Paper Mario bestiary: Difference between revisions
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*'''Weak:''' The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above. | *'''Weak:''' The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above. | ||
*'''Moves:''' The enemy's attacks -- listed by attack power -- and other techniques. | *'''Moves:''' The enemy's attacks -- listed by attack power -- and other techniques. | ||
*'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully, with the duration in turns. | *'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns. | ||
**'''Sleep?:''' The chances of the enemy falling asleep with [[Mamar]]'s [[Lullaby]], [[Sleepy Sheep]] or [[Sleep Stomp]]. | **'''Sleep?:''' The chances of the enemy falling asleep with [[Mamar]]'s [[Lullaby]], [[Sleepy Sheep]] or [[Sleep Stomp]]. | ||
**'''Dizzy?:''' The chances of the enemy becoming dizzy with the [[Dizzy Dial]], [[Dizzy Stomp]] or Kooper's [[Dizzy Shell]]. | **'''Dizzy?:''' The chances of the enemy becoming dizzy with the [[Dizzy Dial]], [[Dizzy Stomp]] or Kooper's [[Dizzy Shell]]. | ||
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**'''Shrink?:''' The chances of the enemy becoming shrunk with [[Shrink Stomp]]. | **'''Shrink?:''' The chances of the enemy becoming shrunk with [[Shrink Stomp]]. | ||
**'''Stop?:''' The chances of the enemy becoming immobilized with [[Stop Watch]] or [[Klevar]]'s [[Time Out]]. Time Out will immobilize enemies for an additional turn. | **'''Stop?:''' The chances of the enemy becoming immobilized with [[Stop Watch]] or [[Klevar]]'s [[Time Out]]. Time Out will immobilize enemies for an additional turn. | ||
*'''Fright?:''' The chances of the enemy running away with the [[Fright Jar | *'''Fright?:''' The chances of the enemy running away with the [[Fright Jar]]. | ||
*'''Air Lift?:''' The chances of the enemy being carried away from the battlefield with [[Parakarry]]'s [[Air Lift]]. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work. | *'''Air Lift?:''' The chances of the enemy being carried away from the battlefield with [[Parakarry]]'s [[Air Lift]]. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work. | ||
*'''Hurricane?:''' The chances of the enemy being blown away from the battlefield with [[Lakilester]]'s [[Hurricane (move)|Hurricane]]. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away. | *'''Hurricane?:''' The chances of the enemy being blown away from the battlefield with [[Lakilester]]'s [[Hurricane (move)|Hurricane]]. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away. | ||
**[[ | **[[Bow]]'s [[Spook (move)|Spook]] shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook. | ||
*'''Coins:''' The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins. | *'''Coins:''' The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins. | ||
*'''Items:''' Items (rarely) dropped from the enemy. The list may not be complete. | *'''Items:''' Items (rarely) dropped from the enemy. The list may not be complete. | ||
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|strong=None | |strong=None | ||
|weak=None | |weak=None | ||
|sleep= | |sleep=100%, -1 | ||
|dizzy= | |dizzy=50%, -1 | ||
|shock= | |shock=100%, -1 | ||
|shrink= | |shrink=100%, -1 | ||
|stop= | |stop=100%, -2 | ||
|fright= | |fright=0%, 0 | ||
|airlift= | |airlift=0% | ||
|hurricane= | |hurricane=0% | ||
|upandaway=0% | |||
|coins=N/A | |coins=N/A | ||
|#=2 | |#=2 | ||
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|strong=None | |strong=None | ||
|weak=None | |weak=None | ||
|sleep= | |sleep=100%, 0 | ||
|dizzy= | |dizzy=100%, 0 | ||
|shock= | |shock=100%, 0 | ||
|shrink= | |shrink=100%, 0 | ||
|stop= | |stop=100%, 0 | ||
|fright= | |fright=100%, 0 | ||
|airlift= | |airlift=100% | ||
|hurricane= | |hurricane=90% | ||
|upandaway=95% | |||
|coins=1 | |coins=1 | ||
|#=3 | |#=3 | ||
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|strong=None | |strong=None | ||
|weak=None | |weak=None | ||
|sleep= | |sleep=100%, 0 | ||
|dizzy= | |dizzy=100%, 0 | ||
|shock= | |shock=100%, 0 | ||
|shrink= | |shrink=100%, 0 | ||
|stop= | |stop=100%, 0 | ||
|fright=Good | |fright=Good | ||
|airlift= | |airlift=95% | ||
|hurricane= | |hurricane=90% | ||
|upandaway=95% | |||
|coins=1 + 0-1 | |coins=1 + 0-1 | ||
|#=4 | |#=4 | ||
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|strong=None | |strong=None | ||
|weak=None | |weak=None | ||
|sleep= | |sleep=100%, 0 | ||
|dizzy= | |dizzy=100%, 1 | ||
|shock= | |shock=100%, 0 | ||
|shrink= | |shrink=100%, 0 | ||
|stop= | |stop=100%, 0 | ||
|fright= | |fright=80%, 0 | ||
|airlift= | |airlift=100% | ||
|hurricane= | |hurricane=100% | ||
|upandaway=100% | |||
|coins=1 + 0-1 | |coins=1 + 0-1 | ||
|#=5 | |#=5 | ||
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|strong=None | |strong=None | ||
|weak=None | |weak=None | ||
|sleep= | |sleep=100%, 0 | ||
|dizzy= | |dizzy=100%, 0 | ||
|shock= | |shock=100%, 0 | ||
|shrink= | |shrink=100%, 0 | ||
|stop= | |stop=100%, 0 | ||
|fright= | |fright=0%, 0 | ||
|airlift= | |airlift=0% | ||
|hurricane= | |hurricane=0% | ||
|upandaway=0% | |||
|coins=N/A | |coins=N/A | ||
|#=6 | |#=6 | ||
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|strong=None | |strong=None | ||
|weak=None | |weak=None | ||
|sleep= | |sleep=100%, 0 | ||
|dizzy= | |dizzy=100%, 0 | ||
|shock= | |shock=100%, 0 | ||
|shrink= | |shrink=100%, 0 | ||
|stop= | |stop=100%, 0 | ||
|fright= | |fright=0%, 0 | ||
|airlift= | |airlift=0% | ||
|hurricane= | |hurricane=0% | ||
|upandaway=0% | |||
|coins=N/A | |coins=N/A | ||
|#=7 | |#=7 | ||
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|strong=None | |strong=None | ||
|weak=None | |weak=None | ||
|sleep= | |sleep=0%, 0 | ||
|dizzy= | |dizzy=0%, 0 | ||
|shock= | |shock=0%, 0 | ||
|shrink= | |shrink=0%, 0 | ||
|stop= | |stop=0%, 0 | ||
|fright= | |fright=0%, 0 | ||
|airlift= | |airlift=0% | ||
|hurricane= | |hurricane=0% | ||
|upandaway=0% | |||
|coins=N/A | |coins=N/A | ||
|#=8 | |#=8 | ||
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|strong=None | |strong=None | ||
|weak=None | |weak=None | ||
|sleep= | |sleep=100%, -1 | ||
|dizzy= | |dizzy=100%, -1 | ||
|shock= | |shock=100%, -1 | ||
|shrink= | |shrink=100%, -1 | ||
|stop= | |stop=100%, -1 | ||
|fright= | |fright=0%, 0 | ||
|airlift= | |airlift=0% | ||
|hurricane= | |hurricane=0% | ||
|upandaway=0% | |||
|coins=N/A | |coins=N/A | ||
|#=9 | |#=9 | ||
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|strong=None | |strong=None | ||
|weak=None | |weak=None | ||
|sleep= | |sleep=100%, 0 | ||
|dizzy= | |dizzy=100%, 0 | ||
|shock= | |shock=100%, 0 | ||
|shrink= | |shrink=100%, 0 | ||
|stop= | |stop=100%, 0 | ||
|fright= | |fright=0%, 0 | ||
|airlift= | |airlift=0% | ||
|hurricane= | |hurricane=0% | ||
|upandaway=0% | |||
|coins=N/A | |coins=N/A | ||
|#=10 | |#=10 | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Blue Goomba (2)}}}|Blue Goomba (2)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Blue Goomba|altname=Blue Goomba (2)|role=support|align={{{align|right}}}|image={{{image|[[File:BlueGoomba.png]]}}}|hp=2/6|atk=1|def=0|lvl=5|location=[[Goomba Road]]|moves=Headbonk (1)|tattle=This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother. | <onlyinclude>{{#ifeq:{{{transcludesection|Blue Goomba (2)}}}|Blue Goomba (2)| | ||
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep= | {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly> | ||
|name=Blue Goomba|altname=Blue Goomba (2) | |||
|role=support | |||
|align={{{align|right}}}|image={{{image|[[File:BlueGoomba.png]]}}} | |||
|hp=2/6 | |||
|atk=1 | |||
|def=0 | |||
|lvl=5 | |||
|location=[[Goomba Road]]|moves=Headbonk (1) | |||
|tattle=This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother. | |||
|type=Ground | |||
|items=N/A | |||
|run=N/A | |||
|strong=None | |||
|weak=None | |||
|sleep=100%, 0 | |||
|dizzy=100%, 0 | |||
|shock=100%, 0 | |||
|shrink=100%, 0 | |||
|stop=100%, 0 | |||
|fright=0%, 0 | |||
|airlift=0% | |||
|hurricane=0% | |||
|upandaway=0% | |||
|coins=N/A | |||
|#=11 | |||
}}}}</onlyinclude> | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (1)}}}|Magikoopa (1)| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Magikoopa|altname=Magikoopa (1)|role=boss|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=8|atk=3|def=0|lvl=32|location=[[Shooting Star Summit]]|moves=Magic Blast (3)|tattle=This is a Magikoopa. Magikoopas use magical rods. Max HP: 8, Attack Power: 3, Defense Power: 0 Magic attacks are no joke, Mario. You'd better take these guys seriously. | <onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (1)}}}|Magikoopa (1)| | ||
|type=Flying or Ground|items=N/A|run=N/A|strong=None|weak=None|sleep= | {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly> | ||
|name=Magikoopa|altname=Magikoopa (1) | |||
|role=boss | |||
|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}} | |||
|hp=8 | |||
|atk=3 | |||
|def=0 | |||
|lvl=32 | |||
|location=[[Shooting Star Summit]] | |||
|moves=Magic Blast (3) | |||
|tattle=This is a Magikoopa. Magikoopas use magical rods. Max HP: 8, Attack Power: 3, Defense Power: 0 Magic attacks are no joke, Mario. You'd better take these guys seriously. | |||
|type=Flying or Ground | |||
|items=N/A | |||
|run=N/A | |||
|strong=None | |||
|weak=None | |||
|sleep=100%, 0 | |||
|dizzy=50%, 0 | |||
|shock=100%, 0 | |||
|shrink=100%, 0 | |||
|stop=100%, 0 | |||
|fright=0%, 0 | |||
|airlift=0% | |||
|hurricane=0% | |||
|upandaway=0% | |||
|coins=N/A|#=12 | |||
}}}}</onlyinclude> | |||
<onlyinclude>{{#ifeq:{{{transcludesection|Koopa Troopa}}}|Koopa Troopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Koopa Troopa|align={{{align|right}}}|image={{{image|[[File:KoopaRed PM.png]]}}}|hp=4|atk=1|def=1 (standing), 0 (flipped)|lvl=6|location=[[Pleasant Path]], [[Koopa Bros. Fortress]]|moves=Shell Toss (1), Struggle, Stand Up|tattle=This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Max HP: 4, Attack Power: 1, Defense Power: 1 Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW Block or a Jump attack. | <onlyinclude>{{#ifeq:{{{transcludesection|Koopa Troopa}}}|Koopa Troopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Koopa Troopa|align={{{align|right}}}|image={{{image|[[File:KoopaRed PM.png]]}}}|hp=4|atk=1|def=1 (standing), 0 (flipped)|lvl=6|location=[[Pleasant Path]], [[Koopa Bros. Fortress]]|moves=Shell Toss (1), Struggle, Stand Up|tattle=This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Max HP: 4, Attack Power: 1, Defense Power: 1 Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW Block or a Jump attack. | ||
|type=Ground|items=[[Koopa Leaf]], [[POW Block]]|run=18|strong=None|weak=None|sleep= | |type=Ground|items=[[Koopa Leaf]], [[POW Block]]|run=18|strong=None|weak=None|sleep=90%, 0|dizzy=90%, 0|shock=90%, 1|shrink=90%, 0|stop=100%, 0|fright=90%, 0 (standing); 0% , 0(flipped)|airlift=90%|hurricane=90%|upandaway=95%|coins=1 + 1|#=13}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Fuzzy}}}|Fuzzy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Fuzzy|align={{{align|right}}}|image={{{image|[[File:PMFuzzy.png]]}}}|hp=3|atk=1|def=0|lvl=6|location=[[Koopa Village]], [[Shy Guy's Toy Box]]|moves=Kissy-Kissy (1, recovers health according to damage) |tattle=This is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out! Max HP: 3, Attack Power: 1, Defense Power: 0 The problem with Fuzzies is their quickness. It's really tough to time their attacks. If they latch on to you, watch out! They'll absorb your HP. | <onlyinclude>{{#ifeq:{{{transcludesection|Fuzzy}}}|Fuzzy| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Fuzzy|align={{{align|right}}}|image={{{image|[[File:PMFuzzy.png]]}}}|hp=3|atk=1|def=0|lvl=6|location=[[Koopa Village]], [[Shy Guy's Toy Box]]|moves=Kissy-Kissy (1, recovers health according to damage) |tattle=This is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out! Max HP: 3, Attack Power: 1, Defense Power: 0 The problem with Fuzzies is their quickness. It's really tough to time their attacks. If they latch on to you, watch out! They'll absorb your HP. | ||
|type=Ground|items=None|run=32|strong=None|weak=None|sleep= | |type=Ground|items=None|run=32|strong=None|weak=None|sleep=95%, 0|dizzy=90%, 0|shock=75%, 0|shrink=75%, 0|stop=100%, 0|fright=0%, 0|airlift=95%|hurricane=95%||upandaway=95%|coins=1 + 0-1|#=14}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Paratroopa}}}|Paratroopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Paratroopa|align={{{align|right}}}|image={{{image|[[File:PMRParatroopa.png]]}}}|hp=4|atk=1|def=1|lvl=6|location=[[Pleasant Path]], [[Koopa Bros. Fortress]]|moves=Shell Shot (1)|tattle=This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. Max HP: 4, Attack Power: 1, Defense Power: 1 When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough. | <onlyinclude>{{#ifeq:{{{transcludesection|Paratroopa}}}|Paratroopa| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Paratroopa|align={{{align|right}}}|image={{{image|[[File:PMRParatroopa.png]]}}}|hp=4|atk=1|def=1|lvl=6|location=[[Pleasant Path]], [[Koopa Bros. Fortress]]|moves=Shell Shot (1)|tattle=This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. Max HP: 4, Attack Power: 1, Defense Power: 1 When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough. | ||
|type=Flying|items=[[POW Block]]|run=24|strong=None|weak=None|sleep= | |type=Flying|items=[[POW Block]]|run=24|strong=None|weak=None|sleep=90%, 0|dizzy=90%, 1|shock=90%, 1|shrink=90%, 0|stop=100%, 0|fright=0%, 0|airlift=95%|hurricane=95%||upandaway=95%|coins=1 + 1|#=15}}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Bob-omb}}}|Bob-omb| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bob-omb|align={{{align|right}}}|image={{{image|[[File:PMBobombNormal.png]]}}}|hp=3|atk=1|def=0|lvl=6|location=[[Koopa Bros. Fortress]]|moves=Hop Attack (1), Self Destruct (2)|tattle=This is a Bob-omb. Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. Max HP: 3, Attack Power: 1, Defense Power: 0 You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow! | <onlyinclude>{{#ifeq:{{{transcludesection|Bob-omb}}}|Bob-omb| {{<noinclude>PMbestiary</noinclude><includeonly>PMenemy</includeonly>|name=Bob-omb|align={{{align|right}}}|image={{{image|[[File:PMBobombNormal.png]]}}}|hp=3|atk=1|def=0|lvl=6|location=[[Koopa Bros. Fortress]]|moves=Hop Attack (1), Self Destruct (2)|tattle=This is a Bob-omb. Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. Max HP: 3, Attack Power: 1, Defense Power: 0 You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow! |
Revision as of 01:53, December 3, 2017
Comprehensive lists of enemy stats from the game Paper Mario.
Legend
- Name: The name of the enemy.
- Normal: Enemy. (Ex: Goomba)
- Bold: Boss. (Ex: Bowser)
- Underline: Support enemy/object/part. (Ex: Crystal Bit)
- HP: The enemy's HP at the start of the battle.
- Attack: The enemy's general attack power, as listed in Goombario's Tattle. Some enemies have several attacks that inflict different attack powers.
- Defense: The enemy's defense.
- Type: The type of enemy.
- Ground - Can be hit by any attack.
- Hover - Cannot be hit with Quake Hammer attacks, but POW Blocks can still work against it.
- Elevated - Cannot be hit by ground attacks, but POW Blocks can still work against it.
- Flying - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
- Ceiling - Cannot by hit by ground or jump attacks.
- Top-Spiky - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
- Spiky - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Spike Shield badge.
- Fiery - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he's equipped with the Ice Power and/or Fire Shield badges.
- Level: The enemy's level. If Mario's level matches or exceeds theirs, he will not earn any Star Points from it.
- Strong: The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star)
- Fire: The enemy's immunity to fire-based attacks: Fire Flower and Kooper's Fire Shell.
- Ice: The enemy's weakness to ice-based attacks: Snowman Doll and Ice Power badge.
- Electric: The enemy's immunity to electric-based attacks: Thunder Bolt, Thunder Rage, and Watt's Electro Dash.
- Explosion: The enemy's immunity to explosive attacks: Egg Missile and Bombette's Bomb, Power and Mega Bomb moves.
- Star: The enemy's immunity to star-based attacks: Shooting Star, and Skolar's Star Storm. Applies only to Monstar.
- Water: The enemy's weakness to water-based attacks: Sushie's Squirt and Tidal Wave moves.
- Weak: The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
- Moves: The enemy's attacks -- listed by attack power -- and other techniques.
- Status Ailments: The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
- Sleep?: The chances of the enemy falling asleep with Mamar's Lullaby, Sleepy Sheep or Sleep Stomp.
- Dizzy?: The chances of the enemy becoming dizzy with the Dizzy Dial, Dizzy Stomp or Kooper's Dizzy Shell.
- Shock?: The chances of the enemy becoming paralyzed with Watt's Power and Mega Shock attacks.
- Shrink?: The chances of the enemy becoming shrunk with Shrink Stomp.
- Stop?: The chances of the enemy becoming immobilized with Stop Watch or Klevar's Time Out. Time Out will immobilize enemies for an additional turn.
- Fright?: The chances of the enemy running away with the Fright Jar.
- Air Lift?: The chances of the enemy being carried away from the battlefield with Parakarry's Air Lift. If the the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
- Hurricane?: The chances of the enemy being blown away from the battlefield with Lakilester's Hurricane. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
- Coins: The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
- Items: Items (rarely) dropped from the enemy. The list may not be complete.
- Only enemies on the field will drop items; the player can use the First, Spin and Bump Attack badges to automatically defeat them and still get items from them.
- If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
- Run: The number of button presses required with to get a guaranteed run from the enemy.
- If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press and will always flee from them successfully.
- With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.
Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.