Kenji Miki: Difference between revisions
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[[File:Kenji Miki photo.png|thumb|Kenji Miki, from a 1986 Japanese TV broadcast]] | [[File:Kenji Miki photo.png|thumb|Kenji Miki, from a 1986 Japanese TV broadcast]] | ||
'''Kenji Miki''' is a game designer that worked for [[Nintendo]]. Miki designed several early games for [[Nintendo Research & Development 2]] and [[Nintendo Entertainment Analysis and Development]] such as ''{{wp|Ice Climber}}'', and starting with the release of the [[Nintendo 64]], oversaw the production of western and third-party games. | '''Kenji Miki''' (in Japanese: 三木 研次) is a game designer that worked for [[Nintendo]]. Miki designed several early games for [[Nintendo Research & Development 2]] and [[Nintendo Entertainment Analysis and Development]] such as ''{{wp|Ice Climber}}'', and starting with the release of the [[Nintendo 64]], oversaw the production of western and third-party games. | ||
Following the establishment of the [[Software Planning & Development]] division (which handled Miki's the supervision of western and third-party productions), Kenji Miki became the president of [[Mario Club Co., Ltd.]] up to at least November 2011,<ref>[https://web.archive.org/web/20111121052822/http://www.marioclub.co.jp/company/index.html Company Profile - Mario Club Co. Ltd (in Japanese) (archived page from November 2011)]. Retrieved September 20, 2015</ref> after which he was replaced by Kaoru Takemura.<ref>[https://web.archive.org/web/20130319003954/http://www.marioclub.co.jp/company/index.html Company Profile - Mario Club Co. Ltd (in Japanese) (archived page from March 2013)]. Retrieved September 20, 2015</ref> | Following the establishment of the [[Software Planning & Development]] division (which handled Miki's the supervision of western and third-party productions), Kenji Miki became the president of [[Mario Club Co., Ltd.]] up to at least November 2011,<ref>[https://web.archive.org/web/20111121052822/http://www.marioclub.co.jp/company/index.html Company Profile - Mario Club Co. Ltd (in Japanese) (archived page from November 2011)]. Retrieved September 20, 2015</ref> after which he was replaced by Kaoru Takemura.<ref>[https://web.archive.org/web/20130319003954/http://www.marioclub.co.jp/company/index.html Company Profile - Mario Club Co. Ltd (in Japanese) (archived page from March 2013)]. Retrieved September 20, 2015</ref> |
Revision as of 09:05, April 12, 2019
Kenji Miki (in Japanese: 三木 研次) is a game designer that worked for Nintendo. Miki designed several early games for Nintendo Research & Development 2 and Nintendo Entertainment Analysis and Development such as Ice Climber, and starting with the release of the Nintendo 64, oversaw the production of western and third-party games.
Following the establishment of the Software Planning & Development division (which handled Miki's the supervision of western and third-party productions), Kenji Miki became the president of Mario Club Co., Ltd. up to at least November 2011,[1] after which he was replaced by Kaoru Takemura.[2]
List of games
- Golf – Director
- NES Open Tournament Golf – Director
- Wario's Woods – Director, Producer
- Mario Party – Supervisor
- Super Smash Bros. – Producer
- Donkey Kong 64 – Special Thanks
- Paper Mario – Producer
- Mario Golf – Supervisor
- Mobile Golf – Supervisor
- Mario Kart: Super Circuit – Producer
- Super Smash Bros. Melee – Producer
- Mario vs. Donkey Kong – Special Thanks
- Paper Mario: The Thousand-Year Door – Project Management
- Super Smash Bros. Brawl – Special Thanks
References
- ^ Company Profile - Mario Club Co. Ltd (in Japanese) (archived page from November 2011). Retrieved September 20, 2015
- ^ Company Profile - Mario Club Co. Ltd (in Japanese) (archived page from March 2013). Retrieved September 20, 2015