Paper Mario bestiary: Difference between revisions

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m (Fixed Dry Bones Fright, Air Lift, and Hurricane stats)
(Filled out stats for the Koopa Bros., Mt. Rugged enemies, Jr. Troopa 2, and Bandits)
Line 425: Line 425:


<onlyinclude>{{#ifeq:{{{transcludesection|Bill Blaster}}}|Bill Blaster| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bill Blaster|align={{{align|right}}}|image={{{image|[[File:BillBlasterPM.png]]}}}|hp=4|atk=0|def=1|lvl=10|location=[[Koopa Bros. Fortress]]|moves=Bullet Shot (creates Bullet Bill)|tattle=This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
<onlyinclude>{{#ifeq:{{{transcludesection|Bill Blaster}}}|Bill Blaster| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bill Blaster|align={{{align|right}}}|image={{{image|[[File:BillBlasterPM.png]]}}}|hp=4|atk=0|def=1|lvl=10|location=[[Koopa Bros. Fortress]]|moves=Bullet Shot (creates Bullet Bill)|tattle=This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
|type=Ground|items=None|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=3 + 1|#=18}}}}</onlyinclude>
|type=Ground|items=None|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=50%, 0|stop=0%, 0|fright=0%|airlift=20%|hurricane=15%|upandaway=95%|coins=3 + 1|#=18}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bowser???}}}|Bowser???| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bowser???|role=boss|align={{{align|right}}}|image={{{image|[[File:PMKoopaBrosBowser.png]]}}}|hp=10|atk=1|def=1|lvl=1|location=[[Koopa Bros. Fortress]]|moves=Fist Drop (1)|tattle=Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Max HP: 10, Attack Power: 1, Defense Power: 1 Does Bowser really look like this? I always imagined him looking, well, a lot scarier.
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser???}}}|Bowser???| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bowser???|role=boss|align={{{align|right}}}|image={{{image|[[File:PMKoopaBrosBowser.png]]}}}|hp=10|atk=1|def=1|lvl=1|location=[[Koopa Bros. Fortress]]|moves=Fist Drop (1)|tattle=Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Max HP: 10, Attack Power: 1, Defense Power: 1 Does Bowser really look like this? I always imagined him looking, well, a lot scarier.
|type=Ground|items=N/A||run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0|#=19}}}}</onlyinclude>
|type=Ground|items=N/A||run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=19}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Koopa Bros.}}}|Koopa Bros.| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Koopa Bros.|role=boss|align={{{align|right}}}|image={{{image|[[File:PMKoopaBrosTower.png]]}}}|hp=?|atk=1x|def=1 (stable), 0 (unstable)|lvl=1|location=[[Koopa Bros. Fortress]]|moves=Ninjakoopa Special (2-4)|tattle=The Koopa Bros. have formed a tall Koopa tower! Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
<onlyinclude>{{#ifeq:{{{transcludesection|Koopa Bros.}}}|Koopa Bros.| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Koopa Bros.|role=boss|align={{{align|right}}}|image={{{image|[[File:PMKoopaBrosTower.png]]}}}|hp=?|atk=1x|def=1 (stable), 0 (unstable)|lvl=1|location=[[Koopa Bros. Fortress]]|moves=Ninjakoopa Special (2-4)|tattle=The Koopa Bros. have formed a tall Koopa tower! Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Immune (stable), Good, 0 (unstable)|dizzy=Immune (stable), Good, 0 (unstable)|shock=N/A|shrink=N/A|stop=N/A|fright=Immune (stable), Good (unstable)|airlift=N/A|hurricane=N/A|coins=0|#=20}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Immune (stable), Good, 0 (unstable)|dizzy=Immune (stable), Good, 0 (unstable)|shock=N/A|shrink=N/A|stop=N/A|fright=Immune (stable), Good (unstable)|airlift=N/A|hurricane=N/A|upandaway=0%|coins=0|#=20}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Red Ninjakoopa}}}|Red Ninjakoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Red Ninjakoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMRNinjakoopa.png]]}}}|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Red Ninjakoopa. He's the Koopa Bros. leader. He's pretty much just a normal Koopa Troopa, though. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
<onlyinclude>{{#ifeq:{{{transcludesection|Red Ninjakoopa}}}|Red Ninjakoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Red Ninjakoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMRNinjakoopa.png]]}}}|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Red Ninjakoopa. He's the Koopa Bros. leader. He's pretty much just a normal Koopa Troopa, though. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0|#=21}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=30%, -1|dizzy=60%, -1|shock=60%, -1|shrink=100%, -1|stop=75%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=21}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Black Ninjakoopa}}}|Black Ninjakoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Black Ninjakoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMBNinjakoopa.png]]}}}|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Black Ninjakoopa. Black is pretty fashionable... Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
<onlyinclude>{{#ifeq:{{{transcludesection|Black Ninjakoopa}}}|Black Ninjakoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Black Ninjakoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMBNinjakoopa.png]]}}}|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=17|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Black Ninjakoopa. Black is pretty fashionable... Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0|#=22}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=30%, -1|shock=60%, -1|shrink=100%, -1|stop=75%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=22}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Yellow Ninjakoopa}}}|Yellow Ninjakoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Yellow Ninjakoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMYNinjakoopa.png]]}}}|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Yellow Ninjakoopa. Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
<onlyinclude>{{#ifeq:{{{transcludesection|Yellow Ninjakoopa}}}|Yellow Ninjakoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Yellow Ninjakoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMYNinjakoopa.png]]}}}|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Yellow Ninjakoopa. Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0|#=23}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, -1|shrink=100%, -1|stop=75%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=23}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Green Ninjakoopa}}}|Green Ninjakoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Green Ninjakoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMGNinjakoopa.png]]}}}|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
<onlyinclude>{{#ifeq:{{{transcludesection|Green Ninjakoopa}}}|Green Ninjakoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Green Ninjakoopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMGNinjakoopa.png]]}}}|hp=5|atk=1|def=1 (standing), 0 (flipped)|lvl=16|location=[[Koopa Bros. Fortress]]|moves=Shell Toss (1), Join Tower, Struggle, Stand Up|tattle=This is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0|#=24}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=70%, -1|dizzy=45%, -1|shock=75%, -1|shrink=100%, -1|stop=75%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=24}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (2)}}}|Jr. Troopa (2)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (2)|align={{{align|right}}}|image={{{image|[[File:Jr._Troop_2.png]]}}}|hp=15|atk=2|def=1|lvl=44|location=[[Pleasant Path]]|moves=Hop (2)|tattle=What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! Max HP: 15, Attack Power: 2, Defense Power: 1 He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (2)}}}|Jr. Troopa (2)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (2)|align={{{align|right}}}|image={{{image|[[File:Jr._Troop_2.png]]}}}|hp=15|atk=2|def=1|lvl=44|location=[[Pleasant Path]]|moves=Hop (2)|tattle=What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! Max HP: 15, Attack Power: 2, Defense Power: 1 He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Fair, 2|shock=N/A|shrink=N/A|stop=N/A|fright=Immune|airlift=N/A|hurricane=N/A|coins=0|#=25}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=80%, -1|dizzy=50%, -1|shock=100%, -1|shrink=100%, -1|stop=100%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=25}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Monty Mole (Mt. Rugged)}}}|Monty Mole (Mt. Rugged)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Monty Mole|altname=Monty Mole (Mt. Rugged)|align={{{align|right}}}|image={{{image|[[File:Monty mole pm.png]]}}}|hp=3|atk=2|def=0|lvl=8|location=[[Mt. Rugged]]|moves=Rock Toss (2)|tattle=This is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers. Max HP: 3, Attack Power: 2, Defense Power: 0 Ugh. They have kind of scary looking faces. They're pretty weak, though. Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip.
<onlyinclude>{{#ifeq:{{{transcludesection|Monty Mole (Mt. Rugged)}}}|Monty Mole (Mt. Rugged)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Monty Mole|altname=Monty Mole (Mt. Rugged)|align={{{align|right}}}|image={{{image|[[File:Monty mole pm.png]]}}}|hp=3|atk=2|def=0|lvl=8|location=[[Mt. Rugged]]|moves=Rock Toss (2)|tattle=This is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers. Max HP: 3, Attack Power: 2, Defense Power: 0 Ugh. They have kind of scary looking faces. They're pretty weak, though. Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip.
|type=Ground|items=[[Honey Syrup]]|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Fair|hurricane=Fair|coins=1 + 0-1|#=26}}}}</onlyinclude>
|type=Ground|items=[[Honey Syrup]]|run=18|strong=None|weak=None|sleep=90%, 0|dizzy=90%, -1|shock=100%, 1|shrink=90%, 0|stop=100%, 0|fright=85%|airlift=70%|hurricane=50%|upandaway=95%|coins=1 + 0-1|#=26}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Cleft}}}|Cleft| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Cleft|align={{{align|right}}}|image={{{image|[[File:PM Cleft.png]]}}}|hp=2|atk=2|def=2 (standing), 0 (flipped)|lvl=10|location=[[Mt. Rugged]]|moves=Spike Charge (2), Struggle, Stand Up|tattle=This is a Cleft. Clefts are pretty strong, so you'd better be careful. Max HP: 2, Attack Power: 2, Defense Power: 2 Their specialty is pretending to be rocks, so watch your step on the mountain. You'll get hurt if you jump on the spikes on their heads. You know, there's courage in running away sometimes...
<onlyinclude>{{#ifeq:{{{transcludesection|Cleft}}}|Cleft| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Cleft|align={{{align|right}}}|image={{{image|[[File:PM Cleft.png]]}}}|hp=2|atk=2|def=2 (standing), 0 (flipped)|lvl=10|location=[[Mt. Rugged]]|moves=Spike Charge (2), Struggle, Stand Up|tattle=This is a Cleft. Clefts are pretty strong, so you'd better be careful. Max HP: 2, Attack Power: 2, Defense Power: 2 Their specialty is pretending to be rocks, so watch your step on the mountain. You'll get hurt if you jump on the spikes on their heads. You know, there's courage in running away sometimes...
|type=Ground, Top Spiky (standing), Ground (flipped)|items=None|run=12|strong=Fire|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 3|shrink=Good, 3|stop=Good, 4/5|fright=Fair (standing), Immune (flipped)|airlift=Fair|hurricane=Fair|coins=2 + 1-3|#=27}}}}</onlyinclude>
|type=Ground, Top Spiky (standing), Ground (flipped)|items=None|run=12|strong=Fire|weak=None|sleep=40%, -1|dizzy=50%, -1|shock=50%, 0|shrink=75%, 0|stop=90%, 0|fright=40%|airlift=40%|hurricane=40%|upandaway=95%|coins=2 + 1-3|#=27}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Buzzar}}}|Buzzar| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Buzzar|role=boss|align={{{align|right}}}|image={{{image|[[File:PMBuzzar.png]]}}}|hp=40|atk=3|def=0|lvl=35|location=[[Mt. Rugged]]|moves=Claw Swoop (3), Feather Fling (2), Grapple Drop (4), High Swoop (4), Wind Blast (1-3, Mario/Partner)|tattle=This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! Max HP: 40, Attack Power: 3, Defense Power: 0 If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder...
<onlyinclude>{{#ifeq:{{{transcludesection|Buzzar}}}|Buzzar| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Buzzar|role=boss|align={{{align|right}}}|image={{{image|[[File:PMBuzzar.png]]}}}|hp=40|atk=3|def=0|lvl=35|location=[[Mt. Rugged]]|moves=Claw Swoop (3), Feather Fling (2), Grapple Drop (4), High Swoop (4), Wind Blast (1-3, Mario/Partner)|tattle=This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! Max HP: 40, Attack Power: 3, Defense Power: 0 If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder...
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 4|shock=Good, 2|shrink=Fair, 2|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=0|#=28}}}}</onlyinclude>
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=60%, -1|dizzy=70%, 1|shock=70%, -1|shrink=75%, -1|stop=70%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=0|#=28}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bandit}}}|Bandit| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bandit|align={{{align|right}}}|image={{{image|[[File:BanditRed PM.png]]}}}|hp=5|atk=2|def=0|lvl=9|location=[[Dry Dry Desert]]|moves=Thief Bump (2)|tattle=This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!
<onlyinclude>{{#ifeq:{{{transcludesection|Bandit}}}|Bandit| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bandit|align={{{align|right}}}|image={{{image|[[File:BanditRed PM.png]]}}}|hp=5|atk=2|def=0|lvl=9|location=[[Dry Dry Desert]]|moves=Thief Bump (2)|tattle=This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!
|type=Ground|items=[[Honey Syrup]], [[Tasty Tonic]]|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-3|#=29}}}}</onlyinclude>
|type=Ground|items=[[Honey Syrup]], [[Tasty Tonic]]|run=18|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 0|shock=100%, 1|shrink=90%, 0|stop=100%, 0|fright=90%|airlift=90%|hurricane=90%|upandaway=95%|coins=1 + 1-3|#=29}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Pokey}}}|Pokey| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Pokey|align={{{align|right}}}|image={{{image|[[File:PokeyPM.png]]}}}|hp=4|atk=2|def=0|lvl=9|location=[[Dry Dry Desert]], [[Shy Guy's Toy Box]]|moves=Timber Attack (2), Body Shot (2), Head Dive (2), Unearth Friend (summons Pokey)|tattle=This is Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming up close and falling on you. Max HP: 4, Attack Power: 2, Defense Power: 0 Be careful fighting them! It'll hurt if you jump on their spiky heads! They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly!
<onlyinclude>{{#ifeq:{{{transcludesection|Pokey}}}|Pokey| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Pokey|align={{{align|right}}}|image={{{image|[[File:PokeyPM.png]]}}}|hp=4|atk=2|def=0|lvl=9|location=[[Dry Dry Desert]], [[Shy Guy's Toy Box]]|moves=Timber Attack (2), Body Shot (2), Head Dive (2), Unearth Friend (summons Pokey)|tattle=This is Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming up close and falling on you. Max HP: 4, Attack Power: 2, Defense Power: 0 Be careful fighting them! It'll hurt if you jump on their spiky heads! They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly!

Revision as of 02:42, March 13, 2018

Comprehensive lists of enemy stats from the game Paper Mario.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Bowser)
    • Underline: Support enemy/object/part. (Ex: Crystal Bit)
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot by hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Strong: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
  • Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with the Fright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow's Spook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy Stats

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External links