Paper Mario bestiary: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added intro Bowser stats for consistency) |
(Completed statuses until Jr. Troopa 5) |
||
Line 611: | Line 611: | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (4)}}}|Jr. Troopa (4)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (4)|align={{{align|right}}}|image={{{image|[[File:Jr. Troop 4.png]]}}}|hp=20/40|atk=6|def=1|lvl=59|location=[[Toad Town]] Harbor|moves=Swoop Attack (6)|tattle=It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! Max HP: 40, Attack Power: 6, Defense Power: 1 He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something, rather than attacking him directly. | <onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (4)}}}|Jr. Troopa (4)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (4)|align={{{align|right}}}|image={{{image|[[File:Jr. Troop 4.png]]}}}|hp=20/40|atk=6|def=1|lvl=59|location=[[Toad Town]] Harbor|moves=Swoop Attack (6)|tattle=It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! Max HP: 40, Attack Power: 6, Defense Power: 1 He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something, rather than attacking him directly. | ||
|type=Flying, Top-Spiky|items=N/A|run=N/A|strong=None|weak=None|sleep= | |type=Flying, Top-Spiky|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=90%, 0|shock=45%, -1|shrink=60%, -1|stop=70%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=79}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Kent C. Koopa}}}|Kent C. Koopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Kent C. Koopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMKentCKoopa.png]]}}}|hp=70|atk=10|def=6 (standing), 3 (flipped, shell), 0 (flipped, tail)|lvl=55|location=[[Pleasant Path]]|moves=Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)|tattle=This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village... | <onlyinclude>{{#ifeq:{{{transcludesection|Kent C. Koopa}}}|Kent C. Koopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Kent C. Koopa|role=boss|align={{{align|right}}}|image={{{image|[[File:PMKentCKoopa.png]]}}}|hp=70|atk=10|def=6 (standing), 3 (flipped, shell), 0 (flipped, tail)|lvl=55|location=[[Pleasant Path]]|moves=Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)|tattle=This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village... | ||
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep= | |type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=80%, 1|dizzy=30%, -1|shock=30%, -1|shrink=40%, -1|stop=50%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=80}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Blooper}}}|Blooper| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Blooper|role=boss|align={{{align|right}}}|image={{{image|[[File:PaperMarioBlooper.png]]}}}|hp=30|atk=3|def=0|lvl=44|location=[[Toad Town Tunnels]]|moves=Spin Drop (3), Ink Blast (3)|tattle=This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that... | <onlyinclude>{{#ifeq:{{{transcludesection|Blooper}}}|Blooper| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Blooper|role=boss|align={{{align|right}}}|image={{{image|[[File:PaperMarioBlooper.png]]}}}|hp=30|atk=3|def=0|lvl=44|location=[[Toad Town Tunnels]]|moves=Spin Drop (3), Ink Blast (3)|tattle=This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that... | ||
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep= | |type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=70%, 0|dizzy=80%, 1|shock=90%, -1|shrink=90%, -1|stop=100%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=81}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Electro Blooper}}}|Electro Blooper| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Electro Blooper|role=boss|align={{{align|right}}}|image={{{image|[[File:Electro Blooper.PNG]]}}}|hp=50|atk=4|def=0|lvl=50|location=[[Toad Town Tunnels]]|moves=Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)|tattle=This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say? | <onlyinclude>{{#ifeq:{{{transcludesection|Electro Blooper}}}|Electro Blooper| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Electro Blooper|role=boss|align={{{align|right}}}|image={{{image|[[File:Electro Blooper.PNG]]}}}|hp=50|atk=4|def=0|lvl=50|location=[[Toad Town Tunnels]]|moves=Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)|tattle=This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say? | ||
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep= | |type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=50%, -1 (normal); 25%, -1 (electrified)|dizzy=60%, 0 (normal); 30%, 0 (electrified)|shock=50%, -1 (normal); 0%, -1 (electrified)|shrink=80%, -1 (normal); 70%, -1 (electrified)|stop=80%, -1 (normal); 0%, -1 (electrified)|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=82}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Super Blooper (boss)}}}|Super Blooper (boss)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Super Blooper (boss)|role=boss|align={{{align|right}}}|image={{{image|[[File:Super blooper.PNG|160px]]}}}|hp=70|atk=5|def=0|lvl=65|location=[[Toad Town Tunnels]]|moves=Spin Drop (5), Ink Blast (5), Get Enraged, Enraged Drops (10 x 2), Make Babies (creates Blooper Babies)|tattle=This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Max HP: 70, Attack Power: 5, Defense Power: 0 Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight! | <onlyinclude>{{#ifeq:{{{transcludesection|Super Blooper (boss)}}}|Super Blooper (boss)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Super Blooper (boss)|role=boss|align={{{align|right}}}|image={{{image|[[File:Super blooper.PNG|160px]]}}}|hp=70|atk=5|def=0|lvl=65|location=[[Toad Town Tunnels]]|moves=Spin Drop (5), Ink Blast (5), Get Enraged, Enraged Drops (10 x 2), Make Babies (creates Blooper Babies)|tattle=This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Max HP: 70, Attack Power: 5, Defense Power: 0 Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight! | ||
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep= | |type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1 (normal); 0%, -1 (mad)|dizzy=60%, 0 (normal); 0%, 0 (mad)|shock=50%, -1 (normal); 0%, -1 (mad)|shrink=70%, -1 (normal); 0%, -1 (mad)|stop=60%, -2 (normal); 0%, -2 (mad)|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=83}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Blooper Baby}}}|Blooper Baby| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Blooper Baby|role=support|align={{{align|right}}}|image={{{image|[[File:BlooperBaby PM.png]]}}}|hp=6|atk=2|def=0|lvl=1|location=[[Toad Town Tunnels]]|moves=Kissy-Kissy (2x5, recovers health according to damage)|tattle=This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. Max HP: 6, Attack Power: 2, Defense Power: 0 We need to beat 'em quickly so they can't drain us dry. They're so cute, though! | <onlyinclude>{{#ifeq:{{{transcludesection|Blooper Baby}}}|Blooper Baby| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Blooper Baby|role=support|align={{{align|right}}}|image={{{image|[[File:BlooperBaby PM.png]]}}}|hp=6|atk=2|def=0|lvl=1|location=[[Toad Town Tunnels]]|moves=Kissy-Kissy (2x5, recovers health according to damage)|tattle=This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. Max HP: 6, Attack Power: 2, Defense Power: 0 We need to beat 'em quickly so they can't drain us dry. They're so cute, though! | ||
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep= | |type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=100%, -1|dizzy=100%, 0|shock=100%, -1|shrink=0%, -1|stop=100%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=84}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Crazee Dayzee}}}|Crazee Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Crazee Dayzee|align={{{align|right}}}|image={{{image|[[File:CrazeeDayzee PM.png]]}}}|hp=8|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Painful Song (4, Sleep - Poor, 3)|tattle=This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee. | <onlyinclude>{{#ifeq:{{{transcludesection|Crazee Dayzee}}}|Crazee Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Crazee Dayzee|align={{{align|right}}}|image={{{image|[[File:CrazeeDayzee PM.png]]}}}|hp=8|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Painful Song (4, Sleep - Poor, 3)|tattle=This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee. | ||
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]]|run=32|strong=None|weak=None|sleep= | |type=Ground|items=[[Honey Syrup]], [[Maple Syrup]]|run=32|strong=None|weak=None|sleep=95%, 0|dizzy=30%, 0|shock=30%, 1|shrink=30%, 0|stop=30%, 0|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 1-4|#=85}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Monty Mole (green)}}}|Monty Mole (green)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Monty Mole (green)|altname=Monty Mole (green)|align={{{align|right}}}|image={{{image|[[File:PMFlowerMontyMole.png]]}}}|hp=12|atk=3|def=0|lvl=19|location=[[Flower Fields]]|moves=Rock Toss (3)|tattle=This is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you? Max HP: 12, Attack Power: 3, Defense Power: 0 They're vicious rock-throwers. They may look intimidating but they're not very strong. | <onlyinclude>{{#ifeq:{{{transcludesection|Monty Mole (green)}}}|Monty Mole (green)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Monty Mole (green)|altname=Monty Mole (green)|align={{{align|right}}}|image={{{image|[[File:PMFlowerMontyMole.png]]}}}|hp=12|atk=3|def=0|lvl=19|location=[[Flower Fields]]|moves=Rock Toss (3)|tattle=This is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you? Max HP: 12, Attack Power: 3, Defense Power: 0 They're vicious rock-throwers. They may look intimidating but they're not very strong. | ||
|type=Ground|items=None|run=30|strong=None|weak=None|sleep= | |type=Ground|items=None|run=30|strong=None|weak=None|sleep=60%, 0|dizzy=90%, -1|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=50%|airlift=55%|hurricane=40%|upandaway=95%|coins=1|#=86}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Ruff Puff}}}|Ruff Puff| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Ruff Puff|align={{{align|right}}}|image={{{image|[[File:RuffPuffPM.png]]}}}|hp=10|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Inverted Thump (4)|tattle=This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Max HP: 10, Attack Power: 4, Defense Power: 0 Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario. | <onlyinclude>{{#ifeq:{{{transcludesection|Ruff Puff}}}|Ruff Puff| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Ruff Puff|align={{{align|right}}}|image={{{image|[[File:RuffPuffPM.png]]}}}|hp=10|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Inverted Thump (4)|tattle=This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Max HP: 10, Attack Power: 4, Defense Power: 0 Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario. | ||
|type=Flying|items=[[Thunder Rage]]|run=30|strong=None|weak=None|sleep= | |type=Flying|items=[[Thunder Rage]]|run=30|strong=None|weak=None|sleep=50%, 0|dizzy=100%, 0|shock=40%, 0|shrink=75%, 0|stop=80%, -1|fright=40%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=87}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Amazy Dayzee}}}|Amazy Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Amazy Dayzee|align={{{align|right}}}|image={{{image|[[File:Amazy dayzee.png]]}}}|hp=20|atk=20|def=1|lvl=100|location=[[Flower Fields]]|moves=Painful Song (20, Sleep - Poor, 3)|tattle=This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch! | <onlyinclude>{{#ifeq:{{{transcludesection|Amazy Dayzee}}}|Amazy Dayzee| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Amazy Dayzee|align={{{align|right}}}|image={{{image|[[File:Amazy dayzee.png]]}}}|hp=20|atk=20|def=1|lvl=100|location=[[Flower Fields]]|moves=Painful Song (20, Sleep - Poor, 3)|tattle=This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch! | ||
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]]|run=6|strong=None|weak=None|sleep= | |type=Ground|items=[[Honey Syrup]], [[Maple Syrup]]|run=6|strong=None|weak=None|sleep=10%, -1|dizzy=10%, -1|shock=10%, -1|shrink=10%, 0|stop=10%, -2|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=10 + 0-1|#=88}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Spiny}}}|Spiny| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spiny|align={{{align|right}}}|image={{{image|[[File:SpinyPM.png]]}}}|hp=5|atk=4|def=3 (standing), 0 (flipped)|lvl=19|location=[[Flower Fields]], [[Toad Town Tunnels]]|moves=Egg Roll (4), Stand Up|tattle=This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0. | <onlyinclude>{{#ifeq:{{{transcludesection|Spiny}}}|Spiny| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spiny|align={{{align|right}}}|image={{{image|[[File:SpinyPM.png]]}}}|hp=5|atk=4|def=3 (standing), 0 (flipped)|lvl=19|location=[[Flower Fields]], [[Toad Town Tunnels]]|moves=Egg Roll (4), Stand Up|tattle=This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0. | ||
|type=Ground, Top-Spiky (normal), Normal (flipped)|items=None|run=26|strong=None|weak=None|sleep= | |type=Ground, Top-Spiky (normal), Normal (flipped)|items=None|run=26|strong=None|weak=None|sleep=60%, 0|dizzy=75%, 0|shock=75%, 0|shrink=75%, 0|stop=90%, 0|fright=60%|airlift=75%|hurricane=75%|upandaway=95%|coins=1 + 0-1|#=89}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Lakitu}}}|Lakitu| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lakitu|align={{{align|right}}}|image={{{image|[[File:PMLakitu.png]]}}}|hp=12|atk=3|def=0|lvl=20|location=[[Flower Fields]]|moves=Spiny Flip (3), Summon Spiny (summons Spiny)|tattle=This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario. | <onlyinclude>{{#ifeq:{{{transcludesection|Lakitu}}}|Lakitu| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lakitu|align={{{align|right}}}|image={{{image|[[File:PMLakitu.png]]}}}|hp=12|atk=3|def=0|lvl=20|location=[[Flower Fields]]|moves=Spiny Flip (3), Summon Spiny (summons Spiny)|tattle=This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario. | ||
|type=Flying|items=[[Honey Syrup]], [[Stop Watch]], [[Thunder Rage]]|run=36|strong=None|weak=None|sleep= | |type=Flying|items=[[Honey Syrup]], [[Stop Watch]], [[Thunder Rage]]|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=100%, 1|shock=50%, -1|shrink=75%, 0|stop=80%, 0|fright=50%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=90}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Green Magikoopa}}}|Green Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Green Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMGRMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3)|tattle=This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly. | <onlyinclude>{{#ifeq:{{{transcludesection|Green Magikoopa}}}|Green Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Green Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMGRMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3)|tattle=This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly. | ||
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep= | |type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=91}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Spike?}}}|Spike?| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lakilester|role=boss|altname=Spike?|align={{{align|right}}}|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=50|atk=4|def=0|lvl=40|location=[[Flower Fields]]|moves=Spiny Flip (4)|tattle=He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Max HP: 50, Attack Power: 4, Defense Power: 0 He throws Spiny Eggs. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is... | <onlyinclude>{{#ifeq:{{{transcludesection|Spike?}}}|Spike?| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Lakilester|role=boss|altname=Spike?|align={{{align|right}}}|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=50|atk=4|def=0|lvl=40|location=[[Flower Fields]]|moves=Spiny Flip (4)|tattle=He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Max HP: 50, Attack Power: 4, Defense Power: 0 He throws Spiny Eggs. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is... | ||
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep= | |type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=50%, 0|shock=40%, -1|shrink=50%, -1|stop=50%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=92}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Yellow Magikoopa}}}|Yellow Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Yellow Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMYMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3)|tattle=This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise. | <onlyinclude>{{#ifeq:{{{transcludesection|Yellow Magikoopa}}}|Yellow Magikoopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Yellow Magikoopa|align={{{align|right}}}|image={{{image|[[File:PMYMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3)|tattle=This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise. | ||
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep= | |type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=93}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Huff N. Puff}}}|Huff N. Puff| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Huff N. Puff|role=boss|align={{{align|right}}}|image={{{image|[[File:PMHuffNPuff.png|160px]]}}}|hp=60|atk=5|def=0|lvl=80|location=[[Cloudy Climb]]|moves=Body Slam (5), Wind Breath (7-2), Ground Slam (5 + 2 for each Tuff Puff; HP < 5), Electric Charge, Ground Lightning (12), Direct Lightning (10), Puff Inhale (absorbs Tuff Puffs - 1 HP, small; 2 HP large)|tattle=This is Huff N. Puff. He's a giant cloud monster. Max HP: 60, Attack Power: 5, Defense Power: 0 His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario. | <onlyinclude>{{#ifeq:{{{transcludesection|Huff N. Puff}}}|Huff N. Puff| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Huff N. Puff|role=boss|align={{{align|right}}}|image={{{image|[[File:PMHuffNPuff.png|160px]]}}}|hp=60|atk=5|def=0|lvl=80|location=[[Cloudy Climb]]|moves=Body Slam (5), Wind Breath (7-2), Ground Slam (5 + 2 for each Tuff Puff; HP < 5), Electric Charge, Ground Lightning (12), Direct Lightning (10), Puff Inhale (absorbs Tuff Puffs - 1 HP, small; 2 HP large)|tattle=This is Huff N. Puff. He's a giant cloud monster. Max HP: 60, Attack Power: 5, Defense Power: 0 His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario. | ||
|type=Flying|items=N/A|run=N/A|strong=Electric|weak=None|sleep= | |type=Flying|items=N/A|run=N/A|strong=Electric|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=94}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Tuff Puff}}}|Tuff Puff| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tuff Puff|role=support|align={{{align|right}}}|image={{{image|[[File:Tuff Puffs.PNG]]}}}|hp=1|atk=2|def=0|lvl=1|location=[[Cloudy Climb]]|moves=Puff Squeeze (2 x ∞)|tattle=These are the Tuff Puffs that break off when you damage Huff N. Puff. Max HP: 1, Attack Power: 2, Defense Power: 0 Tuff Puffs will fly over and attack you directly. You have to shake them off you using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies. | <onlyinclude>{{#ifeq:{{{transcludesection|Tuff Puff}}}|Tuff Puff| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tuff Puff|role=support|align={{{align|right}}}|image={{{image|[[File:Tuff Puffs.PNG]]}}}|hp=1|atk=2|def=0|lvl=1|location=[[Cloudy Climb]]|moves=Puff Squeeze (2 x ∞)|tattle=These are the Tuff Puffs that break off when you damage Huff N. Puff. Max HP: 1, Attack Power: 2, Defense Power: 0 Tuff Puffs will fly over and attack you directly. You have to shake them off you using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies. | ||
|type=Flying|items=N/A|run=N/A|strong=Electric|weak=None|sleep= | |type=Flying|items=N/A|run=N/A|strong=Electric|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=95}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (5)}}}|Jr. Troopa (5)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (5)|align={{{align|right}}}|image={{{image|[[File:Jr. Troop 5 6.png]]}}}|hp=50|atk=8|def=1|lvl=65|location=[[Shiver Snowfield]]|moves=Magic Blast (8)|tattle=It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! Max HP: 50, Attack Power: 8, Defense Power: 1 He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with. | <onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (5)}}}|Jr. Troopa (5)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (5)|align={{{align|right}}}|image={{{image|[[File:Jr. Troop 5 6.png]]}}}|hp=50|atk=8|def=1|lvl=65|location=[[Shiver Snowfield]]|moves=Magic Blast (8)|tattle=It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! Max HP: 50, Attack Power: 8, Defense Power: 1 He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with. |
Revision as of 00:50, December 5, 2017
Comprehensive lists of enemy stats from the game Paper Mario.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Goomba)
- Bold: Boss. (Ex: Bowser)
- Underline: Support enemy/object/part. (Ex: Crystal Bit)
- HP: The enemy's HP at the start of the battle.
- Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
- Defense: The enemy's defense.
- Type: The type of enemy.
- Ground - Can be hit by any attack.
- Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
- Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
- Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
- Ceiling - Cannot by hit by ground or jump attacks.
- Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
- Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
- Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
- Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
- Strong: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
- Fire: The enemy's immunity to fire-based attacks: Fire Flower and Kooper's Fire Shell.
- Ice: The enemy's weakness to ice-based attacks: Snowman Doll and Ice Power badge.
- Electric: The enemy's immunity to electric-based attacks: Thunder Bolt, Thunder Rage, and Watt's Electro Dash.
- Explosion: The enemy's immunity to explosive attacks: Egg Missile and Bombette's Bomb, Power and Mega Bomb moves.
- Star: The enemy's immunity to star-based attacks: Shooting Star, and Skolar's Star Storm. Applies only to Monstar.
- Water: The enemy's weakness to water-based attacks: Sushie's Squirt and Tidal Wave moves.
- Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
- Moves: The enemy's attacks -- listed by attack power -- and other techniques.
- Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
- Sleep?: The chances of the enemy falling asleep with Mamar's Lullaby, Sleepy Sheep or Sleep Stomp.
- Dizzy?: The chances of the enemy becoming dizzy with the Dizzy Dial, Dizzy Stomp or Kooper's Dizzy Shell.
- Shock?: The chances of the enemy becoming paralyzed with Watt's Power and Mega Shock attacks.
- Shrink?: The chances of the enemy becoming shrunk with Shrink Stomp.
- Stop?: The chances of the enemy becoming immobilized with Stop Watch or Klevar's Time Out. Time Out will immobilize enemies for an additional turn.
- Fright?: The chances of the enemy running away with the Fright Jar.
- Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
- Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
- Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
- Items: Items (rarely) dropped from the enemy. The list may not be complete.
- Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
- If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
- Run: The number of button presses required with to get a guaranteed run from the enemy.
- If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press and will always flee from them successfully.
- With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.
Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.