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{{about|the status effect from ''[[Mario & Luigi: Bowser's Inside Story]]''|the [[Vibe]] from ''[[Super Princess Peach]]''|[[Rage]]}}
{{about|the status effect from ''[[Mario & Luigi: Bowser's Inside Story]]''|the [[Vibe]] from ''[[Super Princess Peach]]''|[[Rage]]}}
[[File:Bowserfury2.png|thumb|200px|Bowser under the fury effect.]]
[[File:Bowserfury2.png|thumb|200px|Bowser under the fury effect.]]
'''Fury''' is a status effect in ''[[Mario & Luigi: Bowser's Inside Story]]'' that can only be obtained by [[Bowser]] when he takes too much damage. While in the Fury status, Bowser flashes red, clenches his fists, and shows a much angrier facial expression with gritted fangs and puffs of smoke spewing overhead. In this state, the damage Bowser deals and takes is doubled, identical to a combination of both [[POW-Up]] and [[DEF-Down]]. To cure this effect, Bowser can eat a [[Refreshing Herb]], have a set amount of turns pass, or defeat all of the enemies on screen. [[Choomba]]s go through a similar phase when fired up by [[Coalbit]]s, making them deal more damage, move faster, and glow red. In the remake, Bowser also goes into this status effect when fighting him in [[Toadley Clinic]], and as soon as he does he will fully heal himself ([[Bowser X]] does this too).
[[File:MLBISBJJFury.png|frame|left|Bowser with the Fury status in [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|the remake]].]]
'''Fury''' is a status effect in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' that can only be obtained by [[Bowser]] when he takes too much damage during battles.


[[File:MLBISBJJFury.png|thumb|Bowser with the Fury status in [[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey|the remake.]] ]]
While under the effects of the Fury status, Bowser flashes red, clenches his fists, and shows a much angrier facial expression with gritted fangs and puffs of smoke spewing overhead. In this state, the damage Bowser deals and takes is doubled, identical to a combination of both [[POW-Up]] and [[DEF-Down]]. To cure this effect, Bowser can eat a [[Refreshing Herb]], have a set amount of turns pass, or defeat all of the enemies on screen. It is similar to the [[Great Force]] from ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which doubles the damage [[Mario|the]] [[Luigi|brother]] who is equipped with it deals and takes.


It is similar to the [[Great Force]] from ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which doubles the damage the brother who is equipped with it deals and takes.
In the remake, Bowser also goes into this status effect when he reaches low [[Heart Point|health]] during the fight with him in [[Toadley Clinic]], and as soon as he does he will fully heal himself with a [[Drumstick]] ([[Bowser X]] does this too when fought in [[the Gauntlet]]).


In ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', most of the bosses along with [[Princess Shroob]] in ''[[Mario & Luigi: Partners in Time]]'' automatically get this status whenever their HP is low enough. For the rest of the battle, they have more attacks, their POW and SPEED increase (alongside DEF in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''), and some bosses will perform multiple attacks in a single turn.
In ''[[Mario & Luigi: Paper Jam]]'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', most of the bosses, along with [[Princess Shroob]] in ''[[Mario & Luigi: Partners in Time]]'', automatically get this status whenever their health is low enough. For the rest of the battle, they have more attacks, their POW and SPEED increase (alongside DEF in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''), and some bosses will perform multiple attacks in a single turn. Regular enemies, such as [[Choomba]]s, go through a similar phase when fired up by [[Coalbit]]s, making them deal more damage, move faster, and glow red.


{{M&LBIS}}
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story Status Effects]]
[[Category:Mario & Luigi: Bowser's Inside Story Status Effects]]
[[it:Rabbia (alterazione di stato)]]
[[it:Rabbia (alterazione di stato)]]

Revision as of 10:23, May 4, 2019

This article is about the status effect from Mario & Luigi: Bowser's Inside Story. For the Vibe from Super Princess Peach, see Rage.
Bowser under the Fury Status Effect during the battle against the Wiggler boss in Dimble Wood
Bowser under the fury effect.
Bowser with the Fury status from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
Bowser with the Fury status in the remake.

Fury is a status effect in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey that can only be obtained by Bowser when he takes too much damage during battles.

While under the effects of the Fury status, Bowser flashes red, clenches his fists, and shows a much angrier facial expression with gritted fangs and puffs of smoke spewing overhead. In this state, the damage Bowser deals and takes is doubled, identical to a combination of both POW-Up and DEF-Down. To cure this effect, Bowser can eat a Refreshing Herb, have a set amount of turns pass, or defeat all of the enemies on screen. It is similar to the Great Force from Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, which doubles the damage the brother who is equipped with it deals and takes.

In the remake, Bowser also goes into this status effect when he reaches low health during the fight with him in Toadley Clinic, and as soon as he does he will fully heal himself with a Drumstick (Bowser X does this too when fought in the Gauntlet).

In Mario & Luigi: Paper Jam, Mario & Luigi: Superstar Saga + Bowser's Minions and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, most of the bosses, along with Princess Shroob in Mario & Luigi: Partners in Time, automatically get this status whenever their health is low enough. For the rest of the battle, they have more attacks, their POW and SPEED increase (alongside DEF in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey), and some bosses will perform multiple attacks in a single turn. Regular enemies, such as Choombas, go through a similar phase when fired up by Coalbits, making them deal more damage, move faster, and glow red.