1 UP Heart: Difference between revisions
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{{distinguish|Life-Up Heart}} | {{distinguish|Life-Up Heart}} | ||
[[File:SML2 Artwork - 1 Up Heart.png|thumb|130px|right|Artwork of a 1 UP Heart from ''[[Super Mario Land 2: 6 Golden Coins]]'']] | [[File:SML2 Artwork - 1 Up Heart.png|thumb|130px|right|Artwork of a 1 UP Heart from ''[[Super Mario Land 2: 6 Golden Coins]]'']] | ||
'''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (alternatively '''1-Up Hearts'''<ref>[[Nintendo Power]] Volume 43, page 44.</ref> or '''1UP hearts'''<ref>''Super Mario Land'' English instruction booklet, page 8.</ref>) basically perform the same function as [[1-Up Mushroom]]s, granting one [[extra life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the | '''1 UP Hearts'''<ref>''Game Boy Donkey Kong'' English instruction booklet, page 16.</ref> (alternatively '''1-Up Hearts'''<ref>[[Nintendo Power]] Volume 43, page 44.</ref> or '''1UP hearts'''<ref>''Super Mario Land'' English instruction booklet, page 8.</ref>) basically perform the same function as [[1-Up Mushroom]]s, granting one [[extra life]] to the player in ''[[Super Mario Land]]'', ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' on the Game Boy. The black-and-white screen on the [[Game Boy]] tells the player they can see these items instead of the [[1-UP Mushrooms]], so the player will tell that there is no 1-UP mushrooms in these games. | ||
Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1 UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1 UP Heart moves like the 1-Up Mushroom and slides right unless Mario can quickly catch it. Also in ''Super Mario Land 2'', the 1 UP Hearts can be caught by a [[Keipu]], who then runs away with them. In bonus games that occur if Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] placed hanging in the air at the end of a stage, 1 UP Hearts become available prizes; in the game with crane and conveyor belt, 1 UP Hearts with a "3" written on them also appear and give 3 extra lives ([[3-Up Heart|Similar hearts]] also appear in ''[[Wario Land: Super Mario Land 3]]''.). | Unlike most [[Mushroom]]s, in ''Super Mario Land'', a 1 UP Heart will remain in one place until [[Mario]] grabs it. However, in ''Super Mario Land 2: 6 Golden Coins'', the 1 UP Heart moves like the 1-Up Mushroom and slides right unless Mario can quickly catch it. Also in ''Super Mario Land 2'', the 1 UP Hearts can be caught by a [[Keipu]], who then runs away with them. In bonus games that occur if Mario rings the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] placed hanging in the air at the end of a stage, 1 UP Hearts become available prizes; in the game with crane and conveyor belt, 1 UP Hearts with a "3" written on them also appear and give 3 extra lives ([[3-Up Heart|Similar hearts]] also appear in ''[[Wario Land: Super Mario Land 3]]''.). |
Revision as of 11:15, April 6, 2019
- Not to be confused with Life-Up Heart.
1 UP Hearts[1] (alternatively 1-Up Hearts[2] or 1UP hearts[3]) basically perform the same function as 1-Up Mushrooms, granting one extra life to the player in Super Mario Land, Super Mario Land 2: 6 Golden Coins and Donkey Kong on the Game Boy. The black-and-white screen on the Game Boy tells the player they can see these items instead of the 1-UP Mushrooms, so the player will tell that there is no 1-UP mushrooms in these games.
Unlike most Mushrooms, in Super Mario Land, a 1 UP Heart will remain in one place until Mario grabs it. However, in Super Mario Land 2: 6 Golden Coins, the 1 UP Heart moves like the 1-Up Mushroom and slides right unless Mario can quickly catch it. Also in Super Mario Land 2, the 1 UP Hearts can be caught by a Keipu, who then runs away with them. In bonus games that occur if Mario rings the bell placed hanging in the air at the end of a stage, 1 UP Hearts become available prizes; in the game with crane and conveyor belt, 1 UP Hearts with a "3" written on them also appear and give 3 extra lives (Similar hearts also appear in Wario Land: Super Mario Land 3.).
In Donkey Kong on the Game Boy, 1 UP Hearts float in mid-air at spots that are hard to reach without special moves. They reappear if the player loses a life and revisits the level.
1 UP Hearts appear in minigames in both Super Mario Land titles, and similar items appear in "Modern" versions of Game & Watch games in Game & Watch Gallery and its sequels. These Hearts replenish a life that was lost, and only appear when a player reaches 200, 500, and 700 points in most games; if a player does not have any misses when they pass these points, a Heart does not appear. In this game, they are pink and have a two-toned color scheme similar to the one suggested by the white and gray pattern of the Super Mario Land 1 UP Hearts.
Game appearances
Title | Description | Release Date | System/Format |
---|---|---|---|
Super Mario Land | Item | 1989 | Game Boy |
Super Mario Land 2: 6 Golden Coins | Item | 1992 | Game Boy |
Donkey Kong (Game Boy) | Item | 1994 | Game Boy |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|
References
- ^ Game Boy Donkey Kong English instruction booklet, page 16.
- ^ Nintendo Power Volume 43, page 44.
- ^ Super Mario Land English instruction booklet, page 8.
Super Mario Land | |
---|---|
Protagonists | Mario • Princess Daisy |
Bosses | King Totomesu • Dragonzamasu (Tamao) • Hiyoihoi • Biokinton (Chicken) • Tatanga (Pagosu) |
Locations | Sarasaland (Birabuto Kingdom • Muda Kingdom • Easton Kingdom • Chai Kingdom) |
Levels | World 1-1 • World 1-2 • World 1-3 • World 2-1 • World 2-2 • World 2-3 • World 3-1 • World 3-2 • World 3-3 • World 4-1 • World 4-2 • World 4-3 • Expert Level |
Items & vehicles | Super Mushroom • Superball Flower • Star • 1UP heart • Coin • Marine Pop • Sky Pop • Switch • Lift Block |
Enemies & obstacles | Batadon • Bombshell Koopa • Bullet Biff • Bunbun • Chikako • Dropping lift • Falling block • Falling spike • Fly • Ganchan • Gao • Gunion • Goombo • Honen • Kumo • Mekabon • Nyololin • Pionpi • Pipe Fist • Piranha Plant • Pompon Flower • Roketon • Roto Disc • Suu • Tokotoko • Torion • Yurarin • Yurarin Boo |
Other | Brick • Bonus game • Das Super Mario Spiel • Gallery • Glitches • Goal • Main Theme • Media • Mystery Block • Sub-area • Soundtrack |
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Media • Staff |