosses]]
[[Category:Mario & Luigi: Bowser's Inside Story Enemies]]
[[Category:Mario & Luigi: Bowser's Inside Story Enemies]]
[[de:Hippoblockamus]]
[[de:Hippoblockamus]]
[[it:Ronfem]]
[[it:Ronfem]]

Revision as of 12:08, September 13, 2019

Template:Species-infobox Naplocks are pig-like golem enemies found in Peach's Castle during the events of Mario & Luigi: Bowser's Inside Story. Their name is a play on the words "nap" and "block," which refers to them falling asleep at the start of the battle, and the fact that they are made out of and use blocks in their attacks. Only Bowser can fight these enemies.

When a battle starts, the Naplocks fighting will be asleep unless Bowser started the fight with a punch or his fire breath. While asleep, they shoot bubbles at Bowser. Naplocks shoot out two different kinds of bubbles. One of them contains a Mushroom (Drumstick in the remake) that can heal Bowser if he pops the bubble with his spikes. The other is a green bubble that causes damage and possibly the Sick status. It is avoided by withdrawing into the shell. Naplocks can be awoken by being attacked or if their Alarm Bob-ombs explode, the latter giving them the POW up status. While awake, they attack by spitting out Brick Blocks and throwing them at Bowser. They spit five to seven brick blocks, then charge at Bowser, who can punch the blocks as the enemy approaches, causing them to break. This can be done up to five times, leaving two blocks. Afterwards, the Naplock will throw the remaining blocks into the air and they will fall toward Bowser. He needs to dodge this attack by withdrawing into his shell. If none of the seven blocks were broken, some damage is unavoidable, as Bowser cannot hold his position long enough for all seven to break. Additionally, if Bowser is hit by any of the blocks, he will be hit by every other falling block as well because he is temporarily stunned by each individual block, not giving any time to react to the rest. Additionally, not only does Bowser take damage from each block, but they can make him Dizzy. While in the overworld, they shoot bubbles that will immediately start the fight if they touch Bowser.

Mario and Luigi cannot actually fight Naplocks at all in the game, since they cannot fight enemies in Peach's Castle. However, through cheats, it is shown the bros must jump to destroy the blocks before they fall on the bros. heads. Bowser can use the Vacuum Block to inhale a Blitty from Naplocks.

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the number of blocks they spit out and launch at Bowser is changed to eight. If an Alarm Bob-omb is defeated with a counterattack by Bowser while sleeping Naplocks are present, the explosion will make them Dizzy rather than giving them the POW-Up status.

Statistics

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mario & Luigi: Bowser's Inside Story enemy
Naplock
Naplock HP 183 (275) POW 247 (618) DEF 130 (195) SPEED 25 (38)
Coins 80 (120) Level 28 Fire Normal Burn? Immune
Role Common Battled by Bowser Location(s) Peach's Castle Dizzy? Immune
Stat down? Normal KO? Normal Experience 580 Item drop Fiery Drumstick - 5%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy
Naplock
Sprite of a Naplock from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 312 POW 290 DEF 210 SPEED 25 Experience 720
Fire Normal Jump Normal Hammer Normal Battled by Bowser Coins 100
Burn Immune Dizzy Immune Stat down 1x Speed down 1x Item drop Fiery Drumstick - 40%
TNT Drumstick - 20%
Level           26 Location(s) Peach's Castle

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ゴーネム[?]
Gōnemu
From "golem" and nemui, "sleepy".
German Hippoblockamus[?] From hippopotamus and block.
Italian Ronfem[?] From Golem and "ronfare" (to sleep)
Spanish (NOA) Sonambloque[?] From sonambulo (sleepwalker) and bloque (block)
Spanish (NOE) Golmiente[?] From Golem and durmiente (sleepy).

Trivia

  • Naplocks appear to be based off the Mario & Luigi: Partners in Time enemy Snoozorb, another sleepy monster in the final area.
  • In the overworld, the bubbles that follow Bowser are blue, although not containing a mushroom (drumstick in the remake).