Magikoopa Mob: Difference between revisions

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{{Attack-infobox
{{attack-infobox
|image=[[File:Magikoopa Mob.PNG]]
|image=[[File:MLBISMagikoopaMob.png]] [[File:MLBISBJJMagikoopaMob.png]]
|points=15
|points=15
|points (remake)=17
|points (remake)=17/19
|location=[[Peach's Castle#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Peach's Castle]]
|location=[[Peach's Castle#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Peach's Castle]]
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
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|ml3=
|ml3=
}}
}}
'''Magikoopa Mob''' is a [[Brawl Attack|Special Attack]] that [[Bowser]] uses in the [[Nintendo DS]] game ''[[Mario & Luigi: Bowser's Inside Story]].'' It requires Bowser 15 [[Special Point|SP]] to use. It involves having [[Magikoopa]]s line up in many designs: curves, L's, horizontal lines, vertical lines, etc. The player has to use the {{button|ds|stylus}} to trace their position so Bowser can throw [[fireball]]s on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser throws a fireball on it. If all the Magikoopa's wands are touched, they create more damage than 4 or 3 of them alone. After about 4 or 5 times, the Magikoopas walk off the stage, exhausted. To use this move, Bowser must free the Magikoopas from [[Peach's Castle]] with the [[Red Key (Mario & Luigi: Bowser's Inside Story)|Red Key]]. The Magikoopas were the only minions not shown by the [[Fawfulcopter]] begging for help.
[[File:Magikoopa Mob.PNG|thumb|left]]
'''Magikoopa Mob''' is a [[Brawl Attack|Special Attack]] that [[Bowser]] uses in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. It requires fifteen [[Brawl Point|SP]] to use in the original game, and seventeen BP (nineteen on Easy) to use in the remake. To use this move, Bowser must free the [[Magikoopa]]s from [[Peach's Castle#Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|Peach's Castle]] with the [[Red Key (Mario & Luigi: Bowser's Inside Story)|Red Key]] acquired from a [[Fawfulcopter]] on the second floor in the castle.


In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Bowser shoots fireballs out of his mouth, rather than throwing them.
Once the move starts, the Magikoopas will line up in many designs: curves, L's, horizontal lines, vertical lines, etc, and the player has to use the {{button|ds|stylus}} to trace their position so Bowser can throw [[fireball]]s on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser throws a fireball on it. If all the Magikoopa's wands are touched, they create more damage than four or three of them alone. After about four or five times, the Magikoopas walk off the stage, exhausted.
 
In the remake, ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', Bowser shoots fireballs out of his mouth, rather than throwing them.


==Names in other languages==
==Names in other languages==
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==Trivia==
*The Magikoopas were the only minions not shown by the Fawfulcopter begging for help in [[Dimble Wood]].
{{M&LBIS}}
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story Special Attacks]]
[[Category:Mario & Luigi: Bowser's Inside Story Special Attacks]]

Revision as of 09:38, July 6, 2019

Template:Attack-infobox

Magikoopa Mob.PNG

Magikoopa Mob is a Special Attack that Bowser uses in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. It requires fifteen SP to use in the original game, and seventeen BP (nineteen on Easy) to use in the remake. To use this move, Bowser must free the Magikoopas from Peach's Castle with the Red Key acquired from a Fawfulcopter on the second floor in the castle.

Once the move starts, the Magikoopas will line up in many designs: curves, L's, horizontal lines, vertical lines, etc, and the player has to use the Stylus to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser throws a fireball on it. If all the Magikoopa's wands are touched, they create more damage than four or three of them alone. After about four or five times, the Magikoopas walk off the stage, exhausted.

In the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser shoots fireballs out of his mouth, rather than throwing them.

Names in other languages

Language Name Meaning Notes
Japanese ボコスカカメック[?]
Bokosuka Kamekku
"Bokosuka Kamek" (Magikoopa), bokosuka being onomatopoeia for the sound of something being beaten up.
German Kamek-Formation[?] Kamek (Magikoopa) Formation
Italian Kamek[?] "Kamek" (Magikoopa) subord
Spanish (NOA) Sortil. Magikoopa[?] From "Sortilegio", which means "Spell", Magikoopa Spell
Spanish (NOE) Cuadrilla Kamek[?] Kamek Gang. Kamek from Spanish European name for Magikoopas

Trivia

  • The Magikoopas were the only minions not shown by the Fawfulcopter begging for help in Dimble Wood.