Super Koopa (enemy): Difference between revisions

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*Blue shoes with flashing capes: Same as above but jumping on one will separate it from a [[Cape Feather]]. Otherwise, all other attacks will instantly destroy them without providing the feather.
*Blue shoes with flashing capes: Same as above but jumping on one will separate it from a [[Cape Feather]]. Otherwise, all other attacks will instantly destroy them without providing the feather.
   
   
There are no yellow-shoed Super Koopas just as there are no blue [[Koopa Paratroopa]]s. In the [[Game Boy Advance]] remake, a cut scene shown after completing all 96 exits shows Super Koopas with green shoes and yellow capes.
There are no yellow-shoed Super Koopas just as there are no blue [[Koopa Paratroopa]]s. In the [[Game Boy Advance]] remake, a cutscene shown after completing all 96 exits shows Super Koopas with green shoes and yellow capes.


Super Koopas get a minor role in ''[[WarioWare: D.I.Y. Showcase]]'' in the microgame [[Super Koopa (microgame)|Super Koopa]], where they are based on their ''Super Mario World'' appearance. In this microgame, [[Cape Mario]] must dodge the aerodynamic enemies and collect some coins.
Super Koopas get a minor role in ''[[WarioWare: D.I.Y. Showcase]]'' in the microgame [[Super Koopa (microgame)|Super Koopa]], where they are based on their ''Super Mario World'' appearance. In this microgame, [[Cape Mario]] must dodge the aerodynamic enemies and collect some coins.

Revision as of 22:32, March 17, 2016

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Not to be confused with Super Troopa.
SuperKoopaSMW.gif

Super Koopas are Beach Koopas that wear capes, allowing them to fly. They are found in the game Super Mario World, where they appear in Donut Plains 1, Butter Bridge 2, and Funky. When they are jumped on, their cape is knocked off and they become regular Beach Koopas.

There are four types of Super Koopas:

  • Red shoes with yellow capes: They will swoop down when Mario approaches, and then rise back up. They are vulnerable to all attacks.
  • Green shoes with red capes: Same behavior as above but are randomly generated enemies. They can also be summoned by two whistling Chargin' Chucks in Funky.
  • Blue shoes with yellow capes: They start on the ground but will take off and fly continuously forward.
  • Blue shoes with flashing capes: Same as above but jumping on one will separate it from a Cape Feather. Otherwise, all other attacks will instantly destroy them without providing the feather.

There are no yellow-shoed Super Koopas just as there are no blue Koopa Paratroopas. In the Game Boy Advance remake, a cutscene shown after completing all 96 exits shows Super Koopas with green shoes and yellow capes.

Super Koopas get a minor role in WarioWare: D.I.Y. Showcase in the microgame Super Koopa, where they are based on their Super Mario World appearance. In this microgame, Cape Mario must dodge the aerodynamic enemies and collect some coins.

Names in other languages

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