Paper Mario bestiary: Difference between revisions

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(Finished statuses until Bzzap!)
(Finished statuses until Shy Guy)
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<onlyinclude>{{#ifeq:{{{transcludesection|Bzzap!}}}|Bzzap!| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bzzap!|align={{{align|right}}}|image={{{image|[[File:Bzzap.png]]}}}|hp=3|atk=6|def=0|lvl=19|location=[[Forever Forest]], [[Flower Fields]]|moves=Thorn Stab (6, Poison - Fair, 3), Swarm Sting (1x5, Shrink - Poor, 2)|tattle=This is a Bzzap! Bzzaps! are monstrous bees. Max HP: 3, Attack Power: 6, Defense Power: 0 If they sting you, sometimes you'll be poisoned. They also occasionally call a swarm of small bees to attack you in a cloud. Be careful of those little attackers, because you'll sometimes shrink when stung. They don't have a lot of HP, so take care of 'em as quick as you can.
<onlyinclude>{{#ifeq:{{{transcludesection|Bzzap!}}}|Bzzap!| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bzzap!|align={{{align|right}}}|image={{{image|[[File:Bzzap.png]]}}}|hp=3|atk=6|def=0|lvl=19|location=[[Forever Forest]], [[Flower Fields]]|moves=Thorn Stab (6, Poison - Fair, 3), Swarm Sting (1x5, Shrink - Poor, 2)|tattle=This is a Bzzap! Bzzaps! are monstrous bees. Max HP: 3, Attack Power: 6, Defense Power: 0 If they sting you, sometimes you'll be poisoned. They also occasionally call a swarm of small bees to attack you in a cloud. Be careful of those little attackers, because you'll sometimes shrink when stung. They don't have a lot of HP, so take care of 'em as quick as you can.
|type=Flying|items=[[Honey Syrup]], [[Maple Syrup]]|run=42|strong=None|weak=None|sleep=Fair, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 2-4|#=38}}}}</onlyinclude>
|type=Flying|items=[[Honey Syrup]], [[Maple Syrup]]|run=42|strong=None|weak=None|sleep=60%, 0|dizzy=100%, 1|shock=90%, 0|shrink=75%, 0|stop=90%, 0|fright=70%|airlift=95%|hurricane=95%|upandaway=95%|coins=1 + 2-4|#=38}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Hyper Goomba}}}|Hyper Goomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hyper Goomba|align={{{align|right}}}|image={{{image|[[File:HyperGoomba PM.png]]}}}|hp=7|atk=1|def=0|lvl=12|location=[[Gusty Gulch]], [[Windy Mill]]|moves=Headbonk (1), Charge Up, Missile-Bonk (8)|tattle=This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.
<onlyinclude>{{#ifeq:{{{transcludesection|Hyper Goomba}}}|Hyper Goomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hyper Goomba|align={{{align|right}}}|image={{{image|[[File:HyperGoomba PM.png]]}}}|hp=7|atk=1|def=0|lvl=12|location=[[Gusty Gulch]], [[Windy Mill]]|moves=Headbonk (1), Charge Up, Missile-Bonk (8)|tattle=This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.
|type=Ground|items=[[Dried Shroom]]|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2|#=39}}}}</onlyinclude>
|type=Ground|items=[[Dried Shroom]]|run=24|strong=None|weak=None|sleep=80%, 0|dizzy=80%, 0|shock=100%, 0|shrink=80%, 0|stop=90%, 0|fright=80%|airlift=90%|hurricane=90%|upandaway=95%|coins=1 + 0-2|#=39}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Hyper Paragoomba}}}|Hyper Paragoomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hyper Paragoomba|align={{{align|right}}}|image={{{image|[[File:PMHyperParagoomba.png]]}}}|hp=7|atk=1|def=0|lvl=12|location=[[Gusty Gulch]]|moves=Dive Kick (1), Charge Up, Missile-Dive (8)|tattle=This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em.
<onlyinclude>{{#ifeq:{{{transcludesection|Hyper Paragoomba}}}|Hyper Paragoomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hyper Paragoomba|align={{{align|right}}}|image={{{image|[[File:PMHyperParagoomba.png]]}}}|hp=7|atk=1|def=0|lvl=12|location=[[Gusty Gulch]]|moves=Dive Kick (1), Charge Up, Missile-Dive (8)|tattle=This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em.
|type=Flying|items=[[Dried Shroom]]|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 0-2|#=40}}}}</onlyinclude>
|type=Flying|items=[[Dried Shroom]]|run=24|strong=None|weak=None|sleep=80%, 0|dizzy=90%, 1|shock=100%, 0|shrink=80%, 0|stop=90%, 0|fright=80%|airlift=95%|hurricane=95%|upandaway=95%|coins=1 + 0-2|#=40}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Hyper Cleft}}}|Hyper Cleft| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hyper Cleft|align={{{align|right}}}|image={{{image|[[File:PM HyperCleft.png]]}}}|hp=4|atk=3|def=3 (standing), 1 (flipped)|lvl=15|location=[[Gusty Gulch]]|moves=Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up|tattle=This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.
<onlyinclude>{{#ifeq:{{{transcludesection|Hyper Cleft}}}|Hyper Cleft| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Hyper Cleft|align={{{align|right}}}|image={{{image|[[File:PM HyperCleft.png]]}}}|hp=4|atk=3|def=3 (standing), 1 (flipped)|lvl=15|location=[[Gusty Gulch]]|moves=Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up|tattle=This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.
|type=Ground, Top-Spiky (standing), Ground (flipped)|items=None|run=18|strong=Fire|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 3|shrink=Good, 3|stop=Good, 4/5|fright=Fair (standing), Immune (flipped)|airlift=Fair|hurricane=Fair|coins=2 + 1-3|#=41}}}}</onlyinclude>
|type=Ground, Top-Spiky (standing), Ground (flipped)|items=None|run=18|strong=Fire|weak=None|sleep=40%, -1|dizzy=50%, -1|shock=50%, 0|shrink=90%, 0|stop=90%, 0|fright=30% (standing); 0% (flipped)|airlift=30%|hurricane=30%|upandaway=95%|coins=2 + 1-3|#=41}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Clubba}}}|Clubba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Clubba|align={{{align|right}}}|image={{{image|[[File:ClubbaPM.png]]}}}|hp=8|atk=3|def=0|lvl=13|location=[[Tubba Blubba's Castle]], [[Shy Guy's Toy Box]]|moves=Heavy Club (3)|tattle=This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. Max HP: 8, Attack Power: 3, Defense Power: 0 They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough.
<onlyinclude>{{#ifeq:{{{transcludesection|Clubba}}}|Clubba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Clubba|align={{{align|right}}}|image={{{image|[[File:ClubbaPM.png]]}}}|hp=8|atk=3|def=0|lvl=13|location=[[Tubba Blubba's Castle]], [[Shy Guy's Toy Box]]|moves=Heavy Club (3)|tattle=This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. Max HP: 8, Attack Power: 3, Defense Power: 0 They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough.
|type=Ground|items=[[Super Shroom]]|run=24|strong=None|weak=None|sleep=Good, 4|dizzy=Good, 3|shock=N/A|shrink=Good, 3|stop=Good, 3|fright=Good|airlift=Good|hurricane=N/A|coins=1 + 1-3|#=42}}}}</onlyinclude>
|type=Ground|items=[[Super Shroom]]|run=24|strong=None|weak=None|sleep=90%, 1|dizzy=75%, 0|shock=90%, 1|shrink=75%, 0|stop=90%, -1|fright=70%|airlift=60%|hurricane=70%|upandaway=95%|coins=1 + 1-3|#=42}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Tubba Blubba (1)}}}|Tubba Blubba (1)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tubba Blubba|role=boss|altname=Tubba Blubba (1)|align={{{align|right}}}|image={{{image|[[File:PMTubbaBlubba.png]]}}}|hp=10|atk=4|def=?|lvl=1|location=[[Tubba Blubba's Castle]]|moves=Fist Drop (4), Body Crush (6), Confused Search|tattle=This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6 I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
<onlyinclude>{{#ifeq:{{{transcludesection|Tubba Blubba (1)}}}|Tubba Blubba (1)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tubba Blubba|role=boss|altname=Tubba Blubba (1)|align={{{align|right}}}|image={{{image|[[File:PMTubbaBlubba.png]]}}}|hp=10|atk=4|def=?|lvl=1|location=[[Tubba Blubba's Castle]]|moves=Fist Drop (4), Body Crush (6), Confused Search|tattle=This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6 I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
|type=Ground|items=N/A|run=50|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=Immune|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=43}}}}</onlyinclude>
|type=Ground|items=N/A|run=50|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=43}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Tubba's Heart}}}|Tubba's Heart| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tubba's Heart|role=boss|align={{{align|right}}}|image={{{image|[[File:Tubba'sHeart PM.png]]}}}|hp=50|atk=6|def=0|lvl=1|location=[[Windy Mill]]|moves=Tackle (6), Charge Up, Swarm Squeeze (12)|tattle=This is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny. Max HP: 50, Attack Power: 6, Defense Power: 0 He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!
<onlyinclude>{{#ifeq:{{{transcludesection|Tubba's Heart}}}|Tubba's Heart| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tubba's Heart|role=boss|align={{{align|right}}}|image={{{image|[[File:Tubba'sHeart PM.png]]}}}|hp=50|atk=6|def=0|lvl=1|location=[[Windy Mill]]|moves=Tackle (6), Charge Up, Swarm Squeeze (12)|tattle=This is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny. Max HP: 50, Attack Power: 6, Defense Power: 0 He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!
|type=Elevated|items=N/A|run=N/A|strong=None|weak=None|sleep=Immune|dizzy=Immune|shock=N/A|shrink=Good, 3|stop=Immune|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=44}}}}</onlyinclude>
|type=Elevated|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=90%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=44}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Tubba Blubba (2)}}}|Tubba Blubba (2)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tubba Blubba|role=boss|altname=Tubba Blubba (2)|align={{{align|right}}}|image={{{image|[[File:PMTubbaBlubba.png]]}}}|hp=10|atk=4|def=0|lvl=70|location=[[Gusty Gulch]]|moves=Fist Drop (4), Body Crush (6)|tattle=This is Tubba Blubba, now reunited with his heart. This is finally his true self. Max HP: 10, Attack Power: 4, Defense Power: 0 ...probably. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
<onlyinclude>{{#ifeq:{{{transcludesection|Tubba Blubba (2)}}}|Tubba Blubba (2)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Tubba Blubba|role=boss|altname=Tubba Blubba (2)|align={{{align|right}}}|image={{{image|[[File:PMTubbaBlubba.png]]}}}|hp=10|atk=4|def=0|lvl=70|location=[[Gusty Gulch]]|moves=Fist Drop (4), Body Crush (6)|tattle=This is Tubba Blubba, now reunited with his heart. This is finally his true self. Max HP: 10, Attack Power: 4, Defense Power: 0 ...probably. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=N/A|shrink=Good, 3|stop=Good, 4|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=45}}}}</onlyinclude>
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=80%, 0|dizzy=80%, 0|shock=80%, 0|shrink=90%, 0|stop=80%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=45}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (3)}}}|Jr. Troopa (3)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (3)|align={{{align|right}}}|image={{{image|[[File:Jr. Troop 3.png]]}}}|hp=40|atk=5|def=1|lvl=52|location=[[Forever Forest]]|moves=Swoop Attack (5)|tattle=It's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the little guy get lost in the big, bad forest? Max HP: 40, Attack Power: 5, Defense Power: 1 Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.
<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (3)}}}|Jr. Troopa (3)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Jr. Troopa|role=boss|altname=Jr. Troopa (3)|align={{{align|right}}}|image={{{image|[[File:Jr. Troop 3.png]]}}}|hp=40|atk=5|def=1|lvl=52|location=[[Forever Forest]]|moves=Swoop Attack (5)|tattle=It's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the little guy get lost in the big, bad forest? Max HP: 40, Attack Power: 5, Defense Power: 1 Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=Fair, 2|dizzy=Fair, 2|shock=N/A|shrink=Good, 2|stop=Good, 2|fright=Immune|airlift=Immune|hurricane=N/A|coins=N/A|#=46}}}}</onlyinclude>
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=50%, -1|dizzy=50%, -1|shock=50%, -1|shrink=80%, -1|stop=80%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=46}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Gloomba}}}|Gloomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Gloomba|align={{{align|right}}}|image={{{image|[[File:PaperMarioGloomba.png]]}}}|hp=7|atk=2|def=0|lvl=11|location=[[Toad Town Tunnels]]|moves=Headbonk (2)|tattle=This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 They're stronger than ordinary Goombas, but you can take 'em.
<onlyinclude>{{#ifeq:{{{transcludesection|Gloomba}}}|Gloomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Gloomba|align={{{align|right}}}|image={{{image|[[File:PaperMarioGloomba.png]]}}}|hp=7|atk=2|def=0|lvl=11|location=[[Toad Town Tunnels]]|moves=Headbonk (2)|tattle=This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 They're stronger than ordinary Goombas, but you can take 'em.
|type=Ground|items=[[Dizzy Dial]], [[Sleepy Sheep]]|run=18|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-2|#=47}}}}</onlyinclude>
|type=Ground|items=[[Dizzy Dial]], [[Sleepy Sheep]]|run=18|strong=None|weak=None|sleep=70%, 0|dizzy=80%, 0|shock=90%, 0|shrink=80%, 0|stop=90%, 0|fright=80%|airlift=90%|hurricane=85%|upandaway=95%|coins=1 + 1-2|#=47}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Paragloomba}}}|Paragloomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Paragloomba|align={{{align|right}}}|image={{{image|[[File:PMParagloomba.png]]}}}|hp=7|atk=2|def=0|lvl=11|location=[[Toad Town Tunnels]]|moves=Dive Kick (2)|tattle=This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas.
<onlyinclude>{{#ifeq:{{{transcludesection|Paragloomba}}}|Paragloomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Paragloomba|align={{{align|right}}}|image={{{image|[[File:PMParagloomba.png]]}}}|hp=7|atk=2|def=0|lvl=11|location=[[Toad Town Tunnels]]|moves=Dive Kick (2)|tattle=This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas.
|type=Flying|items=[[Dizzy Dial]]|run=21|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 4|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=Good|hurricane=Good|coins=1 + 1-2|#=48}}}}</onlyinclude>
|type=Flying|items=[[Dizzy Dial]]|run=21|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 1|shock=90%, 0|shrink=80%, 0|stop=90%, 0|fright=80%|airlift=95%|hurricane=90%|upandaway=95%|coins=1 + 1-2|#=48}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Spiked Gloomba}}}|Spiked Gloomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spiky Gloomba|altname=Spiked Gloomba|align={{{align|right}}}|image={{{image|[[File:PMSpikedGloomba.png]]}}}|hp=7|atk=3|def=0|lvl=12|location=[[Toad Town Tunnels]]|moves=Spikebonk (3)|tattle=This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 3, Defense Power: 0 Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em.
<onlyinclude>{{#ifeq:{{{transcludesection|Spiked Gloomba}}}|Spiked Gloomba| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Spiky Gloomba|altname=Spiked Gloomba|align={{{align|right}}}|image={{{image|[[File:PMSpikedGloomba.png]]}}}|hp=7|atk=3|def=0|lvl=12|location=[[Toad Town Tunnels]]|moves=Spikebonk (3)|tattle=This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 3, Defense Power: 0 Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em.
|type=Ground, Top-Spiky|items=[[Dizzy Dial]], [[Sleepy Sheep]]|run=20|strong=None|weak=None|sleep=Good, 3|dizzy=Good, 3|shock=Good, 3|shrink=Good, 3|stop=Good, 4/5|fright=Good|airlift=N/A|hurricane=Good|coins=1 + 1-2|#=49}}}}</onlyinclude>
|type=Ground, Top-Spiky|items=[[Dizzy Dial]], [[Sleepy Sheep]]|run=20|strong=None|weak=None|sleep=70%, 0|dizzy=80%, 0|shock=90%, 0|shrink=80%, 0|stop=90%, 0|fright=75%|airlift=90%|hurricane=85%|upandaway=95%|coins=1 + 1-2|#=49}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Dark Koopa}}}|Dark Koopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Dark Koopa|align={{{align|right}}}|image={{{image|[[File:PMDarkKoopa.png]]}}}|hp=8|atk=3|def=2 (standing), 0 (flipped)|lvl=18|location=[[Toad Town Tunnels]]|moves=Shell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up|tattle=This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks.
<onlyinclude>{{#ifeq:{{{transcludesection|Dark Koopa}}}|Dark Koopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Dark Koopa|align={{{align|right}}}|image={{{image|[[File:PMDarkKoopa.png]]}}}|hp=8|atk=3|def=2 (standing), 0 (flipped)|lvl=18|location=[[Toad Town Tunnels]]|moves=Shell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up|tattle=This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks.
|type=Ground|items=[[POW Block]]|run=24|strong=None|weak=None|sleep=Good, 3|dizzy=Fair, 2|shock=Good, 4|shrink=Good, 3|stop=Good, 4/5|fright=Good (standing), Immune (flipped)|airlift=Good|hurricane=Good|coins=1 + 3-4|#=50}}}}</onlyinclude>
|type=Ground|items=[[POW Block]]|run=24|strong=None|weak=None|sleep=80%, 0|dizzy=50%, -1|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=70%|airlift=85%|hurricane=75%|upandaway=95%|coins=1 + 3-4|#=50}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Shy Guy}}}|Shy Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Guy|align={{{align|right}}}|image={{{image|[[File:Paper Shy Guy.png]]}}}|hp=7|atk=2|def=0|lvl=14|location=[[Shy Guy's Toy Box]], [[Jade Jungle]]|moves=Bump Attack (2), Acrobatic Attack (3)|tattle=This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
<onlyinclude>{{#ifeq:{{{transcludesection|Shy Guy}}}|Shy Guy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Shy Guy|align={{{align|right}}}|image={{{image|[[File:Paper Shy Guy.png]]}}}|hp=7|atk=2|def=0|lvl=14|location=[[Shy Guy's Toy Box]], [[Jade Jungle]]|moves=Bump Attack (2), Acrobatic Attack (3)|tattle=This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.

Revision as of 04:50, December 4, 2017

Comprehensive lists of enemy stats from the game Paper Mario.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Goomba)
    • Bold: Boss. (Ex: Bowser)
    • Underline: Support enemy/object/part. (Ex: Crystal Bit)
  • HP: The enemy's HP at the start of the battle.
  • Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
  • Defense: The enemy's defense.
  • Type: The type of enemy.
    • Ground - Can be hit by any attack.
    • Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
    • Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
    • Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
    • Ceiling - Cannot by hit by ground or jump attacks.
    • Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
    • Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
  • Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
  • Strong: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
  • Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
  • Moves: The enemy's attacks -- listed by attack power -- and other techniques.
  • Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
  • Fright?: The chances of the enemy running away with the Fright Jar.
  • Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
  • Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
    • Bow's Spook shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
  • Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
  • Items: Items (rarely) dropped from the enemy. The list may not be complete.
    • Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
    • If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
  • Run: The number of button presses required with A Button to get a guaranteed run from the enemy.
    • If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press A Button and will always flee from them successfully.
    • With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.

Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.

Enemy Stats

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External links