Paper Mario bestiary: Difference between revisions

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(Completed statuses until Lee)
(Finished remaining statuses and corrected levels for Bowsers and Kammy Koopa)
Line 58: Line 58:
|atk=1
|atk=1
|def=0
|def=0
|lvl=1
|lvl=0
|location=[[Princess Peach's Castle]]
|location=[[Princess Peach's Castle]]
|moves=Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)
|moves=Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)
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<onlyinclude>{{#ifeq:{{{transcludesection|Lee}}}|
<onlyinclude>{{#ifeq:{{{transcludesection|Lee}}}|
Lee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|align={{{align|right}}}|image={{{image|[[File:Lee PM.png]]}}}|hp=20|atk=5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbutt (5), Copy (copies current partner)|tattle=This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
Lee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|align={{{align|right}}}|image={{{image|[[File:Lee PM.png]]}}}|hp=20|atk=5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbutt (5), Copy (copies current partner)|tattle=This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
|type=Ground|items=N/A|run=0|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=Poor, 3|dizzy=Fair, 3|shock=Fair, 3|shrink=Fair, 3|stop=Good, 4/5|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=117}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, -1|shrink=75%, -1|stop=75%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=117}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Goombario??? (Lee)}}}|Goombario??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Goombario??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Goombario Sprite.png]]}}}|hp=20|atk=1/2/3|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
<onlyinclude>{{#ifeq:{{{transcludesection|Goombario??? (Lee)}}}|Goombario??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Goombario??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Goombario Sprite.png]]}}}|hp=20|atk=1/2/3|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 2|shrink=Good, 2|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=118}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=118}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Kooper??? (Lee)}}}|Kooper??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Kooper??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Kooper Sprite.png]]}}}|hp=20|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Toss (2/3/5), Stand Up|tattle=This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
<onlyinclude>{{#ifeq:{{{transcludesection|Kooper??? (Lee)}}}|Kooper??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Kooper??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Kooper Sprite.png]]}}}|hp=20|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Toss (2/3/5), Stand Up|tattle=This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=119}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=119}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bombette??? (Lee)}}}|Bombette??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Bombette??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Bombette Sprite.png]]}}}|hp=20|atk=2/3/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Body Slam (2/3/5)|tattle=This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
<onlyinclude>{{#ifeq:{{{transcludesection|Bombette??? (Lee)}}}|Bombette??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Bombette??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Bombette Sprite.png]]}}}|hp=20|atk=2/3/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Body Slam (2/3/5)|tattle=This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=120}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=120}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Parakarry??? (Lee)}}}|Parakarry??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Parakarry??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Parakarry Sprite.png]]}}}|hp=20|atk=2/3/5|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Sky Dive (2/3/5)|tattle=This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
<onlyinclude>{{#ifeq:{{{transcludesection|Parakarry??? (Lee)}}}|Parakarry??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Parakarry??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Parakarry Sprite.png]]}}}|hp=20|atk=2/3/5|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Sky Dive (2/3/5)|tattle=This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=121}}}}</onlyinclude>
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=121}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bow??? (Lee)}}}|Bow??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Bow??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Lady Bow Sprite.png]]}}}|hp=20|atk=1|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Smack (1 x 4/5/6)|tattle=This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
<onlyinclude>{{#ifeq:{{{transcludesection|Bow??? (Lee)}}}|Bow??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Bow??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Lady Bow Sprite.png]]}}}|hp=20|atk=1|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Smack (1 x 4/5/6)|tattle=This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=122}}}}</onlyinclude>
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=122}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Watt??? (Lee)}}}|Watt??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Watt?? (Lee)|align={{{align|right}}}|image={{{image|[[File:Watt Paper Mario.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Electro Dash (3/4/5)|tattle=This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
<onlyinclude>{{#ifeq:{{{transcludesection|Watt??? (Lee)}}}|Watt??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Watt?? (Lee)|align={{{align|right}}}|image={{{image|[[File:Watt Paper Mario.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Electro Dash (3/4/5)|tattle=This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
|type=Flying|items=N/A|run=0|strong=Electric|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=N/A|hurricane=Immune|coins=N/A|#=123}}}}</onlyinclude>
|type=Flying|items=N/A|run=0|strong=Electric|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=123}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Sushie??? (Lee)}}}|Sushie??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Sushie??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Sushie Paper Mario.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Belly Flop (3/4/5)|tattle=This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
<onlyinclude>{{#ifeq:{{{transcludesection|Sushie??? (Lee)}}}|Sushie??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Sushie??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Sushie Paper Mario.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Belly Flop (3/4/5)|tattle=This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=124}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=124}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Lakilester??? (Lee)}}}|Lakilester??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Lakilester??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Spiny Flip (3/4/5)|tattle=This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
<onlyinclude>{{#ifeq:{{{transcludesection|Lakilester??? (Lee)}}}|Lakilester??? (Lee)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lee|role=boss|altname=Lakilester??? (Lee)|align={{{align|right}}}|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Spiny Flip (3/4/5)|tattle=This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 3|shrink=Fair, 3|stop=Good, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=125}}}}</onlyinclude>
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=125}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|The Master (1)}}}|The Master (1)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=The Master|role=boss|altname=The Master (1)|align={{{align|right}}}|image={{{image|[[File:TheMasterFirst PM.png]]}}}|hp=50|atk=6|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Focus Punch (6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 50, Attack Power: 6, Defense Power: 0 If he's the best in the Dojo, he must be pretty tough!
<onlyinclude>{{#ifeq:{{{transcludesection|The Master (1)}}}|The Master (1)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=The Master|role=boss|altname=The Master (1)|align={{{align|right}}}|image={{{image|[[File:TheMasterFirst PM.png]]}}}|hp=50|atk=6|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Focus Punch (6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 50, Attack Power: 6, Defense Power: 0 If he's the best in the Dojo, he must be pretty tough!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=Fair, 2|shrink=Good, 2|stop=Fair, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=126}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=40%, -1|dizzy=40%, -1|shock=50%, -1|shrink=60%, -1|stop=70%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=126}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|The Master (2)}}}|The Master (2)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=The Master|role=boss|altname=The Master (2)|align={{{align|right}}}|image={{{image|[[File:The Master Second.png]]}}}|hp=75|atk=8|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (8), Double Combo (5 + 6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 75, Attack Power: 8, Defense Power: 0 He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all!
<onlyinclude>{{#ifeq:{{{transcludesection|The Master (2)}}}|The Master (2)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=The Master|role=boss|altname=The Master (2)|align={{{align|right}}}|image={{{image|[[File:The Master Second.png]]}}}|hp=75|atk=8|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (8), Double Combo (5 + 6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 75, Attack Power: 8, Defense Power: 0 He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=Poor, 1|dizzy=Fair, 2|shock=Fair, 2|shrink=Poor, 2|stop=Fair, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=127}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=30%, -2|dizzy=30%, -1|shock=30%, -1|shrink=40%, -1|stop=50%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=127}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|The Master (3)}}}|The Master (3)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=The Master|role=boss|altname=The Master (3)|align={{{align|right}}}|image={{{image|[[File:The Master Second.png]]}}}|hp=99|atk=10|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (10), Double Combo (5 + 6), Triple Combo (5 + 6 + 7)|tattle=He is The Master. He owns the Dojo--and he's the strongest member. Max HP: 99, Attack Power: 10, Defense Power: 1 He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.
<onlyinclude>{{#ifeq:{{{transcludesection|The Master (3)}}}|The Master (3)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=The Master|role=boss|altname=The Master (3)|align={{{align|right}}}|image={{{image|[[File:The Master Second.png]]}}}|hp=99|atk=10|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (10), Double Combo (5 + 6), Triple Combo (5 + 6 + 7)|tattle=He is The Master. He owns the Dojo--and he's the strongest member. Max HP: 99, Attack Power: 10, Defense Power: 1 He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=Poor, 1|dizzy=Poor, 1|shock=Poor, 2|shrink=Poor, 2|stop=Poor, 3/4|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=128}}}}</onlyinclude>
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=20%, -2|dizzy=20%, -2|shock=20%, -1|shrink=20%, -1|stop=30%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=128}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Ember}}}|Ember| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Ember|align={{{align|right}}}|image={{{image|[[File:PMEmberField.png]]}}}|hp=10|atk=4|def=0|lvl=24|location=[[Star Way]]|moves=Fire Hop (4), Fireball Barrage (3, Partner)|tattle=This is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.
<onlyinclude>{{#ifeq:{{{transcludesection|Ember}}}|Ember| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Ember|align={{{align|right}}}|image={{{image|[[File:PMEmberField.png]]}}}|hp=10|atk=4|def=0|lvl=24|location=[[Star Way]]|moves=Fire Hop (4), Fireball Barrage (3, Partner)|tattle=This is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.
|type=Hover, Fiery|items=[[Shooting Star (item)|Shooting Star]]|run=24|strong=Fire|weak=Ice (+2), Water (+2)|sleep=Immune|dizzy=Good, 4|shock=Immune|shrink=Good, 3|stop=Good, 4/5|fright=Fair|airlift=N/A|hurricane=Good|coins=1 + 4-6|#=129}}}}</onlyinclude>
|type=Hover, Fiery|items=[[Shooting Star (item)|Shooting Star]]|run=24|strong=Fire|weak=Ice (+2), Water (+2)|sleep=0%, 0|dizzy=100%, 1|shock=0%, 0|shrink=90%, 0|stop=85%, 0|fright=50%|airlift=80%|hurricane=75%|upandaway=95%|coins=1 + 4-6|#=129}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Koopatrol}}}|Koopatrol| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Koopatrol|align={{{align|right}}}|image={{{image|[[File:PMKoopatrol.png]]}}}|hp=8|atk=4|def=3 (standing), 0 (flipped)|lvl=25|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (sommon Koopatrol), Stand Up|tattle=This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
<onlyinclude>{{#ifeq:{{{transcludesection|Koopatrol}}}|Koopatrol| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Koopatrol|align={{{align|right}}}|image={{{image|[[File:PMKoopatrol.png]]}}}|hp=8|atk=4|def=3 (standing), 0 (flipped)|lvl=25|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (sommon Koopatrol), Stand Up|tattle=This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=[[Super Shroom]]|run=36|strong=None|weak=None|sleep=Good, 2 (normal), Immune (charged)|dizzy=Good, 3 (normal), Immune (charged)|shock=Good, 3 (normal), Immune (charged)|shrink=Good, 3 (normal), Immune (charged)|stop=Good, 3/4 (normal), Immune (charged)|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=2 + 0-3|#=130}}}}</onlyinclude>
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=[[Super Shroom]]|run=36|strong=None|weak=None|sleep=50%, -1 (normal); 0%, 0 (charged)|dizzy=75%, 0 (normal); 0%, 0 (charged)|shock=75%, 0 (normal); 0%, 0 (charged)|shrink=70%, 0 (normal); 0%, 0 (charged)|stop=80%, -1 (normal); 0%, 0 (charged)|fright=60% (standing); 0% (flipped)|airlift=75%|hurricane=65%|upandaway=95%|coins=2 + 0-3|#=130}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Hammer Bro}}}|Hammer Bro| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hammer Bro|align={{{align|right}}}|image={{{image|[[File:HammerBroPM.png]]}}}|hp=12|atk=5|def=1|lvl=27|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Hammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)|tattle=These are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated.
<onlyinclude>{{#ifeq:{{{transcludesection|Hammer Bro}}}|Hammer Bro| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hammer Bro|align={{{align|right}}}|image={{{image|[[File:HammerBroPM.png]]}}}|hp=12|atk=5|def=1|lvl=27|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Hammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)|tattle=These are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated.
|type=Ground|items=[[Super Shroom]]|run=46|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 2|shock=Good, 3|shrink=Good, 3|stop=Good, 2/3|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 0-3|#=131}}}}</onlyinclude>
|type=Ground|items=[[Super Shroom]]|run=46|strong=None|weak=None|sleep=50%, -1|dizzy=70%, -1|shock=70%, 0|shrink=70%, 0|stop=80%, -2|fright=40%|airlift=75%|hurricane=60%|upandaway=95%|coins=2 + 0-3|#=131}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (enemy)}}}|Magikoopa (enemy)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Magikoopa|altname=Magikoopa (enemy)|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (enemy)}}}|Magikoopa (enemy)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Magikoopa|altname=Magikoopa (enemy)|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
|type=Ground or Flying|items=None|run=36|strong=None|weak=None|sleep=Fair, 2|dizzy=Good, 2|shock=Good, 2|shrink=Good, 2|stop=Good, 2/3|fright=Fair|airlift=Good|hurricane=Good|coins=2 + 1-4|#=132}}}}</onlyinclude>
|type=Ground or Flying|items=None|run=36|strong=None|weak=None|sleep=40%, -1|dizzy=75%, -1|shock=75%, -1|shrink=60%, -1|stop=80%, -2|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2 + 1-4|#=132}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (copy)}}}|Magikoopa (copy)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Magikoopa|altname=Magikoopa (copy)|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=N/A|atk=N/A|def=N/A|lvl=1|location=[[Bowser's Castle]]|moves=N/A|tattle=This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0
<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (copy)}}}|Magikoopa (copy)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Magikoopa|altname=Magikoopa (copy)|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=N/A|atk=N/A|def=N/A|lvl=1|location=[[Bowser's Castle]]|moves=N/A|tattle=This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0
|type=Ground or Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A|#=133}}}}</onlyinclude>
|type=Ground or Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=133}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bony Beetle}}}|Bony Beetle| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bony Beetle|align={{{align|right}}}|image={{{image|[[File:BonyBeetlePM.png]]}}}|hp=8|atk=3|def=4 (standing), 0 (flipped)|lvl=25|location=[[Bowser's Castle]]|moves=Shell Toss (3), Spike Bounce (5), Stand Up|tattle=It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
<onlyinclude>{{#ifeq:{{{transcludesection|Bony Beetle}}}|Bony Beetle| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bony Beetle|align={{{align|right}}}|image={{{image|[[File:BonyBeetlePM.png]]}}}|hp=8|atk=3|def=4 (standing), 0 (flipped)|lvl=25|location=[[Bowser's Castle]]|moves=Shell Toss (3), Spike Bounce (5), Stand Up|tattle=It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
|type=Ground, Top-Spiky (standing, spikes), Normal (flipped or standing, spikeless)|items=[[Super Shroom]]|run=32|strong=None|weak=None|sleep=Good, 2|dizzy=Good, 3|shock=Good, 2|shrink=Good, 3|stop=Good, 3/4|fright=Fair (standing), Immune (flipped)|airlift=Good|hurricane=Fair|coins=2 + 2-5|#=134}}}}</onlyinclude>
|type=Ground, Top-Spiky (standing, spikes), Normal (flipped or standing, spikeless)|items=[[Super Shroom]]|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, 0|shock=75%, -1|shrink=75%, 0|stop=85%, -1|fright=60% (standing); 0% (flipped)|airlift=70%|hurricane=60%|upandaway=95%|coins=2 + 2-5|#=134}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bombshell Bill}}}|Bombshell Bill| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bombshell Bill|align={{{align|right}}}|image={{{image|[[File:BombshellBill PM.png]]}}}|hp=3|atk=6|def=0|lvl=24|location=[[Bowser's Castle]]|moves=Sacrifice Slam (6, defeats Bombshell Bill)|tattle=This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us!
<onlyinclude>{{#ifeq:{{{transcludesection|Bombshell Bill}}}|Bombshell Bill| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bombshell Bill|align={{{align|right}}}|image={{{image|[[File:BombshellBill PM.png]]}}}|hp=3|atk=6|def=0|lvl=24|location=[[Bowser's Castle]]|moves=Sacrifice Slam (6, defeats Bombshell Bill)|tattle=This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us!
|type=Hover|items=[[Super Shroom]]|run=39|strong=None|weak=Fire (KO), Explosion (KO)|sleep=Immune|dizzy=Good, 3|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Good|hurricane=Fair|coins=0 + 0-3|#=135}}}}</onlyinclude>
|type=Hover|items=[[Super Shroom]]|run=39|strong=None|weak=Fire (KO), Explosion (KO)|sleep=0%, -1|dizzy=100%, 0|shock=0%, -1|shrink=100%, 0|stop=0%, -2|fright=0%|airlift=100%|hurricane=95%|upandaway=95%|coins=0 + 0-3|#=135}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bombshell Bill Blaster}}}|Bombshell Bill Blaster| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bombshell Bill Blaster|align={{{align|right}}}|image={{{image|[[File:PMBombshellblaster.png]]}}}|hp=10|atk=0|def=4|lvl=27|location=[[Bowser's Castle]]|moves=Bullet Shot (creates Bombshell Bill)|tattle=This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
<onlyinclude>{{#ifeq:{{{transcludesection|Bombshell Bill Blaster}}}|Bombshell Bill Blaster| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bombshell Bill Blaster|align={{{align|right}}}|image={{{image|[[File:PMBombshellblaster.png]]}}}|hp=10|atk=0|def=4|lvl=27|location=[[Bowser's Castle]]|moves=Bullet Shot (creates Bombshell Bill)|tattle=This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
|type=Ground|items=None|run=60|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Poor|hurricane=Poor|coins=4 + 0-4|#=136}}}}</onlyinclude>
|type=Ground|items=None|run=60|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=50%, 0|stop=0%, -1|fright=0%|airlift=15%|hurricane=10%|upandaway=95%|coins=4 + 0-4|#=136}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Dry Bones}}}|Dry Bones| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Dry Bones|align={{{align|right}}}|image={{{image|[[File:PMDryBones.png]]}}}|hp=8|atk=4|def=2|lvl=30|location=[[Bowser's Castle]]|moves=Bone Throw (4), Shake, Reassemble|tattle=This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover.
<onlyinclude>{{#ifeq:{{{transcludesection|Dry Bones}}}|Dry Bones| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Dry Bones|align={{{align|right}}}|image={{{image|[[File:PMDryBones.png]]}}}|hp=8|atk=4|def=2|lvl=30|location=[[Bowser's Castle]]|moves=Bone Throw (4), Shake, Reassemble|tattle=This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover.
|type=Ground|items=[[Super Shroom]]|run=36|strong=None|weak=Fire (+10), Explosion (+10)|sleep=Immune|dizzy=Immune|shock=Fair, 3|shrink=Good, 3|stop=Good, 3/4|fright=Poor|airlift=Good|hurricane=Good|coins=0 + 0-5|#=137}}}}</onlyinclude>
|type=Ground|items=[[Super Shroom]]|run=36|strong=None|weak=Fire (+10), Explosion (+10)|sleep=0%, 0|dizzy=0%, 0|shock=50%, 0 (normal); 0%, 0 (down)|shrink=60%, 0 (normal); 0%, 0 (down)|stop=85%, -1 (normal); 0%, 0 (down)|fright=0%|airlift=0%|hurricane=0%|upandaway=95%|coins=0 + 0-5|#=137}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (6)}}}|Jr. Troopa (6)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (6)|align={{{align|right}}}|image={{{image|[[File:JrTroopaPM.png]]}}}|hp=60|atk=8|def=2|lvl=74|location=[[Bowser's Castle]]|moves=Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)|tattle=It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (6)}}}|Jr. Troopa (6)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (6)|align={{{align|right}}}|image={{{image|[[File:JrTroopaPM.png]]}}}|hp=60|atk=8|def=2|lvl=74|location=[[Bowser's Castle]]|moves=Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)|tattle=It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
|type=Ground (normal/magic), Flying, Top-Spiky (flying)|items=N/A|run=N/A|strong=None|weak=None|sleep=Fair, 1 (normal), Poor, 1 (flying/magic)|dizzy=Fair, 1 (normal/magic), Good, 2 (flying)|shock=Fair, 2|shrink=Good, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=138}}}}</onlyinclude>
|type=Ground (normal/magic), Flying, Top-Spiky (flying)|items=N/A|run=N/A|strong=None|weak=None|sleep=Fair, 1 (normal), Poor, 1 (flying/magic)|dizzy=Fair, 1 (normal/magic), Good, 2 (flying)|shock=Fair, 2|shrink=Good, 2|stop=Fair, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|sleep=30%, -2|dizzy=40%, -2 (magic/normal); 90%, -1 (flying)|shock=40%, -1|shrink=60%, -1 (magic); 50%, -1 (normal/flying)|stop=60%, -2 (magic); 50%, -2 (normal/flying)|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=138}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (2)}}}|Bowser (2)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bowser|role=boss|altname=Bowser (2)|align={{{align|right}}}|image={{{image|[[File:PMBowser.png]]}}}|hp=50|atk=6|def=1 (normal), 4 (boosted)|lvl=100|location=[[Princess Peach's Castle]]|moves=Claw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)|tattle=It's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario!
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (2)}}}|Bowser (2)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bowser|role=boss|altname=Bowser (2)|align={{{align|right}}}|image={{{image|[[File:PMBowser.png]]}}}|hp=50|atk=6|def=1 (normal), 4 (boosted)|lvl=0|location=[[Princess Peach's Castle]]|moves=Claw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)|tattle=It's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Poor, 2|dizzy=Poor, 2|shock=Poor, 2|shrink=Fair, 2|stop=Poor, 2/3|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=139}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=30%, -1 (normal); 0%, -1 (star rod)|dizzy=30%, -1 (normal); 0%, -1 (star rod)|shock=30%, -1 (normal); 0%, -1 (star rod)|shrink=50%, -1 (normal); 0%, -1 (star rod)|stop=30%, -2 (normal); 0%, -2 (star rod)|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=139}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (3)}}}|Bowser (3)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bowser|role=boss|altname=Bowser (3)|align={{{align|right}}}|image={{{image|[[File:PMBowser.png]]}}}|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=1|location=[[Princess Peach's Castle]]|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that?
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (3)}}}|Bowser (3)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bowser|role=boss|altname=Bowser (3)|align={{{align|right}}}|image={{{image|[[File:PMBowser.png]]}}}|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=0|location=[[Princess Peach's Castle]]|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that?
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=140}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, -1|dizzy=0%, -1|shock=0%, -1|shrink=0%, -1|stop=0%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=140}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Kammy Koopa}}}|Kammy Koopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Kammy Koopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMKammyKoopa.png]]}}}|hp=10|atk=4|def=0|lvl=1|location=[[Princess Peach's Castle]]|moves=Block Crush (4, Twink)|tattle=N/A
<onlyinclude>{{#ifeq:{{{transcludesection|Kammy Koopa}}}|Kammy Koopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Kammy Koopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMKammyKoopa.png]]}}}|hp=10|atk=4|def=0|lvl=99|location=[[Princess Peach's Castle]]|moves=Block Crush (4, Twink)|tattle=N/A
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=N/A|dizzy=N/A|shock=N/A|shrink=N/A|stop=N/A|fright=N/A|airlift=N/A|hurricane=N/A|coins=N/A|#=141}}}}</onlyinclude>
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|hurricane=N/A|coins=N/A|#=141}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (4)}}}|Bowser (4)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bowser|role=boss|altname=Bowser (4)|align={{{align|right}}}|image={{{image|[[File:PMBowser.png]]}}}|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=1|location=[[Princess Peach's Castle]]|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! No more messing around! Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (4)}}}|Bowser (4)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bowser|role=boss|altname=Bowser (4)|align={{{align|right}}}|image={{{image|[[File:PMBowser.png]]}}}|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=0|location=[[Princess Peach's Castle]]|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! No more messing around! Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=Immune|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=Immune|coins=N/A|#=142}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, -1|dizzy=0%, -1|shock=0%, -1|shrink=0%, -1|stop=0%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=142}}}}</onlyinclude>
|}
|}



Revision as of 03:04, December 5, 2017

Comprehensive lists of enemy stats from the game Paper Mario.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Bowser)
    • Underline: Support enemy/object/part. (Ex: Crystal Bit)
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot by hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Strong: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
  • Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with the Fright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow's Spook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy Stats

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External links